从另一个线程更改kivy属性

发布于 2021-01-29 17:29:32

我正在尝试一些奇异的代码。我尝试text_colour从使用线程库创建的胎面修改kivy property()。程序工作正常,但线程不会更改属性。

我还尝试在类中创建一个方法,该方法将值作为参数获取,这也失败了。

from kivy.app import App

from kivy.uix.boxlayout import BoxLayout
from kivy.properties import ListProperty


import threading
import random
import time


def zaaa():
    import time
    time.sleep(3)
    ScatterTextWidget.text_colour = [0, 0, 1, 1]
    print "function ran"

t = threading.Thread(target= zaaa)
t.start()


class ScatterTextWidget(BoxLayout):

    text_colour = ListProperty([1, 0, 0, 1])

    def change_label_colour(self, *args):
        colour = [random.random() for i in xrange(3)] + [1]
        self.text_colour = colour

    def press(self, *args):
        self.text_colour = [1, 1, 1, 1]


class TataApp(App):
    def build(self):
        return ScatterTextWidget()


if __name__ == "__main__":
    TataApp().run()

输出:

[INFO              ] Kivy v1.8.0
[INFO              ] [Logger      ] Record log in /home/mbp/.kivy/logs/kivy_14-02-26_44.txt
[INFO              ] [Factory     ] 157 symbols loaded
[DEBUG             ] [Cache       ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG             ] [Cache       ] register <kv.image> with limit=None, timeout=60s
[DEBUG             ] [Cache       ] register <kv.atlas> with limit=None, timeout=Nones
[INFO              ] [Image       ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif 
[DEBUG             ] [Cache       ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG             ] [Cache       ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG             ] [App         ] Loading kv </home/mbp/workspace/KiviPlay/tata.kv>
[DEBUG             ] [Window      ] Ignored <egl_rpi> (import error)
[INFO              ] [Window      ] Provider: pygame(['window_egl_rpi'] ignored)
libpng warning: iCCP: known incorrect sRGB profile
[DEBUG             ] [Window      ] Display driver x11
[DEBUG             ] [Window      ] Actual window size: 800x600
[DEBUG             ] [Window      ] Actual color bits r8 g8 b8 a8
[DEBUG             ] [Window      ] Actual depth bits: 24
[DEBUG             ] [Window      ] Actual stencil bits: 8
[DEBUG             ] [Window      ] Actual multisampling samples: 2
[INFO              ] [GL          ] OpenGL version <4.3.12618 Compatibility Profile Context 13.251>
[INFO              ] [GL          ] OpenGL vendor <ATI Technologies Inc.>
[INFO              ] [GL          ] OpenGL renderer <AMD Radeon HD 7700 Series>
[INFO              ] [GL          ] OpenGL parsed version: 4, 3
[INFO              ] [GL          ] Shading version <4.30>
[INFO              ] [GL          ] Texture max size <16384>
[INFO              ] [GL          ] Texture max units <32>
[DEBUG             ] [Shader      ] Fragment compiled successfully
[DEBUG             ] [Shader      ] Vertex compiled successfully
[DEBUG             ] [ImagePygame ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/glsl/default.png>
[INFO              ] [Window      ] virtual keyboard not allowed, single mode, not docked
[INFO              ] [Text        ] Provider: pygame
[DEBUG             ] [Cache       ] register <kv.loader> with limit=500, timeout=60s
[INFO              ] [Loader      ] using a thread pool of 2 workers
[DEBUG             ] [Cache       ] register <textinput.label> with limit=None, timeout=60.0s
[DEBUG             ] [Cache       ] register <textinput.width> with limit=None, timeout=60.0s
[DEBUG             ] [Atlas       ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme.atlas>
[DEBUG             ] [Atlas       ] Need to load 1 images
[DEBUG             ] [Atlas       ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme-0.png>
[DEBUG             ] [ImagePygame ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme-0.png>
[INFO              ] [GL          ] NPOT texture support is available
[INFO              ] [OSC         ] using <multiprocessing> for socket
[DEBUG             ] [Base        ] Create provider from mouse
[DEBUG             ] [Base        ] Create provider from probesysfs
[DEBUG             ] [ProbeSysfs  ] using probsysfs!
[INFO              ] [Base        ] Start application main loop
<kivy.properties.ListProperty object at 0x124f870>
function ran
[INFO              ] [Base        ] Leaving application in progress...
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1 个回答
  • 面试哥
    面试哥 2021-01-29
    为面试而生,有面试问题,就找面试哥。

    您无法从外部线程修改kivy属性或进行任何与OpenGL相关的工作。

    解决方案是使用kivy的Clock调度回调,该回调将从kivy的主线程中调用一个函数并为您完成工作。

    就个人而言,当我使用第二个线程时,我对线程间通信使用队列,如下所示:

    from Queue import Queue
    
     class KivyQueue(Queue):
        '''
        A Multithread safe class that calls a callback whenever an item is added
        to the queue. Instead of having to poll or wait, you could wait to get
        notified of additions.
    
        >>> def callabck():
        ...     print('Added')
        >>> q = KivyQueue(notify_func=callabck)
        >>> q.put('test', 55)
        Added
        >>> q.get()
        ('test', 55)
    
        :param notify_func: The function to call when adding to the queue
        '''
    
        notify_func = None
    
        def __init__(self, notify_func, **kwargs):
            Queue.__init__(self, **kwargs)
            self.notify_func = notify_func
    
        def put(self, key, val):
            '''
            Adds a (key, value) tuple to the queue and calls the callback function.
            '''
            Queue.put(self, (key, val), False)
            self.notify_func()
    
        def get(self):
            '''
            Returns the next items in the queue, if non-empty, otherwise a
            :py:attr:`Queue.Empty` exception is raised.
            '''
            return Queue.get(self, False)
    

    第二个线程使用put将事物放入队列。然后,该回调在被调用时会使用Trigger安排一个奇异的回调。猕猴桃的主线程随后调用的函数调用队列的get函数并设置适当的属性。

    如果您需要设置许多属性,这将很有帮助。如果您只需要设置一个属性,那么我将从第二个线程中安排一个callabck,该callabck使用partial来使值成为函数的一部分。例如:

    # this may only be called from the main kivy thread
    def set_property(value, *largs):
        self.kivy_property = value
    
    # the second thread does this when it wants to set self.kivy_property to 10
    Clock.schedule_once(partial(set_property, 10))
    


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