排序算法可视化:如何从紧密的循环内部拉取值以对画布进行动画处理

发布于 2021-01-29 15:04:37

我正在使用tkinter使用不同条形的高度来可视化不同排序算法。我已经能够重新整理酒吧,并在得到一些帮助后对其进行排序。我现在遇到的问题是减慢条形的排序速度,因此可以看出每种算法的工作原理。这是我到目前为止的内容:

import tkinter as tk
import random

def swap_two_pos(pos_0, pos_1):
    Bar1x1, _, Bar1x2, _ = canvas.coords(pos_0)
    Bar2x1, _, Bar2x2, _ = canvas.coords(pos_1)
    canvas.move(pos_0, Bar2x1-Bar1x1, 0)
    canvas.move(pos_1, Bar1x2-Bar2x2, 0)


def insertion_sort():
    global barList
    global lengthList

    for i in range(len(lengthList)):
        cursor = lengthList[i]
        cursorBar = barList[i]
        pos = i

        while pos > 0 and lengthList[pos - 1] > cursor:
            lengthList[pos] = lengthList[pos - 1]
            barList[pos], barList[pos - 1] = barList[pos - 1], barList[pos]
            canvas.after(1000,swap_two_pos(barList[pos],barList[pos-1]))
            pos -= 1

        lengthList[pos] = cursor
        barList[pos] = cursorBar
        swap_two_pos(barList[pos],cursorBar)

def shuffle():
    global barList
    global lengthList
    canvas.delete('all')
    xstart = 5
    xend = 15
    barList = []
    lengthList = []

    for x in range(1,60):
        randomY = random.randint(1,390)
        x = canvas.create_rectangle(xstart,randomY,xend,395, fill='red')
        barList.append(x)
        xstart += 10
        xend += 10

    for bar in barList:
        x = canvas.coords(bar)
        length = x[3]-x[1]
        lengthList.append(length)

    for i in range(len(lengthList)-1):
        if lengthList[i] == min(lengthList):
            canvas.itemconfig(barList[i], fill='blue')
        elif lengthList[i] == max(lengthList):
            canvas.itemconfig(barList[i], fill='green')

window = tk.Tk()
window.title('Sorting')
window.geometry('600x435')
canvas = tk.Canvas(window, width='600', height='400')
canvas.grid(column=0,row=0, columnspan = 50)

insert = tk.Button(window, text='Insertion Sort', command=insertion_sort)
shuf = tk.Button(window, text='Shuffle', command=shuffle)
insert.grid(column=1,row=1)
shuf.grid(column=0, row=1)

shuffle()
window.mainloop()

如您所见,我尝试after()在插入排序函数中使用该方法,但是它所做的只是冻结窗口并使其不响应。如果没有该方法,它将无法正常工作,只是步伐不明显。

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1 个回答
  • 面试哥
    面试哥 2021-01-29
    为面试而生,有面试问题,就找面试哥。

    利用生成器函数(关键字yield),您可以暂停代码中间循环的执行,以花时间显示已更改的画布元素,更新计算等,然后在next反复调用生成器时恢复执行,直到排序完成。

    我在代码中添加了一些注释,但是最好的方法可能是凝视它,直到您确信自己可以按预期工作为止。这是您需要了解的一种模式,因为它对构造您想要构建的动画非常有用。

    import tkinter as tk
    import random
    
    
    def swap_two_pos(pos_0, pos_1):
        Bar1x1, _, Bar1x2, _ = canvas.coords(pos_0)
        Bar2x1, _, Bar2x2, _ = canvas.coords(pos_1)
        canvas.move(pos_0, Bar2x1-Bar1x1, 0)
        canvas.move(pos_1, Bar1x2-Bar2x2, 0)
    
    
    def _insertion_sort():
        global barList
        global lengthList
    
        for i in range(len(lengthList)):
            cursor = lengthList[i]
            cursorBar = barList[i]
            pos = i
    
            while pos > 0 and lengthList[pos - 1] > cursor:
                lengthList[pos] = lengthList[pos - 1]
                barList[pos], barList[pos - 1] = barList[pos - 1], barList[pos]
                swap_two_pos(barList[pos],barList[pos-1])   # <-- updates the display
                yield                                       # <-- suspends the execution
                pos -= 1                                    # <-- execution resumes here when next is called
    
            lengthList[pos] = cursor
            barList[pos] = cursorBar
            swap_two_pos(barList[pos],cursorBar)
    
    
    worker = None    # <-- Not a thread in spite of the name.
    
    def insertion_sort():     # <-- commands the start of both the animation, and the sort
        global worker
        worker = _insertion_sort()
        animate()
    
    
    def animate():      # <-- commands resuming the sort once the display has been updated
                        # controls the pace of the animation
        global worker
        if worker is not None:
            try:
                next(worker)
                window.after(10, animate)    # <-- repeats until the sort is complete,
            except StopIteration:            # when the generator is exhausted
                worker = None
            finally:
                window.after_cancel(animate) # <-- stop the callbacks
    
    
    def shuffle():
        global barList
        global lengthList
        canvas.delete('all')
        xstart = 5
        xend = 15
        barList = []
        lengthList = []
    
        for x in range(1, 60):
            randomY = random.randint(1, 390)
            x = canvas.create_rectangle(xstart, randomY, xend, 395, fill='red')
            barList.append(x)
            xstart += 10
            xend += 10
    
        for bar in barList:
            x = canvas.coords(bar)
            length = x[3] - x[1]
            lengthList.append(length)
    
        for i in range(len(lengthList)-1):
            if lengthList[i] == min(lengthList):
                canvas.itemconfig(barList[i], fill='blue')
            elif lengthList[i] == max(lengthList):
                canvas.itemconfig(barList[i], fill='green')
    
    
    window = tk.Tk()
    window.title('Sorting')
    window.geometry('600x435')
    canvas = tk.Canvas(window, width='600', height='400')
    canvas.grid(column=0,row=0, columnspan = 50)
    
    insert = tk.Button(window, text='Insertion Sort', command=insertion_sort)
    shuf = tk.Button(window, text='Shuffle', command=shuffle)
    insert.grid(column=1,row=1)
    shuf.grid(column=0, row=1)
    
    shuffle()
    window.mainloop()
    


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