江南大学设计学院 院长辛向阳——开幕致辞
2020-02-27 58浏览
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- 2.EXPERIENCE Purpose of Living 辛向阳 Xiangyang Xin 江南大学设计学院 设计哲学研究室 School of Design, Jiangnan University 2015, 7, 17
- 3.http://www.szgjlxs.com/uploadfiles_qinglv/images/20150119_202504.jpg自助
- 4.Experience counts
- 5.Travel services are evaluated by customer experiences.
- 6.Travel services are evaluated by customer experiences. Experience counts as principle
- 7.Co-Created, Every Experience is Unique.
- 8.Experiences are enabled and co-created by travelers and service provider. Experience counted as subject
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- 10.recognizable, need, convenience, cultural, smoothness, directness, fun, easy of usenatural, realistic, , social, intuitive, simple, easy to learn, effective, instrumental, magical, spiritual, reasonable, Why & How dofeel in control, learnable, affordance, memorable, tolerance, explicit, efficient, liberating, usability, emotional, user-centered, encouraging social interaction, reflecting convention, beneficial, value, visibility, make sense, short/instant feedback, timely, appropriate modality, Experiences Mattersupporting goal, expressive, satisfaction, minimize actions required, easy of relearning, flexibility, reliability, meaningful, certainty, trustable, ?accuracy, informing, fun, belonging, readiness, significant, arithmetic efficiency, friendly, faster, not-confusing, comfortable, consistency, engaging, cool, metaphoric, surprising, successful, fulfillment, new, straightforward, novel, pleasurable, usable, useful, adaptable, contextual, enjoyable, feedback, constraints, delightful, sensitive, objective, measurable, operational, variable, relevant, agronomics, good aesthetics, scalable, excitement…
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- 12.faster higher stronger Modernit y Means
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- 14.Maslow Hierarchy
- 15.meanings
- 16.Experiences matter because choices are valued.
- 17.People fight for choices and believes… 16http://ih.constantcontact.com/fs030/1101303716102/img/724.jpg?a=1107419593122
- 18.{Designers as creators as enablers
- 19.Designers as Enablers John Heskett Constructing systems that allow users to make decisions according to their own preferences and needs. In complex situations, this allow potentially high flexibility in meeting a spectrum of needs
- 20.Opportunities and Challenges for Experience Design?
- 21.user Interfaces, usability, private services, patient experience, hospitality, dining, shopping, banking, financing, public services, education, taxation, administration...
- 22.• What counts as an experience? • Attributes, qualities and expressions of experiences
- 23.ID • Form • Function • Structure • Material • Color • Texture • Human factors {• Marketability • Manufacturability IX {D• • • • • People Purpose Action Means Contexts UXD {• • • • • Actor Expectation Event Stage Impact
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- 25.移动终端App对用户生活方式重构的影响 By SHUAI Guo’anSupervisor:XIN Xiangyang
- 26.基于互联网的用户体验要素研究 UX EPI Model By ZHAO Wuanru, XIN Xiangyang
- 27.Xin g2 theses 赵婉茹 基于互联网的用户体验要素研究 帅国安 移动终端App对用户生活方式重构的影响 蒋 耀 基于容忍度的互联网产品用户体验评估研究 张易意 基于互联网的协同学习体验设计研究 孟 娇 面向健康生活方式的劝导式设计研究 王璐 王钧淼 尹亚伟 李维 基于情境感知的聋哑人可穿戴产品设计研究 针对食品包装信息不对称的移动应用设计研究 基于癌症心理社会需求的医疗APP设计研究 智慧城市虚拟人文社区移动应用设计研究
- 28.Xin g2 Enable them to be human, and to find and become who they are.
- 29.Experience Design Requires designers reflect and adjust our profession and practices within a new philosophic context.
- 30.{Human-Centered Design Designing for human Designing life experiences 29
- 31.means meanings Experiences matter not just as principles, but also as choices and purposes of living.
- 32.Thank You! 谢谢! 2015-7-17 辛向阳 XIN XIANGYANG 设计哲学研究室 Design Philosophy Lab 江南大学设计学院 SCHOOL OF DESIGN, JIANGNAN UNIVERSITY 31
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