赵伊江 - Daydream High Quality Mobile VR Platform_部分1

2020-03-04 231浏览

  • 1.Daydream:High Quality Mobile VR Platform Google VR in 2017 Leon Zhao Business Development, Google Play
  • 2.Intros
  • 3.$15 $79 $500+
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  • 8.UPDATES
  • 9.8 Daydreamready phones
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  • 11.150 Apps & Games 3X increase since early 2017
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  • 13.5 INSIGHTS
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  • 15.25 % Of all sessions begin with no specific intent 40 35 % Of all sessions include at least one click on a “Discovery % Of all sessions include a Play store VR visit
  • 16.INSIGHT #1 Now is the time to create VR’s “angry birds”
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  • 18.3X More buyers per active user relative to 2D apps 32% More spend per active user relative to 2D apps.
  • 19.Trials will further increase willingness to pay for content
  • 20.INSIGHT #2 Look for ways to offer a trial of your experience
  • 21.40min Average weekly time in Daydream
  • 22.INSIGHT #3 Think sit-down meal, not a snack.
  • 23.nearly 50% of time in Daydream is spent in Video experiences
  • 24.INSIGHT #4 Video is a core use case of Mobile VR
  • 25.1.5X 2.7X Time in App 2 star 3 star 4+ star App rating
  • 26.INSIGHT #5 Quality. Quality. Quality.
  • 27.Now is the time to create VR’s “angry birds” Look for ways to offer a trial experience Think sit-down meal, not a snack Video is a core use case of Mobile VR Quality. Quality. Quality.
  • 28.WHAT’S NEW
  • 29.Daydream standalone headsets with WorldSense
  • 30.Daydream standalone headsets with WorldSense
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  • 34.Daydream standalone headsets with WorldSense
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  • 37.Staying safe Encourage looking around and leaning in any direction, but not walking around
  • 38.Teleporting
  • 39.Daydream 2.0Euphrates:User Experience
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