def BindEvents(self):
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
self.Bind(wx.EVT_RIGHT_DOWN, self.OnButtonDown)
self.Bind(wx.EVT_LEFT_DOWN, self.OnButtonDown)
self.Bind(wx.EVT_MIDDLE_DOWN, self.OnButtonDown)
self.Bind(wx.EVT_RIGHT_UP, self.OnButtonUp)
self.Bind(wx.EVT_LEFT_UP, self.OnButtonUp)
self.Bind(wx.EVT_MIDDLE_UP, self.OnButtonUp)
self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel)
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_ENTER_WINDOW, self.OnEnter)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeave)
self.Bind(wx.EVT_CHAR, self.OnKeyDown)
self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
if wx.Platform == "__WXGTK__":
# wxGTK requires that the window be created before you can
# set its shape, so delay the call to SetWindowShape until
# this event.
self.Bind(wx.EVT_WINDOW_CREATE, self.OnWindowCreate)
else:
# On wxMSW and wxMac the window has already been created.
self.Bind(wx.EVT_SIZE, self.OnSize)
if _useCapture and hasattr(wx, 'EVT_MOUSE_CAPTURE_LOST'):
self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self.OnMouseCaptureLost)
python类EVT_MIDDLE_UP的实例源码
def __init__(self, parent):
attribs = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24)
glcanvas.GLCanvas.__init__(self, parent, -1, attribList = attribs)
self.context = glcanvas.GLContext(self)
self.parent = parent
#Camera state variables
self.size = self.GetClientSize()
#self.camera = MouseSphericalCamera(self.size.x, self.size.y)
self.camera = MousePolarCamera(self.size.width, self.size.height)
#Main state variables
self.MousePos = [0, 0]
self.bbox = BBox3D()
#Face mesh variables and manipulation variables
self.mesh = None
self.meshCentroid = None
self.displayMeshFaces = True
self.displayMeshEdges = False
self.displayMeshVertices = True
self.displayVertexNormals = False
self.displayFaceNormals = False
self.useLighting = True
self.useTexture = False
self.GLinitialized = False
#GL-related events
wx.EVT_ERASE_BACKGROUND(self, self.processEraseBackgroundEvent)
wx.EVT_SIZE(self, self.processSizeEvent)
wx.EVT_PAINT(self, self.processPaintEvent)
#Mouse Events
wx.EVT_LEFT_DOWN(self, self.MouseDown)
wx.EVT_LEFT_UP(self, self.MouseUp)
wx.EVT_RIGHT_DOWN(self, self.MouseDown)
wx.EVT_RIGHT_UP(self, self.MouseUp)
wx.EVT_MIDDLE_DOWN(self, self.MouseDown)
wx.EVT_MIDDLE_UP(self, self.MouseUp)
wx.EVT_MOTION(self, self.MouseMotion)
def __init__(self, parent):
attribs = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24)
glcanvas.GLCanvas.__init__(self, parent, -1, attribList = attribs)
self.context = glcanvas.GLContext(self)
self.parent = parent
#Camera state variables
self.size = self.GetClientSize()
#self.camera = MouseSphericalCamera(self.size.x, self.size.y)
self.camera = MousePolarCamera(self.size.width, self.size.height)
#Main state variables
self.MousePos = [0, 0]
self.bbox = BBox3D()
#Face mesh variables and manipulation variables
self.mesh = None
self.meshCentroid = None
self.displayMeshFaces = True
self.displayMeshEdges = False
self.displayMeshVertices = True
self.displayVertexNormals = False
self.displayFaceNormals = False
self.useLighting = True
self.useTexture = False
self.GLinitialized = False
#GL-related events
wx.EVT_ERASE_BACKGROUND(self, self.processEraseBackgroundEvent)
wx.EVT_SIZE(self, self.processSizeEvent)
wx.EVT_PAINT(self, self.processPaintEvent)
#Mouse Events
wx.EVT_LEFT_DOWN(self, self.MouseDown)
wx.EVT_LEFT_UP(self, self.MouseUp)
wx.EVT_RIGHT_DOWN(self, self.MouseDown)
wx.EVT_RIGHT_UP(self, self.MouseUp)
wx.EVT_MIDDLE_DOWN(self, self.MouseDown)
wx.EVT_MIDDLE_UP(self, self.MouseUp)
wx.EVT_MOTION(self, self.MouseMotion)