def _event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self._running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q and pygame.key.get_mods() & pygame.KMOD_LCTRL:
self._running = False
elif event.key == pygame.K_F5:
raise GameResetException()
elif event.key == pygame.K_KP_PLUS:
self._fps *= 2
elif event.key == pygame.K_KP_MINUS:
self._fps = max(1,self._fps/2)