def update(self, pressed_keys):
if pressed_keys[K_w]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.pixel.move((0, self.r_converter(10)))
else:
self.pixel.move((0, self.r_converter(200)))
if pressed_keys[K_s]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.pixel.move((0, self.r_converter(-10)))
else:
self.pixel.move((0, self.r_converter(-200)))
if pressed_keys[K_a]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.pixel.move((self.r_converter(-10), 0))
else:
self.pixel.move((self.r_converter(-200), 0))
if pressed_keys[K_d]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.pixel.move((self.r_converter(10), 0))
else:
self.pixel.move((self.r_converter(200), 0))
self.axis = self.a_converter(self.pixel.axis)
python类KMOD_SHIFT的实例源码
pixels.py 文件源码
项目:Grating_Advanced_Simulation_Platform
作者: GratingLaboratories
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grating.py 文件源码
项目:Grating_Advanced_Simulation_Platform
作者: GratingLaboratories
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def update(self, pressed_keys):
small_step = 10
large_step = 200
if pressed_keys[K_w]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.grating.move((0, self.r_converter(small_step)))
else:
self.grating.move((0, self.r_converter(large_step)))
if pressed_keys[K_s]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.grating.move((0, self.r_converter(-small_step)))
else:
self.grating.move((0, self.r_converter(-large_step)))
if pressed_keys[K_a]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.grating.move((self.r_converter(-small_step), 0))
else:
self.grating.move((self.r_converter(-large_step), 0))
if pressed_keys[K_d]:
if pygame.key.get_mods() & pygame.KMOD_SHIFT:
self.grating.move((self.r_converter(small_step), 0))
else:
self.grating.move((self.r_converter(large_step), 0))
self.axis = self.a_converter(self.grating.axis)
def is_caps():
return pygame.key.get_mods() & pygame.KMOD_SHIFT or pygame.key.get_mods() & pygame.KMOD_CAPS
scheduler.py 文件源码
项目:pygame-event-calendar-and-pianobar
作者: scottpcrawford
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def get_event(self, event):
if event.type == pg.QUIT:
self.done = True
elif event.type == self.CHANGESTATE:
self.change_state()
elif event.type == self.UPDATECALENDAR:
self.update_calendar()
elif event.type == self.UPDATEQUOTE:
self.update_quote()
elif event.type == self.UPDATEWEATHER:
self.update_weather()
elif event.type == self.NIGHTRADIO:
if self.RESTING and self.RADIO_RUNNING:
process_input('s41\n')
pg.time.set_timer(self.NIGHTRADIO,0)
print('Station Changed to Relaxation Radio, disabling timer')
elif event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
if self.RADIO_RUNNING:
process_input('q')
print('You pressed ESC... Quitting')
self.done = True
return
if not self.RADIO_RUNNING:
if event.key == pg.K_m and pg.key.get_mods() & pg.KMOD_CTRL:
print('Attempting to start the music')
self.RADIO_RUNNING = True
start_pianobar(sys.platform)
else:
if event.key in self.keymap_dict:
if event.key == pg.K_q:
self.RADIO_RUNNING = False
process_input('q')
elif event.key == pg.K_r:
print('choosing a random radio station')
sl = readfile(self.cwd+'/scripts/stationlist')
random_station = 's'+str(random.randint(0,(len(sl)-1)))+'\n'
process_input(random_station)
else:
process_input(self.keymap_dict[event.key])
elif event.key == pg.K_9 and pg.key.get_mods() & pg.KMOD_SHIFT:
process_input('(')
elif event.key == pg.K_0 and pg.key.get_mods() & pg.KMOD_SHIFT:
process_input(')')
def character_key(self, key):
'''
Handles the rest of the keys
'''
if key == pygame.K_LSHIFT or key == pygame.K_RSHIFT:
return # Skip the event for the shift key itself
try:
# Handle the number pad
if key == pygame.K_KP0:
key = pygame.K_0
elif key == pygame.K_KP1:
key = pygame.K_1
elif key == pygame.K_KP2:
key = pygame.K_2
elif key == pygame.K_KP3:
key = pygame.K_3
elif key == pygame.K_KP4:
key = pygame.K_4
elif key == pygame.K_KP5:
key = pygame.K_5
elif key == pygame.K_KP6:
key = pygame.K_6
elif key == pygame.K_KP7:
key = pygame.K_7
elif key == pygame.K_KP8:
key = pygame.K_8
elif key == pygame.K_KP9:
key = pygame.K_9
elif pygame.key.get_mods() & pygame.KMOD_SHIFT:
if key >= 97 and key <= 122:
key = ord(chr(key).upper())
else:
if KEY_TO_SHIFT_MAP.get(chr(key), None) is not None:
key = ord(KEY_TO_SHIFT_MAP[chr(key)])
self.text = ''.join((
self.text[:self.cursor_position],
chr(key),
self.text[self.cursor_position:]
))
self.cursor_position += 1
except ValueError:
self.game_engine.hud.display_hint("Attempt to enter an invalid character!", 2)
return