def process_events(self):
keys = pygame.key.get_pressed()
self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
self.B2 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
self.B3 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
self.M1 = Menu(self.width, self.height, I0)
for event in pygame.event.get():
if event.type == VIDEORESIZE:
self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
self.width = event.dict['size'][0]
self.height = event.dict['size'][1]
if event.type == pygame.QUIT:
return True
if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
return True
if keys[pygame.K_LALT] and keys[pygame.K_F4]:
return True
if keys[pygame.K_ESCAPE]:
if self.S0[1] == 1 or self.S0[2] == 1 or self.S0[3] == 1:
self.S0 = [1, 0, 0, 0]
if event.type == pygame.MOUSEBUTTONUP:
if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[1] == 1:
self.S0 = [1, 0, 0, 0]
if self.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
self.S0 = [1, 0, 0, 0]
if self.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[3] == 1:
self.S0 = [1, 0, 0, 0]
if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
self.S0 = [0, 1, 0, 0]
if self.M1.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
self.S0 = [0, 0, 1, 0]
if self.M1.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
self.S0 = [0, 0, 0, 1]
if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
return True
return False
python类K_LALT的实例源码
def game_loop(self):
self.screen = pygame.display.get_surface()
self.clock = pygame.time.Clock()
self.load_assets()
self.font_large = pygame.font.Font(self.font_path, 72)
self.font = pygame.font.Font(self.font_path, 24)
self.font_small = pygame.font.Font(self.font_path, 14)
self.bold_font_large = pygame.font.Font(self.bold_font_path, 72)
self.bold_font = pygame.font.Font(self.bold_font_path, 24)
self.bold_font_small = pygame.font.Font(self.bold_font_path, 14)
pygame.display.set_caption(self.title)
pygame.display.set_icon(self.game_icon)
self.difficulty = "Easy"
self.starting_scene = scenes.TitleScene
self.active_scene = self.starting_scene(self)
while self.active_scene != None:
pressed_keys = pygame.key.get_pressed()
# Event filtering
filtered_events = []
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.quit_attempt = True
elif event.type == pygame.KEYDOWN:
alt_pressed = pressed_keys[pygame.K_LALT] or \
pressed_keys[pygame.K_RALT]
if event.key == pygame.K_ESCAPE:
self.quit_attempt = True
elif event.key == pygame.K_F4 and alt_pressed:
self.quit_attempt = True
if self.quit_attempt:
self.active_scene.Terminate()
else:
filtered_events.append(event)
self.active_scene.ProcessInput(filtered_events, pressed_keys)
self.active_scene.Update()
self.active_scene.Render()
if not self.active_scene.override_render:
pygame.display.flip()
self.active_scene = self.active_scene.next
self.clock.tick(self.fps)
def process_events(self):
keys = pygame.key.get_pressed()
self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
self.B2 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
self.B3 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
self.H1 = Button(self.width * 0.88, self.height * 0.84, self.width * 0.1, self.height * 0.07, I6)
self.H2 = Button(self.width * 0.77, self.height * 0.84, self.width * 0.1, self.height * 0.07, I7)
self.M1 = Menu(self.width, self.height, I0)
self.screen_rect = self.screen.get_rect()
for event in pygame.event.get():
if event.type == VIDEORESIZE:
self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
self.width = event.dict['size'][0]
self.height = event.dict['size'][1]
if event.type == pygame.QUIT:
return True
if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
return True
if keys[pygame.K_LALT] and keys[pygame.K_F4]:
return True
if keys[pygame.K_ESCAPE]:
if self.S0[1] == 1 or self.S0[2] == 1 or self.S0[3] == 1:
self.S0 = [1, 0, 0, 0]
if keys[pygame.K_r]:
self.D1
self.D1 = Dice(self.width * 0.5, self.height * 0.5, self.width * 0.1, self.width * 0.1)
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and self.D1.rc == 0:
self.D1.check_click(event.pos)
if event.type == pygame.MOUSEBUTTONUP and event.button == 1:
self.D1.click = False
if self.D1.rc == 1:
self.D1.rc = 2
if self.D1.rc == 3 and self.D1.vcc < 30:
self.D1.rc = 0
self.D1.vcc = 0
if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[1] == 1:
self.S0 = [1, 0, 0, 0]
if self.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
self.S0 = [1, 0, 0, 0]
if self.H1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
self.S0 = [1, 0, 0, 0]
if self.H2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
self.S0 = [1, 0, 0, 0]
if self.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[3] == 1:
self.S0 = [1, 0, 0, 0]
if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
self.S0 = [0, 1, 0, 0]
if self.M1.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
self.S0 = [0, 0, 1, 0]
if self.M1.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
self.S0 = [0, 0, 0, 1]
if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
return True
return False
def process_event(self, event):
# perf: local for faster access
io = self.io
if event.type == pygame.MOUSEMOTION:
io.mouse_pos = event.pos
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
io.mouse_down[0] = 1
if event.button == 2:
io.mouse_down[1] = 1
if event.button == 3:
io.mouse_down[2] = 1
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1:
io.mouse_down[0] = 0
if event.button == 2:
io.mouse_down[1] = 0
if event.button == 3:
io.mouse_down[2] = 0
if event.button == 4:
io.mouse_wheel = .5
if event.button == 5:
io.mouse_wheel = -.5
if event.type == pygame.KEYDOWN:
for char in event.unicode:
code = ord(char)
if 0 < code < 0x10000:
io.add_input_character(code)
io.keys_down[event.key] = True
if event.type == pygame.KEYUP:
io.keys_down[event.key] = False
if event.type in (pygame.KEYDOWN, pygame.KEYUP):
io.key_ctrl = (
io.keys_down[pygame.K_LCTRL] or
io.keys_down[pygame.K_RCTRL]
)
io.key_alt = (
io.keys_down[pygame.K_LALT] or
io.keys_down[pygame.K_RALT]
)
io.key_shift = (
io.keys_down[pygame.K_LSHIFT] or
io.keys_down[pygame.K_RSHIFT]
)
io.key_super = (
io.keys_down[pygame.K_LSUPER] or
io.keys_down[pygame.K_LSUPER]
)
if event.type == pygame.VIDEORESIZE:
io.display_size = event.size