python类image()的实例源码

room.py 文件源码 项目:CoolesSpiel 作者: AlinaGri 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def saveToRpkg(self):
        """
        Speichern des Raums

        Parameter:      -
        Rückgabewerte:  -
        """
        print type(self.bg)
        room = (self.name, self.col, pygame.image.tostring(self.bg, "RGB"), self.bg.get_size(), self.equippables, self.doors)
        #room = (self.name, self.col, "placeholder", "placeholder", self.equippables, self.doors)
        try:
            Pickle.dump(room, open(self.name + ".rpkg", "wb"), 2)
        except Exception as e:
            print e
true_randomness_generators.py 文件源码 项目:py-prng 作者: czechnology 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def random_bytes(self, min_bytes=1):
        generated_bytes = []
        self.cam.start()
        while len(generated_bytes) < min_bytes:
            raw = self._get_image_raw(ensure_fresh=True)  # each subsequent image must be different
            chunk_size = self.chunk_size
            extracted_bytes = self._extract_randomness_sha(raw, chunk_size)
            generated_bytes.extend(extracted_bytes)
        self.cam.stop()

        return generated_bytes
Modules.py 文件源码 项目:Space-Shooter 作者: AbelJoshuaa 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def load_sound(path):
    path = os.path.join(main_dir, "data", path)
    if not pygame.mixer:
        return None
    try:
        data = pygame.mixer.Sound(path)
    except pygame.error:
        print("Sorry, couldn't load image " +(path) + " " + pygame.get_error())
    return data
Modules.py 文件源码 项目:Space-Shooter 作者: AbelJoshuaa 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def load_image(path, transparent):
    path = os.path.join(main_dir, "data", path)
    if not pygame.image:
        return None
    try:
        data = pygame.image.load(path)
    except pygame.error:
        print("Couldn't load image file " + path+ " " + pygame.get_error())
    if transparent:
        corner = data.get_at((0,0))
        data.set_colorkey(corner, RLEACCEL)
    return data.convert()
image_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def testLoadPNG(self):
        """ see if we can load a png with color values in the proper channels.
        """
        # Create a PNG file with known colors
        reddish_pixel = (210, 0, 0, 255)
        greenish_pixel = (0, 220, 0, 255)
        bluish_pixel = (0, 0, 230, 255)
        greyish_pixel = (110, 120, 130, 140)
        pixel_array = [reddish_pixel + greenish_pixel,
                       bluish_pixel + greyish_pixel]

        f_descriptor, f_path = tempfile.mkstemp(suffix='.png')
        f = os.fdopen(f_descriptor, 'wb')
        w = png.Writer(2, 2, alpha=True)
        w.write(f, pixel_array)
        f.close()

        # Read the PNG file and verify that pygame interprets it correctly
        surf = pygame.image.load(f_path)

        pixel_x0_y0 = surf.get_at((0, 0))
        pixel_x1_y0 = surf.get_at((1, 0))
        pixel_x0_y1 = surf.get_at((0, 1))
        pixel_x1_y1 = surf.get_at((1, 1))

        self.assertEquals(pixel_x0_y0, reddish_pixel)
        self.assertEquals(pixel_x1_y0, greenish_pixel)
        self.assertEquals(pixel_x0_y1, bluish_pixel)
        self.assertEquals(pixel_x1_y1, greyish_pixel)

        # Read the PNG file obj. and verify that pygame interprets it correctly
        f = open(f_path, 'rb')
        surf = pygame.image.load(f)
        f.close()

        pixel_x0_y0 = surf.get_at((0, 0))
        pixel_x1_y0 = surf.get_at((1, 0))
        pixel_x0_y1 = surf.get_at((0, 1))
        pixel_x1_y1 = surf.get_at((1, 1))

        self.assertEquals(pixel_x0_y0, reddish_pixel)
        self.assertEquals(pixel_x1_y0, greenish_pixel)
        self.assertEquals(pixel_x0_y1, bluish_pixel)
        self.assertEquals(pixel_x1_y1, greyish_pixel)

        os.remove(f_path)
image_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def testSaveJPG(self):
        """ JPG equivalent to issue #211 - color channel swapping

        Make sure the SDL surface color masks represent the rgb memory format
        required by the JPG library. The masks are machine endian dependent
        """

        from pygame import Color, Rect

        # The source image is a 2 by 2 square of four colors. Since JPEG is
        # lossy, there can be color bleed. Make each color square 16 by 16,
        # to avoid the significantly color value distorts found at color
        # boundaries due to the compression value set by Pygame.
        square_len = 16
        sz = 2 * square_len, 2 * square_len

        #  +---------------------------------+
        #  | red            | green          |
        #  |----------------+----------------|
        #  | blue           | (255, 128, 64) |
        #  +---------------------------------+
        #
        #  as (rect, color) pairs.
        def as_rect(square_x, square_y):
            return Rect(square_x * square_len, square_y * square_len,
                        square_len, square_len)
        squares = [(as_rect(0, 0), Color("red")),
                   (as_rect(1, 0), Color("green")),
                   (as_rect(0, 1), Color("blue")),
                   (as_rect(1, 1), Color(255, 128, 64))]

        # A surface format which is not directly usable with libjpeg.
        surf = pygame.Surface(sz, 0, 32)
        for rect, color in squares:
            surf.fill(color, rect)

        # Assume pygame.image.Load works correctly as it is handled by the
        # third party SDL_image library.
        f_path = tempfile.mktemp(suffix='.jpg')
        pygame.image.save(surf, f_path)
        jpg_surf = pygame.image.load(f_path)

        # Allow for small differences in the restored colors.
        def approx(c):
            mask = 0xFC
            return pygame.Color(c.r & mask, c.g & mask, c.b & mask)
        offset = square_len // 2
        for rect, color in squares:
            posn = rect.move((offset, offset)).topleft
            self.assertEqual(approx(jpg_surf.get_at(posn)), approx(color))


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