python类PixelArray()的实例源码

pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 40 收藏 0 点赞 0 评论 0
def test_iter (self):
        for bpp in (8, 16, 24, 32):
            sf = pygame.Surface ((5, 10), 0, bpp)
            ar = pygame.PixelArray (sf)
            iterations = 0
            for col in ar:
                self.assertEqual (len (col), 10)
                iterations += 1
            self.assertEqual (iterations, 5)
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def test_extract (self):
        #print "extract start"
        for bpp in (8, 16, 24, 32):
            sf = pygame.Surface ((10, 10), 0, bpp)
            sf.fill ((0, 0, 255))
            sf.fill ((255, 0, 0), (2, 2, 6, 6))

            white = sf.map_rgb ((255, 255, 255))
            black = sf.map_rgb ((0, 0, 0))

            ar = pygame.PixelArray (sf)
            newar = ar.extract ((255, 0, 0))

            self.assertEqual (newar[0][0], black)
            self.assertEqual (newar[1][0], black)
            self.assertEqual (newar[2][3], white)
            self.assertEqual (newar[3][6], white)
            self.assertEqual (newar[8][9], black)
            self.assertEqual (newar[9][9], black)

            newar = ar.extract ((255, 0, 0), weights=(10, 0.1, 50))
            self.assertEqual (newar[0][0], black)
            self.assertEqual (newar[1][0], black)
            self.assertEqual (newar[2][3], white)
            self.assertEqual (newar[3][6], white)
            self.assertEqual (newar[8][9], black)
            self.assertEqual (newar[9][9], black)
        #print "extract end"
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 41 收藏 0 点赞 0 评论 0
def test_array_properties(self):
        # itemsize, ndim, shape, and strides.
        for bpp in [1, 2, 3, 4]:
            sf = pygame.Surface ((2, 2), 0, bpp * 8)
            ar = pygame.PixelArray (sf)
            self.assertEqual (ar.itemsize, bpp)

        for shape in [(4, 16), (5, 13)]:
            w, h = shape
            sf = pygame.Surface (shape, 0, 32)
            bpp = sf.get_bytesize ()
            pitch = sf.get_pitch ()
            ar = pygame.PixelArray (sf)
            self.assertEqual (ar.ndim, 2)
            self.assertEqual (ar.shape, shape)
            self.assertEqual (ar.strides, (bpp, pitch))
            ar2 = ar[::2,:]
            w2 = len(([0] * w)[::2])
            self.assertEqual (ar2.ndim, 2)
            self.assertEqual (ar2.shape, (w2, h))
            self.assertEqual (ar2.strides, (2 * bpp, pitch))
            ar2 = ar[:,::2]
            h2 = len(([0] * h)[::2])
            self.assertEqual (ar2.ndim, 2)
            self.assertEqual (ar2.shape, (w, h2))
            self.assertEqual (ar2.strides, (bpp, 2 * pitch))
            ar2 = ar[1]
            self.assertEqual (ar2.ndim, 1)
            self.assertEqual (ar2.shape, (h,))
            self.assertEqual (ar2.strides, (pitch,))
            ar2 = ar[:,1]
            self.assertEqual (ar2.ndim, 1)
            self.assertEqual (ar2.shape, (w,))
            self.assertEqual (ar2.strides, (bpp,))
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 36 收藏 0 点赞 0 评论 0
def test_color_value (self):
        # Confirm that a PixelArray slice assignment distinguishes between
        # pygame.Color and tuple objects as single (r, g, b[, a]) colors
        # and other sequences as sequences of colors to be treated as
        # slices.
        sf = pygame.Surface ((5, 5), 0, 32)
        ar = pygame.PixelArray (sf)
        index = slice(None, None, 1)
        ar.__setitem__ (index, (1, 2, 3))
        self.assertEqual (ar[0, 0], sf.map_rgb ((1, 2, 3)))
        ar.__setitem__ (index, pygame.Color (10, 11, 12))
        self.assertEqual (ar[0, 0], sf.map_rgb ((10, 11, 12)))
        self.assertRaises (ValueError, ar.__setitem__, index, (1, 2, 3, 4, 5))
        self.assertRaises (ValueError, ar.__setitem__, (index, index),
                           (1, 2, 3, 4, 5))
        self.assertRaises (ValueError, ar.__setitem__, index, [1, 2, 3])
        self.assertRaises (ValueError, ar.__setitem__, (index, index),
                           [1, 2, 3])
        sf = pygame.Surface ((3, 3), 0, 32)
        ar = pygame.PixelArray (sf)
        ar[:] = (20, 30, 40)
        self.assertEqual (ar[0, 0], sf.map_rgb ((20, 30, 40)))
        ar[:] = [20, 30, 40]
        self.assertEqual (ar[0, 0], 20)
        self.assertEqual (ar[1, 0], 30)
        self.assertEqual (ar[2, 0], 40)
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def test_transpose (self):
        # PixelArray.transpose(): swap axis on a 2D array, add a length
        # 1 x axis to a 1D array.
        sf = pygame.Surface ((3, 7), 0, 32)
        ar = pygame.PixelArray (sf)
        w, h = ar.shape
        dx, dy = ar.strides
        for i in range (w * h):
            x = i % w
            y = i // w
            ar[x, y] = i
        ar_t = ar.transpose()
        self.assertEqual (ar_t.shape, (h, w))
        self.assertEqual (ar_t.strides, (dy, dx))
        for i in range (w * h):
            x = i % w
            y = i // w
            self.assertEqual (ar_t[y, x], ar[x, y])
        ar1D = ar[0]
        ar2D = ar1D.transpose()
        self.assertEqual (ar2D.shape, (1, h))
        for y in range (h):
            self.assertEqual (ar1D[y], ar2D[0, y])
        ar1D = ar[:,0]
        ar2D = ar1D.transpose()
        self.assertEqual (ar2D.shape, (1, w))
        for x in range (2):
            self.assertEqual (ar1D[x], ar2D[0, x])
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def test_length_1_dimension_broadcast (self):
        w = 5
        sf = pygame.Surface ((w, w), 0, 32)
        ar = pygame.PixelArray (sf)
        # y-axis broadcast.
        sf_x = pygame.Surface ((w, 1), 0, 32)
        ar_x = pygame.PixelArray (sf_x)
        for i in range (w):
            ar_x[i, 0] = (w + 1) * 10
        ar[...] = ar_x
        for y in range (w):
            for x in range (w):
                self.assertEqual (ar[x, y], ar_x[x, 0])
        # x-axis broadcast.
        ar[...] = 0
        sf_y = pygame.Surface ((1, w), 0, 32)
        ar_y = pygame.PixelArray (sf_y)
        for i in range (w):
            ar_y[0, i] = (w + 1) * 10
        ar[...] = ar_y
        for x in range (w):
            for y in range (w):
                self.assertEqual (ar[x, y], ar_y[0, y])
        # (1, 1) array broadcast.
        ar[...] = 0
        sf_1px = pygame.Surface ((1, 1), 0, 32)
        ar_1px = pygame.PixelArray (sf_1px)
        ar_1px[0, 0] = 42  # Well it had to show up somewhere.
        ar[...] = ar_1px
        for y in range (w):
            for x in range (w):
                self.assertEqual (ar[x, y], 42)
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 50 收藏 0 点赞 0 评论 0
def test_assign_size_mismatch (self):
        sf = pygame.Surface ((7, 11), 0, 32)
        ar = pygame.PixelArray (sf)
        self.assertRaises (ValueError, ar.__setitem__, Ellipsis, ar[:, 0:2])
        self.assertRaises (ValueError, ar.__setitem__, Ellipsis, ar[0:2, :])
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 42 收藏 0 点赞 0 评论 0
def test_repr (self):
        # Python 3.x bug: the tp_repr slot function returned NULL instead
        # of a Unicode string, triggering an exception.
        sf = pygame.Surface ((3, 1), pygame.SRCALPHA, 16)
        ar = pygame.PixelArray(sf)
        ar[...] = 42
        pixel = sf.get_at_mapped ((0, 0))
        self.assertEqual(repr (ar),
                         type (ar).__name__ + "([\n  [42, 42, 42]]\n)")
pixelarray_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 34 收藏 0 点赞 0 评论 0
def test_itemsize (self):
        for bytes_per_pixel in range(1, 5):
            bits_per_pixel = 8 * bytes_per_pixel
            sf = pygame.Surface ((2, 2), 0, bits_per_pixel)
            ar = pygame.PixelArray (sf)
            ai = arrinter.ArrayInterface (ar)
            self.assertEqual (ai.itemsize, bytes_per_pixel)
message_bubble.py 文件源码 项目:PyCut 作者: FOSSRIT 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def addMessage(self, message=None, message_arr=None, color=None):
        old_messages = self.messages
        for msg in self.messages:
            arr = pygame.PixelArray(msg)
            arr.replace(self.color, self.old_message_color)
        if not(color):
            color = self.color
        if message:
            self.messages.append(self.pen.render(message, True, color))
        if message_arr:
            for msg in message_arr:
                self.messages.append(self.pen.render(msg, True, color))
        self.dirty = True
pygamestella.py 文件源码 项目:pytari2600 作者: ajgrah2000 项目源码 文件源码 阅读 48 收藏 0 点赞 0 评论 0
def _draw_using_pixel_array(self):
        pxarray = pygame.PixelArray(self._background)
        for y in range(min(self.END_DRAW_Y - self.START_DRAW_Y, self.FRAME_HEIGHT)):
            for x in range(self.FRAME_WIDTH):
                pxarray[x][y] = self._display_lines[y][x]
        del pxarray
dash_f1.py 文件源码 项目:F1Dash 作者: ctrmint 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def pix_Array():
    # get a pixel array of the surface
    global pixArray
    pixArray = pygame.PixelArray(windowSurface)
    #pixArray[480][380] = BLACK
    pixArray[480][800] = BLACK
    del pixArray
    return
pixelarray_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 39 收藏 0 点赞 0 评论 0
def todo_test_compare(self):
        # __doc__ (as of 2008-06-25) for pygame.pixelarray.PixelArray.compare:

          # PixelArray.compare (array, distance=0, weights=(0.299, 0.587, 0.114)): Return PixelArray
          # Compares the PixelArray with another one.

        self.fail()
pixelarray_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 40 收藏 0 点赞 0 评论 0
def test_get_slice (self):
        for bpp in (8, 16, 24, 32):
            sf = pygame.Surface ((10, 20), 0, bpp)
            sf.fill ((0, 0, 0))
            ar = pygame.PixelArray (sf)

            if PY3:
                self.assertEqual (len (ar[0:2]), 2)
                self.assertEqual (len (ar[3:7][3]), 20)

                self.assertEqual (ar[0:0], None)
                self.assertEqual (ar[5:5], None)
                self.assertEqual (ar[9:9], None)
            else:
                self.assertEqual (len (ar.__getslice__ (0, 2)), 2)
                self.assertEqual (len (ar.__getslice__ (3, 7)[3]), 20)

                self.assertEqual (ar.__getslice__ (0, 0), None)
                self.assertEqual (ar.__getslice__ (5, 5), None)
                self.assertEqual (ar.__getslice__ (9, 9), None)

            # Has to resolve to ar[7:8]
            self.assertEqual (len (ar[-3:-2]), 20)

            # Try assignments.

            # 2D assignment.
            if PY3:
                ar[2:5] = (255, 255, 255)
            else:
                ar.__setslice__ (2, 5, (255, 255, 255))
            self.assertEqual (ar[3][3], sf.map_rgb ((255, 255, 255)))

            # 1D assignment
            if PY3:
                ar[3][3:7] = (10, 10, 10)
            else:
                ar[3].__setslice__ (3, 7, (10, 10, 10))

            self.assertEqual (ar[3][5], sf.map_rgb ((10, 10, 10)))
            self.assertEqual (ar[3][6], sf.map_rgb ((10, 10, 10)))
pixelarray_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def test_get_surface (self):
        for bpp in (8, 16, 24, 32):
            sf = pygame.Surface ((10, 20), 0, bpp)
            sf.fill ((0, 0, 0))
            ar = pygame.PixelArray (sf)
            self.assertEqual (sf, ar.surface)
pixelarray_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def test_make_surface (self):
        for bpp in (8, 16, 24, 32):
            sf = pygame.Surface ((10, 20), 0, bpp)
            sf.fill ((255, 255, 255))
            ar = pygame.PixelArray (sf)
            newsf = ar[::2,::2].make_surface ()
            rect = newsf.get_rect ()
            self.assertEqual (rect.width, 5)
            self.assertEqual (rect.height, 10)
pixelarray_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def test_extract (self):
        #print "extract start"
        for bpp in (8, 16, 24, 32):
            sf = pygame.Surface ((10, 10), 0, bpp)
            sf.fill ((0, 0, 255))
            sf.fill ((255, 0, 0), (2, 2, 6, 6))

            white = sf.map_rgb ((255, 255, 255))
            black = sf.map_rgb ((0, 0, 0))

            ar = pygame.PixelArray (sf)
            newar = ar.extract ((255, 0, 0))

            self.assertEqual (newar[0][0], black)
            self.assertEqual (newar[1][0], black)
            self.assertEqual (newar[2][3], white)
            self.assertEqual (newar[3][6], white)
            self.assertEqual (newar[8][9], black)
            self.assertEqual (newar[9][9], black)

            newar = ar.extract ((255, 0, 0), weights=(10, 0.1, 50))
            self.assertEqual (newar[0][0], black)
            self.assertEqual (newar[1][0], black)
            self.assertEqual (newar[2][3], white)
            self.assertEqual (newar[3][6], white)
            self.assertEqual (newar[8][9], black)
            self.assertEqual (newar[9][9], black)
        #print "extract end"
pixelarray_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def todo_test_surface(self):

        # __doc__ (as of 2008-08-02) for pygame.pixelarray.PixelArray.surface:

          # PixelArray.surface: Return Surface
          # Gets the Surface the PixelArray uses.
          # 
          # The Surface, the PixelArray was created for. 

        self.fail()
word_renderer.py 文件源码 项目:text-renderer 作者: cjnolet 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def add_colour(self, canvas, fg_surf, border_surf=None):
        cs = self.colourstate.get_sample(2 + (border_surf is not None))
        # replace background
        pygame.PixelArray(canvas).replace((255,255,255), (cs[0],cs[0],cs[0]), distance=1.0)
        # replace foreground
        pygame.PixelArray(fg_surf).replace((0,0,0), (cs[1],cs[1],cs[1]), distance=0.99)
falldown.py 文件源码 项目:Playing-Falldown-with-a-DQN 作者: HarrySonghurst 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def format_surface_render(self, surface):
        resized_surface = pygame.transform.smoothscale(pygame.PixelArray(surface).make_surface(), (52, 68))  # (W, H)
        formatted_array = np.zeros((68, 52), dtype="uint8")
        for i in range(68):
            for j in range(52):
                red, green, blue, alpha = resized_surface.get_at((j, i))  # (x, y)
                formatted_array[i, j] = int((red + green + blue) / 3)
        return formatted_array


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