def manager(jeff, field, frame, level_select):
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.dict["key"] == pygame.K_ESCAPE):
sys.exit()
elif event.type == pygame.KEYDOWN and jeff.is_dead() and event.dict["key"] == pygame.K_r:
jeff = Jeff.Jeff([300, Constant.GROUND_HEIGHT - 50])
field.reload_level()
elif event.type == pygame.KEYDOWN and (jeff.is_dead() or field.is_level_ended()) and event.dict["key"] == pygame.K_m:
jeff = Jeff.Jeff([300, Constant.GROUND_HEIGHT - 50])
frame = "MENU"
elif event.type == pygame.KEYDOWN and field.is_level_ended() and event.dict["key"] == pygame.K_n:
next_level = level_select.get_next_level(field.get_level_file())
if next_level != "":
jeff = Jeff.Jeff([300, Constant.GROUND_HEIGHT - 50])
field.load_level(next_level)
elif event.type == pygame.KEYDOWN and event.dict["key"] == pygame.K_SPACE:
jeff.jump(True)
elif event.type == pygame.KEYUP and event.dict["key"] == pygame.K_SPACE:
jeff.jump(False)
return jeff, frame
python类K_n()的实例源码
def updateKeys(self, event):
if event.type == pygame.KEYDOWN:
if event.key == K_r:
keys["r"] = True
elif event.key == pygame.K_e:
keys["e"] = True
elif event.key == pygame.K_p:
keys["p"] = True
elif event.key == pygame.K_n:
keys["n"] = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_r:
keys["r"] = False
elif event.key == pygame.K_e:
keys["e"] = False
elif event.key == pygame.K_p:
keys["p"] = False
elif event.key == pygame.K_n:
keys["n"] = False
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # Left Mouse
keys["mouseL"] = True
if event.button == 3: # Right Mouse
keys["mouseR"] = True
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # Left Mouse
keys["mouseL"] = False
if event.button == 3: # Right Mouse
keys["mouseR"] = False
keys["mousePos"] = pygame.mouse.get_pos()
def from_json(self, raw):
'''
Load the object from JSON loaded from config file
'''
# First pass make sure all are valid
for key in raw:
if isinstance(raw[key], str):
if not hasattr(pygame, raw[key]):
raise ConfigError(
"Invalid control for {}. Must be a valid pygame key constant".format(key)
)
else:
raw[key] = getattr(pygame, raw[key])
elif isinstance(raw[key], int):
pass
else:
raise ConfigError(
"Controls must be a valid pygame key constant as a string or integer"
)
# Check for duplicates
values = list(raw.values())
values_set = set(values)
if len(values) != len(values_set):
raise ConfigError("Cannot have duplicate controls")
self.up = raw.get('up', getattr(pygame, 'K_w'))
self.down = raw.get('down', getattr(pygame, 'K_s'))
self.left = raw.get('left', getattr(pygame, 'K_a'))
self.right = raw.get('right', getattr(pygame, 'K_d'))
self.jump = raw.get('jump', getattr(pygame, 'K_SPACE'))
self.interact = raw.get('interact', getattr(pygame, 'K_e'))
self.push = raw.get("push", getattr(pygame, "K_LSHIFT"))
self.reset_code = raw.get("reset_code", getattr(pygame, "K_q"))
self.toggle_sound = raw.get("toggle_sound", getattr(pygame, "K_m"))
self.kill_self = raw.get("kill_self", getattr(pygame, "K_k"))
self.reset_game = raw.get("reset_game", getattr(pygame, "K_n"))
def query(self,
bold=False, italic=False, underline=False, antialiase=False):
if self.aborted:
return False
spacing = 10
offset = 20
y = spacing
f = self.f
screen = self.screen
screen.fill((255, 255, 255))
pygame.display.flip()
if not (bold or italic or underline or antialiase):
text = "normal"
else:
modes = []
if bold:
modes.append("bold")
if italic:
modes.append("italic")
if underline:
modes.append("underlined")
if antialiase:
modes.append("antialiased")
text = "%s (y/n):" % ('-'.join(modes),)
f.set_bold(bold)
f.set_italic(italic)
f.set_underline(underline)
s = f.render(text, antialiase, (0, 0, 0))
screen.blit(s, (offset, y))
y += s.get_size()[1] + spacing
f.set_bold(False)
f.set_italic(False)
f.set_underline(False)
s = f.render("(some comparison text)", False, (0, 0, 0))
screen.blit(s, (offset, y))
pygame.display.flip()
while 1:
for evt in pygame.event.get():
if evt.type == pygame.KEYDOWN:
if evt.key == pygame.K_ESCAPE:
self.abort()
return False
if evt.key == pygame.K_y:
return True
if evt.key == pygame.K_n:
return False
if evt.type == pygame.QUIT:
self.abort()
return False
def launch(screen):
"""Simple introductory menu"""
# Define some colors
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
BLUE = ( 0, 0, 255)
GREEN = ( 0, 100, 0)
YELLOW =(255, 250, 205)
font_menu = pygame.font.Font(None, 24)
menu_running = True
while menu_running:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y:
HUMAN_START = True
menu_running = False
if event.key == pygame.K_n:
HUMAN_START = False
menu_running = False
screen.fill(BLACK)
menu = font_menu.render('WOULD YOU LIKE TO GO FIRST ?', 1, YELLOW)
text_rect = menu.get_rect()
text_rect.centery = screen.get_rect().centery
text_rect.centerx = screen.get_rect().centerx
screen.blit(menu, text_rect)
menu = font_menu.render('(press \'y\' or \'n\')', 1, YELLOW)
text_rect = menu.get_rect()
text_rect.centery = screen.get_rect().centery + 25
text_rect.centerx = screen.get_rect().centerx
screen.blit(menu, text_rect)
pygame.display.flip()
del menu, font_menu
return(HUMAN_START)
def query(self,
bold=False, italic=False, underline=False, antialiase=False):
if self.aborted:
return False
spacing = 10
offset = 20
y = spacing
f = self.f
screen = self.screen
screen.fill((255, 255, 255))
pygame.display.flip()
if not (bold or italic or underline or antialiase):
text = "normal"
else:
modes = []
if bold:
modes.append("bold")
if italic:
modes.append("italic")
if underline:
modes.append("underlined")
if antialiase:
modes.append("antialiased")
text = "%s (y/n):" % ('-'.join(modes),)
f.set_bold(bold)
f.set_italic(italic)
f.set_underline(underline)
s = f.render(text, antialiase, (0, 0, 0))
screen.blit(s, (offset, y))
y += s.get_size()[1] + spacing
f.set_bold(False)
f.set_italic(False)
f.set_underline(False)
s = f.render("(some comparison text)", False, (0, 0, 0))
screen.blit(s, (offset, y))
pygame.display.flip()
while 1:
for evt in pygame.event.get():
if evt.type == pygame.KEYDOWN:
if evt.key == pygame.K_ESCAPE:
self.abort()
return False
if evt.key == pygame.K_y:
return True
if evt.key == pygame.K_n:
return False
if evt.type == pygame.QUIT:
self.abort()
return False
scheduler.py 文件源码
项目:pygame-event-calendar-and-pianobar
作者: scottpcrawford
项目源码
文件源码
阅读 28
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def __init__(self, screen):
self.done = False
self.screen = screen
self.clock = pg.time.Clock()
self.fps = 60
self.RADIO_STATION = '39' # or 1591330390268116913
self.BACKGROUND_IMG = 'img/bg/day_tree.png'
self.SCREEN_WIDTH = SCREEN_WIDTH
self.SCREEN_HEIGHT = SCREEN_HEIGHT
self.RADIO_RUNNING = False
self.RESTING = False
self.SHOWGOALS = False
self.grass = 'img/bg/day_grass.png'
self.day_clouds = pg.sprite.RenderUpdates()
self.night_clouds = pg.sprite.RenderUpdates()
self.all_sprites_list = pg.sprite.RenderUpdates()
self.quote_list = return_list('quotes.txt')
self.contributions = return_list('contributions.txt')
self.goals = return_list('goals.txt')
self.weather = Weather()
self.weather_observation = {}
self.phrase = random.choice(self.quote_list)
#self.cwd = os.getcwd() #windows
self.cwd = '/home/pi/.config/pianobar' # linux
## DAIYE COLORS ###
self.HEADER_COLOR = pg.Color('black')
self.CONTENT_COLOR = pg.Color('indianred4')
self.BG_COLOR = pg.Color('skyblue')
self.current_events = []
self.upcoming_events = []
# User events:
self.UPDATECALENDAR = pg.USEREVENT + 1
self.UPDATEQUOTE = pg.USEREVENT + 2
self.NIGHTRADIO = pg.USEREVENT + 3
self.CHANGESTATE = pg.USEREVENT + 4
self.UPDATEWEATHER = pg.USEREVENT + 5
#self.SHOWGOALS = pg.USEREVENT + 6
pg.time.set_timer(self.UPDATECALENDAR, 60000) #update calendar every 60 seconds
pg.time.set_timer(self.UPDATEQUOTE, 20000) #update quote every 20 seconds
pg.time.set_timer(self.NIGHTRADIO,300000) # check for relaxation radio time
pg.time.set_timer(self.UPDATEWEATHER, 600000)
pg.time.set_timer(self.CHANGESTATE, 300000)
#pg.time.set_timer(self.SHOWGOALS, 6000)
self.DAYGFX = load_gfx(os.path.join("img", "clouds", "day"))
self.NTGFX = load_gfx(os.path.join("img", "clouds", "night"))
self.BGIMG = load_gfx(os.path.join('img', 'bg'))
self.keymap_dict = {pg.K_n: 'n', pg.K_PLUS: '+', pg.K_KP_PLUS: '+', pg.K_EQUALS: '+', pg.K_MINUS: '-', pg.K_KP_MINUS: '-',
pg.K_p: 'p', pg.K_SPACE: 'p', pg.K_q: 'q', pg.K_r: 'r', pg.K_s: 's', pg.K_1: 's6\n', pg.K_2: 's4\n',
pg.K_3: 's15\n', pg.K_4: 's25\n', pg.K_5: 's48\n', pg.K_6: 's37\n', pg.K_7: 's52\n', pg.K_8: 's16\n'}