python类K_BACKSPACE的实例源码

polytris.py 文件源码 项目:c64-remakes 作者: DealPete 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def get_input():
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()
        if event.type == pygame.KEYUP and event.key == pygame.K_DOWN \
            and state.state == "falling":
            state.state = "playing"
        if event.type == pygame.KEYDOWN:
            if state.state == "playing":
                if event.key == pygame.K_p:
                    state.state = "paused"
                if event.key == pygame.K_LEFT:
                    if valid(state.X - 1, state.Y, state.piece.form):
                        state.X -= 1
                if event.key == pygame.K_RIGHT:
                    if valid(state.X + 1, state.Y, state.piece.form):
                        state.X += 1
                if event.key == pygame.K_UP or event.key == pygame.K_SPACE:
                    new_form = Polyomino.rotate_right(state.piece.form,
                        state.piece.size)
                    if valid(state.X, state.Y, new_form):
                        state.piece.form = new_form
                if event.key == pygame.K_DOWN:
                    state.state = "falling"
            elif state.state == "paused":
                if event.key == pygame.K_p:
                    state.state = "playing"
            elif state.state == "entering high score":
                if event.key == pygame.K_BACKSPACE and state.cursorpos > 0:
                    state.cursorpos -= 1
                    state.hiscores[state.scorepos][0] = \
                        state.hiscores[state.scorepos][0][:state.cursorpos]
                elif event.key == pygame.K_RETURN:
                    scorefile = open("hiscores.csv", "w")
                    writer = csv.writer(scorefile, dialect = csv.unix_dialect)
                    for row in state.hiscores:
                        writer.writerow(row)
                    scorefile.close()
                    state.start_game()
                elif (event.unicode.isalpha() or event.key == pygame.K_SPACE) \
                    and state.cursorpos < INFO_WIDTH - 3 - len(str(state.score)):
                    state.hiscores[state.scorepos][0] = \
                        state.hiscores[state.scorepos][0][:state.cursorpos] \
                        + event.unicode
                    state.cursorpos += 1
            elif state.state == "lost":
                if event.key in [pygame.K_SPACE, pygame.K_RETURN]:
                    state.start_game()
spassouno.py 文件源码 项目:spassouno-py 作者: OfficineArduinoTorino 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def keyboard_interaction():
    global current_text_tag,last_time_text,animation_speed,NEXT_CRITICAL_ACTION
    if IS_RASPBERRY:
        check_hardware_buttons()
    for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    pygame.quit()
                    exit()
                elif event.key == pygame.K_SPACE:
                    camera.save_frame(frameManager)
                    current_text_tag="scattato"
                elif event.key == pygame.K_UP:
                    NEXT_CRITICAL_ACTION="changetosession"+str(frameManager.current_session+1)
                    current_text_tag="cambio sessione"
                elif event.key == pygame.K_DOWN:
                    NEXT_CRITICAL_ACTION="changetosession"+str(frameManager.current_session-1)
                    current_text_tag="cambio sessione"
                elif event.key == pygame.K_x:
                    frameManager.remove_frame()
                    current_text_tag="rimosso"
                elif event.key == pygame.K_s:
                    NEXT_CRITICAL_ACTION="save"
                    current_text_tag="saving"
                elif event.key == pygame.K_r:
                    camera.ruota()
                elif event.key == pygame.K_DELETE:
                    frameManager.delete_all()
                elif event.key == pygame.K_BACKSPACE:
                    frameManager.delete_current_scene()
                elif event.key == pygame.K_p:
                    animation_speed/=2.0
                    if animation_speed<0.003125:
                        animation_speed=0.003125
                elif event.key == pygame.K_o:
                    animation_speed*=2.0
                    if animation_speed>3.2:
                        animation_speed=3.2
                else:
                    for n in range(10):
                        if event.key == pygame.__dict__["K_"+str(n)]:
                            nf=n-1
                            if nf<0:
                                nf=9
                            NEXT_CRITICAL_ACTION="changetosession"+str(nf)
                            current_text_tag="cambio sessione"
                last_time_text=time.time()
main.py 文件源码 项目:WasIstDasFuer1Drone 作者: magnusja 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def handle_controls(drone, event, pid):

    # takeoff / land
    if event.key == pygame.K_RETURN:
        drone.takeoff()
    elif event.key == pygame.K_SPACE:
        drone.land()
    # emergency
    elif event.key == pygame.K_BACKSPACE:
         drone.reset()
    # forward / backward
    elif event.key == pygame.K_w:
        drone.move_forward()
    elif event.key == pygame.K_s:
        drone.move_backward()
    # left / right
    elif event.key == pygame.K_a:
        drone.move_left()
    elif event.key == pygame.K_d:
        drone.move_right()
    # up / down
    elif event.key == pygame.K_UP:
        drone.move_up()
    elif event.key == pygame.K_DOWN:
        drone.move_down()
    # turn left / turn right
    elif event.key == pygame.K_LEFT:
        drone.turn_left()
    elif event.key == pygame.K_RIGHT:
        drone.turn_right()
    # speed
    elif event.key == pygame.K_1:
        drone.speed = 0.1
    elif event.key == pygame.K_2:
        drone.speed = 0.2
    elif event.key == pygame.K_3:
        drone.speed = 0.3
    elif event.key == pygame.K_4:
        drone.speed = 0.4
    elif event.key == pygame.K_5:
        drone.speed = 0.5
    elif event.key == pygame.K_6:
        drone.speed = 0.6
    elif event.key == pygame.K_7:
        drone.speed = 0.7
    elif event.key == pygame.K_8:
        drone.speed = 0.8
    elif event.key == pygame.K_9:
        drone.speed = 0.9
    elif event.key == pygame.K_0:
        drone.speed = 1.0
    elif event.key == pygame.K_u:
        pid.enabled = True


问题


面经


文章

微信
公众号

扫码关注公众号