python类K_q()的实例源码

game_functions1437.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions2.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1411.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1422.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1433.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
slither.py 文件源码 项目:Pygames 作者: christat 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def game_intro():
    intro = True

    while intro:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    intro = False
                if event.key == pygame.K_ESCAPE or event.key == pygame.K_q:
                    pygame.quit()
                    quit()        

        gameDisplay.fill(background)

        message_to_screen("___________", snake_color, -160, lfont)
        message_to_screen("| SLITHER |", snake_color, -95, lfont)
        message_to_screen("___________", snake_color, -80, lfont)
        message_to_screen("Eat as many apples as you can, but be careful with biting your tail!", red, 0, sfont)
        message_to_screen("Start game - [ENTER]", white,100, sfont)
        message_to_screen("Exit game - [ESC]/Q", white, 150, sfont)
        pygame.display.update()
        clock.tick(5)
tank-game.py 文件源码 项目:pygame-robotics 作者: ioarun 项目源码 文件源码 阅读 33 收藏 0 点赞 0 评论 0
def pause():
    paused = True
    message_to_screen("Paused",
        black,
        -100,
        size="large")
    message_to_screen("Press C to continue or Q to continue.",
        black,
        25)
    pygame.display.update()
    while paused:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_c:
                    paused = False

                elif event.key == pygame.K_q:
                    pygame.quit()
                    quit()

        # gameDisplay.fill(white)

        clock.tick(5)
tank-game.py 文件源码 项目:pygame-robotics 作者: ioarun 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def game_intro():

    intro = True

    while intro:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_c:
                    intro = False
                if event.key == pygame.K_q:
                    pygame.quit()
                    quit()

        gameDisplay.fill(white)
        message_to_screen("Welcome to Tanks!", 
            green,
            -100,
            "large")

        message_to_screen("The objective of the game is to shoot and destroy.",
            black,
            -30)
        message_to_screen("the enemy tank before they destroy you.",
            black,
            10)
        message_to_screen("The more enemies you destroy, the harder they get.",
            black,
            50)

        button("play", 150, 500, 100, 50, green, light_green, action="play")
        button("controls", 350, 500, 100, 50, yellow, light_yellow, action="controls")
        button("quit", 550, 500, 100, 50, red, light_red, action="quit")

        pygame.display.update()
        clock.tick(15)
slither.py 文件源码 项目:pygame-robotics 作者: ioarun 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def pause():
    paused = True
    message_to_screen("Paused",
        black,
        -100,
        size="large")
    message_to_screen("Press C to continue or Q to continue.",
        black,
        25)
    pygame.display.update()
    while paused:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_c:
                    paused = False

                elif event.key == pygame.K_q:
                    pygame.quit()
                    quit()

        # gameDisplay.fill(white)

        clock.tick(5)
slither.py 文件源码 项目:pygame-robotics 作者: ioarun 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def game_intro():

    intro = True

    while intro:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_c:
                    intro = False
                if event.key == pygame.K_q:
                    pygame.quit()
                    quit()

        gameDisplay.fill(white)
        message_to_screen("Welcome to Slither", 
            green,
            -100,
            "large")

        message_to_screen("The objective of the game is to eat red apples.",
            black,
            -30)
        message_to_screen("The more apples you eat, the longer you get.",
            black,
            10)
        message_to_screen("If you run into yourself, or the edges, you die.",
            black,
            50)

        message_to_screen("Press C to play, P to pause or Q to quit.",
            black,
            180)

        pygame.display.update()
        clock.tick(15)
cnc_display.py 文件源码 项目:MonitorDarkly 作者: RedBalloonShenanigans 项目源码 文件源码 阅读 33 收藏 0 点赞 0 评论 0
def display_frame():
    for event in pg.event.get():
        if event.type == pg.QUIT:
            sys.exit(0)

        if event.type == pg.KEYDOWN:
            if event.key == pg.K_q:
                sys.exit(0)


    pg.display.flip()
Input.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 33 收藏 0 点赞 0 评论 0
def init():
    add_key(pygame.K_w)
    add_key(pygame.K_s)
    add_key(pygame.K_a)
    add_key(pygame.K_d)
    add_key(pygame.K_c)
    add_key(pygame.K_r)
    add_key(pygame.K_q)
    add_key(pygame.K_e)
    add_key(pygame.K_g)
    add_key(pygame.K_t)


# Adds a new key to be tracked for input
Input.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 35 收藏 0 点赞 0 评论 0
def init():
    add_key(pygame.K_w)
    add_key(pygame.K_s)
    add_key(pygame.K_a)
    add_key(pygame.K_d)
    add_key(pygame.K_c)
    add_key(pygame.K_r)
    add_key(pygame.K_q)
    add_key(pygame.K_e)
    add_key(pygame.K_g)
    add_key(pygame.K_t)


# Adds a new key to be tracked for input
player_inputs.py 文件源码 项目:Snakis 作者: fbessou 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def __init__(self):
        self._mapping = [
                { # Player 
                    pygame.K_d:"right",
                    pygame.K_s:"down",
                    pygame.K_q:"left",
                    pygame.K_z:"up"
                },
                { # Player 1
                    pygame.K_RIGHT:"right",
                    pygame.K_DOWN:"down",
                    pygame.K_LEFT:"left",
                    pygame.K_UP:"up"
                }
        ]
pygameEngine.py 文件源码 项目:PhotoPi 作者: JulienLegrand 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def CheckAction(): #Return -1 (idle) or 1 or 2 (Sequence 1 or 2) or 9 (exit)
    # get one pygame event
    event = pygame.event.poll()

    # handle physical buttons (connected to GPIO)
    if (event.type == pygame.MOUSEBUTTONUP and event.button == 1) or (event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or GPIO.input(config.GPIO_NUMBER_BUTTON_1):
        return 1
    if (event.type == pygame.MOUSEBUTTONUP and event.button == 3) or (event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN) or GPIO.input(config.GPIO_NUMBER_BUTTON_2):
        return 2

    # handle keyboard keys
    if event.type == pygame.KEYDOWN and (event.key == pygame.K_ESCAPE or event.key == pygame.K_q) :
        return 9

    return -1
spaceShooter.py 文件源码 项目:spaceShooter 作者: tasdikrahman 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def main_menu():
    global screen

    menu_song = pygame.mixer.music.load(path.join(sound_folder, "menu.ogg"))
    pygame.mixer.music.play(-1)

    title = pygame.image.load(path.join(img_dir, "main.png")).convert()
    title = pygame.transform.scale(title, (WIDTH, HEIGHT), screen)

    screen.blit(title, (0,0))
    pygame.display.update()

    while True:
        ev = pygame.event.poll()
        if ev.type == pygame.KEYDOWN:
            if ev.key == pygame.K_RETURN:
                break
            elif ev.key == pygame.K_q:
                pygame.quit()
                quit()
        elif ev.type == pygame.QUIT:
                pygame.quit()
                quit() 
        else:
            draw_text(screen, "Press [ENTER] To Begin", 30, WIDTH/2, HEIGHT/2)
            draw_text(screen, "or [Q] To Quit", 30, WIDTH/2, (HEIGHT/2)+40)
            pygame.display.update()

    #pygame.mixer.music.stop()
    ready = pygame.mixer.Sound(path.join(sound_folder,'getready.ogg'))
    ready.play()
    screen.fill(BLACK)
    draw_text(screen, "GET READY!", 40, WIDTH/2, HEIGHT/2)
    pygame.display.update()
config.py 文件源码 项目:jackit 作者: vix597 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def __init__(self):
        super(JackitConfigControls, self).__init__()
        self.up = pygame.K_w
        self.down = pygame.K_s
        self.left = pygame.K_a
        self.right = pygame.K_d
        self.jump = pygame.K_SPACE
        self.interact = pygame.K_e
        self.push = pygame.K_LSHIFT
        self.reset_code = pygame.K_q
        self.toggle_sound = pygame.K_m
        self.kill_self = pygame.K_k
        self.reset_game = pygame.K_n
config.py 文件源码 项目:jackit 作者: vix597 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def from_json(self, raw):
        '''
        Load the object from JSON loaded from config file
        '''

        # First pass make sure all are valid
        for key in raw:
            if isinstance(raw[key], str):
                if not hasattr(pygame, raw[key]):
                    raise ConfigError(
                        "Invalid control for {}. Must be a valid pygame key constant".format(key)
                    )
                else:
                    raw[key] = getattr(pygame, raw[key])
            elif isinstance(raw[key], int):
                pass
            else:
                raise ConfigError(
                    "Controls must be a valid pygame key constant as a string or integer"
                )

        # Check for duplicates
        values = list(raw.values())
        values_set = set(values)

        if len(values) != len(values_set):
            raise ConfigError("Cannot have duplicate controls")

        self.up = raw.get('up', getattr(pygame, 'K_w'))
        self.down = raw.get('down', getattr(pygame, 'K_s'))
        self.left = raw.get('left', getattr(pygame, 'K_a'))
        self.right = raw.get('right', getattr(pygame, 'K_d'))
        self.jump = raw.get('jump', getattr(pygame, 'K_SPACE'))
        self.interact = raw.get('interact', getattr(pygame, 'K_e'))
        self.push = raw.get("push", getattr(pygame, "K_LSHIFT"))
        self.reset_code = raw.get("reset_code", getattr(pygame, "K_q"))
        self.toggle_sound = raw.get("toggle_sound", getattr(pygame, "K_m"))
        self.kill_self = raw.get("kill_self", getattr(pygame, "K_k"))
        self.reset_game = raw.get("reset_game", getattr(pygame, "K_n"))
game_function.py 文件源码 项目:funing 作者: langzi1949 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def check_keydown_event(event, ai_settings, screen, ship, bullets):
    '''????'''
    if event.key == pygame.K_RIGHT:
        # ??????
        ship.moving_right = True
    if event.key == pygame.K_LEFT:
        # ??????
        ship.moving_left = True
    if event.key == pygame.K_SPACE:
        # ????
        fire_bullet(ai_settings, screen, ship, bullets)
    if event.key == pygame.K_q:
        sys.exit()
Env.py 文件源码 项目:Dynamic-VIN-in-Gridworld 作者: ShawnLue 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def event_loop(self):
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.done = True
        keys = pg.key.get_pressed()
        if keys[pg.K_r]:  # Reset: press r
            self.done = True
        if keys[pg.K_q]:  # Quit: press q
            exit()


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