python类Color()的实例源码

carmunk.py 文件源码 项目:bitcoin-ai 作者: joeswann 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def create_cat(self):
        inertia = pymunk.moment_for_circle(1, 0, 14, (0, 0))
        self.cat_body = pymunk.Body(1, inertia)
        self.cat_body.position = 50, height - 100
        self.cat_shape = pymunk.Circle(self.cat_body, 30)
        self.cat_shape.color = THECOLORS["orange"]
        self.cat_shape.elasticity = 1.0
        self.cat_shape.angle = 0.5
        direction = Vec2d(1, 0).rotated(self.cat_body.angle)
        self.space.add(self.cat_body, self.cat_shape)
carmunk.py 文件源码 项目:bitcoin-ai 作者: joeswann 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def create_car(self, x, y, r):
        inertia = pymunk.moment_for_circle(1, 0, 14, (0, 0))
        self.car_body = pymunk.Body(1, inertia)
        self.car_body.position = x, y
        self.car_shape = pymunk.Circle(self.car_body, 25)
        self.car_shape.color = THECOLORS["green"]
        self.car_shape.elasticity = 1.0
        self.car_body.angle = r
        driving_direction = Vec2d(1, 0).rotated(self.car_body.angle)
        self.car_body.apply_impulse(driving_direction)
        self.space.add(self.car_body, self.car_shape)
pong.py 文件源码 项目:kvae 作者: simonkamronn 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def _clear(self):
        self.screen.fill(color["black"])
pong.py 文件源码 项目:kvae 作者: simonkamronn 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def __init__(self, pong, position):
            self.pong = pong
            self.area = pong.res
            if position == 'left':
                self.rect = pymunk.Segment(pong.space.static_body,
                                           (0, self.area[1] / 2 + 3*scale),
                                           (0, self.area[1] / 2 - 3*scale), 1.0)
            else:
                self.rect = pymunk.Segment(pong.space.static_body,
                                           (self.area[0] - 2, self.area[1] / 2 + 3*scale),
                                           (self.area[0] - 2, self.area[1] / 2 - 3*scale), 1.0)
            self.speed = 2*scale
            self.rect.elasticity = .99
            self.rect.color = color["white"]
            self.rect.collision_type = 1
pong.py 文件源码 项目:kvae 作者: simonkamronn 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def create_ball(self, radius=3):
        inertia = pymunk.moment_for_circle(1, 0, radius, (0, 0))
        body = pymunk.Body(1, inertia)
        position = np.array(self.initial_position) + self.initial_std * np.random.normal(size=(2,))
        position = np.clip(position, self.dd + radius + 1, self.res[0] - self.dd - radius - 1)
        body.position = position

        shape = pymunk.Circle(body, radius, (0, 0))
        shape.elasticity = .9
        shape.color = color["white"]
        return shape
carmunk.py 文件源码 项目:Simulating-a-Self-Driving-Car 作者: Aniruddha-Tapas 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def create_obstacle(self, x, y, r):
        c_body = pymunk.Body(pymunk.inf, pymunk.inf)
        c_shape = pymunk.Circle(c_body, r)
        c_shape.elasticity = 1.0
        c_body.position = x, y
        c_shape.color = THECOLORS["blue"]
        self.space.add(c_body, c_shape)
        return c_body
carmunk.py 文件源码 项目:Simulating-a-Self-Driving-Car 作者: Aniruddha-Tapas 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def create_cat(self):
        inertia = pymunk.moment_for_circle(1, 0, 14, (0, 0))
        self.cat_body = pymunk.Body(1, inertia)
        self.cat_body.position = 50, height - 100
        self.cat_shape = pymunk.Circle(self.cat_body, 30)
        self.cat_shape.color = THECOLORS["orange"]
        self.cat_shape.elasticity = 1.0
        self.cat_shape.angle = 0.5
        direction = Vec2d(1, 0).rotated(self.cat_body.angle)
        self.space.add(self.cat_body, self.cat_shape)
carmunk.py 文件源码 项目:Simulating-a-Self-Driving-Car 作者: Aniruddha-Tapas 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def create_car(self, x, y, r):
        inertia = pymunk.moment_for_circle(1, 0, 14, (0, 0))
        self.car_body = pymunk.Body(1, inertia)
        self.car_body.position = x, y
        self.car_shape = pymunk.Circle(self.car_body, 25)
        self.car_shape.color = THECOLORS["green"]
        self.car_shape.elasticity = 1.0
        self.car_body.angle = r
        driving_direction = Vec2d(1, 0).rotated(self.car_body.angle)
        self.car_body.apply_impulse(driving_direction)
        self.space.add(self.car_body, self.car_shape)
carmunk.py 文件源码 项目:ml_capstone 作者: drscott173 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def __init__(self, game):
        # Global-ish.
        self.game = game
        self.crashed = False

        # Physics stuff.
        self.space = pymunk.Space()
        self.space.gravity = pymunk.Vec2d(0., 0.)

        # Create the car.
        self.create_car(100, 100, 0.5)

        # Record steps.
        self.num_steps = 0

        # Create walls.
        height = self.game.height
        width = self.game.width
        thick = 1

        static = [
            pymunk.Segment(
                self.space.static_body,
                (0, thick), (0, height), thick),
            pymunk.Segment(
                self.space.static_body,
                (thick, height), (width, height), thick),
            pymunk.Segment(
                self.space.static_body,
                (width-thick, height), (width-thick, thick), thick),
            pymunk.Segment(
                self.space.static_body,
                (thick, thick), (width, thick), thick)
        ]
        for s in static:
            s.friction = 1.
            s.group = 1
            s.collision_type = 1
            s.color = THECOLORS['red']
        self.space.add(static)

        # Create some obstacles, semi-randomly.
        # We'll create three and they'll move around to prevent over-fitting.
        self.obstacles = []
        self.obstacles.append(self.create_obstacle(200, 350, 100))
        self.obstacles.append(self.create_obstacle(700, 200, 125))
        self.obstacles.append(self.create_obstacle(600, 600, 35))

        # Create a cat and food and hud
        self.create_cat()
        self.hud = "HUD"
        self.show_hud()
m_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def get_reward(self, done):
        base_reward = 200
        my_color = self.color
        my_angle = self.car_body.angle
        my_x, my_y = self.car_body.position
        goalx = self.redGoal[0][0]
        ySep = int((self.redGoal[0][1]+self.greenGoal[0][1])/2.)
        # ySep = int((self.redGoal[0][1]+self.greenGoal[0][1])/2.)
        if done:
            if my_color == 0:
                if my_y > ySep:
                    reward = base_reward*6
                else:
                    reward = base_reward*-6
            else:
                if my_y < ySep:
                    reward = base_reward*6
                else:
                    reward = base_reward*-6
            return reward
        else:
            if self.car_is_crashed():
                reward = -3*base_reward
                return reward

            if my_x >= goalx-self.car_radius:
                if my_color == 0:
                    angle1 = self._get_angle(self.eRedGoal[0])
                    angle2 = self._get_angle(self.eRedGoal[1])
                    reward = 2*base_reward*(self.direct/(self.vmax))*max(math.cos(my_angle-angle1), math.cos(my_angle-angle2))
                else:
                    angle1 = self._get_angle(self.eGreenGoal[0])
                    angle2 = self._get_angle(self.eGreenGoal[1])
                    reward = 2*base_reward*(self.direct/(self.vmax))*max(math.cos(my_angle-angle1), math.cos(my_angle-angle2))
                return reward

            if my_color == 0:
                angle1 = self._get_angle(self.redGoal[0])
                angle2 = self._get_angle(self.redGoal[1])
                reward = (1./2)*base_reward*(self.direct/(self.vmax))*max(math.cos(my_angle-angle1), math.cos(my_angle-angle2))
            else:
                angle1 = self._get_angle(self.greenGoal[0])
                angle2 = self._get_angle(self.greenGoal[1])
                reward = (1./2)*base_reward*(self.direct/(self.vmax))*max(math.cos(my_angle-angle1), math.cos(my_angle-angle2))
            return reward

    # def _euclidean_dist(self, target):
    #     x_ , y_ = self.car_body.position
    #     x = np.array([x_, y_])
    #     t = np.array(target)
    #     dist = np.sqrt(np.sum((t-x)**2))
    #     return dist


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