python类Color()的实例源码

color_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def test_mod (self):
        c1 = pygame.Color (0xFFFFFFFF)
        self.assertEquals (c1.r, 255)
        self.assertEquals (c1.g, 255)
        self.assertEquals (c1.b, 255)
        self.assertEquals (c1.a, 255)

        c2 = pygame.Color (2, 4, 8, 16)
        self.assertEquals (c2.r, 2)
        self.assertEquals (c2.g, 4)
        self.assertEquals (c2.b, 8)
        self.assertEquals (c2.a, 16)

        c3 = c1 % c2
        self.assertEquals (c3.r, 1)
        self.assertEquals (c3.g, 3)
        self.assertEquals (c3.b, 7)
        self.assertEquals (c3.a, 15)
color_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def test_int (self):
        # This will be a long
        c = pygame.Color (0xCC00CC00)
        self.assertEquals (c.r, 204)
        self.assertEquals (c.g, 0)
        self.assertEquals (c.b, 204)
        self.assertEquals (c.a, 0)
        self.assertEquals (int (c), int (0xCC00CC00))

        # This will be an int
        c = pygame.Color (0x33727592)
        self.assertEquals (c.r, 51)
        self.assertEquals (c.g, 114)
        self.assertEquals (c.b, 117)
        self.assertEquals (c.a, 146)
        self.assertEquals (int (c), int (0x33727592))
color_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def test_long (self):
        # This will be a long
        c = pygame.Color (0xCC00CC00)
        self.assertEquals (c.r, 204)
        self.assertEquals (c.g, 0)
        self.assertEquals (c.b, 204)
        self.assertEquals (c.a, 0)
        self.assertEquals (long_ (c), long_ (0xCC00CC00))

        # This will be an int
        c = pygame.Color (0x33727592)
        self.assertEquals (c.r, 51)
        self.assertEquals (c.g, 114)
        self.assertEquals (c.b, 117)
        self.assertEquals (c.a, 146)
        self.assertEquals (long_ (c), long_ (0x33727592))
color_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def test_set_item (self):
        c = pygame.Color (204, 38, 194, 55)
        self.assertEquals (c[0], 204)
        self.assertEquals (c[1], 38)
        self.assertEquals (c[2], 194)
        self.assertEquals (c[3], 55)

        c[0] = 33
        self.assertEquals (c[0], 33)
        c[1] = 48
        self.assertEquals (c[1], 48)
        c[2] = 173
        self.assertEquals (c[2], 173)
        c[3] = 213
        self.assertEquals (c[3], 213)

        # Now try some 'invalid' ones
        self.assertRaises (ValueError, _assign_item, c, 0, 95.485)
        self.assertEquals (c[0], 33)
        self.assertRaises (ValueError, _assign_item, c, 1, -83)
        self.assertEquals (c[1], 48)
        self.assertRaises (ValueError, _assign_item, c, 2, "Hello")
        self.assertEquals (c[2], 173)
color_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def colorspaces_converted_should_not_raise (self, prop):
        fails = 0

        x = 0
        for c in rgba_combos_Color_generator():
            x += 1

            other = pygame.Color(0)

            try:
                setattr(other, prop, getattr(c, prop))
                #eg other.hsla = c.hsla

            except ValueError:
                fails += 1

        self.assert_(x > 0, "x is combination counter, 0 means no tests!")
        self.assert_((fails, x) == (0, x))
color_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def colorspaces_converted_should_equate_bar_rounding (self, prop):
        for c in rgba_combos_Color_generator():
            other = pygame.Color(0)

            try:
                setattr(other, prop, getattr(c, prop))
                #eg other.hsla = c.hsla

                self.assert_(abs(other.r - c.r) <= 1)
                self.assert_(abs(other.b - c.b) <= 1)
                self.assert_(abs(other.g - c.g) <= 1)
                # CMY and I1I2I3 do not care about the alpha
                if not prop in ("cmy", "i1i2i3"):
                    self.assert_(abs(other.a - c.a) <= 1)

            except ValueError:
                pass        # other tests will notify, this tests equation
surface_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def test_set_at(self):

        #24bit surfaces 
        s = pygame.Surface( (100, 100), 0, 24)
        s.fill((0,0,0))

        # set it with a tuple.
        s.set_at((0,0), (10,10,10, 255))
        r = s.get_at((0,0))
        self.failUnless(isinstance(r, pygame.Color))
        self.assertEqual(r, (10,10,10, 255))

        # try setting a color with a single integer.
        s.fill((0,0,0,255))
        s.set_at ((10, 1), 0x0000FF)
        r = s.get_at((10,1))
        self.assertEqual(r, (0,0,255, 255))
surface_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def test_set_colorkey(self):

        # __doc__ (as of 2008-06-25) for pygame.surface.Surface.set_colorkey:

          # Surface.set_colorkey(Color, flags=0): return None
          # Surface.set_colorkey(None): return None
          # Set the transparent colorkey

        s = pygame.Surface((16,16), pygame.SRCALPHA, 32)

        colorkeys = ((20,189,20, 255),(128,50,50,255), (23, 21, 255,255))

        for colorkey in colorkeys:
            s.set_colorkey(colorkey)
            for t in range(4): s.set_colorkey(s.get_colorkey())
            self.assertEquals(s.get_colorkey(), colorkey)
surface_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def todo_test_get_at(self):
        surf = pygame.Surface((2, 2), 0, 24)
        c00 = pygame.Color((1, 2, 3))
        c01 = pygame.Color((5, 10, 15))
        c10 = pygame.Color((100, 50, 0))
        c11 = pygame.Color((4, 5, 6))
        surf.set_at((0, 0), c00)
        surf.set_at((0, 1), c01)
        surf.set_at((1, 0), c10)
        surf.set_at((1, 1), c11)
        c = surf.get_at((0, 0))
        self.failUnless(isinstance(c, pygame.Color))
        self.failUnlessEqual(c, c00)
        self.failUnlessEqual(surf.get_at((0, 1)), c01)
        self.failUnlessEqual(surf.get_at((1, 0)), c10)
        self.failUnlessEqual(surf.get_at((1, 1)), c11)
        for p in [(-1, 0), (0, -1), (2, 0), (0, 2)]:
            self.failUnlessRaises(IndexError, surf.get_at, p, "%s" % (p,))
surface_test.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def test_set_palette_at(self):
        pygame.init()
        try:
            pygame.display.set_mode((100, 50))
            surf = pygame.Surface((2, 2), 0, 8)
            original = surf.get_palette_at(10)
            replacement = Color(1, 1, 1, 255)
            if replacement == original:
                replacement = Color(2, 2, 2, 255)
            surf.set_palette_at(10, replacement)
            self.failUnlessEqual(surf.get_palette_at(10), replacement)
            next = tuple(original)
            surf.set_palette_at(10, next)
            self.failUnlessEqual(surf.get_palette_at(10), next)
            next = tuple(original)[0:3]
            surf.set_palette_at(10, next)
            self.failUnlessEqual(surf.get_palette_at(10), next)
            self.failUnlessRaises(IndexError,
                                  surf.set_palette_at,
                                  256, replacement)
            self.failUnlessRaises(IndexError,
                                  surf.set_palette_at,
                                  -1, replacement)
        finally:
            pygame.quit()
Dice.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def __init__(self, x, y, sx, sy):
        self.x = x
        self.y = y
        self.rect = pygame.Rect((x, y), (sx, sy))
        self.click = False
        self.rcolor = ["Red", "Green", "Blue", "White", "Yellow", "Black"]
        self.color = pygame.Color("White")
        self.ccolor = random.choice(self.rcolor)

        self.vxy = 0
        self.vx = 0
        self.vy = 0
        self.rvx = 0
        self.rvy = 0
        self.vc = 0
        self.rc = 0
        self.rcc = 0
        self.vcc = 0
        self.vcc2 = 0
Dice.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 32 收藏 0 点赞 0 评论 0
def update(self, screen_rect):
        self.vcc2 = abs(self.rvx) + abs(self.rvy)
        if self.click:
            self.rect.move_ip(pygame.mouse.get_rel())
            self.rect.clamp_ip(screen_rect)
        if self.rc == 3:
            if self.rvx > 0:
                self.rvx -= 1
            if self.rvx < 0:
                self.rvx += 1
            if self.rvy > 0:
                self.rvy -= 1
            if self.rvy < 0:
                self.rvy += 1
        if self.vcc >= 30:
            self.color = pygame.Color(random.choice(self.rcolor))
        if self.rc == 3 and self.vcc2 < 30:
            self.color = pygame.Color(self.ccolor)
        self.rect.move_ip(self.rvx, self.rvy)
        self.rect.clamp_ip(screen_rect)
main.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def draw(self):
        if self.S0[0] == 1:
            self.M1.draw(self.screen)
        if self.S0[1] == 1:
            self.screen.fill((pygame.Color("Light Green")))
            self.B1.draw(self.screen)
            # Draw grid
            self.entry_tile.Draw(self.screen, self.width * 0.028, self.height * 0.05)

            # Update Player
            self.P1.Update()
            self.P1.Draw(self.screen, self.width * 0.028, self.height * 0.05)
            self.D1.update(self.screen_rect)
            self.D1.draw(self.screen)
            self.D1.vel(self.width, self.height)
        if self.S0[2] == 1:
            self.screen.fill((pygame.Color("Light Blue")))
            self.B2.draw(self.screen)
            self.H1.draw(self.screen)
            self.H2.draw(self.screen)
        if self.S0[3] == 1:
            self.screen.fill((pygame.Color("Yellow")))
            self.B3.draw(self.screen)

        pygame.display.update()
Dice.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 36 收藏 0 点赞 0 评论 0
def __init__(self, x, y, sx, sy):
        self.x = x
        self.y = y
        self.rect = pygame.Rect((x, y), (sx, sy))
        self.click = False
        self.rcolor = ["Red", "Green", "Blue", "White", "Yellow", "Black"]
        self.color = pygame.Color("White")
        self.ccolor = random.choice(self.rcolor)

        self.vxy = 0
        self.vx = 0
        self.vy = 0
        self.rvx = 0
        self.rvy = 0
        self.vc = 0
        self.rc = 0
        self.rcc = 0
        self.vcc = 0
        self.vcc2 = 0
Dice.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def update(self, screen_rect):
        self.vcc2 = abs(self.rvx) + abs(self.rvy)
        if self.click:
            self.rect.move_ip(pygame.mouse.get_rel())
            self.rect.clamp_ip(screen_rect)
        if self.rc == 3:
            if self.rvx > 0:
                self.rvx -= 1
            if self.rvx < 0:
                self.rvx += 1
            if self.rvy > 0:
                self.rvy -= 1
            if self.rvy < 0:
                self.rvy += 1
        if self.vcc >= 30:
            self.color = pygame.Color(random.choice(self.rcolor))
        if self.rc == 3 and self.vcc2 < 30:
            self.color = pygame.Color(self.ccolor)
        self.rect.move_ip(self.rvx, self.rvy)
        self.rect.clamp_ip(screen_rect)
        print(self.rc, self.vcc)
Menu 1.0.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 45 收藏 0 点赞 0 评论 0
def __init__(self):
        self.width = 800
        self.height = 600
        self.size = (self.width, self.height)
        self.caption = "Button Test"
        self.color = pygame.Color("Grey")

        self.M0 = 1
        self.M1 = 0

        pygame.init()

        self.b1 = Button(self.width * 0.85, self.height * 0.05, self.width * 0.1, self.height * 0.05, "Menu")
        self.Menu1 = MainMenu(self.width, self.height)

        self.screen = pygame.display.set_mode(self.size)
        pygame.display.set_caption(self.caption)
Button.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def draw(self, surface):
        mouse = pygame.mouse.get_pressed()
        self.sound = Sound1

        if not self.rect.collidepoint(pygame.mouse.get_pos()):
            surface.blit(self.I, (self.rect))
        elif self.rect.collidepoint(pygame.mouse.get_pos()):
            if mouse[0]:
                self.sound.play()
            self.I = pygame.transform.scale(self.I, (int(self.sx * 1.02), int(self.sy * 1.02)))
            self.rect = pygame.Rect((int(self.x - (self.sx * 1.02 - self.sx)), int(self.y - (self.sy * 1.02 - self.sy))), (int(self.sx), int(self.sy)))
            self.srect = pygame.Surface((int(self.sx * 1.02), int(self.sy * 1.04)))
            self.srect.fill(pygame.Color("Black"))
            self.srect.set_alpha(68)
            surface.blit(self.srect, (int(self.x), int(self.y)))
            surface.blit(self.I, (self.rect))
IText.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def __init__(self, x, y, btext, size, width, rI, color=pygame.Color("black"), underline=None):
        self.x = x
        self.y = y
        self.size = size
        self.width = width
        self.font = pygame.font.Font("Assets/Berlin Sans FB.ttf", self.size)
        self.underline = underline
        if self.underline == True:
            print("underline = true")
            self.font.set_underline(True)
        elif self.underline == False:
            print("underline = true")
            self.font.set_underline(False)
        self.color = color
        self.btext = btext
        self.atext = ""
        self.etext = self.font.render(self.btext + self.atext, 1, (self.color))
        self.shifted = False
        self.maxlength = 60
        self.focus = 0
        self.rect = pygame.Rect((self.x, self.y), (self.width, self.size))
        self.srect = pygame.Surface((int(self.width), int(self.size)))
        self.rI = rI
IText.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def __init__(self, x, y, btext, size, width, rI, color=pygame.Color("black"), underline=None):
        self.x = x
        self.y = y
        self.size = size
        self.width = width
        self.font = pygame.font.Font("Assets/Berlin Sans FB.ttf", self.size)
        self.underline = underline
        if self.underline == True:
            print("underline = true")
            self.font.set_underline(True)
        elif self.underline == False:
            print("underline = true")
            self.font.set_underline(False)
        self.color = color
        self.btext = btext
        self.atext = ""
        self.etext = self.font.render(self.btext + self.atext, 1, (self.color))
        self.shifted = False
        self.maxlength = 26
        self.focus = 0
        self.rect = pygame.Rect((self.x, self.y), (self.width, self.size))
        self.srect = pygame.Surface((int(self.width), int(self.size)))
        self.rI = rI
listbox.py 文件源码 项目:CoolesSpiel 作者: AlinaGri 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def __init__(self, x, y, width, height, editable = False, font = textwidget.defaultFont, selectioncolor = selectiontextwidget.defaultSelection):
        """
        Initialisation of an Listbox

        parameters:     int x-coordinate of the Listbox (left)
                        int y-coordinate of the Listbox (top)
                        int width of the Listbox
                        int height of the Listbox
                        boolean if the Listbox should be editable
                        pygame.font.Font font of the Listbox
                        tuple of format pygame.Color representing the Listbox's selection-color
        return values:  -
        """
        super(Listbox, self).__init__(x, y, width, height, "", font, selectioncolor = selectiontextwidget.defaultSelection)
        self._list      = []
        self._editable  = editable
ma_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def makeCars(self):
        index1= list(range(len(self.lanePos1)))
        index2 = list(range(len(self.lanePos2)))
        shuffle(index1)
        shuffle(index2)
        color_pro = np.random.sample(self.numCar) < 0.5
        lane_pro = np.random.sample(self.numCar) < 0.5

        car = []
        for i in xrange(0, self.numCar):
            color = 1
            if color_pro[i]:
                color = 0
            if lane_pro[i]: ## make use pop method.
                idx = index1.pop()
                lane = self.lanePos1[idx]
            else:
                idx = index2.pop()
                lane = self.lanePos2[idx]
            car.append(Car(0, lane[0], lane[1], self.space, self.width, self.height, goal = self.goal, 
                car_radius=self.car_radius, agentId=i, color=color))
        return car
ma_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def __init__(self, r, x, y, space, width, height, goal, car_radius=25, agentId=0, color=0):
        self.color = color # 0:green, 1:red
        self.agentId = agentId
        self.car_radius = car_radius
        self.space = space
        self.width = width
        self.height = height
        self.vmax = 200
        self.redGoal = goal[0]
        self.greenGoal = goal[1]

        mass = 1
        inertia = pymunk.moment_for_circle(mass, 0, 14, (0, 0))
        self.car_body = pymunk.Body(mass, inertia)
        self.car_body.position = x, y
        self.car_shape = pymunk.Circle(self.car_body, car_radius)
        if self.color == 0:
            self.car_shape.color = THECOLORS["green"]
        else:
            self.car_shape.color = THECOLORS["red"]
        self.space.add(self.car_body, self.car_shape)
m_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 36 收藏 0 点赞 0 评论 0
def makeCars(self):
        index1= list(range(len(self.lanePos1)))
        index2 = list(range(len(self.lanePos2)))
        shuffle(index1)
        shuffle(index2)
        color_pro = np.random.sample(self.numCar) < 0.5
        lane_pro = np.random.sample(self.numCar) < 0.5

        car = []
        for i in xrange(0, self.numCar):
            color = 1
            if color_pro[i]:
                color = 0
            if lane_pro[i]: ## make use pop method.
                idx = index1.pop()
                lane = self.lanePos1[idx]
            else:
                idx = index2.pop()
                lane = self.lanePos2[idx]
            car.append(Car(0, lane[0], lane[1], self.space, self.width, self.height, goal = self.goal, 
                goal2 = self.goal2, car_radius=self.car_radius, agentId=i, color=color))
        return car
m_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def getBack(self, test=False):
        checkingList = []
        if test:
            backPoint = self.backPoint-300
        else:
            backPoint = self.backPoint
        for i in xrange(self.numCar):
            if self.Cars[i].check_getback(backPoint):
                checkingList.append(i)
        nCar = len(checkingList)
        if nCar != 0:
            choise = self.newY
            shuffle(choise)
            color_pro = np.random.sample(nCar) < 0.5
            for i, index in enumerate(checkingList):
                if color_pro[i]: color = 0 
                else : color = 1
                pos_y = choise[i%len(choise)]
                self.Cars[index].resetCar(color, 0, pos_y)
m_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def __init__(self, r, x, y, space, width, height, goal, goal2, car_radius=25, agentId=0, color=0):
        self.color = color # 0:green, 1:red
        self.agentId = agentId
        self.car_radius = car_radius
        self.space = space
        self.width = width
        self.height = height
        self.vmax = 200
        self.redGoal = goal[0]
        self.greenGoal = goal[1]
        self.eRedGoal = goal2[0]
        self.eGreenGoal = goal2[1]

        mass = 1
        inertia = pymunk.moment_for_circle(mass, 0, 14, (0, 0))
        self.car_body = pymunk.Body(mass, inertia)
        self.car_body.position = x, y
        self.car_shape = pymunk.Circle(self.car_body, car_radius)
        if self.color == 0:
            self.car_shape.color = THECOLORS["green"]
        else:
            self.car_shape.color = THECOLORS["red"]
        self.space.add(self.car_body, self.car_shape)
m_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def check_dest(self):
        """
            I think I do not this function.
        """
        my_color = self.color
        my_angle = self.car_body.angle
        my_velocity = self.car_body.velocity

        if my_color == 0:

            angle1 = self._get_angle(self.redGoal[0])
            angle2 = self._get_angle(self.redGoal[1])
            reward = max(my_angle*math.cos(angle1), my_angle*math.cos(angle2))
        else:
            angle1 = self._get_angle(self.greenGoal[0])
            angle2 = self._get_angle(self.greenGoal[1])
            reward = max(my_angle*math.cos(angle1), my_angle*math.cos(angle2))
        return reward
maHigh_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def makeCars(self):
        index1= list(range(len(self.lanePos1)))
        index2 = list(range(len(self.lanePos2)))
        shuffle(index1)
        shuffle(index2)
        color_pro = np.random.sample(self.numCar) < 0.5
        lane_pro = np.random.sample(self.numCar) < 0.5

        car = []
        for i in xrange(0, self.numCar):
            color = 1
            if color_pro[i]:
                color = 0
            if lane_pro[i]: ## make use pop method.
                idx = index1.pop()
                lane = self.lanePos1[idx]
            else:
                idx = index2.pop()
                lane = self.lanePos2[idx]
            car.append(Car(0, lane[0], lane[1], self.space, self.width, self.height, goal = self.goal, 
                goal2 = self.goal2, car_radius=self.car_radius, agentId=i, color=color))
        return car
maHigh_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def __init__(self, r, x, y, space, width, height, goal, goal2, car_radius=25, agentId=0, color=0):
        self.color = color # 0:green, 1:red
        self.agentId = agentId
        self.car_radius = car_radius
        self.space = space
        self.width = width
        self.height = height
        self.vmax = 200
        self.redGoal = goal[0]
        self.greenGoal = goal[1]
        self.eRedGoal = goal2[0]
        self.eGreenGoal = goal2[1]

        mass = 1
        inertia = pymunk.moment_for_circle(mass, 0, 14, (0, 0))
        self.car_body = pymunk.Body(mass, inertia)
        self.car_body.position = x, y
        self.car_shape = pymunk.Circle(self.car_body, car_radius)
        if self.color == 0:
            self.car_shape.color = THECOLORS["green"]
        else:
            self.car_shape.color = THECOLORS["red"]
        self.space.add(self.car_body, self.car_shape)
maHigh_carmunk.py 文件源码 项目:Multi-Agent_SelfDriving 作者: MLJejuCamp2017 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def check_dest(self):
        """
            I think I do not this function.
        """
        my_color = self.color
        my_angle = self.car_body.angle
        my_velocity = self.car_body.velocity

        if my_color == 0:

            angle1 = self._get_angle(self.redGoal[0])
            angle2 = self._get_angle(self.redGoal[1])
            reward = max(my_angle*math.cos(angle1), my_angle*math.cos(angle2))
        else:
            angle1 = self._get_angle(self.greenGoal[0])
            angle2 = self._get_angle(self.greenGoal[1])
            reward = max(my_angle*math.cos(angle1), my_angle*math.cos(angle2))
        return reward
Utils.py 文件源码 项目:Carrom_rl 作者: samiranrl 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def init_pockets(space):
    pockets = []
    for i in [(44.1, 44.1), (755.9, 44.1), (755.9, 755.9), (44.1, 755.9)]:
        inertia = pymunk.moment_for_circle(0.1, 0, POCKET_RADIUS, (0, 0))
        body = pymunk.Body(0.1, inertia)
        body.position = i
        shape = pymunk.Circle(body, POCKET_RADIUS, (0, 0))
        shape.color = POCKET_COLOR
        shape.collision_type = 2
        shape.filter = pymunk.ShapeFilter(categories=0b1000)
        space.add(body, shape)
        pockets.append(shape)
        del body
        del shape
    return pockets

# Initialize striker with force


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