python类K_SPACE的实例源码

game_functions1363.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 18 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1341.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1364.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1355.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1353.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1288.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
game_functions.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 35 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)
game_functions1286.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True

        #??????? ?? ???????????? ???add ???bullets ??????
    elif event.key == pygame.K_SPACE:
        if len(bullets)<ai_settings.bullets_allowed:
        #?????? ????? bullets?
            new_bullet =Bullet(ai_settings, screen,ship)
            bullets.add(new_bullet)
12.8.6?????????? game2.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True

        #??????? ?? ???????????? ???add ???bullets ??????
    elif event.key == pygame.K_SPACE:
        if len(bullets)<ai_settings.bullets_allowed:
        #?????? ????? bullets?
            new_bullet =Bullet(ai_settings, screen,ship)
            bullets.add(new_bullet)
game_functions1288.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
game_functions.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 32 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)
game_functions.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        # Create a new bullet and add it to the bullets group.
        new_bullet = Bullet(ai_settings, screen, ship)
        bullets.add(new_bullet)
game_functions.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1439.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1438.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1413.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1434.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1432.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1416.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()


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