python类K_UP的实例源码

viewer.py 文件源码 项目:generals-bot 作者: harrischristiansen 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def _handleKeypress(self, key):
        if self._clicked == None or self._moveEvent == None:
            return False
        column = self._clicked[0]
        row = self._clicked[1]

        target = None
        if key == pygame.K_LEFT:
            if column > 0:
                target = (column-1, row)
        elif key == pygame.K_RIGHT:
            if column < self._map.cols - 1:
                target = (column+1, row)
        elif key == pygame.K_UP:
            if row > 0:
                target = (column, row-1)
        elif key == pygame.K_DOWN:
            if row < self._map.rows - 1:
                target = (column, row+1)

        if target != None:
            self._moveEvent(self._clicked, target)
            self._clicked = target
highway_telop.py 文件源码 项目:cs6244_motionplanning 作者: chenmin1107 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def keyboard_loop(self):
        while not rospy.is_shutdown():
            acc = 0
            yaw = 0

            keys = pygame.key.get_pressed()
            for event in pygame.event.get():
                if event.type==pygame.QUIT:
                    sys.exit()

            if(keys[pygame.K_UP]):
                acc = self.acc
            elif(keys[pygame.K_DOWN]):
                acc = -self.acc
            if(keys[pygame.K_LEFT]):
                yaw = self.yaw
            elif(keys[pygame.K_RIGHT]):
                yaw = -self.yaw

            self.send_control(acc, yaw)
            self.rate.sleep()
menus.py 文件源码 项目:project_xcape 作者: OthmanEmpire 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def handleEvent(self, event):
        if event.type == pg.KEYDOWN:

            if event.key == pg.K_UP:
                self.arrow.moveUp()
            if event.key == pg.K_DOWN:
                self.arrow.moveDown()

            if event.key == pg.K_RETURN:
                self.audio.state = "enter"
                if self.arrow.index == 0:
                    self.messageMenu("transition", "blank_menu")
                    self.messageCutScene("transition", "office_cutscene")
                if self.arrow.index == 1:
                    self.messageMenu("transition", "blank_menu")
                    self.messageScene("start_game", "coop")
                if self.arrow.index == 2:
                    self.messageMenu("transition", "options_menu")
                if self.arrow.index == 3:
                    quit()
player.py 文件源码 项目:Tutoriales_juegos_Python 作者: tidus747 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def handle_event(self, event):
        if event.type == pygame.QUIT:
            game_over = True

        if event.type == pygame.KEYDOWN:

            if event.key == pygame.K_LEFT:
                self.update('left')
            if event.key == pygame.K_RIGHT:
                self.update('right')
            if event.key == pygame.K_UP:
                self.update('up')
            if event.key == pygame.K_DOWN:
                self.update('down')

        if event.type == pygame.KEYUP:

            if event.key == pygame.K_LEFT:
                self.update('stand_left')
            if event.key == pygame.K_RIGHT:
                self.update('stand_right')
            if event.key == pygame.K_UP:
                self.update('stand_up')
            if event.key == pygame.K_DOWN:
                self.update('stand_down')
main_menu.py 文件源码 项目:tensorflow_dqn_supermario 作者: JSDanielPark 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def update_cursor(self, keys):
        """Update the position of the cursor"""
        input_list = [pg.K_RETURN, pg.K_a, pg.K_s]

        if self.cursor.state == c.PLAYER1:
            self.cursor.rect.y = 358
            if keys[pg.K_DOWN]:
                self.cursor.state = c.PLAYER2
            for input in input_list:
                if keys[input]:
                    self.reset_game_info()
                    self.done = True
        elif self.cursor.state == c.PLAYER2:
            self.cursor.rect.y = 403
            if keys[pg.K_UP]:
                self.cursor.state = c.PLAYER1
box2d_viewer.py 文件源码 项目:third_person_im 作者: bstadie 项目源码 文件源码 阅读 39 收藏 0 点赞 0 评论 0
def CheckKeys(self):
        """
        Check the keys that are evaluated on every main loop iteration.
        I.e., they aren't just evaluated when first pressed down
        """

        pygame.event.pump()
        self.keys = keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.viewCenter -= (0.5, 0)
        elif keys[pygame.K_RIGHT]:
            self.viewCenter += (0.5, 0)

        if keys[pygame.K_UP]:
            self.viewCenter += (0, 0.5)
        elif keys[pygame.K_DOWN]:
            self.viewCenter -= (0, 0.5)

        if keys[pygame.K_HOME]:
            self.viewZoom = 1.0
            self.viewCenter = (0.0, 20.0)
asteroid invasion.py 文件源码 项目:asteroid-invasion 作者: mally1mk 项目源码 文件源码 阅读 34 收藏 0 点赞 0 评论 0
def showscreen():   
    BG()
    draw_text(screen, "asteroid invasion", 50, WIDTH / 2, HEIGHT / 4)
    draw_text(screen, "left and right arrow to move", 20,WIDTH / 2, HEIGHT / 2-12.5)
    draw_text(screen, "press space to shoot", 20,WIDTH / 2, HEIGHT / 2-50)
    draw_text(screen, "if red bar turns green ", 20,WIDTH / 2, HEIGHT / 2+22)
    draw_text(screen, "press arrow up to use sonicshot", 20,WIDTH / 2, HEIGHT / 2+44)
    draw_text(screen,'highscore: '+str(highscore),18,WIDTH/2,400)
    draw_text(screen, "Press up arrow to start", 18, WIDTH / 2, HEIGHT * 3 / 4)
    pygame.display.flip()
    waiting = True
    while waiting:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
                pygame.exit()
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_UP:
                    waiting = False
ObjectMenu.py 文件源码 项目:LD39 作者: Bobsleigh 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def notify(self, event):
        if self.isActivated:
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    self.optionList[self.selector.selectedIndex].deselect()
                    self.selector.moveUp()
                    self.scrollUp()
                    self.optionList[self.selector.selectedIndex].select()
                elif event.key == pygame.K_DOWN:
                    self.optionList[self.selector.selectedIndex].deselect()
                    self.selector.moveDown()
                    self.scrollDown()
                    self.optionList[self.selector.selectedIndex].select()
                elif event.key == pygame.K_SPACE:
                    self.chosenOptionIndex = self.selectedIndex()
                    self.isActivated = False
                elif event.key == pygame.K_RETURN:
                    self.chosenOptionIndex = self.selectedIndex()
                    self.isActivated = False
__init__.py 文件源码 项目:spygame 作者: sven1977 项目源码 文件源码 阅读 35 收藏 0 点赞 0 评论 0
def __init__(self, key_list=None):
        """
        :param Union[list,None] key_list: the list of keys to be added right away to our keyboard_registry dict
        """
        super().__init__()

        # stores the keys that we would like to be registered as important
        # - key: pygame keyboard code (e.g. pygame.K_ESCAPE, pygame.K_UP, etc..)
        # - value: True if currently pressed, False otherwise
        # - needs to be ticked in order to yield up-to-date information (this will be done by a GameLoop playing a Screen)
        self.keyboard_registry = {}
        self.descriptions = {}

        if key_list is None:
            key_list = ["up", "down", "left", "right"]
        self.update_keys(key_list)
__init__.py 文件源码 项目:spygame 作者: sven1977 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def update_keys(self, new_key_list=None):
        """
        Populates our registry and other dicts with the new key-list given (may be an empty list).

        :param Union[List,None] new_key_list: the new key list, where each item is the lower-case pygame keycode without the leading
            `K_` e.g. `up` for pygame.K_UP; use None for clearing out the registry (no keys assigned)
        """
        self.unregister_events()
        self.keyboard_registry.clear()
        self.descriptions.clear()
        #OBSOLETE: self.desc_to_key.clear()
        if new_key_list:
            for desc in new_key_list:
                key = getattr(pygame, "K_" + (desc.upper() if len(desc) > 1 else desc))
                self.keyboard_registry[key] = False
                self.descriptions[key] = desc
                #OBSOLETE: self.desc_to_key[desc] = key
                # signal that we might trigger the following events:
                self.register_event("key_down." + desc, "key_up." + desc)
__init__.py 文件源码 项目:spygame 作者: sven1977 项目源码 文件源码 阅读 32 收藏 0 点赞 0 评论 0
def __init__(self, key, command, flags=0, other_command=None, animation_to_complete=None):
        """
        :param str key: the key's description, e.g. `up` for K_UP
        :param str command: the `main` command's description; can be any string e.g. `fire`, `jump`
        :param int flags: keyboard-command behavior flags
        :param str other_command: a possible second command associated with the key (when key is released, e.g. `release_bow`)
        :param Union[list,str] animation_to_complete: animation(s) that needs to be completed in order for the other_command to be executable
        """

        self.key = key
        self.command = command

        assert flags & (self.BLOCK_REPEAT_UNTIL_ANIM_COMPLETE | self.BLOCK_OTHER_CMD_UNTIL_ANIM_COMPLETE) == 0 or \
            isinstance(animation_to_complete, str) or isinstance(animation_to_complete, set), "ERROR: animation_to_complete needs to be of type str or set!"

        self.flags = flags
        self.other_command = other_command
        # this could be a set of anims (one of them has to be completed)
        self.animation_to_complete = {animation_to_complete} if isinstance(animation_to_complete, str) else animation_to_complete
        self.state_other_command = 0  # the current state for the other_command (charging, charged, cmd_received)

        self.is_disabled = False  # set to True for temporarily blocking this translation
box2d_viewer.py 文件源码 项目:rllabplusplus 作者: shaneshixiang 项目源码 文件源码 阅读 38 收藏 0 点赞 0 评论 0
def CheckKeys(self):
        """
        Check the keys that are evaluated on every main loop iteration.
        I.e., they aren't just evaluated when first pressed down
        """

        pygame.event.pump()
        self.keys = keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.viewCenter -= (0.5, 0)
        elif keys[pygame.K_RIGHT]:
            self.viewCenter += (0.5, 0)

        if keys[pygame.K_UP]:
            self.viewCenter += (0, 0.5)
        elif keys[pygame.K_DOWN]:
            self.viewCenter -= (0, 0.5)

        if keys[pygame.K_HOME]:
            self.viewZoom = 1.0
            self.viewCenter = (0.0, 20.0)
gameController.py 文件源码 项目:python-fsm 作者: axelhj 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def __init__(self, gameInstance):
        BaseController.__init__(self, gameInstance)

        keys = ( \
            pygame.K_LEFT, #left
            pygame.K_RIGHT,#right
            pygame.K_UP,   #acc
            pygame.K_DOWN, #brake
            pygame.K_LCTRL,#reverse
            pygame.K_r,    #restart
            #pygame.K_ESC,  #endGame
            pygame.K_RCTRL,
            #pygame.K_SPACE,
            \
            )

        self.keyToAction = dict()
        for key, action in zip(keys, self.gameInterface.gameInstance.actionsList):
            self.keyToAction.update({key: action})
        self.keyToAction[pygame.K_RCTRL] = self.keyToAction[pygame.K_LCTRL]
test_input.py 文件源码 项目:pytari2600 作者: ajgrah2000 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def test_input(self):
        i = inputs.Input()
        test_inputs = [(pygame.KEYDOWN, {'key':pygame.K_1}),
                       (pygame.KEYDOWN, {'key':pygame.K_2}),
                       (pygame.KEYDOWN, {'key':pygame.K_2}),
                       (pygame.KEYDOWN, {'key':pygame.K_UP}),
                       (pygame.KEYDOWN, {'key':pygame.K_LEFT}),
                       (pygame.KEYUP,   {'key':pygame.K_r}),
#                       (pygame.KEYDOWN, {'key':pygame.K_q})
                       ]
        for e in [pygame.event.Event(*x) for x in test_inputs]:
            i.handle_events(e)

        self.assertEqual(i.get_swcha(),   0xAF)
        self.assertEqual(i.get_swchb(),   0x7F)
        self.assertEqual(i.get_paddle0(),  0x1)
        self.assertEqual(i.get_input7(),  0xFF)
main_menu.py 文件源码 项目:team-brisket-pyweek21 作者: AjaxVM 项目源码 文件源码 阅读 52 收藏 0 点赞 0 评论 0
def handleEvents(self, events):
        for event in events:
            if event.type == pygame.QUIT:
                self.doQuit()
                return
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    self.doQuit()
                    return

                elif event.key == pygame.K_DOWN:
                    self.current_option += 1
                    if self.current_option >= len(self.options):
                        self.current_option = 0
                elif event.key == pygame.K_UP:
                    self.current_option -= 1
                    if self.current_option < 0:
                        self.current_option = len(self.options)-1
                elif event.key == pygame.K_RETURN:
                    self.currentOptionExecute()
                    return
display_manager.py 文件源码 项目:Heap-Project-1 作者: stacompsoc 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def keyboard(self, key):
        """
        Handle keyboard events.

        :key: key pressed
        """
        global SCALE_FACTOR, MIN_MASS
        if key == pygame.K_SPACE:
            self.pause = not self.pause
        elif key == pygame.K_UP:
            self.pos_shift[1] -= int(self.height / 10)
        elif key == pygame.K_DOWN:
            self.pos_shift[1] += int(self.height / 10)
        elif key == pygame.K_LEFT:
            self.pos_shift[0] -= int(self.width / 10)
        elif key == pygame.K_RIGHT:
            self.pos_shift[0] += int(self.width / 10)
        elif key == pygame.K_EQUALS:
            SCALE_FACTOR /= 1.05
        elif key == pygame.K_MINUS:
            SCALE_FACTOR *= 1.05
        MIN_MASS = SCALE_FACTOR ** 3
main.py 文件源码 项目:zeroids-16.2 作者: ProgrammaBol 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def handle_events():
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit(0)
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                player_one.speed = 10
            if event.key == pygame.K_RIGHT:
                player_one.angular_speed = 5
            if event.key == pygame.K_LEFT:
                player_one.angular_speed = -5
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_UP:
                player_one.speed = 0
            if event.key == pygame.K_RIGHT:
                player_one.angular_speed = 0
            if event.key == pygame.K_LEFT:
                player_one.angular_speed = 0
pygame_tutorial_3.py 文件源码 项目:uit-inf-1400-2017.github.io 作者: uit-inf-1400-2017 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def handle_events(self):
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
    exit()
      elif event.type == pygame.KEYDOWN:
    if event.key == pygame.K_UP:
      self.up_pressed = True
    elif event.key == pygame.K_DOWN:
      self.down_pressed = True
    elif event.key == pygame.K_LEFT:
      self.left_pressed = True
    elif event.key == pygame.K_RIGHT:
      self.right_pressed = True
    elif event.key == pygame.K_ESCAPE:
      exit()
      elif event.type == pygame.KEYUP:
    if event.key == pygame.K_UP:
      self.up_pressed = False
    elif event.key == pygame.K_DOWN:
      self.down_pressed = False
    elif event.key == pygame.K_LEFT:
      self.left_pressed = False
    elif event.key == pygame.K_RIGHT:
      self.right_pressed = False
box2d_viewer.py 文件源码 项目:gail-driver 作者: sisl 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def CheckKeys(self):
        """
        Check the keys that are evaluated on every main loop iteration.
        I.e., they aren't just evaluated when first pressed down
        """

        pygame.event.pump()
        self.keys = keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.viewCenter -= (0.5, 0)
        elif keys[pygame.K_RIGHT]:
            self.viewCenter += (0.5, 0)

        if keys[pygame.K_UP]:
            self.viewCenter += (0, 0.5)
        elif keys[pygame.K_DOWN]:
            self.viewCenter -= (0, 0.5)

        if keys[pygame.K_HOME]:
            self.viewZoom = 1.0
            self.viewCenter = (0.0, 20.0)
sim.py 文件源码 项目:planet-hopper 作者: reddit-pygame 项目源码 文件源码 阅读 82 收藏 0 点赞 0 评论 0
def get_event(self, event):
        if event.type == pg.QUIT:
            self.quit = True
        elif event.type == pg.KEYUP:
            if event.key == pg.K_ESCAPE:
                self.quit = True
            elif event.key == pg.K_SPACE:
                self.running_sim = not self.running_sim
            elif event.key == pg.K_UP:
                if self.tick_index < len(self.tick_lengths) - 1:
                    self.tick_index += 1
                    self.tick_length = self.tick_lengths[self.tick_index]
            elif event.key == pg.K_DOWN:
                if self.tick_index > 0:
                    self.tick_index -= 1
                    self.tick_length = self.tick_lengths[self.tick_index]
controller.py 文件源码 项目:Kuai 作者: Duroktar 项目源码 文件源码 阅读 35 收藏 0 点赞 0 评论 0
def run(self):
        while not self.is_done:
            time.sleep(0.01)
            x, y = pygame.mouse.get_pos()
            events = pygame.event.get()
            for event in events:
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_UP:
                        Kuai.emit('key-up', x, y)
                    if event.key == pygame.K_DOWN:
                        Kuai.emit('key-down', x, y)
                    if event.key == pygame.K_LEFT:
                        Kuai.emit('key-left', x, y)
                    if event.key == pygame.K_RIGHT:
                        Kuai.emit('key-right', x, y)
                    if event.key == pygame.K_ESCAPE:
                        Kuai.emit('key-escape')
                    pass
pygame.py 文件源码 项目:pyimgui 作者: swistakm 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def _map_keys(self):
        key_map = self.io.key_map

        key_map[imgui.KEY_TAB] = pygame.K_TAB
        key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT
        key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT
        key_map[imgui.KEY_UP_ARROW] = pygame.K_UP
        key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN
        key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP
        key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN
        key_map[imgui.KEY_HOME] = pygame.K_HOME
        key_map[imgui.KEY_END] = pygame.K_END
        key_map[imgui.KEY_DELETE] = pygame.K_DELETE
        key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE
        key_map[imgui.KEY_ENTER] = pygame.K_RETURN
        key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE
        key_map[imgui.KEY_A] = pygame.K_a
        key_map[imgui.KEY_C] = pygame.K_c
        key_map[imgui.KEY_V] = pygame.K_v
        key_map[imgui.KEY_X] = pygame.K_x
        key_map[imgui.KEY_Y] = pygame.K_y
        key_map[imgui.KEY_Z] = pygame.K_z
box2d_viewer.py 文件源码 项目:rllab 作者: rll 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def CheckKeys(self):
        """
        Check the keys that are evaluated on every main loop iteration.
        I.e., they aren't just evaluated when first pressed down
        """

        pygame.event.pump()
        self.keys = keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.viewCenter -= (0.5, 0)
        elif keys[pygame.K_RIGHT]:
            self.viewCenter += (0.5, 0)

        if keys[pygame.K_UP]:
            self.viewCenter += (0, 0.5)
        elif keys[pygame.K_DOWN]:
            self.viewCenter -= (0, 0.5)

        if keys[pygame.K_HOME]:
            self.viewZoom = 1.0
            self.viewCenter = (0.0, 20.0)
box2d_viewer.py 文件源码 项目:maml_rl 作者: cbfinn 项目源码 文件源码 阅读 34 收藏 0 点赞 0 评论 0
def CheckKeys(self):
        """
        Check the keys that are evaluated on every main loop iteration.
        I.e., they aren't just evaluated when first pressed down
        """

        pygame.event.pump()
        self.keys = keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.viewCenter -= (0.5, 0)
        elif keys[pygame.K_RIGHT]:
            self.viewCenter += (0.5, 0)

        if keys[pygame.K_UP]:
            self.viewCenter += (0, 0.5)
        elif keys[pygame.K_DOWN]:
            self.viewCenter -= (0, 0.5)

        if keys[pygame.K_HOME]:
            self.viewZoom = 1.0
            self.viewCenter = (0.0, 20.0)
teleop.py 文件源码 项目:cs6244_motionplanning 作者: chenmin1107 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def keyboard_loop(self):
        while not rospy.is_shutdown():
            acc = 0
            yaw = 0

            keys = pygame.key.get_pressed()
            for event in pygame.event.get():
                if event.type==pygame.QUIT:sys.exit()

            if(keys[pygame.K_s]):
                self.send_highway_start(1)

            if(keys[pygame.K_t]):
                self.send_highway_start(2)

            if(keys[pygame.K_UP]):
                acc = self.acc
            elif(keys[pygame.K_DOWN]):
                acc = -self.acc
            if(keys[pygame.K_LEFT]):
                yaw = self.yaw
            elif(keys[pygame.K_RIGHT]):
                yaw = -self.yaw
            if(keys[pygame.K_r]):
                state = 1
                self.send_record_state(state)
            elif(keys[pygame.K_q]):
                state = 2
                self.send_record_state(state)
            elif(keys[pygame.K_p]):
                state = 0
                self.send_record_state(state)

            self.send_control(acc, yaw)
            self.rate.sleep()
menus.py 文件源码 项目:project_xcape 作者: OthmanEmpire 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def handleEvent(self, event):
        if event.type == pg.KEYDOWN:

            if event.key == pg.K_ESCAPE:
                self.effect.timeStartDarken = self.effect.time
                self.effect.timeEndDarken = self.effect.time + self.dt
                self.audio.state = "exit"

            if event.key == pg.K_UP:
                self.arrow.moveUp()
            if event.key == pg.K_DOWN:
                self.arrow.moveDown()

            if self.arrow.index == 0:
                if event.key == pg.K_RIGHT:
                    self.backgroundSetting.next()
                if event.key == pg.K_LEFT:
                    self.backgroundSetting.previous()
                if event.key == pg.K_RETURN:
                    if self.backgroundSetting.index == 0:
                        self.render.flip(True, False)
                    if self.backgroundSetting.index == 1:
                        self.render.flip(False, True)

            if self.arrow.index == 1:
                if event.key == pg.K_RIGHT:
                    self.fullscreenSetting.next()
                if event.key == pg.K_LEFT:
                    self.fullscreenSetting.previous()
                if event.key == pg.K_RETURN:
                    if self.fullscreenSetting.index == 0:
                        pg.display.set_mode((settings.WIDTH, settings.HEIGHT))
                    if self.fullscreenSetting.index == 1:
                        pg.display.set_mode((settings.WIDTH, settings.HEIGHT),
                                            pg.FULLSCREEN)

                    self.messageMenu("screen")
                    self.messageScene("screen")
                    self.messageCutScene("screen")
Physics 2.0.py 文件源码 项目:Physics-2.0 作者: rschwa6308 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def __init__(self, dims):
        self.position, self.velocity, self.dims, self.scale, self.map = V2(0, 0), V2(0, 0), dims, 1, [pg.K_RIGHT,
                                                                                                      pg.K_LEFT,
                                                                                                      pg.K_UP,
                                                                                                      pg.K_DOWN]
car_parking_env.py 文件源码 项目:third_person_im 作者: bstadie 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def action_from_keys(self, keys):
        go = np.zeros(self.action_dim)
        if keys[pygame.K_LEFT]:
            go[-1] = self.max_deg
        if keys[pygame.K_RIGHT]:
            go[-1] = -self.max_deg
        if keys[pygame.K_UP]:
            go[0] = 10
        if keys[pygame.K_DOWN]:
            go[0] = -10
        return go
sftext.py 文件源码 项目:sftext 作者: LukeMS 项目源码 文件源码 阅读 35 收藏 0 点赞 0 评论 0
def on_key_press(self, event):
        if event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
            self.scroll(50)
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_PAGEUP:
            self.scroll(500)
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_HOME:
            self.scroll('home')

        elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
            self.scroll(-50)
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_PAGEDOWN:
            self.scroll(-500)
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_END:
            self.scroll('end')
DialogBox.py 文件源码 项目:LD39 作者: Bobsleigh 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def notify(self, event):
        if self.isActivated:
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    pass
                elif event.key == pygame.K_DOWN:
                    pass
                elif event.key == pygame.K_SPACE:
                    self.isActivated = False
                elif event.key == pygame.K_RETURN:
                    pass


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