python类K_LEFT的实例源码

Physics 2.0.py 文件源码 项目:Physics-2.0 作者: rschwa6308 项目源码 文件源码 阅读 36 收藏 0 点赞 0 评论 0
def __init__(self, dims):
        self.position, self.velocity, self.dims, self.scale, self.map = V2(0, 0), V2(0, 0), dims, 1, [pg.K_RIGHT,
                                                                                                      pg.K_LEFT,
                                                                                                      pg.K_UP,
                                                                                                      pg.K_DOWN]
cartpole_swingup_env.py 文件源码 项目:third_person_im 作者: bstadie 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def action_from_keys(self, keys):
        if keys[pygame.K_LEFT]:
            return np.asarray([-10])
        elif keys[pygame.K_RIGHT]:
            return np.asarray([+10])
        else:
            return np.asarray([0])
mountain_car_env.py 文件源码 项目:third_person_im 作者: bstadie 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def action_from_keys(self, keys):
        if keys[pygame.K_LEFT]:
            return np.asarray([-1])
        elif keys[pygame.K_RIGHT]:
            return np.asarray([+1])
        else:
            return np.asarray([0])
car_parking_env.py 文件源码 项目:third_person_im 作者: bstadie 项目源码 文件源码 阅读 32 收藏 0 点赞 0 评论 0
def action_from_keys(self, keys):
        go = np.zeros(self.action_dim)
        if keys[pygame.K_LEFT]:
            go[-1] = self.max_deg
        if keys[pygame.K_RIGHT]:
            go[-1] = -self.max_deg
        if keys[pygame.K_UP]:
            go[0] = 10
        if keys[pygame.K_DOWN]:
            go[0] = -10
        return go
client.py 文件源码 项目:ice-mud-game 作者: PyBargain 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def update(self, is_key_pressed, time, display):
        """
        ?????????????????????????????
        is_key_pressed      ?????????????ascii????????????
        time                ????
        display             ????????Display??
        """
        if (is_key_pressed(pygame.K_e)):
            if self.theme_changed:
                display.theme_index = (display.theme_index + 1) % len(self.themes)
                display.theme = self.themes[display.theme_index]
                self.theme_changed = False
        elif not self.theme_changed:
            self.theme_changed = True

        flag = False
        if (is_key_pressed(pygame.K_UP)):
            self._up(display, time)
            flag = True
        if (is_key_pressed(pygame.K_DOWN)):
            self._down(display, time)
            flag = True
        if (is_key_pressed(pygame.K_LEFT)):
            self._left(display, time)
            flag = True
        if (is_key_pressed(pygame.K_RIGHT)):
            self._right(display, time)
            flag = True
        if self.counter >= 3:
            self.counter = 0
            return flag
        else:
            self.counter += 1
            return False
cartpole_swingup_env.py 文件源码 项目:rllabplusplus 作者: shaneshixiang 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def action_from_keys(self, keys):
        if keys[pygame.K_LEFT]:
            return np.asarray([-10])
        elif keys[pygame.K_RIGHT]:
            return np.asarray([+10])
        else:
            return np.asarray([0])
mountain_car_env.py 文件源码 项目:rllabplusplus 作者: shaneshixiang 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def action_from_keys(self, keys):
        if keys[pygame.K_LEFT]:
            return np.asarray([-1])
        elif keys[pygame.K_RIGHT]:
            return np.asarray([+1])
        else:
            return np.asarray([0])
car_parking_env.py 文件源码 项目:rllabplusplus 作者: shaneshixiang 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def action_from_keys(self, keys):
        go = np.zeros(self.action_dim)
        if keys[pygame.K_LEFT]:
            go[-1] = self.max_deg
        if keys[pygame.K_RIGHT]:
            go[-1] = -self.max_deg
        if keys[pygame.K_UP]:
            go[0] = 10
        if keys[pygame.K_DOWN]:
            go[0] = -10
        return go
game074.py 文件源码 项目:eduActiv8 作者: imiolek-ireneusz 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def handle(self, event):
        gd.BoardGame.handle(self, event)  # send event handling up
        if self.show_msg == False:
            if event.type == pygame.KEYDOWN and (event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT):
                self.next_step()
            elif event.type == pygame.MOUSEBUTTONUP:
                if self.board.active_ship == self.next_step_btn.unit_id:
                    if self.cursor_pos == self.sumn1n2sl + 1:
                        self.level.next_board_load()
                    else:
                        self.next_step()
game076.py 文件源码 项目:eduActiv8 作者: imiolek-ireneusz 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def handle(self, event):
        gd.BoardGame.handle(self, event)  # send event handling up
        if self.show_msg == False:
            if event.type == pygame.KEYDOWN and (event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT):
                self.next_step()
            elif event.type == pygame.MOUSEBUTTONUP:
                if self.board.active_ship == self.next_step_btn.unit_id:
                    if self.current_pos + 1 > self.all_a_count:
                        self.level.next_board_load()
                    else:
                        self.next_step()
game075.py 文件源码 项目:eduActiv8 作者: imiolek-ireneusz 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def handle(self, event):
        gd.BoardGame.handle(self, event)  # send event handling up
        if self.show_msg == False:
            if event.type == pygame.KEYDOWN and (event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT):
                self.next_step()
            elif event.type == pygame.MOUSEBUTTONUP:
                if self.board.active_ship == self.next_step_btn.unit_id:
                    if self.current_pos + 1 > self.all_a_count:  # if self.cursor_pos == self.sumn1n2sl+1:
                        self.level.next_board_load()
                    else:
                        self.next_step()
game072.py 文件源码 项目:eduActiv8 作者: imiolek-ireneusz 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def handle(self, event):
        gd.BoardGame.handle(self, event)  # send event handling up
        if self.show_msg == False:
            if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
                self.auto_check_reset()
            if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
                self.home_sqare_switch(self.board.active_ship + 1)
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
                self.home_sqare_switch(self.board.active_ship - 1)
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
                self.home_sqare_switch(self.board.active_ship - self.sumn1n2sl + 1)
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
                self.home_sqare_switch(self.board.active_ship + self.sumn1n2sl)
            elif event.type == pygame.KEYDOWN and event.key != pygame.K_RETURN and not self.correct:
                lhv = len(self.home_square.value)
                self.changed_since_check = True
                if event.key == pygame.K_BACKSPACE:
                    if lhv > 0:
                        self.home_square.value = self.home_square.value[0:lhv - 1]
                else:
                    char = event.unicode
                    if (len(char) > 0 and lhv < 2 and char in self.digits):
                        self.home_square.value = char
                        if self.auto_select:
                            self.home_sqare_switch(self.board.active_ship + 1)
                    else:
                        self.home_square.value = ""

                self.home_square.update_me = True
                self.mainloop.redraw_needed[0] = True

            elif event.type == pygame.MOUSEBUTTONUP:
                self.home_sqare_switch(self.board.active_ship)
dispatcher.py 文件源码 项目:Peppy 作者: project-owner 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def init_rotary_encoders(self):
        """ Rotary encoders (RE) initializer.  

        This is executed only if RE enabled in config.txt. Two REs are configured this way:
        1. Volume Control: GPIO16 - Volume Up, GPIO26 - Volume Down, GPIO13 - Mute
        2. Tuning: GPIO12 - Move Right, GPIO6 - Move Left, GPIO5 - Select
        RE events will be wrapped into keyboard events with the following assignment:
        Volume Up - '+' key on numeric keypad, Volume Down - '-' key on keypad, Mute - 'x' key         
        """        
        if not self.config[USAGE][USE_ROTARY_ENCODERS]:
            return        
        from event.rotary import RotaryEncoder 
        RotaryEncoder(16, 26, 13, pygame.K_KP_PLUS, pygame.K_KP_MINUS, pygame.K_x)
        RotaryEncoder(12, 6, 5, pygame.K_RIGHT, pygame.K_LEFT, pygame.K_RETURN)
game_choice.py 文件源码 项目:tetris_table 作者: choffee 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def button_event(self, button):
        if button == 1:
            return pygame.K_LEFT
        elif button == 3:
            return pygame.K_RIGHT
        elif button == 2:
            return pygame.K_UP
        elif button == 0:
            return pygame.K_DOWN
game.py 文件源码 项目:pytetris 作者: catalinc 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def process_input(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if self.state.paused:
                    if event.key == pygame.K_r:
                        self.state.paused = False
                if self.state.game_over:
                    if event.key == pygame.K_r:
                        self.state = State(self.ROWS, self.COLS)
                    if event.key == pygame.K_ESCAPE:
                        sys.exit()
                if self.state.running:
                    if event.key == pygame.K_DOWN:
                        self.state.move_piece(board.DIRECTION_DOWN)
                    if event.key == pygame.K_LEFT:
                        self.state.move_piece(board.DIRECTION_LEFT)
                    if event.key == pygame.K_RIGHT:
                        self.state.move_piece(board.DIRECTION_RIGHT)
                    if event.key == pygame.K_x:
                        self.state.rotate_piece()
                    if event.key == pygame.K_z:
                        self.state.rotate_piece(True)
                    if event.key == pygame.K_SPACE:
                        self.state.drop_piece()
                    if event.key == pygame.K_p:
                        self.state.paused = True
BalancingAct.py 文件源码 项目:HFOSSFinal 作者: AlanLeeson 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def run(self):
        self.screen = pygame.display.get_surface()

        while self.running:
            # Pump GTK messages.


            # Pump PyGame messages.
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    return
                elif event.type == pygame.VIDEORESIZE:
                    pygame.display.set_mode(event.size, pygame.RESIZABLE)
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_LEFT: 
                        self.currentPlayState = self.playStates.Paused


            # Clear Display
            self.screen.fill(self.white)

            options = { 0 : self.drawMenuState,
                        1 : self.drawPlayState,
                        2 : self.drawInstructionState
            }
            options[self.currentPlayState]()

            # Flip Display
            pygame.display.flip()

            # Try to stay at 30 FPS
            self.clock.tick(30)





# This function is called when the game is run directly from the command line:
# ./TestGame.py
Main.py 文件源码 项目:catcom 作者: Meepasaurus 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def move(self, eventKey):
        #print eventKey
        if eventKey == pygame.K_LEFT:
            self.x -= 35
            self.col -= 1
        elif eventKey == pygame.K_RIGHT:
            self.x += 35
            self.col += 1
        elif eventKey == pygame.K_DOWN:
            self.y += 20
game_functions1362.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
game_functions1362.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 32 收藏 0 点赞 0 评论 0
def check_keyup_events(event, ship):
    """Respond to key releases."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False
game_functions1301.py 文件源码 项目:Pythonlearn 作者: godzoco 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def check_keydown_events(event, ai_settings, screen,ship,bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:    
        fire_bullet(ai_settings, screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()


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