python类quit()的实例源码

carGame.py 文件源码 项目:SmartCar 作者: amarlearning 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def Kaboom(score):
    init()
    gameDisplay.blit(GameOver,(382,175))
    pygame.draw.rect(gameDisplay, white, (200, 400, 550, 50))
    text = smallfont.render("Press [RETURN] to continue and [Q] to quit", True, darkBlue)
    gameDisplay.blit(text, [370,400])
    text = smallfont.render("Score : " + str(score), True, red)
    gameDisplay.blit(text, [450,420])
    pygame.display.update()
    gameExit = True
    while gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    gameExit = False
                    gameloop()
                if event.key == pygame.K_q:
                    pygame.quit()
voronoi.py 文件源码 项目:Maps 作者: DarkPurple141 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def pygame_demo_image():

    # this function is for demoing a default output
    size,polygons,poly_sites,rivers,cities,roads,regions = setup()
    pygame.init()
    pygame.font.init()

    screen = pygame.display.set_mode(size,pygame.RESIZABLE)
    pygame.display.set_caption('Map')
    city_font = pygame.font.SysFont('arial', 20)
    region_font = pygame.font.SysFont('arial', 30)

    simple_render(polygons,poly_sites,rivers,cities,roads,regions,city_font,region_font,flag=True)
    pygame.image.save(screen,'test.png')

    pygame.quit()
aacircle.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    screen = pygame.display.set_mode((500,500))
    screen.fill((255, 0, 0))
    s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
    pygame.draw.line(s, (0,0,0), (250, 250), (250+200,250))

    width = 1
    for a_radius in range(width):
        radius = 200
        pygame.gfxdraw.aacircle(s, 250, 250, radius-a_radius, (0, 0, 0))

    screen.blit(s, (0, 0))
    pygame.display.flip()
    try:
        while 1:
            event = pygame.event.wait()
            if event.type == pygame.QUIT:
                break
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE or event.unicode == 'q':
                    break
            pygame.display.flip()
    finally:
        pygame.quit()
cursors.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 37 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    bg = pygame.display.set_mode((800, 600), 0, 24)
    bg.fill((255,255,255))
    bg.blit(font.render("Click to advance", 1, (0, 0, 0)), (0, 0))
    pygame.display.update()
    for cursor in [no, arrow]:
        TestCursor(cursor)
        going = True
        while going:
            pygame.event.pump()
            for e in pygame.event.get():
                if e.type == pygame.MOUSEBUTTONDOWN:
                    going = False
    pygame.quit()
base_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 36 收藏 0 点赞 0 评论 0
def test_quit__and_init(self):
        # __doc__ (as of 2008-06-25) for pygame.base.quit:

          # pygame.quit(): return None
          # uninitialize all pygame modules

        # Make sure everything is not init
        self.not_init_assertions()

        # Initiate it
        pygame.init()

        # Check
        self.init_assertions()

        # Quit
        pygame.quit()

        # All modules have quit
        self.not_init_assertions()
surface_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def test_set_palette_at(self):
        pygame.init()
        try:
            pygame.display.set_mode((100, 50))
            surf = pygame.Surface((2, 2), 0, 8)
            original = surf.get_palette_at(10)
            replacement = Color(1, 1, 1, 255)
            if replacement == original:
                replacement = Color(2, 2, 2, 255)
            surf.set_palette_at(10, replacement)
            self.failUnlessEqual(surf.get_palette_at(10), replacement)
            next = tuple(original)
            surf.set_palette_at(10, next)
            self.failUnlessEqual(surf.get_palette_at(10), next)
            next = tuple(original)[0:3]
            surf.set_palette_at(10, next)
            self.failUnlessEqual(surf.get_palette_at(10), next)
            self.failUnlessRaises(IndexError,
                                  surf.set_palette_at,
                                  256, replacement)
            self.failUnlessRaises(IndexError,
                                  surf.set_palette_at,
                                  -1, replacement)
        finally:
            pygame.quit()
surface_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def test_convert(self):
        """Ensure method convert() preserves the surface's class

        When Surface is subclassed, the inherited convert() method will return
        instances of the subclass. Non Surface fields are omitted, however.
        This includes instance attributes.
        """
        pygame.display.init()
        try:
            ms1 = self.MySurface((32, 32), 0, 24)
            ms2 = ms1.convert(24)
            self.assertTrue(ms2 is not ms1)
            self.assertTrue(isinstance(ms2, self.MySurface))
            self.assertTrue(ms1.an_attribute)
            self.assertRaises(AttributeError, getattr, ms2, "an_attribute")
        finally:
            pygame.display.quit()
code.py 文件源码 项目:Infinity-Game 作者: ISNSaintLaurent 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def menu_info():
    rect_pointeur = pygame.Rect(pygame.mouse.get_pos(),(1,1))
    rect_retour = pygame.Rect((50,25), (180,35))
    for event in pygame.event.get():
        if event.type == pygame.QUIT :
            abientot()
            pygame.quit()
            quit()
        if event.type == pygame.MOUSEBUTTONDOWN:
            if rect_pointeur.colliderect(rect_retour):
                return 1

    fenetre.fill(blanc)
    fenetre.blit(calibri_font.render("< Retour", True, blue), (50, 30))
    fenetre.blit(InfoMenu, (0,80))

    if rect_pointeur.colliderect(rect_retour):
        fenetre.blit(calibri_font.render("< Retour", True, blue2), (50, 30))
    pygame.display.flip()

#Fonction lancée lorsque le joueur quitte et affichant un remerciement
Physics 2.0.py 文件源码 项目:Physics-2.0 作者: rschwa6308 项目源码 文件源码 阅读 43 收藏 0 点赞 0 评论 0
def main():
    screen, dims = init_display()
    bodies, camera, scroll = [], Camera(dims), Scroll()

    settings_window, clock, done, frame_count = create_menu("Settings", bodies, camera, dims,
                                                            [constants.G, constants.COR]), pg.time.Clock(), False, 0

    while not done:
        clock.tick(constants.clock_speed)
        frame_count += 1

        camera.apply_velocity()
        G, COR, misc_settings = update_windows(settings_window)
        done, dims, screen = handle_events(settings_window, camera, scroll, done, dims, screen, bodies, G, COR)
        handle_bodies(G, COR, *misc_settings, scroll, bodies, camera, dims, frame_count, settings_window)
        refresh_display(settings_window, screen, bodies, camera)
        scroll.update_value()

    pg.quit()
    if settings_window.alive: settings_window.destroy()
Board.py 文件源码 项目:OSD_game 作者: alchon 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def pause(self):
        fontObj = pygame.font.Font('assets/Roboto-Bold.ttf', 32)
        textSurfaceObj = fontObj.render('Paused', True, GREEN)
        textRectObj = textSurfaceObj.get_rect()
        textRectObj.center = (175, 185)
        fontObj2 = pygame.font.Font('assets/Roboto-Bold.ttf', 16)
        textSurfaceObj2 = fontObj2.render('Press p to continue', True, GREEN)
        textRectObj2 = textSurfaceObj2.get_rect()
        textRectObj2.center = (175, 235)
        self.screen.blit(textSurfaceObj, textRectObj)
        self.screen.blit(textSurfaceObj2, textRectObj2)
        pygame.display.update()
        running = True
        while running:
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type == KEYUP and event.key == K_p:
                    running = False
Board.py 文件源码 项目:OSD_game 作者: alchon 项目源码 文件源码 阅读 183 收藏 0 点赞 0 评论 0
def GameOver(self):
        fontObj = pygame.font.Font('assets/Roboto-Bold.ttf', 32)
        textSurfaceObj = fontObj.render('Game over', True, GREEN)
        textRectObj = textSurfaceObj.get_rect()
        textRectObj.center = (175, 185)
        fontObj2 = pygame.font.Font('assets/Roboto-Bold.ttf', 16)
        textSurfaceObj2 = fontObj2.render('Press a key to continue', True, GREEN)
        textRectObj2 = textSurfaceObj2.get_rect()
        textRectObj2.center = (175, 235)
        self.screen.blit(textSurfaceObj, textRectObj)
        self.screen.blit(textSurfaceObj2, textRectObj2)
        pygame.display.update()
        running = True
        while running:
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type == KEYDOWN:
                    running = False
Board.py 文件源码 项目:OSD_game 作者: alchon 项目源码 文件源码 阅读 34 收藏 0 点赞 0 评论 0
def newGame(self):
        fontObj = pygame.font.Font('assets/Roboto-Bold.ttf', 32)
        textSurfaceObj = fontObj.render('Tetris', True, GREEN)
        textRectObj = textSurfaceObj.get_rect()
        textRectObj.center = (175, 185)
        fontObj2 = pygame.font.Font('assets/Roboto-Bold.ttf', 16)
        textSurfaceObj2 = fontObj2.render('Press a key to continue', True, GREEN)
        textRectObj2 = textSurfaceObj2.get_rect()
        textRectObj2.center = (175, 235)
        self.screen.fill(BLACK)
        self.screen.blit(textSurfaceObj, textRectObj)
        self.screen.blit(textSurfaceObj2, textRectObj2)
        pygame.display.update()
        running = True
        while running:
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type == KEYDOWN:
                    running = False
Board.py 文件源码 项目:OSD_game 作者: alchon 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def HS(self, txt="no"):
        if txt != "no":
            fontObj = pygame.font.Font('assets/Roboto-Bold.ttf', 32)
            textSurfaceObj = fontObj.render('HighScore : '+txt, True, GREEN)
            textRectObj = textSurfaceObj.get_rect()
            textRectObj.center = (175, 185)
            fontObj2 = pygame.font.Font('assets/Roboto-Bold.ttf', 16)
            textSurfaceObj2 = fontObj2.render('Press a key to continue', True, GREEN)
            textRectObj2 = textSurfaceObj2.get_rect()
            textRectObj2.center = (175, 235)
            self.screen.fill(BLACK)
            self.screen.blit(textSurfaceObj, textRectObj)
            self.screen.blit(textSurfaceObj2, textRectObj2)
            pygame.display.update()
            running = True
            while running:
                for event in pygame.event.get():
                    if event.type == QUIT:
                        pygame.quit()
                        sys.exit()
                    elif event.type == KEYDOWN:
                        running = False
sjh.py 文件源码 项目:freddie 作者: kunkkakada 项目源码 文件源码 阅读 37 收藏 0 点赞 0 评论 0
def main():
    global DISPLAYSURF, font, menufont


    pygame.init()
    font = pygame.font.Font('etc/INVASION2000.ttf', 25)
    menufont = pygame.font.Font('etc/INVASION2000.ttf', 15)
    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
    pygame.display.set_caption('Ski Jump Henri 1.0')

    while True: # main game loop
        #header = 

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            #elif event.type == KEYDOWN and event.key == pygame.K_DOWN:



        for h in hills:
            player_jump(h)
ui.py 文件源码 项目:rpi_lcars 作者: tobykurien 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def handleEvents(self):
        for event in pygame.event.get():
            if (event.type == pygame.QUIT) or \
                (event.type == KEYUP and event.key == K_ESCAPE):
                pygame.quit()
                self.running = False
                return

            for sprite in self.all_sprites.sprites():
                if hasattr(event, "pos"):
                    focussed = sprite.rect.collidepoint(event.pos)
                    if (focussed or sprite.focussed) and sprite.handleEvent(event, self.fpsClock):
                        break

            self.screen.handleEvents(event, self.fpsClock)

            newScreen = self.screen.getNextScreen()
            if (newScreen):
                self.all_sprites.empty()
                newScreen.setup(self.all_sprites)
                self.screen = newScreen
                break
pyHonGo.py 文件源码 项目:pyHonGo 作者: charpy-le 项目源码 文件源码 阅读 35 收藏 0 点赞 0 评论 0
def terminate():

   # Quit program nicely
   log('Stopping pygame',1)
   pygame.quit()
   log('OK')
   if WITH_REMOTE:
      log('Stopping remote',1)
      remote.stop()
      log('OK')
   log('Exiting')
   sys.exit()

#-----------------------------------------------------------------------
# Plotting functions
#-----------------------------------------------------------------------
pygame_functions.py 文件源码 项目:Pygame_Functions 作者: StevePaget 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def textBoxInput(textbox):
    # starts grabbing key inputs, putting into textbox until enter pressed
    global keydict
    textbox.text = ""
    while True:
        updateDisplay()
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    textbox.clear()
                    return textbox.text
                elif event.key == pygame.K_ESCAPE:
                    pygame.quit()
                    sys.exit()
                else:
                    textbox.update(event)
            elif event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
pygame_functions.py 文件源码 项目:Pygame_Functions 作者: StevePaget 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def textBoxInput(textbox):
    # starts grabbing key inputs, putting into textbox until enter pressed
    global keydict
    textbox.text = ""
    while True:
        updateDisplay()
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    textbox.clear()
                    return textbox.text
                elif event.key == pygame.K_ESCAPE:
                    pygame.quit()
                    sys.exit()
                else:
                    textbox.update(event)
            elif event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
Text_to_screen.py 文件源码 项目:backround-maker 作者: Fooliery887 项目源码 文件源码 阅读 49 收藏 0 点赞 0 评论 0
def ask(self,question):
        word=""
        Text(self.game).draw_text2(self.default,question,green,wth//2,50) #example asking name
        pygame.display.flip()
        done = True
        while done:
            for event in pygame.event.get():
                if event.type==pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_a:
                        word+=str(chr(event.key))
                    if event.key == pygame.K_b:
                        word+=chr(event.key)
                    if event.key == pygame.K_c:
                        word+=chr(event.key)
                    if event.key == pygame.K_d:
                        word+=chr(event.key)
                    if event.key == pygame.K_RETURN:
                        done=False
                    #events...
        return Text(self.game).draw_text2(self.default,word,green,wth//2,100)
Main.py 文件源码 项目:catcom 作者: Meepasaurus 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def update(self):
        """Update called every frame"""
        #add check for colission here
        collideB = self.grid.collisionBottom(self.col, self.y)
        if collideB == False:
            self.y+=1
        elif self.placed != True:
            self.placed = True
            #self.grid.add_block(collideB[1], self.col, self.blocktype_file)
            #print "Placed a " + str(self.type) + " at [" + str(collideB[1]) + "][" + str(self.col) + "]"
            if collideB[1] == 0:
                #print "GAME OVER!!"
                #pygame.quit()
                #sys.exit(0)
                return True
        self.screen.blit(self.block_sample, (self.x,self.y))
pong_env.py 文件源码 项目:deep-rl 作者: xinghai-sun 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    pygame.display.set_caption('Pong')
    pygame.mouse.set_visible(0)  # make cursor invisible
    surface = pygame.display.set_mode((400, 300))
    fps_clock = pygame.time.Clock()

    game = PongGame(window_size=(400, 300), speed=4)

    while True:  #main game loop
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            # mouse movement commands
            #elif event.type == MOUSEMOTION:
            #game.bats['user'].move(event.pos)

        _, done = game.step(1, -1)
        if done:
            game.reset()
        game.draw(surface)
        pygame.display.update()
        fps_clock.tick(120)
gameloop1.py 文件源码 项目:rapidpythonprogramming 作者: thecount12 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def splash():
    intro=True
    while intro:
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                pygame.quit()
                quit()
            if event.type==pygame.KEYDOWN:
                if event.key == pygame.K_c:
                    intro=False
                if event.key==pygame.K_q:
                    pygame.quit()
                    quit()
        display.fill(white)
        message("Wellcome!!!", black,300,300 )
        message("Press 'c' to continue or 'q' to Quit",black,300,400)
        pygame.display.update()
        clock.tick(15)
minecraft_env.py 文件源码 项目:gym-minecraft 作者: tambetm 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def _render(self, mode='human', close=False):
        if mode == 'rgb_array':
            return self.last_image
        elif mode == 'human':
            try:
                import pygame
            except ImportError as e:
                raise error.DependencyNotInstalled("{}. (HINT: install pygame using `pip install pygame`".format(e))

            if close:
                pygame.quit()
            else:
                if self.screen is None:
                    pygame.init()
                    self.screen = pygame.display.set_mode((self.video_width, self.video_height))
                img = pygame.surfarray.make_surface(self.last_image.swapaxes(0, 1))
                self.screen.blit(img, (0, 0))
                pygame.display.update()
        else:
            raise error.UnsupportedMode("Unsupported render mode: " + mode)
main.py 文件源码 项目:PyPong 作者: Starlight42 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def main():
    print('Press return to start the game')

    pygame.init()
    RUN = True
    screen = pygame.display.set_mode(SCREEN_SIZE)
    background = pygame.image.load(BG_PATH).convert_alpha()
    pygame.display.set_caption('PyPong')
    menu = MainMenu(screen)

    while RUN:
        for event in pygame.event.get():
            if event.type == QUIT or \
                    (event.type == KEYDOWN and event.key == K_ESCAPE):
                RUN = False
            if event.type == KEYDOWN and event.key == K_RETURN:
                menu.start()

        pygame.draw.rect(screen, BLACK, SCREEN_ORI + SCREEN_SIZE)
        screen.blit(background, SCREEN_ORI)
        pygame.display.flip()

    pygame.quit()
slither.py 文件源码 项目:Pygames 作者: christat 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def pause():
    paused = True

    message_to_screen("PAUSED", red, -100, mfont)
    message_to_screen("Continue - [ESC]/C", white, 0, sfont)
    message_to_screen("Exit - Q", white, 50, sfont)
    pygame.display.update()

    while paused:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_c or event.key == pygame.K_ESCAPE:
                    paused = False
                elif event.key == pygame.K_q:
                    pygame.quit()
                    quit()
#        gameDisplay.fill(background)
        clock.tick(5)
main.py 文件源码 项目:zeroids-16.2 作者: ProgrammaBol 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def handle_events():
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit(0)
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                player_one.speed = 10
            if event.key == pygame.K_RIGHT:
                player_one.angular_speed = 5
            if event.key == pygame.K_LEFT:
                player_one.angular_speed = -5
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_UP:
                player_one.speed = 0
            if event.key == pygame.K_RIGHT:
                player_one.angular_speed = 0
            if event.key == pygame.K_LEFT:
                player_one.angular_speed = 0
tank-game.py 文件源码 项目:pygame-robotics 作者: ioarun 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def fireShell(xy, tankx, tanky, turPos, gun_power):
    fire = True

    startingShell = list(xy) # from tuple to list conversion
    # print ("FIRE!", xy)

    while fire:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        # print startingShell[0], startingShell[1]
        pygame.draw.circle(gameDisplay, red, (startingShell[0], startingShell[1]), 5)

        startingShell[0] -= (12 - turPos)*2

        # y = x**2
        startingShell[1] += int((((startingShell[0] - xy[0])*0.015)**2) - (turPos + turPos/(12-turPos)))

        if startingShell[1] > display_height:
            fire = False

        pygame.display.update()
        clock.tick(60)
tank-game.py 文件源码 项目:pygame-robotics 作者: ioarun 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def button(text, x, y, width, height, inactive_color, active_color, action=None):
    cur = pygame.mouse.get_pos()
    # returns a tuple (is_left?, is_center?, is_right?)
    click = pygame.mouse.get_pressed()

    if x + width > cur[0] > x and y + height > cur[1] > y:
        pygame.draw.rect(gameDisplay, active_color, (x, y, width, height))

        if click[0] == 1 and action != None:
            if action == "quit":
                pygame.quit()
                quit()
            if action == "controls":
                game_controls()
            if action == "play":
                gameLoop()
            if action == "main":
                game_intro()

    else:
        pygame.draw.rect(gameDisplay, inactive_color, (x, y, width, height))

    text_to_button(text, black, x, y, width, height)
visualize.py 文件源码 项目:TabularSASR 作者: SimsGautam 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def run(self):
        while not self.done:
            # if user clicks close, then exit
            for event in pygame.event.get():
                if event.type == pygame.QUIT:  
                    self.done = True
            grid = self.grid
            self.screen.fill(EMPTY_COLOR)
            for row in range(len(grid)):
                for col in range(len(grid[0])):
                    color = grid[row][col]
                    pygame.draw.rect(self.screen, color,
                                    [(MARGIN + WIDTH) * col + MARGIN,
                                     (MARGIN + HEIGHT) * row + MARGIN,
                                     WIDTH, HEIGHT])
            # Limit to 30 frames per second
            self.clock.tick(30)
            pygame.display.flip()
        pygame.quit()
aacircle.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    screen = pygame.display.set_mode((500,500))
    screen.fill((255, 0, 0))
    s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
    pygame.gfxdraw.aacircle(s, 250, 250, 200, (0, 0, 0))
    screen.blit(s, (0, 0))
    pygame.display.flip()
    try:
        while 1:
            event = pygame.event.wait()
            if event.type == pygame.QUIT:
                break
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE or event.unicode == 'q':
                    break
            pygame.display.flip()
    finally:
        pygame.quit()


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