python类QUIT的实例源码

main.py 文件源码 项目:zeroids-16.2 作者: ProgrammaBol 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def handle_events():
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit(0)
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                player_one.speed = 10
            if event.key == pygame.K_RIGHT:
                player_one.angular_speed = 5
            if event.key == pygame.K_LEFT:
                player_one.angular_speed = -5
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_UP:
                player_one.speed = 0
            if event.key == pygame.K_RIGHT:
                player_one.angular_speed = 0
            if event.key == pygame.K_LEFT:
                player_one.angular_speed = 0
visualize.py 文件源码 项目:TabularSASR 作者: SimsGautam 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def run(self):
        while not self.done:
            # if user clicks close, then exit
            for event in pygame.event.get():
                if event.type == pygame.QUIT:  
                    self.done = True
            grid = self.grid
            self.screen.fill(EMPTY_COLOR)
            for row in range(len(grid)):
                for col in range(len(grid[0])):
                    color = grid[row][col]
                    pygame.draw.rect(self.screen, color,
                                    [(MARGIN + WIDTH) * col + MARGIN,
                                     (MARGIN + HEIGHT) * row + MARGIN,
                                     WIDTH, HEIGHT])
            # Limit to 30 frames per second
            self.clock.tick(30)
            pygame.display.flip()
        pygame.quit()
aacircle.py 文件源码 项目:AIFun 作者: Plottel 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    screen = pygame.display.set_mode((500,500))
    screen.fill((255, 0, 0))
    s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
    pygame.gfxdraw.aacircle(s, 250, 250, 200, (0, 0, 0))
    screen.blit(s, (0, 0))
    pygame.display.flip()
    try:
        while 1:
            event = pygame.event.wait()
            if event.type == pygame.QUIT:
                break
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE or event.unicode == 'q':
                    break
            pygame.display.flip()
    finally:
        pygame.quit()
slither.py 文件源码 项目:Slither 作者: PySlither 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def runMainLoop(frameFunc):
    while True:
        blit(globalscreen)
        frameFunc()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                if runQuitCallback():
                    # runQuitCallback would run the function
                    # given to setQuitCallback, and return its result
                    pygame.quit()
                    sys.exit()
            else:
                if event.type == pygame.KEYDOWN:
                    keysPressed.append(pygame.key.name(event.key))
                elif event.type == pygame.KEYUP:
                    keysPressed.remove(pygame.key.name(event.key))
                eventCallbacks[event.type](event)
                # eventCallbacks would be a dictionary mapping
                # event types to handler functions.
        pygame.display.flip() # Always flip at the end
        clock.tick(projectFPS) # Run at however many FPS the user specifies
drawing.py 文件源码 项目:LastSecondSlides 作者: trishume 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def main(to_render):
    clock = pygame.time.Clock()
    crashed = False
    slideDisplay.fill((255, 255, 255))

    while not crashed:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                crashed = True

            # print(event)

        draw_slide(to_render[0])
        # draw_90s_bullet_points("This is a title", ["FOO", "BAR", "BAZ"])
        pygame.display.update()
        time.sleep(0.1)
        # clock.tick(60)

    pygame.quit()
Menu 2.0.py 文件源码 项目:Boardgame 作者: RensMo 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def process_events(self):
        for event in pygame.event.get():
            if event.type == VIDEORESIZE:
                self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
                print(event.dict['size'])
                self.width = event.dict['size'][0]
                self.height = event.dict['size'][1]
            if event.type == pygame.QUIT:
                return True
            if event.type == pygame.MOUSEBUTTONUP:
                if self.b1.rect.collidepoint(pygame.mouse.get_pos()):
                    self.M0 = 1
                    self.M1 = 0 
                if self.Menu1.b1.rect.collidepoint(pygame.mouse.get_pos()):
                    self.M0 = 0
                    self.M1 = 1
                if self.Menu1.b4.rect.collidepoint(pygame.mouse.get_pos()):
                    return True

            self.b1 = Button(self.width * 0.85, self.height * 0.05, self.width * 0.1, self.height * 0.05, "Menu")
            self.Menu1 = MainMenu(self.width, self.height)

        return False
tkdialog.py 文件源码 项目:sc8pr 作者: dmaccarthy 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def run(self, quitAllowed=True):
        "Disable pygame QUIT event while running the dialog"
        set_blocked(QUIT)
        val = self.dialog(*self.args, **self.options)
        if quitAllowed: set_allowed(QUIT)
        return val
overlay.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def vPlayer( fName ):
    global ovl
    f= open( fName, 'rb' )
    fmt= f.readline().strip()
    res= f.readline().strip()
    col= f.readline().strip()
    if fmt!= "P5":
        print ('Unknown format( len %d ). Exiting...' % len( fmt ))
        return

    w,h= [ int(x) for x in res.split( ' ' ) ]
    h= ( h* 2 )/ 3
    # Read into strings
    y= f.read( w*h )
    u= []
    v= []
    for i in xrange_( 0, h/2 ):
        u.append( f.read( w/2 ))
        v.append( f.read( w/2 ))

    u= ''.join(u)
    v= ''.join(v)

    # Open overlay with the resolution specified
    ovl= pygame.Overlay(pygame.YV12_OVERLAY, (w,h))
    ovl.set_location(0, 0, w, h)

    ovl.display((y,u,v))
    while 1:
        pygame.time.wait(10)
        for ev in pygame.event.get():
            if ev.type in (pygame.KEYDOWN, pygame.QUIT): 
                return
pixelarray.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def show (image):
    screen = pygame.display.get_surface()
    screen.fill ((255, 255, 255))
    screen.blit (image, (0, 0))
    pygame.display.flip ()
    while 1:
        event = pygame.event.wait ()
        if event.type == pygame.QUIT:
            raise SystemExit
        if event.type == pygame.MOUSEBUTTONDOWN:
            break
game_app.py 文件源码 项目:pygame_cards 作者: vannov 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def process_events(self):
        """ Processes mouse events and quit event """
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                self.stopped = True
                self.render_thread.join()
                self.game_controller.cleanup()
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONUP:
                self.process_mouse_event(False, self.is_double_click())
            elif event.type == pygame.MOUSEBUTTONDOWN:
                self.process_mouse_event(True)
game_functions.py 文件源码 项目:alien_invasion 作者: samnew 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets):
    """?????????"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            stats.save_high_score()
            sys.exit()

        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event, ai_settings, screen, stats,sb, ship, aliens, bullets)
        elif event.type == pygame.KEYUP:
            check_keyup_events(event, ship)
        elif event.type == pygame.MOUSEBUTTONDOWN:
            mouse_x, mouse_y = pygame.mouse.get_pos()
            check_play_button(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, mouse_x, mouse_y)
MainMenuNew.py 文件源码 项目:opseilen 作者: Baal221 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def Update(self):
        events = pygame.event.get()
        for event in events:            
            if event.type == pygame.QUIT:
              sys.exit()
        for button in self.Buttons:
            res = button.Update(events)
            if (res != button):
                return res
        return self
MainMenuNew.py 文件源码 项目:opseilen 作者: Baal221 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def Update(self):
        events = pygame.event.get()
        for event in events:            
            if event.type == pygame.QUIT:
                sys.exit()
        for button in self.Buttons:
            res = button.Update(events)
            if (res != button):
                return res
        return self
MainMenuNew.py 文件源码 项目:opseilen 作者: Baal221 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def __init__(self, width, height):
        self.Width = width
        self.Height = height        
        self.Image = pygame.image.load(os.path.join('project2/euromast_illustratie_02.jpg'))
        self.Buttons = [Button("PLAY", 250, 40, lambda : game.Game().program_loop()),
                        #Button("LOAD SAVE GAME", 250, 80, lambda: [game.Game().program_loop(), other.SaveGame.load()]),
                        Button("INSTRUCTIONS", 250, 110, lambda : InstructionMenu(width, height)),
                        Button("HIGH SCORE", 250, 180, lambda : HighScoreMenu(width, height)),
                        Button("QUIT", 250, 250, lambda : sys.exit())]
MainMenuNew.py 文件源码 项目:opseilen 作者: Baal221 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def Update(self):
        events = pygame.event.get()
        for event in events:            
            if event.type == pygame.QUIT:
              sys.exit()
        for button in self.Buttons:
            res = button.Update(events)
            if (res != button):
                return res
        return self
MainMenu.py 文件源码 项目:opseilen 作者: Baal221 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def process_events():
        for event in pygame.event.get():
                if event.type == pygame.QUIT:
                        sys.exit()
        return False


# Main game logic
event.py 文件源码 项目:PyCut 作者: FOSSRIT 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def _quit_cb(self, data=None):
        self.__stopped = True
        pygame.event.post(pygame.event.Event(pygame.QUIT))
game_functions.py 文件源码 项目:pyclimber 作者: manixaist 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def check_events(settings, screen, tile_map):
    """Watch for keyboard and mouse events"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

        elif event.type == pygame.KEYDOWN:
            check_keydown_events(settings, event, screen, tile_map)
        elif event.type == pygame.KEYUP:
            check_keyup_events(settings, event, screen, tile_map)
gui.py 文件源码 项目:satellite-tracker 作者: lofaldli 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def main_loop(self, callback=None, run_once=False):

        while True:

            for e in pg.event.get():
                if e.type == pg.QUIT:
                    sys.exit()

            if callback:
                self.data = callback()

            self.update()
            if run_once:
                sys.exit()
teleop.py 文件源码 项目:cs6244_motionplanning 作者: chenmin1107 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def keyboard_loop(self):
        while not rospy.is_shutdown():
            acc = 0
            yaw = 0

            keys = pygame.key.get_pressed()
            for event in pygame.event.get():
                if event.type==pygame.QUIT:sys.exit()

            if(keys[pygame.K_s]):
                self.send_highway_start(1)

            if(keys[pygame.K_t]):
                self.send_highway_start(2)

            if(keys[pygame.K_UP]):
                acc = self.acc
            elif(keys[pygame.K_DOWN]):
                acc = -self.acc
            if(keys[pygame.K_LEFT]):
                yaw = self.yaw
            elif(keys[pygame.K_RIGHT]):
                yaw = -self.yaw
            if(keys[pygame.K_r]):
                state = 1
                self.send_record_state(state)
            elif(keys[pygame.K_q]):
                state = 2
                self.send_record_state(state)
            elif(keys[pygame.K_p]):
                state = 0
                self.send_record_state(state)

            self.send_control(acc, yaw)
            self.rate.sleep()


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