python类init()的实例源码

carGame.py 文件源码 项目:SmartCar 作者: amarlearning 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def Kaboom(score):
    init()
    gameDisplay.blit(GameOver,(382,175))
    pygame.draw.rect(gameDisplay, white, (200, 400, 550, 50))
    text = smallfont.render("Press [RETURN] to continue and [Q] to quit", True, darkBlue)
    gameDisplay.blit(text, [370,400])
    text = smallfont.render("Score : " + str(score), True, red)
    gameDisplay.blit(text, [450,420])
    pygame.display.update()
    gameExit = True
    while gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    gameExit = False
                    gameloop()
                if event.key == pygame.K_q:
                    pygame.quit()
screen.py 文件源码 项目:pytari2600 作者: ajgrah2000 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def display_test():
    pygame.init()
    screen = pygame.display.set_mode((800,400))
    pygame.display.set_caption('Pygame')
    pygame.mouse.set_visible(0)

    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((250,250,250))

    pxarray = pygame.PixelArray(background)

    pxarray[:] = (i%250,i%25,i%150)

    del pxarray

    screen.blit(background, (0,0))
    pygame.display.flip()
    time.sleep(3)
voronoi.py 文件源码 项目:Maps 作者: DarkPurple141 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def pygame_demo_image():

    # this function is for demoing a default output
    size,polygons,poly_sites,rivers,cities,roads,regions = setup()
    pygame.init()
    pygame.font.init()

    screen = pygame.display.set_mode(size,pygame.RESIZABLE)
    pygame.display.set_caption('Map')
    city_font = pygame.font.SysFont('arial', 20)
    region_font = pygame.font.SysFont('arial', 30)

    simple_render(polygons,poly_sites,rivers,cities,roads,regions,city_font,region_font,flag=True)
    pygame.image.save(screen,'test.png')

    pygame.quit()
demo_3d.py 文件源码 项目:joysix 作者: niberger 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def __init__(self, win_width = 640, win_height = 480):
        pygame.init()
        self.screen = pygame.display.set_mode((win_width, win_height))
        pygame.display.set_caption("JoySix Cube Demo")
        self.clock = pygame.time.Clock()
        self.vertices = [
            [-1,1,-1],
            [1,1,-1],
            [1,-1,-1],
            [-1,-1,-1],
            [-1,1,1],
            [1,1,1],
            [1,-1,1],
            [-1,-1,1]
        ]
        # Define the vertices that compose each of the 6 faces. These numbers are
        # indices to the vertices list defined above.
        self.faces  = [(0,1,2,3),(1,5,6,2),(5,4,7,6),(4,0,3,7),(0,4,5,1),(3,2,6,7)]
        # Define colors for each face
        self.colors = [(255,0,255),(255,0,0),(0,255,0),(0,0,255),(0,255,255),(255,255,0)]
        self.angle = 0
        self.joystick = joystick.Joystick()
mdp_visualizer.py 文件源码 项目:simple_rl 作者: david-abel 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def _vis_init(screen, mdp, draw_state, cur_state, agent=None, value=False):
    # Pygame setup.
    pygame.init()
    screen.fill((255, 255, 255))
    pygame.display.update()
    done = False

    # Draw name of MDP:
    _draw_title_text(mdp, screen)
    if agent is not None:
        _draw_agent_text(agent, screen)
    if not value:
        # If we're not visualizing the value.
        _draw_state_text(cur_state, screen)
        agent_shape = draw_state(screen, mdp, cur_state, draw_statics=True)

        return agent_shape
aacircle.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 39 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    screen = pygame.display.set_mode((500,500))
    screen.fill((255, 0, 0))
    s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
    pygame.draw.line(s, (0,0,0), (250, 250), (250+200,250))

    width = 1
    for a_radius in range(width):
        radius = 200
        pygame.gfxdraw.aacircle(s, 250, 250, radius-a_radius, (0, 0, 0))

    screen.blit(s, (0, 0))
    pygame.display.flip()
    try:
        while 1:
            event = pygame.event.wait()
            if event.type == pygame.QUIT:
                break
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE or event.unicode == 'q':
                    break
            pygame.display.flip()
    finally:
        pygame.quit()
vgrade.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 37 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    pygame.mixer.quit() # remove ALSA underflow messages for Debian squeeze
    size = 600, 400
    os.environ['SDL_VIDEO_CENTERED'] = '1'
    screen = pygame.display.set_mode(size, NOFRAME, 0)

    pygame.event.set_blocked(MOUSEMOTION) #keep our queue cleaner
    pygame.time.set_timer(USEREVENT, 500)

    while 1:
        event = pygame.event.wait()
        if event.type in (QUIT, KEYDOWN, MOUSEBUTTONDOWN):
            break
        elif event.type == USEREVENT:
            DisplayGradient(screen)
aliens.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def load_sound(file):
    if not pygame.mixer: return dummysound()
    file = os.path.join(main_dir, 'data', file)
    try:
        sound = pygame.mixer.Sound(file)
        return sound
    except pygame.error:
        print ('Warning, unable to load, %s' % file)
    return dummysound()



# each type of game object gets an init and an
# update function. the update function is called
# once per frame, and it is when each object should
# change it's current position and state. the Player
# object actually gets a "move" function instead of
# update, since it is passed extra information about
# the keyboard
cursors.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 36 收藏 0 点赞 0 评论 0
def main():
    pygame.init()
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    bg = pygame.display.set_mode((800, 600), 0, 24)
    bg.fill((255,255,255))
    bg.blit(font.render("Click to advance", 1, (0, 0, 0)), (0, 0))
    pygame.display.update()
    for cursor in [no, arrow]:
        TestCursor(cursor)
        going = True
        while going:
            pygame.event.pump()
            for e in pygame.event.get():
                if e.type == pygame.MOUSEBUTTONDOWN:
                    going = False
    pygame.quit()
mixer_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def test_init__keyword_args(self):
        # Fails on a Mac; probably older SDL_mixer
## Probably don't need to be so exhaustive. Besides being slow the repeated
## init/quit calls may be causing problems on the Mac.
##        configs = ( {'frequency' : f, 'size' : s, 'channels': c }
##                    for f in FREQUENCIES
##                    for s in SIZES
##                    for c in CHANNELS )
####        configs = [{'frequency' : 44100, 'size' : 16, 'channels' : 1}]
        configs = [{'frequency' : 22050, 'size' : -16, 'channels' : 2}]

        for kw_conf in configs:
            mixer.init(**kw_conf)

            mixer_conf = mixer.get_init()

            self.assertEquals(
                # Not all "sizes" are supported on all systems.
                (mixer_conf[0], abs(mixer_conf[1]), mixer_conf[2]),
                (kw_conf['frequency'],
                 abs(kw_conf['size']),
                 kw_conf['channels'])
            )

            mixer.quit()
mixer_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def todo_test_pre_init__keyword_args(self):
        # Fails on Mac; probably older SDL_mixer
## Probably don't need to be so exhaustive. Besides being slow the repeated
## init/quit calls may be causing problems on the Mac.
##        configs = ( {'frequency' : f, 'size' : s, 'channels': c }
##                    for f in FREQUENCIES
##                    for s in SIZES
##                    for c in CHANNELS )
        configs = [{'frequency' : 44100, 'size' : 16, 'channels' : 1}]

        for kw_conf in configs:
            mixer.pre_init(**kw_conf)
            mixer.init()

            mixer_conf = mixer.get_init()

            self.assertEquals(
                # Not all "sizes" are supported on all systems.
                (mixer_conf[0], abs(mixer_conf[1]), mixer_conf[2]),
                (kw_conf['frequency'],
                 abs(kw_conf['size']),
                 kw_conf['channels'])
            )

            mixer.quit()
mixer_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def test_array_interface(self):
        mixer.init(22050, -16, 1)
        try:
            snd = mixer.Sound(as_bytes('\x00\x7f') * 20)
            d = snd.__array_interface__
            self.assertTrue(isinstance(d, dict))
            if pygame.get_sdl_byteorder() == pygame.LIL_ENDIAN:
                typestr = '<i2'
            else:
                typestr = '>i2'
            self.assertEqual(d['typestr'], typestr)
            self.assertEqual(d['shape'], (20,))
            self.assertEqual(d['strides'], (2,))
            self.assertEqual(d['data'], (snd._samples_address, False))
        finally:
            mixer.quit()
mixer_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def todo_test_pre_init(self):

        # __doc__ (as of 2008-08-02) for pygame.mixer.pre_init:

          # pygame.mixer.pre_init(frequency=0, size=0, channels=0,
          # buffersize=0): return None
          #
          # preset the mixer init arguments
          #
          # Any nonzero arguments change the default values used when the real
          # pygame.mixer.init() is called. The best way to set custom mixer
          # playback values is to call pygame.mixer.pre_init() before calling
          # the top level pygame.init().
          #

        self.fail()
cdrom_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def todo_test_init(self):

        # __doc__ (as of 2008-08-02) for pygame.cdrom.CD.init:

          # CD.init(): return None
          # initialize a cdrom drive for use
          # 
          # Initialize the cdrom drive for use. The drive must be initialized
          # for most CD methods to work.  Even if the rest of pygame has been
          # initialized.
          # 
          # There may be a brief pause while the drive is initialized. Avoid
          # CD.init() if the program should not stop for a second or two.
          # 

        self.fail()
cdrom_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def todo_test_play(self):

        # __doc__ (as of 2008-08-02) for pygame.cdrom.CD.play:

          # CD.init(): return None
          # initialize a cdrom drive for use
          # 
          # Playback audio from an audio cdrom in the drive. Besides the track
          # number argument, you can also pass a starting and ending time for
          # playback. The start and end time are in seconds, and can limit the
          # section of an audio track played.
          # 
          # If you pass a start time but no end, the audio will play to the end
          # of the track. If you pass a start time and 'None' for the end time,
          # the audio will play to the end of the entire disc.
          # 
          # See the CD.get_numtracks() and CD.get_track_audio() to find tracks to playback. 
          # Note, track 0 is the first track on the CD.  Track numbers start at zero. 

        self.fail()
mask_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def maskFromSurface(surface, threshold = 127):
    mask = pygame.Mask(surface.get_size())
    key = surface.get_colorkey()
    if key:
        for y in range(surface.get_height()):
            for x in range(surface.get_width()):
                if surface.get_at((x+0.1,y+0.1)) != key:
                    mask.set_at((x,y),1)
    else:
        for y in range(surface.get_height()):
            for x in range (surface.get_width()):
                if surface.get_at((x,y))[3] > threshold:
                    mask.set_at((x,y),1)
    return mask

#pygame.init()
#pygame.display.set_mode((10,10))
freetype_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def test_resolution(self):
        was_init = ft.was_init()
        if not was_init:
            ft.init()
        try:
            ft.set_default_resolution()
            resolution = ft.get_default_resolution()
            self.assertEqual(resolution, 72)
            new_resolution = resolution + 10
            ft.set_default_resolution(new_resolution)
            self.assertEqual(ft.get_default_resolution(), new_resolution)
            ft.init(resolution=resolution+20)
            self.assertEqual(ft.get_default_resolution(), new_resolution)
        finally:
            ft.set_default_resolution()
            if was_init:
                ft.quit()
base_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 34 收藏 0 点赞 0 评论 0
def not_init_assertions(self):
        self.assert_(not pygame.display.get_init(),
                     "display shouldn't be initialized" )
        if 'pygame.mixer' in sys.modules:
            self.assert_(not pygame.mixer.get_init(),
                         "mixer shouldn't be initialized" )
        if 'pygame.font' in sys.modules:
            self.assert_(not pygame.font.get_init(),
                         "init shouldn't be initialized" )

        ## !!! TODO : Remove when scrap works for OS X
        import platform
        if platform.system().startswith('Darwin'):
            return

        try:
            self.assertRaises(pygame.error, pygame.scrap.get)
        except NotImplementedError:
            # Scrap is optional.
            pass

        # pygame.cdrom
        # pygame.joystick
base_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def test_quit__and_init(self):
        # __doc__ (as of 2008-06-25) for pygame.base.quit:

          # pygame.quit(): return None
          # uninitialize all pygame modules

        # Make sure everything is not init
        self.not_init_assertions()

        # Initiate it
        pygame.init()

        # Check
        self.init_assertions()

        # Quit
        pygame.quit()

        # All modules have quit
        self.not_init_assertions()
surface_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 41 收藏 0 点赞 0 评论 0
def test_get_palette(self):
        pygame.init()
        try:
            palette = [Color(i, i, i) for i in range(256)]
            pygame.display.set_mode((100, 50))
            surf = pygame.Surface((2, 2), 0, 8)
            surf.set_palette(palette)
            palette2 = surf.get_palette()
            r,g,b = palette2[0]

            self.failUnlessEqual(len(palette2), len(palette))
            for c2, c in zip(palette2, palette):
                self.failUnlessEqual(c2, c)
            for c in palette2:
                self.failUnless(isinstance(c, pygame.Color))
        finally:
            pygame.quit()
surface_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def test_set_palette_at(self):
        pygame.init()
        try:
            pygame.display.set_mode((100, 50))
            surf = pygame.Surface((2, 2), 0, 8)
            original = surf.get_palette_at(10)
            replacement = Color(1, 1, 1, 255)
            if replacement == original:
                replacement = Color(2, 2, 2, 255)
            surf.set_palette_at(10, replacement)
            self.failUnlessEqual(surf.get_palette_at(10), replacement)
            next = tuple(original)
            surf.set_palette_at(10, next)
            self.failUnlessEqual(surf.get_palette_at(10), next)
            next = tuple(original)[0:3]
            surf.set_palette_at(10, next)
            self.failUnlessEqual(surf.get_palette_at(10), next)
            self.failUnlessRaises(IndexError,
                                  surf.set_palette_at,
                                  256, replacement)
            self.failUnlessRaises(IndexError,
                                  surf.set_palette_at,
                                  -1, replacement)
        finally:
            pygame.quit()
surface_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 39 收藏 0 点赞 0 评论 0
def test_convert(self):
        """Ensure method convert() preserves the surface's class

        When Surface is subclassed, the inherited convert() method will return
        instances of the subclass. Non Surface fields are omitted, however.
        This includes instance attributes.
        """
        pygame.display.init()
        try:
            ms1 = self.MySurface((32, 32), 0, 24)
            ms2 = ms1.convert(24)
            self.assertTrue(ms2 is not ms1)
            self.assertTrue(isinstance(ms2, self.MySurface))
            self.assertTrue(ms1.an_attribute)
            self.assertRaises(AttributeError, getattr, ms2, "an_attribute")
        finally:
            pygame.display.quit()
surface_test.py 文件源码 项目:Projects 作者: it2school 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def test_convert_alpha(self):
        """Ensure method convert_alpha() preserves the surface's class

        When Surface is subclassed, the inherited convert_alpha() method will
        return instances of the subclass. Non Surface fields are omitted,
        however. This includes instance attributes.
        """
        pygame.display.init()
        try:
            pygame.display.set_mode((40, 40))
            s = pygame.Surface((32, 32), pygame.SRCALPHA, 16)
            ms1 = self.MySurface((32, 32), pygame.SRCALPHA, 32)
            ms2 = ms1.convert_alpha(s)
            self.assertTrue(ms2 is not ms1)
            self.assertTrue(isinstance(ms2, self.MySurface))
            self.assertTrue(ms1.an_attribute)
            self.assertRaises(AttributeError, getattr, ms2, "an_attribute")
        finally:
            pygame.display.quit()
recipe-578411.py 文件源码 项目:code 作者: ActiveState 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def main():


    print 'Welcome to Alphabet to Morse Code Translator v.01\n'

    msg = raw_input('Enter Message: ')
    verify(msg)
    print
    pygame.init()

    for char in msg:
        if char == ' ':
            print ' '*7,
            time.sleep(SEVEN_UNITS)
        else:
            print CODE[char.upper()],
            pygame.mixer.music.load(PATH + char.upper() + '_morse_code.ogg')
            pygame.mixer.music.play()
            time.sleep(THREE_UNITS)
recipe-521884.py 文件源码 项目:code 作者: ActiveState 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def playmusic2(soundfile):
    """Stream music with mixer.music module using the event module to wait
       until the playback has finished.

    This method doesn't use a busy/poll loop, but has the disadvantage that 
    you neet to initialize the video module to use the event module.

    Also, interrupting the playback with Ctrl-C does not work :-(

    Change the call to 'playmusic' in the 'main' function to 'playmusic2'
    to use this method.
    """

    pygame.init()

    pygame.mixer.music.load(soundfile)
    pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)
    pygame.event.set_allowed(pygame.constants.USEREVENT)
    pygame.mixer.music.play()
    pygame.event.wait()
avatars.py 文件源码 项目:Material-Design-Avatar 作者: today4king 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def avatar_gen_img(self):
        font_size = int(self.size / 10 * 8)
        pic_size = self.size
        an, is_letter = self.avatar_name()
        font = self.zh_font_file_name
        if is_letter:
            font = self.en_font_file_name
            font_size = int(self.size / 10 * 11)

        font_file = os.path.abspath(os.path.join(self.font_dir, font))
        pygame.init()
        f = pygame.font.Font(font_file, font_size)
        is_light=self.is_light_color(self.avatar_background_color())
        rtext = f.render(an.upper(), True, (0,0,0) if is_light else (255, 255, 255))
        # pygame.image.save(rtext, '%s.png' % an)
        mode = 'RGBA'
        astr = pygame.image.tostring(rtext, 'RGBA')
        circle = Image.new("RGBA", (self.size, self.size))
        word = Image.frombytes(mode, f.size(an), astr)
        word_x = int((pic_size - word.size[0]) / 2)
        word_y = int(word_x * 0.9)
        if is_letter:
            word_y = int((pic_size - word.size[1]) / 2)
        draw = ImageDraw.Draw(circle)
        draw.ellipse((0, 0, self.size , self.size ),
                     fill=self.avatar_background_color(), outline=self.avatar_background_color())
        draw.point((100, 100), 'red')
        r, g, b, a = word.split()
        circle.paste(word, (word_x, word_y), a)
        sharpness = ImageEnhance.Sharpness(circle)
        # circle = sharpness.enhance(7.0)

        # im.show()

        # circle.show()

        # print(circle)
        return circle
canvas.py 文件源码 项目:PyCut 作者: FOSSRIT 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def _run_pygame_cb(self, main_fn):
        assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once."

        # Preinitialize Pygame with the X window ID.
        assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame."
        os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
        pygame.init()

        # Restore the default cursor.
        self._socket.props.window.set_cursor(None)

        # Initialize the Pygame window.
        r = self.get_allocation()
        pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE)

        # Hook certain Pygame functions with GTK equivalents.
        self.translator.hook_pygame()

        # Run the Pygame main loop.
        main_fn()
        return False
highway_telop.py 文件源码 项目:cs6244_motionplanning 作者: chenmin1107 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def init(self):
        pygame.init()
        clock = pygame.time.Clock()
        screen = pygame.display.set_mode((250, 250))

        rospy.init_node('highway_teleop')
        self.rate = rospy.Rate(rospy.get_param('~hz', 10)) 
        self.acc = rospy.get_param('~acc', 5)
        self.yaw = rospy.get_param('~yaw', 0)

        self.robot_pub = rospy.Publisher('robot_0/cmd_vel', Twist, queue_size=1)

        print "Usage: \n \
                up arrow: accelerate \n \
                down arrow: decelerate \n \
                left arrow: turn left \n \
                right arrow: turn right"
teleop.py 文件源码 项目:cs6244_motionplanning 作者: chenmin1107 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def init(self):
        pygame.init()
        clock = pygame.time.Clock()
        screen = pygame.display.set_mode((250, 250))

        rospy.init_node('teleop')
        self.rate = rospy.Rate(rospy.get_param('~hz', 20)) 
        self.acc = rospy.get_param('~acc', 1)
        self.yaw = rospy.get_param('~yaw', 0.25)

        self.robot_pub = rospy.Publisher('control_command', controlCommand, queue_size=1)

        self.path_record_pub = rospy.Publisher('record_state', \
                RecordState, queue_size=1)

        self.highway_game_start_pub = rospy.Publisher('highway_game_start', RecordState, queue_size=1)

        print "Usage: \n \
                up arrow: accelerate \n \
                down arrow: decelerate \n \
                left arrow: turn left \n \
                right arrow: turn right"
step.py 文件源码 项目:pi-thrum 作者: arosspope 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def __soundInit(self):
        """
        Initialises the pygame module and loads the sound samples
        """
        # Initialise pygame module
        pygame.mixer.pre_init(44100, -16, 12, 512) # TODO: Tweak values?
        pygame.init()

        # Load sounds from samples folder
        self.__samples.append(pygame.mixer.Sound('samples/Blop-01.wav'))
        self.__samples.append(pygame.mixer.Sound('samples/Glitch-02.wav'))
        self.__samples.append(pygame.mixer.Sound('samples/Vocal-03.wav'))
        self.__samples.append(pygame.mixer.Sound('samples/Noise-04.wav'))
        self.__samples.append(pygame.mixer.Sound('samples/SFX-05.wav'))
        self.__samples.append(pygame.mixer.Sound('samples/Strike-06.wav'))

        for sample in self.__samples:
            sample.set_volume(.95)


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