python类menuItem()的实例源码

startup.py 文件源码 项目:surume 作者: tm8r 项目源码 文件源码 阅读 33 收藏 0 点赞 0 评论 0
def initialize_plugin():
    cmds.setParent("MayaWindow")
    cmds.menu("surume", l=u"surume", to=True)
    cmds.menuItem(l=u"Check Layout",
                  c=CheckLayoutWindow.main)
    cmds.menuItem(l=u"Convert Color Code",
                  c=ConvertColorCode.show_ui)
    cmds.setParent("..")
convert_color_code.py 文件源码 项目:surume 作者: tm8r 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def _create_ui(self):
        u"""UI???"""
        safe_delete_window(self._WINDOW_NAME)
        win = cmds.window(self._WINDOW_NAME, t="Convert Color Code", mb=True, w=480, h=128)
        cmds.menu(l="Option")
        cmds.menuItem(l="ColorEditor", c=self.get_color_from_editor)
        cmds.columnLayout(adj=True, rs=2)
        self.color_code_field = cmds.textFieldButtonGrp(l="Color code", bl="Convert", bc=self._convert)
        self.decimal_point_field = cmds.intFieldGrp(l="Decimal point", nf=1, v1=2)
        self.result_field = cmds.textFieldGrp(l="Result")

        cmds.setParent("..")

        cmds.columnLayout(adj=True)
        self.color_preview = cmds.text(l="", h=24)
        cmds.setParent("..")
        cmds.showWindow(win)
jtChannelBox_Commands_Default.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def channelbox_command_expression(box, menuItem, key, *args):
    with sysCmd.Undo(0):
        main_obj_list = cmds.channelBox(box.channelbox, q=1, mainObjectList=1)
        main_attr_list = cmds.channelBox(box.channelbox, q=1, selectedMainAttributes=1)

        shape_obj_list = cmds.channelBox(box.channelbox, q=1, shapeObjectList=1)
        shape_attr_list = cmds.channelBox(box.channelbox, q=1, selectedShapeAttributes=1)

        history_obj_list = cmds.channelBox(box.channelbox, q=1, historyObjectList=1)
        history_attr_list = cmds.channelBox(box.channelbox, q=1, selectedHistoryAttributes=1)

        output_obj_list = cmds.channelBox(box.channelbox, q=1, outputObjectList=1)
        output_attr_list = cmds.channelBox(box.channelbox, q=1, selectedOutputAttributes=1)

        if main_obj_list and main_attr_list:
            mel.eval("expressionEditor \"EE\" " + main_obj_list[0] + " " + main_attr_list[0] + ";")

        elif shape_obj_list and shape_attr_list:
            mel.eval("expressionEditor \"EE\" " + shape_obj_list[0] + " " + shape_attr_list[0] + ";")

        elif history_obj_list and history_attr_list:
            mel.eval("expressionEditor \"EE\" " + history_obj_list[0] + " " + history_attr_list[0] + ";")

        elif output_obj_list and output_attr_list:
            mel.eval("expressionEditor \"EE\" " + output_obj_list[0] + " " + output_attr_list[0] + ";")
jtChannelBox_Commands_Default.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def channelbox_command_setSpeed(box, menuItem, key, *args):
    # Sets the incremental size for attributes when modifying with middle mouse,
    #  eg 'medium' appends +1/-1, 'fast' is +10/-10
    with sysCmd.Undo(0):
        state = 1 if key == "speedSlow" else 2 if key == "speedMedium" else 3

        if state == 1:
            cmds.channelBox(box.channelbox, e=1, speed=0.1)
        elif state == 2:
            cmds.channelBox(box.channelbox, e=1, speed=1)
        else:
            cmds.channelBox(box.channelbox, e=1, speed=10)

        box.saved_states["speedState"][0] = state
        if box.saved_states["showIcons"][0]:
            channelbox_command_Symbol_update(box, "speedState")

        sysCmd.channelbox_save_state(box)
jtChannelBox_Commands_Default.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def channelbox_command_setManip(box, menuItem, key, *args):
    # Set manipulator display/update type based on selected attr in channel box
    with sysCmd.Undo(0):
        state = 1 if key == "noManips" else 2 if key == "invisibleManips" else 3

        if state == 1:
            cmds.channelBox(box.channelbox, e=1, useManips="none")
        elif state == 2:
            cmds.channelBox(box.channelbox, e=1, useManips="invisible")
        else:
            cmds.channelBox(box.channelbox, e=1, useManips="standard")

        box.saved_states["manipsState"][0] = state
        if box.saved_states["showIcons"][0]:
            channelbox_command_Symbol_update(box, "manipsState")

        sysCmd.channelbox_save_state(box)
jtChannelBox_Commands_Default.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 35 收藏 0 点赞 0 评论 0
def channelbox_command_precision(box, menuItem, key, *args):
    # floating point value displayed in channel box, eg. value of 5 will
    #  display 5 decimal places
    with sysCmd.Undo(0):
        old_precision = box.saved_states[key][0]
        new_precision = mel.eval("precisionPrompt (\"\", " + str(old_precision) + ", 15);")

        if new_precision > 0:  # Change widths of the fields depending on the precision
            if new_precision <= 3:
                new_width = 65
            elif new_precision <= 6:
                new_width = 95
            elif new_precision <= 9:
                new_width = 115
            elif new_precision <= 12:
                new_width = 130
            else:
                new_width = 155

            cmds.channelBox(box.channelbox, e=1, pre=new_precision, fieldWidth=new_width)
            box.saved_states[key][0] = new_precision
            box.saved_states["fieldWidth"][0] = new_width

        sysCmd.channelbox_save_state(box)
jtChannelBox_Commands_Default.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def channelbox_command_setChannelName(box, menuItem, key, *args):
    # set display type for the names in the channel box and adjust the width of the columns displaying the label
    with sysCmd.Undo(0):
        state = 1 if key == "nameNice" else 2 if key == "nameLong" else 3

        if state == 1:
            width = 180
            cmds.channelBox(box.channelbox, e=1, lw=width, ln=1, nn=1)
        elif state == 2:
            width = 180
            cmds.channelBox(box.channelbox, e=1, lw=width, ln=1, nn=0)
        else:
            width = 140
            cmds.channelBox(box.channelbox, e=1, lw=width, ln=0, nn=0)

        box.saved_states["namesState"][0] = state
        box.saved_states["channelWidth"][0] = width

        sysCmd.channelbox_save_state(box)


# -----------------------------------------  

# --------------- SHOW MENU ---------------  
# -----------------------------------------
jtChannelBox_Commands_Default.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 43 收藏 0 点赞 0 评论 0
def channelbox_command_cboxReset(box, menuItem, key, *args):
    with sysCmd.Undo(0):
        confirm = cmds.confirmDialog(t="Reset to Default",
                                     m="Delete all saved data and modified settings associated with this Channel Box?",
                                     icon="critical", button=["Reset", "Cancel"])

        if confirm == "Reset":

            default_states = box.menu_default_states

            for k, v in default_states.iteritems():
                # compare keys containing a default state with items that exist in the edit menu or others
                # specified and restore them
                box.saved_states[k] = v

            sysCmd.channelbox_pickle_delete_state(box)
            # box.re_init(box)  # re-initialize to update our changes in the display
            cmds.warning("Please close the ChannelBox UI and re-open it for changes to take effect")
ml_puppet.py 文件源码 项目:ml_tools 作者: morganloomis 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def attributeMenuItem(node, attr):

    plug = node+'.'+attr
    niceName = mc.attributeName(plug, nice=True)

    #get attribute type
    attrType = mc.getAttr(plug, type=True)

    if attrType == 'enum':
        listEnum = mc.attributeQuery(attr, node=node, listEnum=True)[0]
        if not ':' in listEnum:
            return
        listEnum = listEnum.split(':')
        mc.menuItem(label=niceName, subMenu=True)
        for value, label in enumerate(listEnum):
            mc.menuItem(label=label, command=partial(mc.setAttr, plug, value))
        mc.setParent('..', menu=True)
    elif attrType == 'bool':
        value = mc.getAttr(plug)
        label = 'Toggle '+ niceName
        mc.menuItem(label=label, command=partial(mc.setAttr, plug, not value))
ml_utilities.py 文件源码 项目:ml_tools 作者: morganloomis 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def __init__(self, label=None, name=None, command=None, annotation='', shelfLabel='', shelfIcon='render_useBackground', readUI_toArgs={}, **kwargs):
            '''
            The fancy part of this object is the readUI_toArgs argument.
            '''

            self.uiArgDict = readUI_toArgs
            self.name = name
            self.command = command
            self.kwargs = kwargs

            self.annotation = annotation
            self.shelfLabel = shelfLabel
            self.shelfIcon = shelfIcon

            if annotation and not annotation.endswith('.'):
                annotation+='.'

            button = mc.button(label=label, command=self.runCommand, annotation=annotation+' Or right click for more options.')

            mc.popupMenu()
            mc.menuItem(label='Create Shelf Button', command=self.createShelfButton, image=shelfIcon)

            mc.menuItem(label='Create Hotkey',
                        command=self.createHotkey, image='commandButton')
ml_graphEditorMask.py 文件源码 项目:ml_tools 作者: morganloomis 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def markingMenu():
    '''
    Example of how a marking menu could be set up.
    '''

    menuKwargs = {'enable':True,
                  'subMenu':False,
                  'enableCommandRepeat':True,
                  'optionBox':False,
                  'boldFont':True}

    mc.menuItem(radialPosition='NW', label='Trans', command=translate, **menuKwargs)
    mc.menuItem(radialPosition='N', label='Rot', command=rotate, **menuKwargs)
    mc.menuItem(radialPosition='NE', label='Scale', command=scale, **menuKwargs)

    mc.menuItem(radialPosition='SW', label='X', command=x, **menuKwargs)
    mc.menuItem(radialPosition='S', label='Y', command=y, **menuKwargs)
    mc.menuItem(radialPosition='SE', label='Z', command=z, **menuKwargs)

    mc.menuItem(radialPosition='W', label='ChanBox', command=channelBox, **menuKwargs)
    mc.menuItem(radialPosition='E', label='Sel', command=selected, **menuKwargs)

    mc.menuItem(label='All', command=showAll, **menuKwargs)
startup.py 文件源码 项目:SceneExplorer 作者: mochio326 项目源码 文件源码 阅读 32 收藏 0 点赞 0 评论 0
def menu_setup():
    cmd = '''
    buildViewMenu MayaWindow|mainWindowMenu;
    setParent -menu "MayaWindow|mainWindowMenu";
    '''

    mel.eval(cmd)

    cmds.menuItem(divider=True)
    cmds.menuItem(
        'scnexpl_folder',
        label='SceneExplorer',
        subMenu=True,
        tearOff=True
    )

    cmds.menuItem(
        'scnexpl_open',
        label=jpn('open SceneExplorer'),
        annotation="open SceneExplorer",
        parent='scnexpl_folder',
        echoCommand=True,
        command=dedent(
            '''
                import scnexpl.explorer
                scnexpl.explorer.main()
            ''')
    )
NinjaRipperMayaImportTools.py 文件源码 项目:NinjaRipperMayaImportTools 作者: T-Maxxx 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def createMenu():
    cmds.setParent(mel.eval("$temp1=$gMainWindow"))

    if cmds.control('NR_ImportMenu', exists=True):
        cmds.deleteUI('NR_ImportMenu', menu=True)

    menu = cmds.menu('NR_ImportMenu', label='Ninja Ripper', tearOff=True)

    cmds.menuItem(
        label='Import RIP v4', c="cmds.showWindow('NR_ImportWindow')"
    )

    cmds.menuItem(
        label="Reload Script", c="reload(NinjaRipperMayaImportTools)"
    )
commandui.py 文件源码 项目:zoocore 作者: dsparrow27 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def create(self, parent=None):
        from maya import cmds
        uiData = self.command.uiData()
        self.item = cmds.menuItem(l=uiData["uiData"], bld=uiData.get("bold", False), parent=parent,
                                  itl=uiData.get("italicized", False), c=partial(self.triggered.emit, self.command.id))
SEToolsPlugin.py 文件源码 项目:SETools 作者: dtzxporter 项目源码 文件源码 阅读 37 收藏 0 点赞 0 评论 0
def CreateMenu():
    # Set the diplay's parent
    cmds.setParent(mel.eval("$temp1=$gMainWindow"))

    # Purge old one
    DeleteMenu()

    # Make new menu
    menu = cmds.menu(MENU_DATA['menu'][0], label=MENU_DATA["menu"][1], tearOff=True)    # Recreate the base
    # Add children
    cmds.menuItem(label="Import <- SEAnim", command=lambda x:ImportSEAnim(), annotation="Imports a SEAnim, resetting the scene first")
    cmds.menuItem(label="Import and Blend <- SEAnim", command=lambda x:ImportMergeSEAnim(), annotation="Imports a SEAnim without resetting the scene (Blending the animations together)")
    cmds.menuItem(divider=True)
    cmds.menuItem(label="Export -> SEAnim", command=lambda x:ExportEntireSceneAnim(), annotation="Exports all joints, or all selected joints to a SEAnim file")
    cmds.menuItem(divider=True)
    cmds.menuItem(label="Clean Namespaces", command=lambda x:NamespaceClean(), annotation="Removes all namespaces from the scene")
    cmds.menuItem(label="Place Notetrack", command=lambda x:PlaceNote(), annotation="Places a notetrack at the current scene time")
    cmds.menuItem(label="Select All Joints", command=lambda x:SelectAllJoints(), annotation="Selects all joints")
    cmds.menuItem(label="Select Keyed Joints", command=lambda x:SelectKeyframes(), annotation="Selects keyed joints, this feature does not work with conversion rigs")
    cmds.menuItem(divider=True)
    cmds.menuItem(label="Reset Scene", command=lambda x:ResetSceneAnim(), annotation="Manually reset the scene to bind position")
    cmds.menuItem(label="Clear Curves", command=lambda x:PurgeAllKeyframes(), annotation="Manually delete all cached keyframe curves in the scene")
    cmds.menuItem(divider=True)
    game_menu = cmds.menuItem(label="Game Specific Tools", subMenu=True)    # Make game specific submenu
    cmds.menuItem(label="Call of Duty", subMenu=True)
    cmds.menuItem(label="Attach Weapon to Rig", command=lambda x:WeaponBinder(), annotation="Attatches the weapon to the viewhands, does not work properly with conversion rigs")
    cmds.setParent(game_menu, menu=True)    # Close out menu (Call of Duty)
    cmds.setParent(menu, menu=True)         # Close out menu (Game tools)
    cmds.menuItem(divider=True)
    cmds.menuItem(label="Reload Plugin", command=lambda x:ReloadMayaPlugin(), annotation="Attempts to reload the plugin")
    cmds.menuItem(label="About", command=lambda x:AboutWindow())

# Reloads a maya plugin
burnin.py 文件源码 项目:mayakit 作者: danbradham 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def view_menu_callback(*args):
    '''Callback for global mel proc postModelEditorViewMenuCmd'''

    menu_path = args[0]
    model_panel = args[1]
    menu_item_path = model_panel + 'burnin'

    burnin_enabled = False
    viewport_burnin = get_viewport_burnin()
    if viewport_burnin:
        burnin_enabled = cmds.getAttr(viewport_burnin + '.v')

    cmds.setParent(menu_path, m=True)
    if not cmds.menuItem(menu_item_path, exists=True):
        cmds.menuItem(d=True)
        cmds.menuItem(
            menu_item_path,
            label='Burn In',
            checkBox=burnin_enabled,
            command=toggle_burnin
        )
    else:
        cmds.menuItem(
            menu_item_path,
            edit=True,
            checkBox=burnin_enabled
        )
pipeline.py 文件源码 项目:pyblish-starter 作者: pyblish 项目源码 文件源码 阅读 39 收藏 0 点赞 0 评论 0
def _install_menu():
    from pyblish_starter.tools import creator, loader

    _uninstall_menu()

    def deferred():
        cmds.menu(self.menu,
                  label="Pyblish Starter",
                  tearOff=True,
                  parent="MayaWindow")
        cmds.menuItem("Show Creator", command=creator.show)
        cmds.menuItem("Show Loader", command=loader.show)

    # Allow time for uninstallation to finish.
    QtCore.QTimer.singleShot(100, deferred)
interop.py 文件源码 项目:P4VFX 作者: TomMinor 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def addMenuDivider(self, label):
        try:
            cmds.menuItem(divider=True, label=label)
        except RuntimeError as e:
            print 'Maya error while trying to create divider:',
            print e
interop.py 文件源码 项目:P4VFX 作者: TomMinor 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def addMenuLabel(self, label):
        try:
            cmds.menuItem(label=label, en=False)
        except RuntimeError as e:
            print 'Maya error while trying to add menu entry:',
            print e
interop.py 文件源码 项目:P4VFX 作者: TomMinor 项目源码 文件源码 阅读 44 收藏 0 点赞 0 评论 0
def addMenuSubmenu(self, label, icon, entries):
        try:
            cmds.menuItem(subMenu=True, tearOff=False, label=label, image=icon)
        except RuntimeError as e:
            print 'Maya error while trying to create submenu:',
            print e

        self.fillMenu(entries)

        try:
            cmds.setParent('..', menu=True )
        except RuntimeError as e:
            print 'Maya error while trying to change menu parent:',
            print e
interop.py 文件源码 项目:P4VFX 作者: TomMinor 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def addMenuCommand(self, label, icon, command):
        try:
            cmds.menuItem( label=label, image=icon, command=command )
        except RuntimeError as e:
            print 'Maya error while trying to change menu parent:',
            print e
interop.py 文件源码 项目:P4VFX 作者: TomMinor 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def addMenuDivider(self, label):
        try:
            cmds.menuItem(divider=True, label=label)
        except RuntimeError as e:
            print 'Maya error while trying to create divider:',
            print e
interop.py 文件源码 项目:P4VFX 作者: TomMinor 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def addMenuSubmenu(self, label, icon, entries):
        try:
            cmds.menuItem(subMenu=True, tearOff=False, label=label, image=icon)
        except RuntimeError as e:
            print 'Maya error while trying to create submenu:',
            print e

        self.fillMenu(entries)

        try:
            cmds.setParent('..', menu=True )
        except RuntimeError as e:
            print 'Maya error while trying to change menu parent:',
            print e
interop.py 文件源码 项目:P4VFX 作者: TomMinor 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def addMenuCommand(self, label, icon, command):
        try:
            cmds.menuItem( label=label, image=icon, command=command )
        except RuntimeError as e:
            print 'Maya error while trying to change menu parent:',
            print e
zbw_window.py 文件源码 项目:zTools 作者: zethwillie 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def menus(self):
        #########  modify for inheritence ###########
        #self.widgets["testMenu"] = cmds.menu(l="test")
        self.widgets["menu"] = cmds.menuBarLayout()
        self.widgets["menuFile"] = cmds.menu(label="file")
        cmds.menuItem(l='reset values', c=self.resetValues)
        cmds.menuItem(l="save values", c=self.saveValues)
        cmds.menuItem(l="load values", c=self.loadValues)
        self.widgets["menuHelp"] = cmds.menu(l="help")
        cmds.menuItem(l="print help", c=self.printHelp)
zbw_typeFinder.py 文件源码 项目:zTools 作者: zethwillie 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def populateMenuItems(*args):
    cmds.popupMenu(widgets["searchPUM"], e=True, deleteAllItems=True) # clear popup menu
    t = getTypeText()

    matches = []

    if t:
        matches = returnMatches(t, typeList)

    if matches:
        for item in matches:
            cmds.menuItem(p=widgets["searchPUM"], l=item, c=partial(fillMenuText, item))
jtChannelBox_UI.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def menuset_sel(box_ui, key, m_item, menu, *args):
    state = cmds.menuItem(m_item, q=1, isOptionBox=1)
    if state:  # option box used, edit menu set
        menuset_edit(box_ui, key, menu)
    else:  # changing menu set
        data = data_load()
        channelbox_make(box_ui, data[key])
        menulabel_update(key, menu)
        currentset_set(key)
jtChannelBox.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def channelbox_menu_states(box, item_key, *args):
    # -----------------------------------------------------------------------------------#
    # MENU STATES : For enabling or disabling menu items based on conditions
    # This will determine if our menuItem is enabled or not, if you want to add a
    # custom menu item with different conditions for being enabled you can do it
    # here by returning prior to the 'return result' on the final line
    #
    # For this to function the "_hasEnableConditions" must be set to true/1
    # -----------------------------------------------------------------------------------#

    # ---------------- MANUALLY ADDED CONDITIONS ----------------#
    # Put your enabled/disabled state overrides here, example:
    # if item_key == "keyForManualOverride":
    #   return 0 to disable or return 1 to enable
    # -----------------------------------------------------------#
    if item_key == "invertShown":
        return 1 if len(box.filter_attrs) >= 1 or len(box.filter_items) >= 1 else 0

    if item_key == "createFilterSet":
        if len(box.filter_attrs) >= 1 or len(box.filter_items) >= 1:
            return 1
        else:
            return 0

    if item_key == "selectFilterSet":
        if "savedFilters" in box.saved_states and len(box.saved_states["savedFilters"][0]) >= 1:
            return 1
        else:
            return 0

    return channelbox_menu_selected_channels(box)


# ----------------------------------------------------------------------------------- #

# ----------------------------------------------------------------------------------- #
# CUSTOM MENU TYPES : Anything set as a "custom" type in the menu can have it's
# behaviour set here by checking for it's unique key
# ----------------------------------------------------------------------------------- #
jtChannelBox.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def channelbox_menu_custom(box, item_key, item_type, label, command, parent, enabled):
    if item_key == "selectFilterSet":
        m_item = cmds.menuItem(l=label, en=enabled, subMenu=1, p=parent)
        for f in box.saved_states["savedFilters"][0]:
            item = cmds.menuItem(l=f, p=m_item)
            item_ob = cmds.menuItem(l=f, ob=1, p=m_item)
            cmds.menuItem(item, e=1, c=sysCmd.rpartial(command, box, item, item_key))
            cmds.menuItem(item_ob, e=1, c=sysCmd.rpartial(command, box, item_ob, item_key))


# ----------------------------------------------------------------------------------- #

# ----------------------------------------------------------------------------------- #
# CUSTOM MENU "Objects" : Use this also as an example for implementing a custom menu
# ----------------------------------------------------------------------------------- #
jtChannelBox.py 文件源码 项目:ModularChannelBox 作者: Vaei 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def channelbox_command_objectmenu(box, menu, menu_item, m_item, *args):
    state = cmds.menuItem(menu_item, q=1, isOptionBox=1)
    item = cmds.menuItem(menu_item if not state else m_item, q=1, l=1)

    cmds.select(item, deselect=1)
    cmds.select(item, add=1)

    if state:
        mel.eval("editSelected")


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