def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
python类GameStateData()的实例源码
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
self.blueTeam = prevState.blueTeam
self.redTeam = prevState.redTeam
self.data.timeleft = prevState.data.timeleft
self.teams = prevState.teams
self.agentDistances = prevState.agentDistances
else:
self.data = GameStateData()
self.agentDistances = []
def __init__(self, prevState = None):
"""
Generates a new state by copying information from its predecessor
"""
if prevState != None:
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()
def __init__( self, prevState = None ):
"""
Generates a new state by copying information from its predecessor.
"""
if prevState != None: # Initial state
self.data = GameStateData(prevState.data)
else:
self.data = GameStateData()