python类GameStateData()的实例源码

pacman.py 文件源码 项目:AI-Pacman 作者: AUTBS 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
capture.py 文件源码 项目:AI-Pacman 作者: AUTBS 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
    """
    Generates a new state by copying information from its predecessor.
    """
    if prevState != None: # Initial state
      self.data = GameStateData(prevState.data)
      self.blueTeam = prevState.blueTeam
      self.redTeam = prevState.redTeam
      self.data.timeleft = prevState.data.timeleft

      self.teams = prevState.teams
      self.agentDistances = prevState.agentDistances
    else:
      self.data = GameStateData()
      self.agentDistances = []
multiAgent.py 文件源码 项目:xiao_multiagent 作者: namidairo777 项目源码 文件源码 阅读 30 收藏 0 点赞 0 评论 0
def __init__(self, prevState = None):
        """
        Generates a new state by copying information from its predecessor
        """
        if prevState != None:
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:Berkeley-AI-PacMan-Lab-1 作者: jrios6 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
    """
    Generates a new state by copying information from its predecessor.
    """
    if prevState != None: # Initial state
      self.data = GameStateData(prevState.data)
    else:
      self.data = GameStateData()
pacman.py 文件源码 项目:AI_MinMax_AlphaBetaPruning 作者: astraey 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:2017-planning-with-simulators 作者: aig-upf 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:Pacman-AI 作者: ryanshrott 项目源码 文件源码 阅读 18 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:Reinforcement-Learning 作者: victorgrego 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
    """
    Generates a new state by copying information from its predecessor.
    """
    if prevState != None: # Initial state
      self.data = GameStateData(prevState.data)
    else:
      self.data = GameStateData()
pacman.py 文件源码 项目:cs188_tbf 作者: loren-jiang 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:AIclass 作者: mttk 项目源码 文件源码 阅读 16 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:AIclass 作者: mttk 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:AIclass 作者: mttk 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:AIclass 作者: mttk 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:AIclass 作者: mttk 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:AIclass 作者: mttk 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:Pac-Man-Search 作者: xuefengDevelop 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
        """
        Generates a new state by copying information from its predecessor.
        """
        if prevState != None: # Initial state
            self.data = GameStateData(prevState.data)
        else:
            self.data = GameStateData()
pacman.py 文件源码 项目:Pacman-AI 作者: adamtache 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
    """
    Generates a new state by copying information from its predecessor.
    """
    if prevState != None: # Initial state
      self.data = GameStateData(prevState.data)
    else:
      self.data = GameStateData()
pacman.py 文件源码 项目:Pacman-AI 作者: adamtache 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def __init__( self, prevState = None ):
    """
    Generates a new state by copying information from its predecessor.
    """
    if prevState != None: # Initial state
      self.data = GameStateData(prevState.data)
    else:
      self.data = GameStateData()


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