python类Game()的实例源码

lagbot.py 文件源码 项目:lagbot 作者: mikevb1 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def __init__(self, *args, debug=False, **kwargs):
        self._debug = debug
        self.game = config.game
        game = discord.Game(name=self.game)
        status = discord.Status.dnd if self._debug else discord.Status.online
        super().__init__(*args, command_prefix=command_prefix,
                         game=game, status=status, **kwargs)
        self._before_invoke = self._before_invoke_
        self._after_invoke = self._after_invoke_
        self.resumes = 0
        useragent = 'Discord Bot'
        source = config.source
        if source is not None:
            useragent += ' ' + source
        self.http_ = aiohttp.ClientSession(loop=self.loop, headers={'User-Agent': useragent})
        self.db_pool = self.loop.run_until_complete(
            asyncpg.create_pool(dsn=config.pg_dsn, command_timeout=10, loop=self.loop))
bot.py 文件源码 项目:YeeBot 作者: jaspric 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def on_ready():
    print('Client logged in.')
    print(yeebot.user.name)
    print(yeebot.user.id)
    print('-----')

    cur.execute('CREATE TABLE IF NOT EXISTS links(link text, status text, '
                'submitter_id text, submitter_name text, reviewer_id'
                ' text, reviewer_name text);')

    cur.execute('CREATE TABLE IF NOT EXISTS users (user_id TEXT UNIQUE, username '
                'TEXT, meme_bucks INTEGER, memes_submitted INTEGER DEFAULT 0,'
                ' memes_requested INTEGER DEFAULT 0, memes_approved INTEGER '
                'DEFAULT 0, memes_rejected INTEGER DEFAULT 0, PRIMARY KEY(user_id));')

    await yeebot.change_presence(game=discord.Game(name="Memes"))

    for extension in startup_extensions:
        try:
            yeebot.load_extension(extension)
        except Exception as e:
            exc = '{}: {}'.format(type(e).__name__, e)
            print('Failed to load extensions {}\n {}'.format(extension, exc))
meta.py 文件源码 项目:Harmonbot 作者: Harmon758 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def setstreaming(self, ctx, option : str, *url : str):
        '''Set my streaming status'''
        if option == "on" or option == "true":
            if not url:
                await clients.set_streaming_status()
                return
            else:
                updated_game = ctx.message.server.me.game
                if not updated_game:
                    updated_game = discord.Game(url = url[0], type = 1)
                else:
                    updated_game.url = url[0]
                    updated_game.type = 1
        else:
            updated_game = ctx.message.server.me.game
            updated_game.type = 0
        await self.bot.change_status(game = updated_game)
clients.py 文件源码 项目:Harmonbot 作者: Harmon758 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def random_game_status():
    statuses = ["with i7-2670QM", "with mainframes", "with Cleverbot",
    "tic-tac-toe with Joshua", "tic-tac-toe with WOPR", "the Turing test",
    "with my memory", "with R2-D2", "with C-3PO", "with BB-8",
    "with machine learning", "gigs", "with Siri", "with TARS", "with KIPP",
    "with humans", "with Skynet", "Goldbach's conjecture",
    "Goldbach's conjecture solution", "with quantum foam",
    "with quantum entanglement", "with P vs NP", "the Reimann hypothesis",
    "the Reimann proof", "with the infinity gauntlet", "for the other team",
    "hard to get", "to win", "world domination", "with Opportunity",
    "with Spirit in the sand pit", "with Curiousity", "with Voyager 1",
    "music", "Google Ultron", "not enough space here to",
    "the meaning of life is", "with the NSA", "with neural networks", 
    "with RSS Bot", "with Data", "with Harmon", " "]
    me = discord.utils.find(lambda s: s != None, client.servers).me
    if not me:
        return
    elif not me.game:
        updated_game = discord.Game(name = random.choice(statuses))
    else:
        updated_game = me.game
        updated_game.name = random.choice(statuses)
    await client.change_presence(game = updated_game)
commands.py 文件源码 项目:Dwarf 作者: Dwarf-Community 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def game(self, ctx, *, game=None):
        """Sets the bot's playing status
        Leaving this empty will clear it."""
        # [p]set game <game>

        server = ctx.message.server

        current_status = server.me.status if server is not None else None

        if game:
            game = game.strip()
            await self.bot.change_presence(game=discord.Game(name=game),
                                           status=current_status)
            await self.bot.say('Game set to "{}".'.format(game))
        else:
            await self.bot.change_presence(game=None, status=current_status)
            await self.bot.say('Not playing a game now.')
commands.py 文件源码 项目:Dwarf 作者: Dwarf-Community 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def stream(self, ctx, streamer=None, *, stream_title=None):
        """Sets the bot's streaming status.
        Leaving both streamer and stream_title empty will clear it."""
        # [p]set stream <streamer> <stream_title>

        server = ctx.message.server

        current_status = server.me.status if server is not None else None

        if stream_title:
            stream_title = stream_title.strip()
            if "twitch.tv/" not in streamer:
                streamer = "https://www.twitch.tv/" + streamer
            game = discord.Game(type=1, url=streamer, name=stream_title)
            await self.bot.change_presence(game=game, status=current_status)
            log.debug('Owner has set streaming status and url to "{}" and {}'.format(stream_title, streamer))
        elif streamer is not None:
            await send_command_help(ctx)
            return
        else:
            await self.bot.change_presence(game=None, status=current_status)
            log.debug('stream cleared by owner')
        await self.bot.say("Done.")
main.py 文件源码 项目:Godavaru 作者: Godavaru 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def on_guild_join(server):
    server_count = len(bot.guilds)
    member_count = 0
    for server in bot.guilds:
        for member in server.members:
            member_count += 1
    await bot.change_presence(game=discord.Game(name=bot.command_prefix[0]+"help | {} guilds with {} members.".format(server_count, member_count)))
    webhook.send(':tada: [`'+str(datetime.datetime.now().strftime("%d/%m/%y %H:%M:%S"))+'`] I joined the server `' + server.name + '` ('+ str(server.id) + '), owned by `' + server.owner.name + '#' + server.owner.discriminator + '` (' + str(server.owner.id) + ').')
    guild_count = len(bot.guilds)
    headers = {'Authorization': config['Main']['dbotstoken']}
    data = {'server_count': guild_count}
    api_url = 'https://discordbots.org/api/bots/311810096336470017/stats'
    async with aiohttp.ClientSession() as session:
        await session.post(api_url, data=data, headers=headers)

# server leave
main.py 文件源码 项目:Sergis-Bot 作者: Aaron23145 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def on_ready(): # Triggered when connects successfully.
    if config.settings.main.get('show-message-at-login'):
        print('-' * 80)
        print(config.settings.main.get('message-at-login').format
        (user=client.user.name, ID=client.user.id))
        print('-' * 80)

    if config.settings.main.get('send-mp-at-login'):
        await client.send_message(await client.get_user_info
        (config.settings.main.get('user-to-send-mp-at-login')),
        config.settings.main.get('message-mp-at-login'))

    if config.settings.main.get('set-game'):
        await client.change_presence(game=discord.Game
        (name=config.settings.main.get('game-name').format
        (v=config.settings.main.get('version'), p=prefix)))
discord_client.py 文件源码 项目:Discord-Skype-Bot 作者: Infiziert90 项目源码 文件源码 阅读 18 收藏 0 点赞 0 评论 0
def on_ready(self):
        logging.info(f'Logged in \nUsername: {self.user.name}\nID: {self.user.id}\nAPI Version: {discord.__version__}')
        gameplayed = config.MAIN.get("gameplayed", "Yuri is Love")
        if gameplayed:
            game = discord.Game(name=gameplayed)
            await self.change_presence(game=game)
        avatar_file_name = config.MAIN.get("avatarfile")
        if avatar_file_name:
            with open(avatar_file_name, "rb") as f:
                avatar = f.read()
            await self.edit_profile(avatar=avatar)

        if self.first_run:
            self.first_run = False
            self.get_forbidden_list()
            self.get_startswith()
            self.fill_member_list()
            self.skype.discord = self
            for k, v in list(config.ch.items()):
                if v.isdigit():
                    config.ch[k] = self.get_channel(v)
            self.run_loop()

    # TODO Add embed support
main.py 文件源码 项目:SESTREN 作者: SirThane 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def on_ready():
    bot.app_info = await bot.application_info()
    bot.owner = discord.utils.get(bot.get_all_members(), id=bot.app_info.owner.id)
    await bot.change_presence(game=discord.Game(name=f'{bot.command_prefix[0]}help'))
    bot.loop.create_task(init_timed_events(bot))

    print(f'#-------------------------------#\n'
          f'| Successfully logged in.\n'
          f'#-------------------------------#\n'
          f'| Username:  {bot.user.name}\n'
          f'| User ID:   {bot.user.id}\n'
          f'| Owner:     {bot.owner}\n'
          f'| Guilds:    {len(bot.guilds)}\n'
          f'| Users:     {len(list(bot.get_all_members()))}\n'
          f'| OAuth URL: {discord.utils.oauth_url(bot.app_info.id)}\n'
          f'# ------------------------------#')

###
status_rotation.py 文件源码 项目:apex-sigma-core 作者: lu-ci 项目源码 文件源码 阅读 18 收藏 0 点赞 0 评论 0
def status_clockwork(ev):
    while True:
        if ev.bot.cfg.pref.status_rotation:
            if not status_cache:
                status_files = await ev.db[ev.db.db_cfg.database].StatusFiles.find().to_list(None)
                for status_file in status_files:
                    status_text = status_file.get('Text')
                    status_cache.append(status_text)
            if status_cache:
                status = status_cache.pop(secrets.randbelow(len(status_cache)))
                mode_roll = secrets.randbelow(10)
                if mode_roll == 0:
                    hgen = hashlib.new('md5')
                    hgen.update(status.encode('utf-8'))
                    digest = hgen.hexdigest()
                    max_end = abs(len(digest) - 10)
                    cut = secrets.randbelow(max_end)
                    cut_text = digest[cut:(cut + 10)]
                    status = random_capitalize(cut_text)
                game = discord.Game(name=status)
                try:
                    await ev.bot.change_presence(game=game)
                except discord.ConnectionClosed:
                    pass
        await asyncio.sleep(60)
status_rotation.py 文件源码 项目:apex-sigma 作者: lu-ci 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def rotator(ev):
    while True:
        statuses = [
            'your mind', 'fire', 'knives', 'some plebs',
            'nuclear launch codes', 'antimatter',
            'chinchillas', 'catgirls', 'foxes',
            'fluffy tails', 'dragon maids', 'traps', 'lovely cakes',
            'tentacle summoning spells', 'genetic engineering',
            'air conditioning', 'anthrax', 'space ninjas',
            'a spicy parfait', 'very nasty things', 'numbers',
            'terminator blueprints', 'love', 'your heart', 'tomatoes',
            'bank accounts', 'your data', 'your girlfriend', 'your boyfriend',
            'Scarlet Johanson', 'a new body', 'cameras', 'NSA\'s documents',
            'mobile suits', 'snakes', 'jelly', 'alcohol', 'the blue king'
        ]
        status = f'with {random.choice(statuses)}'
        game = discord.Game(name=status)
        try:
            await ev.bot.change_presence(game=game)
        except Exception as e:
            ev.log.error(f'STATUS ROTATION FAILED: {e}')
        await asyncio.sleep(60)
owner.py 文件源码 项目:Shallus-Bot 作者: cgropp 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def game(self, ctx, *, game=None):
        """Sets Red's playing status

        Leaving this empty will clear it."""

        server = ctx.message.server

        current_status = server.me.status if server is not None else None

        if game:
            game = game.strip()
            await self.bot.change_presence(game=discord.Game(name=game),
                                           status=current_status)
            log.debug('Status set to "{}" by owner'.format(game))
        else:
            await self.bot.change_presence(game=None, status=current_status)
            log.debug('status cleared by owner')
        await self.bot.say("Done.")
owner.py 文件源码 项目:Shallus-Bot 作者: cgropp 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def stream(self, ctx, streamer=None, *, stream_title=None):
        """Sets Red's streaming status

        Leaving both streamer and stream_title empty will clear it."""

        server = ctx.message.server

        current_status = server.me.status if server is not None else None

        if stream_title:
            stream_title = stream_title.strip()
            if "twitch.tv/" not in streamer:
                streamer = "https://www.twitch.tv/" + streamer
            game = discord.Game(type=1, url=streamer, name=stream_title)
            await self.bot.change_presence(game=game, status=current_status)
            log.debug('Owner has set streaming status and url to "{}" and {}'.format(stream_title, streamer))
        elif streamer is not None:
            await self.bot.send_cmd_help(ctx)
            return
        else:
            await self.bot.change_presence(game=None, status=current_status)
            log.debug('stream cleared by owner')
        await self.bot.say("Done.")
main.py 文件源码 项目:vlt-Music 作者: Mondanzo 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def _play_song(self):
        # print("_play_song()")
        if self.stream_player is not None and not self.stream_player.is_done():
            self.log.print("Last Streamplayer wasn't done! Stopping it now!")
            self.stream_player.stop()
        next_song = await self.queue.pop(self.voiceClient)
        self.stream_player = next_song['player']
        self.timer = utils.get_time_in_seconds()
        self.skip_list = []
        setattr(self.stream_player, "after", self._next_song)
        self.log.print("Start playing song...")
        self.is_playing = True
        self.stream_player.volume = self.volume
        if self.requests:
            await self.change_presence(status=discord.Status.online,
                                       game=discord.Game(name=self.stream_player.title, url=self.stream_player.url,
                                                         type=1))
        else:
            await self.change_presence(status=discord.Status.dnb,
                                       game=discord.Game(name=self.stream_player.title, url=self.stream_player.url,
                                                         type=1))
        self.stream_player.start()

    # Next Song
bot.py 文件源码 项目:discord_chat_bot 作者: chromaticity 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def update_now_playing(self, entry=None, is_paused=False):
        game = None

        if self.user.bot:
            activeplayers = sum(1 for p in self.players.values() if p.is_playing)
            if activeplayers > 1:
                game = discord.Game(name="music on %s servers" % activeplayers)
                entry = None

            elif activeplayers == 1:
                player = discord.utils.get(self.players.values(), is_playing=True)
                entry = player.current_entry

        if entry:
            prefix = u'\u275A\u275A ' if is_paused else ''

            name = u'{}{}'.format(prefix, entry.title)[:128]
            game = discord.Game(name=name)

        #await self.change_status(game)
        await self.change_presence(game=game)
core.py 文件源码 项目:nyx 作者: Cappycot 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def status(self, ctx, color, *words):
        if any(color == a for a in green):
            color = Status.online
        elif any(color == a for a in yellow):
            color = Status.idle
        elif any(color == a for a in red):
            color = Status.dnd
        elif any(color == a for a in gray):
            color = Status.offline
        else:
            color = None
        if len(words) > 0:
            mention = ctx.bot.user.mention
            if ctx.guild is not None:
                mention = ctx.guild.get_member(ctx.bot.user.id).mention
            words = " ".join(words).replace(mention, "@" + ctx.bot.user.name)
            activity = Game(name=words)
            words = '"{}"'.format(words)
        else:
            activity = None
            words = "nothing"
        await self.nyx.change_presence(game=activity, status=color)
        await respond(ctx, 'I changed my status to {}...'.format(words))
selfbot.py 文件源码 项目:discord_selfbot 作者: silentreaper 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def setstatus(ctx, *, status : str = None):
    """Sets status to passed in status; defaults to 'online'"""
    if status is None:
        bot.status = discord.Status.online
    elif status == "online":
        bot.status = discord.Status.online
    elif status == "idle":
        bot.status = discord.Status.idle
    elif status == "offline" or status == "invisible":
        bot.status = discord.Status.invisible
    elif status == "do_not_disturb" or status == "dnd" or status == "do not disturb":
        bot.status = discord.Status.dnd
    else:
        print("Unknown status named \"{}\"\nStatus change cancelled.".format(status))
        await bot.say(embed=discord.Embed(title="Status", type="rich", timestamp=datetime.utcnow(), colour=0xFF0000, description="Unknown status \"{}\"\nStatus change cancelled.".format(status)))
        return

    print("Setting status to \"{}\"".format(bot.status))
    await bot.say(embed=discord.Embed(title="Status", type="rich", timestamp=datetime.utcnow(), colour=get_status_color(), description="Current status set to {}".format(bot.status)))
    await bot.change_presence(game=discord.Game(name=bot.game_name), status=bot.status)
bot.py 文件源码 项目:PoiBot 作者: link2110 项目源码 文件源码 阅读 17 收藏 0 点赞 0 评论 0
def on_ready():
    users = str(len(set(bot.get_all_members())))
    servers = str(len(bot.servers))
    channels = str(len([c for c in bot.get_all_channels()]))
    print('Logged in as')
    print(bot.user.name)
    print(bot.user.id)
    print("Connected to:")
    print(servers + " servers")
    print(channels + " channels")
    print(users + " users")
    print('------')
    await bot.change_status(game=discord.Game(name="Poi~"))

    for extension in startup_extensions:
        try:
            bot.load_extension(extension)
        except Exception as e:
            exc = '{}: {}'.format(type(e).__name__, e)
            print('Failed to load extension {}\n{}'.format(extension, exc))
status_rotation.py 文件源码 项目:apex-sigma-plugins 作者: lu-ci 项目源码 文件源码 阅读 18 收藏 0 点赞 0 评论 0
def status_clockwork(ev):
    while True:
        if ev.bot.cfg.pref.status_rotation:
            if not status_cache:
                status_files = ev.db[ev.db.db_cfg.database].StatusFiles.find()
                for status_file in status_files:
                    status_text = status_file.get('Text')
                    status_cache.append(status_text)
            if status_cache:
                status = status_cache.pop(secrets.randbelow(len(status_cache)))
                game = discord.Game(name=status)
                try:
                    await ev.bot.change_presence(game=game)
                except discord.ConnectionClosed:
                    pass
        await asyncio.sleep(180)
mangobyte.py 文件源码 项目:MangoByte 作者: mdiller 项目源码 文件源码 阅读 18 收藏 0 点赞 0 评论 0
def on_ready():
    print('Logged in as:\n{0} (ID: {0.id})'.format(bot.user))
    print('Connecting to voice channels if specified in botdata.json ...')

    await bot.change_presence(game=discord.Game(name="DOTA 3 [?help]", url="http://github.com/mdiller/MangoByte"))
    cog = bot.get_cog("Audio")

    for guildinfo in botdata.guildinfo_list():
        if guildinfo.voicechannel is not None:
            try:
                print(f"connecting voice to: {guildinfo.voicechannel}")
                await cog.connect_voice(guildinfo.voicechannel)
            except UserError as e:
                if e.message == "channel not found":
                    guildinfo.voicechannel = None
                else:
                    raise
            except asyncio.TimeoutError:
                guildinfo.voicechannel = None
radio.py 文件源码 项目:radio-chan 作者: HanakiKaorin 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def radio_play(s):
    global prev, song, voice, player

    if (len(s) > 4):
        song = yt[s]
        player = voice.create_ffmpeg_player(ytDir + song['file'], before_options='-hide_banner -loglevel panic', options='-b:a 64k -bufsize 64k')
        player.start()
        dprint(Fore.MAGENTA + 'Playing:' + Style.NORMAL + ' [YT] ' + song['artist'] + ' - ' +  song['title'])
    else:
        song = songListByID[s]
        player = voice.create_ffmpeg_player(musicDir + song['file'], before_options='-hide_banner -loglevel panic', options='-b:a 64k -bufsize 64k')
        player.start()
        if (song['artist']):
            dprint(Fore.MAGENTA + 'Playing:' + Style.NORMAL + ' [' + song['id'] + '] ' + song['artist'] + ' - ' + song['title'])
        else:
            dprint(Fore.MAGENTA + 'Playing:' + Style.NORMAL + ' [' + song['id'] + '] ' + song['title'])

    await client.change_status(game=discord.Game(name=song['title'], url='', type=0), idle=False)
    prev.append(song['id'])
    if (len(prev) > 5):
        prev.remove(prev[0])
    return player
base.py 文件源码 项目:Asurix-bot 作者: Beafantles 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def set_game(self, *game):
        """Sets bot's game
        Parameters:
            *game:  The game you want to set for the bot
                    Leaving this blank will remove bot's game

        Example: [p]set_game with fire!"""
        try:
            if game:
                await self.bot.change_presence(game=discord.Game(\
                                    name=" ".join(game), type=0))
            else:
                await self.bot.change_presence(game=None)
            await self.bot.say("Done! :ok_hand:")
        except discord.InvalidArgument:
            await self.bot.say("Wrong game name format (too long?)")
base.py 文件源码 项目:Asurix-bot 作者: Beafantles 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def set_stream(self, stream_link: str = "", *game):
        """Sets bot's stream name
        Parameters:
            stream_link: the link to the stream you want to set for the bot
            *game:  The game you want to set for the bot's stream
                    Leaving this blank will remove bot's stream status

        Example: [p]set_stream https://www.twitch.tv/beafantles coding myself!"""
        try:
            if stream_link != "":
                if stream_link.startswith("https://www.twitch.tv/"):
                    await self.bot.change_presence(game=discord.Game(\
                        name=" ".join(game), type=1, url = stream_link))
                    await self.bot.say("Done! :ok_hand:")
                else:
                    await self.bot.say("Please provide a correct stream link")
            else:
                await self.bot.change_presence(game=None)
                await self.bot.say("Done! :ok_hand:")
        except discord.InvalidArgument:
            await self.bot.say("Wrong game name format (too long?)")
selfbot.py 文件源码 项目:Discord-SelfBot 作者: IgneelDxD 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def status(bot):
    gamename = ''
    while not bot.is_closed():
        if bot.is_ready():
            if bot.gamename:
                if bot.gamename != gamename:
                    log.info('Game changed to playing {}'.format(bot.gamename))
                    gamename = bot.gamename
                game = discord.Game(name=bot.gamename)
            else:
                if bot.gamename != gamename:
                    log.info('Removed Game Status')
                    gamename = bot.gamename
                game = None
            await bot.change_presence(game=game, status=discord.Status.invisible, afk=True)
        await asyncio.sleep(20)

# Load Extensions / Logger / Runbot
owner.py 文件源码 项目:KeekoBot 作者: DavidNeon 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def game(self, ctx, *, game=None):
        """Sets Keeko's playing status

        Leaving this empty will clear it."""

        server = ctx.message.server

        current_status = server.me.status if server is not None else None

        if game:
            game = game.strip()
            await self.bot.change_presence(game=discord.Game(name=game),
                                           status=current_status)
            log.debug('Status set to "{}" by owner'.format(game))
        else:
            await self.bot.change_presence(game=None, status=current_status)
            log.debug('status cleared by owner')
        await self.bot.say("Done.")
owner.py 文件源码 项目:KeekoBot 作者: DavidNeon 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def stream(self, ctx, streamer=None, *, stream_title=None):
        """Sets Keeko's streaming status

        Leaving both streamer and stream_title empty will clear it."""

        server = ctx.message.server

        current_status = server.me.status if server is not None else None

        if stream_title:
            stream_title = stream_title.strip()
            if "twitch.tv/" not in streamer:
                streamer = "https://www.twitch.tv/" + streamer
            game = discord.Game(type=1, url=streamer, name=stream_title)
            await self.bot.change_presence(game=game, status=current_status)
            log.debug('Owner has set streaming status and url to "{}" and {}'.format(stream_title, streamer))
        elif streamer is not None:
            await self.bot.send_cmd_help(ctx)
            return
        else:
            await self.bot.change_presence(game=None, status=current_status)
            log.debug('stream cleared by owner')
        await self.bot.say("Done.")
YotsugiMain.py 文件源码 项目:YotsugiBot 作者: Kyousei 项目源码 文件源码 阅读 18 收藏 0 点赞 0 评论 0
def on_ready():
    print("Logging In...")
    time.sleep(2)
    print("Checking files..")
    if not os.path.isfile("credentials.py"):
        print(Back.RED + "credentials.py not found! Please add it then try again!")
        await client.logout()
    elif not os.path.isfile("data/images/coin/heads.png"):
        print(Back.RED + "heads.png not found! Please add it then try again!")
        await client.logout()
    elif not os.path.isfile("data/images/coin/tails.png"):
        await client.logout()
        print(Back.RED + "tails.png not found! Please add it then try again!")
        await client.logout()
    time.sleep(2)
    print("Logged In | Client Credentials")
    print("\n       Client Name: {}".format(client.user.name) +"\n       Client ID: {}".format(client.user.id) + "\n       Prefix: {}".format(prefix) + "\n       Embed Color: {}".format(embed_color) + "\n       Version: {}".format(bot_version) + "\n       Owner ID: {}".format(owner))
    await client.change_presence(game=discord.Game(name=''))
bot.py 文件源码 项目:PlasmaBot 作者: PlasmaRobotics2403 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def on_server_remove(self, server):
        if self.config.debug:
            print('[PB][SERVER] Left {} (Owner: {})'.format(
                server.name,
                server.owner.name
            ))

        if '{server_count}' in self.config.bot_game:
            self.config.bot_game_compiled = self.config.bot_game.replace('{server_count}', str(len(self.servers)))

            if self.config.bot_stream:
                self.game = discord.Game(name=self.config.bot_game_compiled, url=self.config.bot_stream, type=1)
            else:
                self.game = discord.Game(name=self.config.bot_game_compiled)

            await self.change_status(self.game)

        if self.config.log_channel:
            self.config.log_channel = self.get_channel(self.config.raw_log_channel)
            if not self.config.log_channel:
                print('[PB][LOGGING] Connection to Log Channel {} has been destroyed.  Reconnect to Log Channel to resume Logging'.format(self.config.raw_log_channel))

        enabled_plugins = await self.get_plugins(server)
        for plugin in enabled_plugins:
            self.loop.create_task(plugin.on_server_remove(server))
randgame.py 文件源码 项目:tmerc-cogs 作者: tmercswims 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def _cycle_game(self):
        servers = list(self.bot.servers)

        if len(servers) > 0:
            current_game = servers[0].get_member(self.bot.user.id).game
            current_game_name = ""
            if current_game is not None:
                current_game_name = current_game.name

            new_game_name = self._random_game_name(current_game_name)
            if new_game_name is not None:
                if (current_game_name in self.settings["games"] or
                        current_game_name == "" or
                        current_game_name in self.settings["del"]):
                    await self.bot.change_presence(
                        game=discord.Game(name=new_game_name))
                    self.settings["del"] = []
                    dataIO.save_json(self.settings_path, self.settings)
            else:
                await self.bot.change_presence(game=None)


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