python类KEY_RIGHT的实例源码

termclient.py 文件源码 项目:defuse_division 作者: lelandbatey 项目源码 文件源码 阅读 25 收藏 0 点赞 0 评论 0
def build_keymap(args):
    """
    Function build_keymap returns a dictionary from curses keys to game.Keys.
    """
    if args.vimkeys:
        return {
            ord('k'): Keys.UP,
            ord('j'): Keys.DOWN,
            ord('h'): Keys.LEFT,
            ord('l'): Keys.RIGHT,
            ord(' '): Keys.PROBE,
            ord('f'): Keys.FLAG,
        }
    return {
        curses.KEY_UP: Keys.UP,
        curses.KEY_DOWN: Keys.DOWN,
        curses.KEY_LEFT: Keys.LEFT,
        curses.KEY_RIGHT: Keys.RIGHT,
        ord('\n'): Keys.PROBE,
        ord('f'): Keys.FLAG,
    }
pad.py 文件源码 项目:cursed 作者: johannestaas 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def update(cls):
        key = cls.getch()
        if key is not None:
            if key == curses.KEY_UP:
                cls.PAD_Y = max(cls.PAD_Y - 1, 0)
            elif key == curses.KEY_DOWN:
                cls.PAD_Y = min(
                    cls.PAD_Y + 1,
                    cls.PAD_HEIGHT - (cls.HEIGHT + 1)
                )
            elif key == curses.KEY_LEFT:
                cls.PAD_X = max(cls.PAD_X - 1, 0)
            elif key == curses.KEY_RIGHT:
                cls.PAD_X = min(
                    cls.PAD_X + 1,
                    cls.PAD_WIDTH - (cls.WIDTH + 1)
                )
            elif key == ord('q'):
                cls.trigger('quit')
        for y in range(cls.PAD_Y, cls.PAD_Y + cls.HEIGHT):
            s = cls.MAP[y][cls.PAD_X:cls.PAD_X + cls.PAD_HEIGHT]
            s = ''.join(x for x in s)
            cls.addstr(s, cls.PAD_X, y)
        cls.refresh()
ascii_qgis.py 文件源码 项目:ascii_qgis 作者: NathanW2 项目源码 文件源码 阅读 31 收藏 0 点赞 0 评论 0
def focus(self):
        modeline.update_activeWindow("Map")
        curses.curs_set(0)
        while True:
            event = self.mapwin.getch()
            # if event == -1:
            #     continue
            logging.info(event)
            try_handle_global_event(event)

            if event == curses.KEY_UP:
                self.pan("up")
            if event == curses.KEY_DOWN:
                self.pan("down")
            if event == curses.KEY_LEFT:
                self.pan("left")
            if event == curses.KEY_RIGHT:
                self.pan("right")
            if event == curses.KEY_NPAGE:
                self.zoom_out(5)
            if event == curses.KEY_PPAGE:
                self.zoom_in(5)
gui.py 文件源码 项目:Music-Scraper 作者: srivatsan-ramesh 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def update_screen():
        """
        Updates the screen each time a key is pressed.
        """
        if not GUI.gui_stopped:
            if GUI.key == curses.KEY_DOWN:
                GUI.on_key_down()
            elif GUI.key == curses.KEY_UP:
                GUI.on_key_up()
            elif GUI.key == curses.KEY_LEFT:
                GUI.on_key_left()
            elif GUI.key == curses.KEY_RIGHT:
                GUI.on_key_right()
            if GUI.key == ord("\n") and GUI.row_num != 0:
                GUI.on_key_enter()

            GUI.box.erase()
            GUI.display_list()
            GUI.add_bottom_menus()
            GUI.screen.refresh()
            GUI.box.refresh()
snake9.py 文件源码 项目:SnakeGame 作者: KyrosDigital 项目源码 文件源码 阅读 41 收藏 0 点赞 0 评论 0
def __init__(self, x, y, window):
        self.body_list = []
        self.hit_score = 0
        self.timeout = TIMEOUT

        for i in range(SNAKE_LENGTH, 0, -1):
            self.body_list.append(Body(x - i, y))

        self.body_list.append(Body(x, y, '0'))
        self.window = window
        self.direction = KEY_RIGHT
        self.last_head_coor = (x, y)
        self.direction_map = {
            KEY_UP: self.move_up,
            KEY_DOWN: self.move_down,
            KEY_LEFT: self.move_left,
            KEY_RIGHT: self.move_right
        }
snake4.py 文件源码 项目:SnakeGame 作者: KyrosDigital 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def __init__(self, x, y, window):
        self.body_list = []
        self.hit_score = 0
        self.timeout = TIMEOUT
        #0 Append The Snake's range to the Body object for Snakes Body
        for i in range(SNAKE_LENGTH, 0, -1):
            self.body_list.append(Body(x - i, y))

        #1 Define and append the snakes head
        self.body_list.append(Body(x, y, '0'))
        #2 define the window
        self.window = window
        #3 Move snake to right when game starts
        self.direction = KEY_RIGHT
        #4 set snakes lst head coordinate
        self.last_head_coor = (x, y)
        #5 define direction map
        self.direction_map = {
            KEY_UP: self.move_up,
            KEY_DOWN: self.move_down,
            KEY_LEFT: self.move_left,
            KEY_RIGHT: self.move_right
        }
snake7.py 文件源码 项目:SnakeGame 作者: KyrosDigital 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def __init__(self, x, y, window):
        self.body_list = []
        self.hit_score = 0
        self.timeout = TIMEOUT

        for i in range(SNAKE_LENGTH, 0, -1):
            self.body_list.append(Body(x - i, y))

        self.body_list.append(Body(x, y, '0'))
        self.window = window
        self.direction = KEY_RIGHT
        self.last_head_coor = (x, y)
        self.direction_map = {
            KEY_UP: self.move_up,
            KEY_DOWN: self.move_down,
            KEY_LEFT: self.move_left,
            KEY_RIGHT: self.move_right
        }
snake5.py 文件源码 项目:SnakeGame 作者: KyrosDigital 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def __init__(self, x, y, window):
        self.body_list = []
        self.hit_score = 0
        self.timeout = TIMEOUT

        for i in range(SNAKE_LENGTH, 0, -1):
            self.body_list.append(Body(x - i, y))

        self.body_list.append(Body(x, y, '0'))
        self.window = window
        self.direction = KEY_RIGHT
        self.last_head_coor = (x, y)
        self.direction_map = {
            KEY_UP: self.move_up,
            KEY_DOWN: self.move_down,
            KEY_LEFT: self.move_left,
            KEY_RIGHT: self.move_right
        }
snake8.py 文件源码 项目:SnakeGame 作者: KyrosDigital 项目源码 文件源码 阅读 38 收藏 0 点赞 0 评论 0
def __init__(self, x, y, window):
        self.body_list = []
        self.hit_score = 0
        self.timeout = TIMEOUT

        for i in range(SNAKE_LENGTH, 0, -1):
            self.body_list.append(Body(x - i, y))

        self.body_list.append(Body(x, y, '0'))
        self.window = window
        self.direction = KEY_RIGHT
        self.last_head_coor = (x, y)
        self.direction_map = {
            KEY_UP: self.move_up,
            KEY_DOWN: self.move_down,
            KEY_LEFT: self.move_left,
            KEY_RIGHT: self.move_right
        }
text_input.py 文件源码 项目:logviewer 作者: romuloceccon 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def put(self, char):
        pos = self._cursor.position
        cnt = len(self._text)

        if isinstance(char, str) and cnt < self._max_len and ord(char) >= 0x20:
            self._text = self._text[:pos] + char + self._text[pos:]
            self._cursor.count = len(self._text)
            self._cursor.position = pos + 1
        elif char == curses.KEY_LEFT and pos > 0:
            self._cursor.position = pos - 1
        elif char == curses.KEY_RIGHT and pos < cnt:
            self._cursor.position = pos + 1
        elif char == curses.KEY_HOME:
            self._cursor.position = 0
        elif char == curses.KEY_END:
            self._cursor.position = cnt
        elif char == curses.KEY_BACKSPACE and pos > 0:
            self._text = self._text[:pos - 1] + self._text[pos:]
            self._cursor.count = len(self._text)
            self._cursor.position = pos - 1
        elif char == curses.KEY_DC:
            self._text = self._text[:pos] + self._text[pos + 1:]
            self._cursor.count = len(self._text)
application.py 文件源码 项目:logviewer 作者: romuloceccon 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def handle_key(self, k):
        if k == ord('q'):
            self.close(None)
        elif k == ord('d'):
            self._change_date()
        elif k == ord('l'):
            self._change_level()
        elif k == ord('f'):
            self._change_facility()
        elif k == ord('h'):
            self._change_host()
        elif k == ord('p'):
            self._change_program()
        elif k == curses.KEY_NPAGE:
            self._buf.go_to_next_page()
        elif k == curses.KEY_PPAGE:
            self._buf.go_to_previous_page()
        elif k == curses.KEY_DOWN:
            self._buf.go_to_next_line()
        elif k == curses.KEY_UP:
            self._buf.go_to_previous_line()
        elif k == curses.KEY_RIGHT:
            self.scroll_right()
        elif k == curses.KEY_LEFT:
            self.scroll_left()
keyboard.py 文件源码 项目:HPCinstall 作者: NCAR 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def _alternative_left_right(term):
    r"""
    Determine and return mapping of left and right arrow keys sequences.

    :arg blessed.Terminal term: :class:`~.Terminal` instance.
    :rtype: dict

    This function supports :func:`get_terminal_sequences` to discover
    the preferred input sequence for the left and right application keys.

    Return dict of sequences ``term._cuf1``, and ``term._cub1``,
    valued as ``KEY_RIGHT``, ``KEY_LEFT`` (when appropriate).  It is
    necessary to check the value of these sequences to ensure we do not
    use ``u' '`` and ``u'\b'`` for ``KEY_RIGHT`` and ``KEY_LEFT``,
    preferring their true application key sequence, instead.
    """
    keymap = dict()
    if term._cuf1 and term._cuf1 != u' ':
        keymap[term._cuf1] = curses.KEY_RIGHT
    if term._cub1 and term._cub1 != u'\b':
        keymap[term._cub1] = curses.KEY_LEFT
    return keymap
snake.py 文件源码 项目:tscrnsvr 作者: illinoisjackson 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def main(win,args):
    SCSP = ScreenSpace(win)
    SNK = Snake(win,args)
    try:
        while True:
            SNK.render(SCSP,args)
            SCSP.render(clear=False,ref=False)
            gc = SCSP.win.getch()
            if gc in [ord("a"),curses.KEY_LEFT]:
                SNK.dir = SNK.turnleft()
            if gc in [ord("d"),curses.KEY_RIGHT]:
                SNK.dir = SNK.turnright()
            if gc == ord("q"):
                SCSP.destroy()
                sys.exit()
            SCSP.win.erase()
            time.sleep(args.delay)
    except KeyboardInterrupt:
        pass
getTimerDate.py 文件源码 项目:getTimer 作者: maxwellgerber 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def runDay(scr, rollover, topString, bottomString, start=None):
    if(rollover):
        if(start is None):
            day = date.today()
        else:
            day = date(start.year, start.month, start.day)
    else:
        if(start is None):
            day = datetime.date.today()
        else:
            day = datetime.date(start.year, start.month, start.day)

    c = curses.KEY_MAX
    cursor = 3
    while(c != 10):
        displayDay(scr, day, cursor, topString, bottomString)
        c = scr.getch()
        if(c == curses.KEY_RIGHT) and cursor < len(str(day))-1:
            cursor += 1
            if(cursor == 4 or cursor == 7):
                cursor += 1
        elif(c == curses.KEY_LEFT) and cursor > 0:
            cursor -= 1
            if(cursor == 4 or cursor == 7):
                cursor -= 1
        elif(c == curses.KEY_UP):
            day = alterDigitDay(cursor, day, 1)
        elif(c == curses.KEY_DOWN):
            day = alterDigitDay(cursor, day, -1)
        else:
            try:
                i = int(c) - 48
                if(i >= 0 and i < 10):
                    day = updateDigitDay(cursor, day, i)
            except ValueError:
                pass
    return datetime.date(day.year, day.month, day.day)
getTimerTime.py 文件源码 项目:getTimer 作者: maxwellgerber 项目源码 文件源码 阅读 69 收藏 0 点赞 0 评论 0
def runTime(scr, rollover, topString, bottomString, start=None):
    if(rollover):
        if(start is None):
            t = time()
        else:
            t = time(start.hour, start.minute, start.second)
    else:
        if(start is None):
            t = datetime.time()
        else:
            t = datetime.time(start.hour, start.minute, start.second)

    c = curses.KEY_MAX
    cursor = 3
    while(c != 10):
        displayTime(scr, t, cursor, topString, bottomString)
        c = scr.getch()
        if(c == curses.KEY_RIGHT) and cursor < len(str(t))-1:
            cursor += 1
            if(cursor == 2 or cursor == 5):
                cursor += 1
        elif(c == curses.KEY_LEFT) and cursor > 0:
            cursor -= 1
            if(cursor == 2 or cursor == 5):
                cursor -= 1
        elif(c == curses.KEY_UP):
            t = alterDigitTime(cursor, t, 1)
        elif(c == curses.KEY_DOWN):
            t = alterDigitTime(cursor, t, -1)
        else:
            try:
                i = int(c) - 48
                if(i >= 0 and i < 10):
                    t = updateDigitTime(cursor, t, i)
            except ValueError:
                pass
    return datetime.time(t.hour, t.minute, t.second)
tank.py 文件源码 项目:loltanks 作者: whentze 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def processkey(self, key, win):
    h, w = win.getmaxyx()
    if (key == ord(' ')):
      weapon = self.arsenal[self.active_weapon]
      if (weapon[1] != 0):
        self.shoot()
        if(weapon[1] != -1):
          weapon[1] = max(0, weapon[1] - 1)
        return True
      else:
        self.weapon_display_timer = 50
    elif (key == curses.KEY_LEFT):
      if self.angle <= pi/2:
        self.angle = pi - self.angle
      else:
        self.move(-1)
    elif (key == curses.KEY_RIGHT):
      if self.angle >= pi/2:
        self.angle = pi - self.angle
      else:
        self.move(1)
    elif (key == curses.KEY_UP):
      if (self.angle <= pi/2):
        self.angle = min(pi/2.001, self.angle+0.01)
      else:
        self.angle = max(pi/1.999, self.angle-0.01)
    elif (key == curses.KEY_DOWN):
      if (self.angle <= pi/2):
        self.angle = max(0, self.angle-0.01+pi/8)-pi/8
      else:
        self.angle = min(pi*9/8, self.angle+0.01)
    elif (key == ord('+')):
      self.power = min(1.00, self.power+0.01)
    elif (key == ord('-')):
      self.power = max(0.00, self.power-0.01)
    elif (key in map(lambda k : ord(str(k)), range(10))):
      n = int(chr(key))
      self.active_weapon = (n-1) % len(self.arsenal)
      self.weapon_display_timer = 50

    return False
browseRF.py 文件源码 项目:pyfeld 作者: scjurgen 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def run_main_loop(self):
        self.draw_ui()
        while 1:
            c = self.window.getch()
            if curses.keyname(c) in [b'h', b'H']:
                self.show_help()
            elif curses.keyname(c) in [b'p', b'P']:
                self.play()
            elif curses.keyname(c) in [b'q', b'Q']:
                return None
            elif c == 27:
                self.returnString = self.dir.get_current_path()
                return self.returnString
            elif c == curses.KEY_ENTER or c == 10:
                self.returnString = self.dir.get_current_path()
                return self.returnString
            elif c == curses.KEY_UP:
                if self.selected_index > 0:
                    self.selected_index -= 1
                self.draw_ui()
            elif c == curses.KEY_DOWN:
                if self.selected_index < self.dir.max_entries_on_level()-1:
                    self.selected_index += 1
                self.draw_ui()
            elif c == curses.KEY_LEFT:
                self.leave_dir()
                self.draw_ui()
            elif c == curses.KEY_RIGHT:
                self.enter_dir()
                self.draw_ui()
            elif c == curses.KEY_RESIZE:
                self.draw_ui()
selection.py 文件源码 项目:sciibo 作者: fdev 项目源码 文件源码 阅读 27 收藏 0 点赞 0 评论 0
def on_key(self, ch):
        if ch == curses.KEY_LEFT:
            if self.selected > 0:
                self.selected -= 1

        elif ch == curses.KEY_RIGHT:
            if self.selected + 1 < len(self.items):
                self.selected += 1

        else:
            return False

        self.value = self.items[self.selected]
        self.update()
        return True
input.py 文件源码 项目:sciibo 作者: fdev 项目源码 文件源码 阅读 28 收藏 0 点赞 0 评论 0
def on_key(self, ch):
        x = self.pos

        # ascii 32-126 (inclusive)
        if curses.ascii.isprint(ch):
            if len(self.value) < self.max_length:
                self.value = self.value[:x] + chr(ch) + self.value[x:]
                self.pos += 1

        elif ch == curses.KEY_LEFT:
            if x > 0:
                self.pos -= 1

        elif ch == curses.KEY_RIGHT:
            if x < len(self.value):
                self.pos += 1

        elif ch == curses.KEY_BACKSPACE:
            if x > 0:
                self.value = self.value[:x - 1] + self.value[x:]
                self.pos -= 1

        elif ch == curses.KEY_DC:
            if x < len(self.value):
                self.value = self.value[:x] + self.value[x + 1:]

        elif ch == curses.KEY_HOME:
            self.pos = 0

        elif ch == curses.KEY_END:
            self.pos = len(self.value)

        else:
            return False

        self.update()
        return True
playfield.py 文件源码 项目:sciibo 作者: fdev 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def on_key(self, ch):
        if not self.active:
            return

        if self.selected:
            if ch in (curses.ascii.ESC, curses.KEY_BACKSPACE):
                self.cancel_selection()

            elif ch == curses.KEY_LEFT:
                if self.selection > 0 and self.selection < 4 or self.selection > 4:
                    self.set_selection(self.selection - 1)

            elif ch == curses.KEY_RIGHT:
                if self.selection < 3 or self.selection > 3 and self.selection < 7:
                    self.set_selection(self.selection + 1)

            elif ch == curses.KEY_UP:
                if self.selection > 3:
                    self.set_selection(self.selection - 4)

            elif ch == curses.KEY_DOWN:
                if self.selection < 4 and self.selected_source == 'hand':
                    self.set_selection(self.selection + 4)

            elif ch in (curses.KEY_ENTER, curses.ascii.SP):
                self.confirm_selection()

        else:
            if ch == curses.KEY_LEFT:
                if self.selection > 0:
                    self.set_selection(self.selection - 1)

            elif ch == curses.KEY_RIGHT:
                if self.selection + 1 < len(self.selectable_sources):
                    self.set_selection(self.selection + 1)

            elif ch in (curses.KEY_ENTER, curses.ascii.SP):
                self.confirm_selection()
cursebox.py 文件源码 项目:cursebox 作者: Tenchi2xh 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def poll_event(self):
        """
        Checks if an event happens and returns a string related to the event.

        Returns -1 if nothing happened during self.screen.timeout milliseconds.

        If the event is a normal (letter) key press,
        the letter is returned (case sensitive)

        :return: Event type
        """
        self.mutex.acquire()
        ch = self.screen.getch()
        self.mutex.release()

        if ch == -1:
            return EVENT_SKIP
        elif ch == 27:
            return EVENT_ESC
        elif ch == curses.KEY_RESIZE:
            return EVENT_RESIZE
        elif ch == 10 or ch == curses.KEY_ENTER:
            return EVENT_ENTER
        elif ch == 127 or ch == curses.KEY_BACKSPACE:
            return EVENT_BACKSPACE
        elif ch == curses.KEY_UP:
            return EVENT_UP
        elif ch == curses.KEY_DOWN:
            return EVENT_DOWN
        elif ch == curses.KEY_LEFT:
            return EVENT_LEFT
        elif ch == curses.KEY_RIGHT:
            return EVENT_RIGHT
        elif ch == 3:
            return EVENT_CTRL_C
        elif ch == 409:
            return EVENT_CLICK
        elif 0 <= ch < 256:
            return chr(ch)
        else:
            return EVENT_UNHANDLED
text_input_test.py 文件源码 项目:logviewer 作者: romuloceccon 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def test_should_move_cursor_right(self):
        input = TextInput(max_len=10)
        input.put('a')
        input.put(curses.KEY_LEFT)
        input.put(curses.KEY_RIGHT)
        self.assertEqual(1, input.cursor)
text_input_test.py 文件源码 项目:logviewer 作者: romuloceccon 项目源码 文件源码 阅读 19 收藏 0 点赞 0 评论 0
def test_should_not_move_cursor_after_right_boundary(self):
        input = TextInput(max_len=10)
        input.put('a')
        input.put(curses.KEY_RIGHT)
        self.assertEqual(1, input.cursor)
windows_test.py 文件源码 项目:logviewer 作者: romuloceccon 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def test_should_handle_key_right(self):
        self._parent_window.getmaxyx.return_value = (9, 30)

        win = Datetime(self._manager, 'Date', datetime.datetime.utcnow())
        win.handle_key(curses.KEY_RIGHT)
        win.refresh()

        self._child_window.chgat.assert_called_once_with(2, 7, 2, 0)
windows_test.py 文件源码 项目:logviewer 作者: romuloceccon 项目源码 文件源码 阅读 21 收藏 0 点赞 0 评论 0
def test_should_handle_key_left(self):
        self._parent_window.getmaxyx.return_value = (9, 30)

        win = Datetime(self._manager, 'Date', datetime.datetime.utcnow())
        win.handle_key(curses.KEY_RIGHT)
        win.handle_key(curses.KEY_LEFT)
        win.refresh()

        self._child_window.chgat.assert_called_once_with(2, 2, 4, 0)
pysk.py 文件源码 项目:pysk 作者: ph1l 项目源码 文件源码 阅读 29 收藏 0 点赞 0 评论 0
def command(self, char):
        """handle page specific commands"""
        if char == curses.KEY_DOWN or char == ord('j'):
            if self.pad_pos < self.row_count-1:
                self.pad_pos += 1
        elif char == curses.KEY_UP or char == ord('k'):
            if self.pad_pos > 0:
                self.pad_pos -= 1
        elif char == curses.KEY_NPAGE or char == ord('J'):
            if self.pad_pos < self.row_count-((self.max_y)/2):
                self.pad_pos += (self.max_y)/2
            else:
                self.pad_pos = self.row_count-1
        elif char == curses.KEY_PPAGE or char == ord('K'):
            if self.pad_pos > ((self.max_y)/2):
                self.pad_pos -= (self.max_y)/2
            else:
                self.pad_pos = 0
        elif char == curses.KEY_RIGHT or char == ord('l'):
            if self.row_index[self.pad_pos][0] == 'vessel':
                vessel = self.row_index[self.pad_pos][1]
                return ('VESSEL_DETAIL', vessel)

            if self.row_index[self.pad_pos][0] == 'target':
                vessel = self.row_index[self.pad_pos][1]
                path = self.row_index[self.pad_pos][2]
                return ('TARGET_DETAIL', (vessel, path))
        return (None, None)
ndw.py 文件源码 项目:DarkWallet 作者: DissentDifference 项目源码 文件源码 阅读 20 收藏 0 点赞 0 评论 0
def _create_pocket(self):
        pocket_name = ""
        while True:
            self.screen.clear()

            self._draw_tab_bar()

            self.screen.addstr(2, 2, "Pocket name:")

            self.screen.addstr(4, 4, pocket_name)

            c = self.screen.getch()
            if c == 27:
                self._status = "Cancelled"
                break
            elif c == curses.KEY_ENTER or c == 10 or c == 13:
                ec = await api.Pocket.create(self._ws, pocket_name)
                if ec:
                    self._status = ec.name
                else:
                    self._status = "Created"
                break
            elif c == curses.KEY_BACKSPACE:
                pocket_name = pocket_name[:-1]
            elif c == curses.KEY_LEFT or c == curses.KEY_RIGHT:
                pass
            else:
                pocket_name += chr(c)
ndw.py 文件源码 项目:DarkWallet 作者: DissentDifference 项目源码 文件源码 阅读 22 收藏 0 点赞 0 评论 0
def _enter_password_tab2(self):
        password = ""
        while True:
            self.screen.clear()
            self._draw_tab_bar()
            self.screen.addstr(2, 2, "Password:")
            self.screen.addstr(4, 2, "*" * len(password))
            c = self.screen.getch()
            if c == curses.KEY_BACKSPACE:
                password = password[:-1]
            elif c == curses.KEY_ENTER or c == 10 or c == 13:
                return password
            elif c == curses.KEY_LEFT:
                self._current_tab -= 1
                if self._current_tab < 0:
                    self._current_tab = len(self._account_names) - 1
                await self._activate_account()
                return None
            elif c == curses.KEY_RIGHT:
                self._current_tab += 1
                if self._current_tab >= len(self._account_names):
                    self._current_tab = 0
                await self._activate_account()
                return None
            else:
                password += chr(c)
menu.py 文件源码 项目:soyouhaveanidea 作者: yigitbey 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def display(self):
        self.window.clear()
        self.showdetail()

        while True:
            self.has_focus = True
            self.next_window.has_focus = False

            self.window.refresh()
            curses.doupdate()

            self.update()

            key = self.window.getch()

            if key in [curses.KEY_ENTER, ord('\n')]:
                return self.position

            if key == curses.KEY_UP:
                if self.position == 0:
                    self.navigate(self.last_item_index)
                else:
                    self.navigate(-1)

            elif key == curses.KEY_DOWN:
                self.navigate(1)

            elif key == curses.KEY_RIGHT or key == curses.KEY_LEFT:
                self.has_focus = False
                self.update()
                self.next_window.display()
menu.py 文件源码 项目:soyouhaveanidea 作者: yigitbey 项目源码 文件源码 阅读 26 收藏 0 点赞 0 评论 0
def display(self):
        self.window.clear()
        self.showdetail()

        while True:
            self.has_focus = True
            self.next_window.has_focus = False
            self.window.refresh()
            curses.doupdate()

            self.update()

            key = self.window.getch()

            if key in [curses.KEY_ENTER, ord('\n')]:
                self.action()
                return

            if key == curses.KEY_UP:
                if self.position == 0:
                    self.navigate(self.last_item_index)
                else:
                    self.navigate(-1)

            elif key == curses.KEY_DOWN:
                self.navigate(1)

            elif key == curses.KEY_RIGHT or key == curses.KEY_LEFT:
                self.has_focus = False
                self.update()
                return


# TODO: scrolling this


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