python类FloatVectorProperty()的实例源码

uv_bake_texture_to_vcols.py 文件源码 项目:bpy_lambda 作者: bcongdon 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def register():
    bpy.utils.register_module(__name__)
    bpy.types.Scene.uv_bake_alpha_color = FloatVectorProperty(
        name="Alpha Color",
        description="Color to be used for transparency",
        subtype='COLOR',
        min=0.0,
        max=1.0)
uv_bake_texture_to_vcols.py 文件源码 项目:blender-addons 作者: scorpion81 项目源码 文件源码 阅读 23 收藏 0 点赞 0 评论 0
def register():
    bpy.utils.register_module(__name__)
    bpy.types.Scene.uv_bake_alpha_color = FloatVectorProperty(
        name="Alpha Color",
        description="Color to be used for transparency",
        subtype='COLOR',
        min=0.0,
        max=1.0)
cs_offset_animation.py 文件源码 项目:CendaTools 作者: CenekStrichel 项目源码 文件源码 阅读 24 收藏 0 点赞 0 评论 0
def execute(self, context):

        # saving
        bpy.types.Scene.LocStart = FloatVectorProperty( name = "LocStart", description = "")
        bpy.types.Scene.LocEnd = FloatVectorProperty( name = "LocEnd", description = "")
        bpy.types.Scene.LocDifference = FloatVectorProperty( name = "LocDifference", description = "")

        bpy.types.Scene.RotStart = FloatVectorProperty( name = "RotStart", description = "")
        bpy.types.Scene.RotEnd = FloatVectorProperty( name = "RotEnd", description = "")
        bpy.types.Scene.RotDifference = FloatVectorProperty( name = "RotDifference", description = "")

        bpy.types.Scene.QRotStart = FloatVectorProperty( name = "QRotStart", description = "", size = 4 )
        bpy.types.Scene.QRotEnd = FloatVectorProperty( name = "QRotEnd", description = "", size = 4 )
        bpy.types.Scene.QRotDifference = FloatVectorProperty( name = "QRotDifference", description = "", size = 4 )

        bpy.types.Scene.SclStart = FloatVectorProperty( name = "SclStart", description = "")
        bpy.types.Scene.SclEnd = FloatVectorProperty( name = "SclEnd", description = "")
        bpy.types.Scene.SclDifference = FloatVectorProperty( name = "SclDifference", description = "")

        # you need bone with action
        if(context.object.animation_data.action == None):
            self.report({'ERROR'},"No Action for Offset Found")
            return {'FINISHED'}

        # if bone is not selected, object is offseted
        selected = bpy.context.active_pose_bone
        if( selected == None ):
            selected = bpy.context.active_object

        # cycling all selected bones
#       for selectedBone in bpy.context.selected_pose_bones:

        currentLocation = selected.location
        currentRotation = Vector (( selected.rotation_euler[0], selected.rotation_euler[1], selected.rotation_euler[2] ))
        currentQRotation = Vector (( selected.rotation_quaternion[0], selected.rotation_quaternion[1], selected.rotation_quaternion[2], selected.rotation_quaternion[3] ))
        currentScale = Vector (( selected.scale[0], selected.scale[1], selected.scale[2] ))

        SaveRemoveOffset( self, context, currentLocation, currentRotation, currentScale, selected, currentQRotation )

        # update motions paths if displayed
        try:
            bpy.ops.pose.paths_update()
        except:
            pass

        return {'FINISHED'}


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