def updateLockStatus(self, status, reason):
indicationColor = Qt.black
if status == QCamera.Searching:
self.ui.statusbar.showMessage("Focusing...")
self.ui.lockButton.setText("Focusing...")
indicationColor = Qt.yellow
elif status == QCamera.Locked:
self.ui.lockButton.setText("Unlock")
self.ui.statusbar.showMessage("Focused", 2000)
indicationColor = Qt.darkGreen
elif status == QCamera.Unlocked:
self.ui.lockButton.setText("Focus")
if reason == QCamera.LockFailed:
self.ui.statusbar.showMessage("Focus Failed", 2000)
indicationColor = Qt.red
palette = self.ui.lockButton.palette()
palette.setColor(QPalette.ButtonText, indicationColor)
self.ui.lockButton.setPalette(palette)
python类yellow()的实例源码
def updateLockStatus(self, status, reason):
indicationColor = Qt.black
if status == QCamera.Searching:
self.ui.statusbar.showMessage("Focusing...")
self.ui.lockButton.setText("Focusing...")
indicationColor = Qt.yellow
elif status == QCamera.Locked:
self.ui.lockButton.setText("Unlock")
self.ui.statusbar.showMessage("Focused", 2000)
indicationColor = Qt.darkGreen
elif status == QCamera.Unlocked:
self.ui.lockButton.setText("Focus")
if reason == QCamera.LockFailed:
self.ui.statusbar.showMessage("Focus Failed", 2000)
indicationColor = Qt.red
palette = self.ui.lockButton.palette()
palette.setColor(QPalette.ButtonText, indicationColor)
self.ui.lockButton.setPalette(palette)
def updateLockStatus(self, status, reason):
indicationColor = Qt.black
if status == QCamera.Searching:
self.ui.statusbar.showMessage("Focusing...")
self.ui.lockButton.setText("Focusing...")
indicationColor = Qt.yellow
elif status == QCamera.Locked:
self.ui.lockButton.setText("Unlock")
self.ui.statusbar.showMessage("Focused", 2000)
indicationColor = Qt.darkGreen
elif status == QCamera.Unlocked:
self.ui.lockButton.setText("Focus")
if reason == QCamera.LockFailed:
self.ui.statusbar.showMessage("Focus Failed", 2000)
indicationColor = Qt.red
palette = self.ui.lockButton.palette()
palette.setColor(QPalette.ButtonText, indicationColor)
self.ui.lockButton.setPalette(palette)
def node_health_to_color(health):
s = uavcan.protocol.NodeStatus()
return {
s.HEALTH_WARNING: Qt.yellow,
s.HEALTH_ERROR: Qt.magenta,
s.HEALTH_CRITICAL: Qt.red,
}.get(health)
def log_level_to_color(level):
return {
level.DEBUG: None,
level.INFO: Qt.green,
level.WARNING: Qt.yellow,
level.ERROR: Qt.red,
}.get(level.value)
def setupScene(self):
self.m_scene.setSceneRect(-300, -200, 600, 460)
linearGrad = QLinearGradient(QPointF(-100, -100), QPointF(100, 100))
linearGrad.setColorAt(0, QColor(255, 255, 255))
linearGrad.setColorAt(1, QColor(192, 192, 255))
self.setBackgroundBrush(linearGrad)
radialGrad = QRadialGradient(30, 30, 30)
radialGrad.setColorAt(0, Qt.yellow)
radialGrad.setColorAt(0.2, Qt.yellow)
radialGrad.setColorAt(1, Qt.transparent)
pixmap = QPixmap(60, 60)
pixmap.fill(Qt.transparent)
painter = QPainter(pixmap)
painter.setPen(Qt.NoPen)
painter.setBrush(radialGrad)
painter.drawEllipse(0, 0, 60, 60)
painter.end()
self.m_lightSource = self.m_scene.addPixmap(pixmap)
self.m_lightSource.setZValue(2)
for i in range(-2, 3):
for j in range(-2, 3):
if (i + j) & 1:
item = QGraphicsEllipseItem(0, 0, 50, 50)
else:
item = QGraphicsRectItem(0, 0, 50, 50)
item.setPen(QPen(Qt.black, 1))
item.setBrush(QBrush(Qt.white))
effect = QGraphicsDropShadowEffect(self)
effect.setBlurRadius(8)
item.setGraphicsEffect(effect)
item.setZValue(1)
item.setPos(i * 80, j * 80)
self.m_scene.addItem(item)
self.m_items.append(item)
def setupScene(self):
self.m_scene.setSceneRect(-300, -200, 600, 460)
linearGrad = QLinearGradient(QPointF(-100, -100), QPointF(100, 100))
linearGrad.setColorAt(0, QColor(255, 255, 255))
linearGrad.setColorAt(1, QColor(192, 192, 255))
self.setBackgroundBrush(linearGrad)
radialGrad = QRadialGradient(30, 30, 30)
radialGrad.setColorAt(0, Qt.yellow)
radialGrad.setColorAt(0.2, Qt.yellow)
radialGrad.setColorAt(1, Qt.transparent)
pixmap = QPixmap(60, 60)
pixmap.fill(Qt.transparent)
painter = QPainter(pixmap)
painter.setPen(Qt.NoPen)
painter.setBrush(radialGrad)
painter.drawEllipse(0, 0, 60, 60)
painter.end()
self.m_lightSource = self.m_scene.addPixmap(pixmap)
self.m_lightSource.setZValue(2)
for i in range(-2, 3):
for j in range(-2, 3):
if (i + j) & 1:
item = QGraphicsEllipseItem(0, 0, 50, 50)
else:
item = QGraphicsRectItem(0, 0, 50, 50)
item.setPen(QPen(Qt.black, 1))
item.setBrush(QBrush(Qt.white))
effect = QGraphicsDropShadowEffect(self)
effect.setBlurRadius(8)
item.setGraphicsEffect(effect)
item.setZValue(1)
item.setPos(i * 80, j * 80)
self.m_scene.addItem(item)
self.m_items.append(item)
def setupScene(self):
self.m_scene.setSceneRect(-300, -200, 600, 460)
linearGrad = QLinearGradient(QPointF(-100, -100), QPointF(100, 100))
linearGrad.setColorAt(0, QColor(255, 255, 255))
linearGrad.setColorAt(1, QColor(192, 192, 255))
self.setBackgroundBrush(linearGrad)
radialGrad = QRadialGradient(30, 30, 30)
radialGrad.setColorAt(0, Qt.yellow)
radialGrad.setColorAt(0.2, Qt.yellow)
radialGrad.setColorAt(1, Qt.transparent)
pixmap = QPixmap(60, 60)
pixmap.fill(Qt.transparent)
painter = QPainter(pixmap)
painter.setPen(Qt.NoPen)
painter.setBrush(radialGrad)
painter.drawEllipse(0, 0, 60, 60)
painter.end()
self.m_lightSource = self.m_scene.addPixmap(pixmap)
self.m_lightSource.setZValue(2)
for i in range(-2, 3):
for j in range(-2, 3):
if (i + j) & 1:
item = QGraphicsEllipseItem(0, 0, 50, 50)
else:
item = QGraphicsRectItem(0, 0, 50, 50)
item.setPen(QPen(Qt.black, 1))
item.setBrush(QBrush(Qt.white))
effect = QGraphicsDropShadowEffect(self)
effect.setBlurRadius(8)
item.setGraphicsEffect(effect)
item.setZValue(1)
item.setPos(i * 80, j * 80)
self.m_scene.addItem(item)
self.m_items.append(item)