作者:Skull3
项目:MineBloc
public function onPlayerBedEnter(PlayerBedEnterEvent $event)
{
$p = $event->getPlayer();
if (!isset($this->player[$n = $p->getName()]) || $this->player[$n]->closed) {
$this->player[$n] = new Player4NameTag($p);
}
}
作者:NewDelio
项目:PocketMine-0.13.
/**
* @param Vector3 $pos
*
* @return boolean
*/
public function sleepOn(Vector3 $pos)
{
if (!$this->isOnline()) {
return false;
}
foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
if ($p instanceof Player) {
if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
return false;
}
}
}
$this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
if ($ev->isCancelled()) {
return false;
}
$this->sleeping = clone $pos;
$this->teleport(new Position($pos->x + 0.5, $pos->y - 0.5, $pos->z + 0.5, $this->level));
$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
$this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
$this->setSpawn($pos);
$this->level->sleepTicks = 60;
return true;
}
作者:ZenaGamingsk
项目:Steadfast
/**
* @param Vector3 $pos
*
* @return boolean
*/
public function sleepOn(Vector3 $pos)
{
foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
if ($p instanceof Player) {
if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
return false;
}
}
}
$this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
if ($ev->isCancelled()) {
return false;
}
$this->sleeping = clone $pos;
$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
$this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
$this->setSpawn($pos);
$this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60);
return true;
}
作者:RedstoneAlmeid
项目:SliceAut
public function onBedEnter(PlayerBedEnterEvent $event)
{
if ($this->plugin->getConfig()->getAll()["block-all-events"]) {
if (!ServerAuth::getAPI()->isPlayerRegistered($event->getPlayer()->getName()) || !ServerAuth::getAPI()->isPlayerAuthenticated($event->getPlayer())) {
$event->setCancelled(true);
}
}
}
作者:rry
项目:PocketMine-M
/**
* @param Vector3 $pos
*
* @return boolean
*/
public function sleepOn(Vector3 $pos)
{
foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
if ($p instanceof Player) {
if ($p->sleeping !== null) {
if ($pos->distance($p->sleeping) <= 0.1) {
return false;
}
}
}
}
$this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
if ($ev->isCancelled()) {
return false;
}
$this->sleeping = clone $pos;
$this->teleport(new Position($pos->x + 0.5, $pos->y + 1, $pos->z + 0.5, $this->level));
$this->sendMetadata($this->getViewers());
$this->sendMetadata($this);
$this->setSpawn($pos);
$this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60);
return true;
}
作者:Jackboy32
项目:EssentialsP
/**
* @param PlayerBedEnterEvent $event
*/
public function onPlayerSleep(PlayerBedEnterEvent $event)
{
if ($event->getPlayer()->hasPermission("essentials.home.bed")) {
$this->getPlugin()->setHome($event->getPlayer(), "bed", $event->getPlayer()->getPosition());
}
}
作者:EmreTr
项目:GoodGam
public function onBEDENTER(PlayerBedEnterEvent $event)
{
$player = $event->getPlayer();
if ($this->config->get("PlayerBedEnterEvent", true)) {
if ($player instanceof Player) {
$player->sendTip("§f§lZzzZZzz..");
$player->getLevel()->addSound(new PopSound($player));
}
}
}
作者:MrDoni9
项目:PocketMine-MP-Plugin
public function onBedEnter(PlayerBedEnterEvent $event)
{
//対策...
$this->closeOldChair($event->getPlayer());
}