public InventoryView openEnchanting(Location location, boolean force) {
if (!force) {
Block block = location.getBlock();
if (block.getType() != Material.ENCHANTMENT_TABLE) {
return null;
}
}
if (location == null) {
location = getLocation();
}
getHandle().displayGUIEnchantment(location.getBlockX(), location.getBlockY(), location.getBlockZ(), null);
if (force) {
getHandle().openContainer.checkReachable = false;
}
return getHandle().openContainer.getBukkitView();
}
java类org.bukkit.inventory.InventoryView的实例源码
CraftHumanEntity.java 文件源码
项目:FFoKC
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CraftContainer.java 文件源码
项目:FFoKC
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public CraftContainer(final Inventory inventory, final HumanEntity player, int id) {
this(new InventoryView() {
@Override
public Inventory getTopInventory() {
return inventory;
}
@Override
public Inventory getBottomInventory() {
return player.getInventory();
}
@Override
public HumanEntity getPlayer() {
return player;
}
@Override
public InventoryType getType() {
return inventory.getType();
}
}, id);
}
CraftHumanEntity.java 文件源码
项目:CraftBukkit
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public InventoryView openWorkbench(Location location, boolean force) {
if (!force) {
Block block = location.getBlock();
if (block.getType() != Material.WORKBENCH) {
return null;
}
}
if (location == null) {
location = getLocation();
}
getHandle().startCrafting(location.getBlockX(), location.getBlockY(), location.getBlockZ());
if (force) {
getHandle().activeContainer.checkReachable = false;
}
return getHandle().activeContainer.getBukkitView();
}
CraftHumanEntity.java 文件源码
项目:CraftBukkit
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public InventoryView openEnchanting(Location location, boolean force) {
if (!force) {
Block block = location.getBlock();
if (block.getType() != Material.ENCHANTMENT_TABLE) {
return null;
}
}
if (location == null) {
location = getLocation();
}
getHandle().startEnchanting(location.getBlockX(), location.getBlockY(), location.getBlockZ(), null);
if (force) {
getHandle().activeContainer.checkReachable = false;
}
return getHandle().activeContainer.getBukkitView();
}
CraftContainer.java 文件源码
项目:CraftBukkit
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public CraftContainer(final Inventory inventory, final HumanEntity player, int id) {
this(new InventoryView() {
@Override
public Inventory getTopInventory() {
return inventory;
}
@Override
public Inventory getBottomInventory() {
return player.getInventory();
}
@Override
public HumanEntity getPlayer() {
return player;
}
@Override
public InventoryType getType() {
return inventory.getType();
}
}, id);
}
BusyMenu.java 文件源码
项目:BusyInv
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@Override
public boolean isOpenFor(Player p)
{
InventoryView iview = p.getOpenInventory();
if(null == iview)
return false;
Inventory inv = iview.getTopInventory();
if(null == inv)
return false;
InventoryHolder holder = inv.getHolder();
if(!(holder instanceof BusyHolder))
return false;
IBusyMenu menu = ((BusyHolder)holder).getMenu();
if(!menu.equals(this))
return false;
return true;
}
BusyMenu.java 文件源码
项目:BusyInv
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/**
* If a BusyMenu is opened for the target player, this method will reload
* the menu for the player.
*
* @see {@link IBusyMenu#reload}
*
* @param p
* Target player
* @return true if and only if the menu is reloaded. Otherwise false(for
* example the player didn't open an inventory or the inventory
* isn't a menu)
*/
public static boolean reloadFor(Player p)
{
InventoryView iview = p.getOpenInventory();
if(null == iview)
return false;
Inventory inv = iview.getTopInventory();
if(null == inv)
return false;
InventoryHolder holder = inv.getHolder();
if(!(holder instanceof BusyHolder))
return false;
((BusyHolder)holder).getMenu().updateFor(p);
p.updateInventory();
return true;
}
Perk.java 文件源码
项目:Breakpoint
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public static InventoryView showPerkMenu(BPPlayer bpPlayer)
{
Player player = bpPlayer.getPlayer();
List<Perk> perks = bpPlayer.getPerks();
if(perks.size() <= 0)
{
player.sendMessage(MessageType.MENU_PERKS_EMPTY.getTranslation().getValue());
return null;
}
int rows = bpPlayer.getPerkInventoryRows();
Inventory inv = Bukkit.getServer().createInventory(player, 9 * rows, MENU_TITLE);
equipMenu(bpPlayer, inv);
player.closeInventory();
return player.openInventory(inv);
}
InventoryManager.java 文件源码
项目:BlockParty-1.8
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public void clearInventory(Player p) {
PlayerInventory inv = p.getInventory();
inv.clear();
inv.setHelmet(null);
inv.setChestplate(null);
inv.setLeggings(null);
inv.setBoots(null);
InventoryView view = p.getOpenInventory();
if (view != null) {
view.setCursor(null);
Inventory i = view.getTopInventory();
if (i != null) {
i.clear();
}
}
}
CraftContainer.java 文件源码
项目:Uranium
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public CraftContainer(InventoryView view, int id) {
this.view = view;
this.windowId = id;
// TODO: Do we need to check that it really is a CraftInventory?
net.minecraft.inventory.IInventory top = ((CraftInventory)view.getTopInventory()).getInventory();
net.minecraft.inventory.IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory();
cachedType = view.getType();
cachedTitle = view.getTitle();
cachedSize = getSize();
setupSlots(top, bottom);
}