java类org.bukkit.event.player.PlayerBedEnterEvent的实例源码

EnteredBedsListener.java 文件源码 项目:Statz 阅读 32 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBedEnter(final PlayerBedEnterEvent event) {

    final PlayerStat stat = PlayerStat.ENTERED_BEDS;

    // Get player
    final Player player = (Player) event.getPlayer();

    // Do general check
    if (!plugin.doGeneralCheck(player, stat))
        return;

    // Update value to new stat.
    plugin.getDataManager().setPlayerInfo(player.getUniqueId(), stat, StatzUtil.makeQuery("uuid",
            player.getUniqueId().toString(), "value", 1, "world", player.getWorld().getName()));

}
PlayerListener.java 文件源码 项目:BedwarsRel 阅读 31 收藏 0 点赞 0 评论 0
@EventHandler
public void onSleep(PlayerBedEnterEvent bee) {

  Player p = bee.getPlayer();

  Game g = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(p);
  if (g == null) {
    return;
  }

  if (g.getState() == GameState.STOPPED) {
    return;
  }

  bee.setCancelled(true);
}
HomeCommand.java 文件源码 项目:vanillacraft 阅读 32 收藏 0 点赞 0 评论 0
@EventHandler
public void onPlayerBedEnter(PlayerBedEnterEvent event)
{
    Player player = event.getPlayer();
    PlayerProfile profile = CoreData.getProfile(player);
    if (!event.isCancelled())
    {
        if (profile.getData("Faction", Faction.class) != null)
        {
            Faction playerFaction = profile.getData("Faction", Faction.class);
            Faction targetFaction = plugin.getCoreMethods().getFaction(event.getBed().getLocation());

            if (plugin.getCoreMethods().canSetHome(player, targetFaction, playerFaction))
            {
                plugin.getCoreMethods().setHomeLocation(player);
            }
            else
            {
                plugin.getCoreErrors().timerNotDone(player, "set home", CoreData.getProfile(player).getRemainingDelay(Delay.SETHOME).getFormatted());
            }
        }
    }
}
BlockListener.java 文件源码 项目:civcraft 阅读 23 收藏 0 点赞 0 评论 0
public void OnPlayerBedEnterEvent(PlayerBedEnterEvent event) {

    Resident resident = CivGlobal.getResident(event.getPlayer().getName());

    if (resident == null) {
        event.setCancelled(true);
        return;
    }

    coord.setFromLocation(event.getPlayer().getLocation());
    Camp camp = CivGlobal.getCampFromChunk(coord);
    if (camp != null) {
        if (!camp.hasMember(event.getPlayer().getName())) {
            CivMessage.sendError(event.getPlayer(), "You cannot sleep in a camp you do not belong to.");
            event.setCancelled(true);
            return;
        }
    }       
}
PlayerListener.java 文件源码 项目:Factoid 阅读 32 收藏 0 点赞 0 评论 0
/**
 * On player bed enter.
 * 
 * @param event
 *            the event
 */
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBedEnter(PlayerBedEnterEvent event) {

    if (!playerConf.get(event.getPlayer()).isAdminMod()) {
        IDummyLand land = Factoid.getThisPlugin().iLands().getLandOrOutsideArea(
                event.getBed().getLocation());

        if ((land instanceof ILand && ((ILand) land).isBanned(event
                .getPlayer()))
                || (!checkPermission(land, event.getPlayer(),
                        PermissionList.SLEEP.getPermissionType()))) {
            messagePermission(event.getPlayer());
            event.setCancelled(true);
        }
    }
}
PlayerEvent.java 文件源码 项目:SleepingPlus 阅读 24 收藏 0 点赞 0 评论 0
@EventHandler
public void onPlayerInteractEvent(PlayerInteractEvent event)
{
    Player p = event.getPlayer();
    if(event.getClickedBlock() != null)
    {
            if(event.getClickedBlock().getType() == Material.BED_BLOCK && event.getAction() == Action.RIGHT_CLICK_BLOCK)
            {
                if(plugin.isActiveBedAtDay() && netminecraftclass != null)
                {
                Location loc = event.getClickedBlock().getLocation();
                netminecraftclass.inBed(p, loc);
                Bukkit.getPluginManager().callEvent(new PlayerBedEnterEvent(p,event.getClickedBlock()));
                // bloc msg "You can sleep only at night"
                event.setCancelled(true);
                }
            }
    }
}
IslandGuard.java 文件源码 项目:bskyblock 阅读 26 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.LOW)
public void onPlayerBedEnter(final PlayerBedEnterEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
    }
    // Check world
    if (Util.inWorld(e.getPlayer())) {
        if (actionAllowed(e.getPlayer(),e.getBed().getLocation(), SettingsFlag.BED)) {
            return;
        }
        // Not allowed
        Util.sendMessage(e.getPlayer(), plugin.getLocale(e.getPlayer().getUniqueId()).get("island.protected"));
        e.setCancelled(true);
    }
}
SleepEvent.java 文件源码 项目:RealSurvival 阅读 25 收藏 0 点赞 0 评论 0
@EventHandler
public void Sleep(PlayerBedEnterEvent e){
    if(rs.getPlayerData(e.getPlayer())==null)return;
    PlayerData pd=rs.getPlayerData(e.getPlayer());
    pd.setSleep(true,1);
    pd.setBed(e.getBed());
    e.setCancelled(false);
    return;
}
SleepMechanics.java 文件源码 项目:Kineticraft 阅读 33 收藏 0 点赞 0 评论 0
@EventHandler
public void onBedEnter(PlayerBedEnterEvent evt) {
    if (!evt.getBed().getWorld().equals(Core.getMainWorld()))
        return;

    updateBeds();

    if (!MetadataManager.updateCooldownSilently(evt.getPlayer(), "bedSpam", 20 * 60 * 5))
        Bukkit.broadcastMessage(ChatColor.GREEN.toString() + getLeftPlayers() + ChatColor.GRAY
                + " players need to enter a bed to skip the night.");
}
MonsterSpawnListener.java 文件源码 项目:world-of-icerealm 阅读 25 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerSleep(PlayerBedEnterEvent event) {
    if (_moon.isActive()) {
        event.setCancelled(true);
        event.getPlayer().sendMessage(ChatColor.YELLOW + "You cannot sleep during a " + ChatColor.DARK_RED + " BLOOD MOON!");
    }
}
Blockode.java 文件源码 项目:CraftPlugins 阅读 32 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)  //这就是我说的那个监听器了,事件发生时会触发下面这个方法
public void onBedEnter(final PlayerBedEnterEvent e)  {
    new BukkitRunnable(){//保证晚上
            @Override
            public void run(){
                gameworld.setTime(111111);
            };
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 0L, 200L);

    if(isInList(e.getPlayer()) && e.getPlayer().getHealth()<e.getPlayer().getMaxHealth()){//回血
        new BukkitRunnable(){
            @Override
            public void run(){
                if(e.getPlayer().getHealth()<e.getPlayer().getMaxHealth()&&e.getPlayer().isSleeping()){
                    e.getPlayer().setHealth(e.getPlayer().getHealth()+6);
                }
                else{
                    //e.getPlayer().teleport(e.getPlayer().getLocation());
                    ((CraftPlayer) e.getPlayer()).getHandle().a(true, false, false);
                    e.getBed().setType(Material.AIR);
                    cancel();
                        };
            }
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 20L, 20L);
    }
    else{
        return;
    }
}
Blockode.java 文件源码 项目:CraftPlugins 阅读 31 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)  //这就是我说的那个监听器了,事件发生时会触发下面这个方法
public void onBedEnter(final PlayerBedEnterEvent e)  {
    /*new BukkitRunnable(){//保证晚上
            @Override
            public void run(){
                gameworld.setTime(111111);
            };
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 0L, 200L);*/

    final Damageable playerdg=(Damageable)e.getPlayer();
    if(isInList(e.getPlayer()) && playerdg.getHealth()<playerdg.getMaxHealth()){//回血
        new BukkitRunnable(){
            @Override
            public void run(){
                if(playerdg.getHealth()<playerdg.getMaxHealth()&&e.getPlayer().isSleeping()){
                    e.getPlayer().setHealth(playerdg.getHealth()+6);
                }
                else{
                    //e.getPlayer().teleport(e.getPlayer().getLocation());
                    ((CraftPlayer) e.getPlayer()).getHandle().a(true, false, false);
                    e.getBed().setType(Material.AIR);
                    cancel();
                        };
            }
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 20L, 20L);
    }
    else{
        return;
    }
}
Blockode.java 文件源码 项目:CraftPlugins 阅读 24 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)  //这就是我说的那个监听器了,事件发生时会触发下面这个方法
public void onBedEnter(final PlayerBedEnterEvent e)  {
    /*new BukkitRunnable(){//保证晚上
            @Override
            public void run(){
                gameworld.setTime(111111);
            };
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 0L, 200L);*/

    final Damageable playerdg=(Damageable)e.getPlayer();
    if(isInList(e.getPlayer()) && playerdg.getHealth()<playerdg.getMaxHealth()){//回血
        new BukkitRunnable(){
            @Override
            public void run(){
                if(playerdg.getHealth()<playerdg.getMaxHealth()&&e.getPlayer().isSleeping()){
                    e.getPlayer().setHealth(playerdg.getHealth()+6);
                }
                else{
                    //e.getPlayer().teleport(e.getPlayer().getLocation());
                    ((CraftPlayer) e.getPlayer()).getHandle().a(true, false, false);
                    e.getBed().setType(Material.AIR);
                    cancel();
                        };
            }
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 20L, 20L);
    }
    else{
        return;
    }
}
Blockode.java 文件源码 项目:CraftPlugins 阅读 30 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.NORMAL,ignoreCancelled = true)  //这就是我说的那个监听器了,事件发生时会触发下面这个方法
public void onBedEnter(final PlayerBedEnterEvent e)  {
    new BukkitRunnable(){//保证晚上
            @Override
            public void run(){
                gameworld.setTime(111111);
            };
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 0L, 200L);

    if(isInList(e.getPlayer()) && e.getPlayer().getHealth()<e.getPlayer().getMaxHealth()){//回血
        new BukkitRunnable(){
            @Override
            public void run(){
                if(e.getPlayer().getHealth()<e.getPlayer().getMaxHealth()&&e.getPlayer().isSleeping()){
                    e.getPlayer().setHealth(e.getPlayer().getHealth()+6);
                }
                else{
                    //e.getPlayer().teleport(e.getPlayer().getLocation());
                    ((CraftPlayer) e.getPlayer()).getHandle().a(true, false, false);
                    e.getBed().setType(Material.AIR);
                    cancel();
                        };
            }
        }.runTaskTimer(Bukkit.getPluginManager().getPlugin("blockode"), 20L, 20L);
    }
    else{
        return;
    }
}
PluginBase.java 文件源码 项目:SinglePlayerSleep 阅读 27 收藏 0 点赞 0 评论 0
@EventHandler
public void PlayerIsSleeping(PlayerBedEnterEvent event) throws InterruptedException{
    final Player player = event.getPlayer();
    final World world = player.getWorld();
    //Broadcast to Server
    TextComponent message2 = new TextComponent(player.getDisplayName() + " " + lang.get("issleep." + daLang + ""));
    TextComponent message = new TextComponent(ChatColorUtils.setColors(getConfig().getString("cancelcolor")) + " [" + lang.get("cancel." + daLang + "") + "]");
    message.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND,"/cancel"));
    message.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("" + lang.get("clickcancel." + daLang + "")).create()));
    //this.broadcast(player.getDisplayName() + " is sleeping ");
    message2.addExtra(message);
    this.broadcast(message2);
    //this.broadcast(message);
    //player.sendMessage( message );
    if(player.hasPermission("sps.hermits")||player.hasPermission("sps.op")){
        //Thread.sleep(10000);
        if(!isCanceled){

            transitionTask = this.getServer().getScheduler().scheduleSyncDelayedTask(this, new Runnable() {

                public void run() {
                    //getLogger().info("runnable");
                    setDatime(player, world);
                }

            }, 10 * 20);

        }else{

            isCanceled = false;
        }
        //player.sendMessage(ChatColor.RED + "isCanceled=" + isCanceled);
    }else if(!player.hasPermission("sps.hermits")||player.hasPermission("sps.op")){
        player.sendMessage("" + lang.get("noperm." + daLang + ""));
    }
}
SpawnOnSleepListener.java 文件源码 项目:BloodMoon 阅读 26 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerBedEnter(PlayerBedEnterEvent event) {
    World world = event.getPlayer().getWorld();

    if (plugin.isActive(world) && plugin.isFeatureEnabled(world, Feature.SPAWN_ON_SLEEP)) {
        PluginConfig worldConfig = plugin.getConfig(world);
        String mobName = ListUtils.getRandom(worldConfig.getStringList(Config.FEATURE_SPAWN_ON_SLEEP_SPAWN));
        EntityType creatureType = EntityType.fromName(mobName.toUpperCase());

        if (creatureType != null) {
            //world.spawn(location, creatureType.getEntityClass(), SpawnReason.NATURAL);
            world.spawnEntity(event.getPlayer().getLocation(), creatureType);
        }
    }
}
CanaryPlayerListener.java 文件源码 项目:CanaryBukkit 阅读 28 收藏 0 点赞 0 评论 0
@HookHandler(priority = Priority.CRITICAL, ignoreCanceled = true)
public void onEnteringBed(final BedEnterHook hook) {
    PlayerBedEnterEvent event =
            new PlayerBedEnterEvent(new CanaryPlayer(hook.getPlayer()), new CanaryBlock(hook.getBed()));
    event.setCancelled(hook.isCanceled());
    server.getPluginManager().callEvent(event);
    if (event.isCancelled()) {
        hook.setCanceled();
    }
}
AchieveBedListener.java 文件源码 项目:AdvancedAchievements 阅读 27 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerBedEnter(PlayerBedEnterEvent event) {
    Player player = event.getPlayer();
    NormalAchievements category = NormalAchievements.BEDS;
    if (!shouldIncreaseBeTakenIntoAccount(player, category) || isInCooldownPeriod(player, false, category)) {
        return;
    }

    updateStatisticAndAwardAchievementsIfAvailable(player, category, 1);
}
ToolBox.java 文件源码 项目:libelula 阅读 37 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
private void playerBedEnter(PlayerBedEnterEvent e) {
    Player player = e.getPlayer();
    if (assignedTools.containsKey(player)) {
        Tool tool = assignedTools.get(player);
        if (tool.item.equals(player.getItemInHand())) {
            e.setCancelled(true);
        }
    }
}
IslandGuard.java 文件源码 项目:acidisland 阅读 29 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.LOW)
public void onPlayerBedEnter(final PlayerBedEnterEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
    }
    // Check world
    if (inWorld(e.getPlayer())) {
        if (actionAllowed(e.getPlayer(),e.getBed().getLocation(), SettingsFlag.BED)) {
            return;
        }
        // Not allowed
        Util.sendMessage(e.getPlayer(), ChatColor.RED + plugin.myLocale(e.getPlayer().getUniqueId()).islandProtected);
        e.setCancelled(true);
    }
}
IslandGuard.java 文件源码 项目:askyblock 阅读 35 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.LOW)
public void onPlayerBedEnter(final PlayerBedEnterEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
    }
    // Check world
    if (inWorld(e.getPlayer())) {
        if (actionAllowed(e.getPlayer(),e.getBed().getLocation(), SettingsFlag.BED)) {
            return;
        }
        // Not allowed
        Util.sendMessage(e.getPlayer(), ChatColor.RED + plugin.myLocale(e.getPlayer().getUniqueId()).islandProtected);
        e.setCancelled(true);
    }
}
Running.java 文件源码 项目:Scapegoat 阅读 29 收藏 0 点赞 0 评论 0
/**
 * Triggered everytime a player right clicks on a bed.
 * @param e
 */
@EventHandler
public void onPlayerBedEnter(PlayerBedEnterEvent e)
{
    e.getPlayer().sendMessage(ChatColor.DARK_PURPLE + "Pas le temps de dormir !");
    e.setCancelled(true);
}
SSGPlayerListener.java 文件源码 项目:simple-survival-games 阅读 37 收藏 0 点赞 0 评论 0
@EventHandler
public void onPlayerBedEnter(PlayerBedEnterEvent event) {
    Player p = event.getPlayer();
    ArenaManager am = SimpleSurvivalGames.instance.getArenaManager();

    // Is the current player playing
    if(am.isInArena(p)) {
        ArenaPlayer ap = am.getPlayer(p);

        // Is the player in the lobby of the arena
        if(ap.isInLobby()) {

            // Has the player a arena spawn assigned
            if(ap.hasAssignedAreanSpawn()) {

                // Cancel the event and send a status message
                event.setCancelled(true);
                p.sendMessage(ChatColor.DARK_RED + "You aren't tired enough to enter the bed inside the lobby of an arena!");
            }
        }

        // The player may not sleep
        if(ap.isPlaying()) {
            event.setCancelled(true);
            p.sendMessage(ChatColor.DARK_RED + "You can't sleep while in the arena!");
        }

        // Is the player an spectators
        if(ap.isSpectator()) {
            event.setCancelled(true);
            ap.sendMessage(ChatColor.DARK_RED + "You can't sleep while spectating!");
        }
    }
}
PlayerEvent.java 文件源码 项目:SleepingPlus 阅读 24 收藏 0 点赞 0 评论 0
@EventHandler
public void onPlayerEnterBed(PlayerBedEnterEvent event)
{
    Player player = event.getPlayer();
    SleepPlayer sleepPlayer = manData.getSleepPlayer(player);
    if(sleepPlayer != null){
    sleepPlayer.inBed();
    sleepPlayer.desactiver();
    }
}
PlayerListenerTest.java 文件源码 项目:AuthMeReloaded 阅读 28 收藏 0 点赞 0 评论 0
@Test
public void shouldHandleSimpleCancelableEvents() {
    withServiceMock(listenerService)
        .check(listener::onPlayerShear, PlayerShearEntityEvent.class)
        .check(listener::onPlayerFish, PlayerFishEvent.class)
        .check(listener::onPlayerBedEnter, PlayerBedEnterEvent.class)
        .check(listener::onPlayerDropItem, PlayerDropItemEvent.class)
        .check(listener::onPlayerHitPlayerEvent, EntityDamageByEntityEvent.class)
        .check(listener::onPlayerConsumeItem, PlayerItemConsumeEvent.class)
        .check(listener::onPlayerInteract, PlayerInteractEvent.class)
        .check(listener::onPlayerPickupItem, PlayerPickupItemEvent.class)
        .check(listener::onPlayerInteractEntity, PlayerInteractEntityEvent.class);
}
EventFilterMatchModule.java 文件源码 项目:ProjectAres 阅读 25 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onBedEnter(final PlayerBedEnterEvent event) {
    cancel(event, true, event.getPlayer().getWorld(), getMatch().getPlayer(event.getPlayer()), new TranslatableComponent("match.bed.disabled"));
}
PlayerInteractListener.java 文件源码 项目:Breakpoint 阅读 25 收藏 0 点赞 0 评论 0
@EventHandler
public void onPlayerBedEnter(PlayerBedEnterEvent event)
{
    event.setCancelled(true);
}
ExileListener.java 文件源码 项目:ExilePearl 阅读 36 收藏 0 点赞 0 评论 0
/**
 * Prevent exiled players from using a bed
 * @param e The event
 */
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerEnterBed(PlayerBedEnterEvent e) {
    checkAndCancelRule(ExileRule.USE_BED, e, e.getPlayer());
}
PlayerInteractListener.java 文件源码 项目:Breakpoint 阅读 23 收藏 0 点赞 0 评论 0
@EventHandler
public void onPlayerBedEnter(PlayerBedEnterEvent event)
{
    event.setCancelled(true);
}
FreezeComponent.java 文件源码 项目:CraftoPlugin 阅读 35 收藏 0 点赞 0 评论 0
@EventHandler
public void onBedEnter(final PlayerBedEnterEvent event) {
    if (!this.frozenPlayers.isEmpty() && !event.isCancelled() && this.frozenPlayers.containsKey(event.getPlayer().getUniqueId())) {
        event.setCancelled(true);
    }
}


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