@EventHandler
private void onRespawn(final PlayerRespawnEvent event)
{
new BukkitRunnable()
{
@Override
public void run()
{
try
{
Player p = event.getPlayer();
if (worldEnvironments.containsKey(p.getWorld().getName()))
Reflection.sendPacket(p, getPacket(p));
}
catch (Exception e)
{
e.printStackTrace();
}
}
}.runTaskLater(this.plugin, 1);
}
java类org.bukkit.event.player.PlayerRespawnEvent的实例源码
SkyFactory.java 文件源码
项目:SamaGamesAPI
阅读 25
收藏 0
点赞 0
评论 0
PlayerDeathEventListener.java 文件源码
项目:KingdomFactions
阅读 28
收藏 0
点赞 0
评论 0
@EventHandler
public void onRespawn(PlayerRespawnEvent e) {
KingdomFactionsPlayer p = PlayerModule.getInstance().getPlayer(e.getPlayer());
Bukkit.getScheduler().runTaskLater(KingdomFactionsPlugin.getInstance(), new Runnable(){
@Override
public void run(){
if (p.getKingdom() != null) {
if (p.hasFaction()) {
if (p.getFaction().hasHome()) {
p.teleport(p.getFaction().getHome().getLocation());
} else {
p.teleport(p.getKingdom().getSpawn());
}
} else {
p.teleport(p.getKingdom().getSpawn());
}
}
}
}, 20);
}
PlayerListener.java 文件源码
项目:SkyWarsReloaded
阅读 35
收藏 0
点赞 0
评论 0
@EventHandler
public void onPlayerRespawn(PlayerRespawnEvent e) {
Player player = e.getPlayer();
final GamePlayer gPlayer = SkyWarsReloaded.getPC().getPlayer(e.getPlayer().getUniqueId());
if (gPlayer.isSpectating()) {
SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(), new Runnable() {
public void run() {
if (gPlayer.getP() != null) {
if (gPlayer.getSpecGame() != null) {
gPlayer.spectateMode(true, gPlayer.getSpecGame(), gPlayer.getSpecGame().getSpawn(), false);
gPlayer.getP().sendMessage(new Messaging.MessageFormatter().withPrefix().format("game.spectating"));
}
}
}
}, 3);
} else {
if (inLobbyWorld(player)) {
givePlayerItems(player);
} else {
removePlayerItems(player);
}
}
}
GameEvents.java 文件源码
项目:mczone
阅读 24
收藏 0
点赞 0
评论 0
@EventHandler
public void onPlayerRespawn(PlayerRespawnEvent event) {
final Gamer g = Gamer.get(event.getPlayer());
new BukkitRunnable() {
@Override
public void run() {
Team t = Nexus.getRotary().getCurrentMap().getTeam(g);
if (t == null) {
g.teleport(Nexus.getRotary().getCurrentMap().getSpawnLocation());
return;
}
g.addPotionEffect(new PotionEffect(PotionEffectType.HEAL, 20 * 5, 3));
g.teleport(t.getSpawnLocation());
g.run("give-kit");
}
}.runTaskLater(Nexus.getPlugin(), 1);
}
DeathbanListener.java 文件源码
项目:HCFCore
阅读 32
收藏 0
点赞 0
评论 0
@EventHandler(ignoreCancelled=true, priority=EventPriority.MONITOR)
/* */ public void onPlayerRequestRespawn(PlayerRespawnEvent event) {
/* 122 */ Player player = event.getPlayer();
/* 123 */ FactionUser user = this.plugin.getUserManager().getUser(player.getUniqueId());
/* 124 */ Deathban deathban = user.getDeathban();
/* 125 */ if ((deathban != null) && (deathban.getRemaining() > 0L)) {
/* 126 */ if (player.hasPermission("hcf.deathban.bypass")) {
/* 127 */ cancelRespawnKickTask(player);
/* 128 */ user.removeDeathban();
/* 129 */ new DelayedMessageRunnable(player, ChatColor.RED + "Bypass access granted.").runTask(this.plugin);
/* */
/* 131 */ return;
/* */ }
/* */
/* */
/* */
/* 136 */ handleKick(player, deathban);
/* */ }
/* */ }
DeathbanListener.java 文件源码
项目:HCFCore
阅读 30
收藏 0
点赞 0
评论 0
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerRequestRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
FactionUser user = this.plugin.getUserManager().getUser(player.getUniqueId());
Deathban deathban = user.getDeathban();
if (deathban != null && deathban.getRemaining() > 0L) {
if (player.hasPermission(DeathbanListener.DEATH_BAN_BYPASS_PERMISSION)) {
this.cancelRespawnKickTask(player);
user.removeDeathban();
new DelayedMessageRunnable(player, ChatColor.RED + "You would be death-banned for " + deathban.getReason() + ChatColor.RED + ", but you have access to bypass.").runTask(this.plugin);
return;
}
//TODO: FIX setcancelled
//event.setCancelled(true);
this.handleKick(player, deathban);
}
}
PlayerListener.java 文件源码
项目:ArchersBattle
阅读 27
收藏 0
点赞 0
评论 0
@EventHandler
public void onSpawn(PlayerRespawnEvent e) {
Player p = e.getPlayer();
if (Utils.isInArena(p)) {
Arena arena = Utils.getAreana(p);
Location loc = arena.getRandomSpawnLocation();
if (loc == null) {
p.sendMessage(Messages.prefix + Messages.SpawnLocationsNotFound);
} else {
e.setRespawnLocation(loc);
}
Utils.fillInventory(p);
p.setLevel(0);
Utils.flushSkillSelection(p);
}
}
RespawnTask.java 文件源码
项目:Chambers
阅读 24
收藏 0
点赞 0
评论 0
@Override
public void run() {
if (profile == null || player == null || !player.isOnline()) {
cancel();
return;
}
if (profile.getTeam().isRaidable()) {
player.sendMessage(ChatColor.RED + "Your team has gone raidable and you will not respawn.");
cancel();
return;
}
if (startingLocation.distance(player.getLocation()) > 40) {
player.teleport(startingLocation);
player.sendMessage(ChatColor.RED + "You cannot move more than 40 blocks from where you died.");
}
if (profile.getRespawnTime() > 0) {
profile.setRespawnTime(profile.getRespawnTime() - 1);
} else {
profile.setProfileStatus(ProfileStatus.PLAYING);
player.spigot().respawn();
player.teleport(profile.getTeam().getHome());
Bukkit.getOnlinePlayers().forEach(other -> other.showPlayer(player));
Bukkit.getServer().getPluginManager().callEvent(new PlayerRespawnEvent(player, profile.getTeam().getHome(), false));
}
}
PlayerListener.java 文件源码
项目:BiteSkywars
阅读 24
收藏 0
点赞 0
评论 0
@EventHandler
public void forceRespawn(final PlayerRespawnEvent event){
final Player p = event.getPlayer();
Skywars.giveLobbyItem(p);
if(new ArenaManager().getArena(p)==null){
if(!Skywars.pl.getConfig().contains("spawn")){
p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn");
p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn");
p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn");
return;
}
new BukkitRunnable() {
@SuppressWarnings("static-access")
@Override
public void run() {
p.teleport(new ArenaManager().getLoc(Skywars.pl.getConfig().getString("spawn")));
}
}.runTaskLater(Skywars.pl, 1L);
}
}
ExprLevel.java 文件源码
项目:Skript
阅读 27
收藏 0
点赞 0
评论 0
@Override
@Nullable
public Class<?>[] acceptChange(final ChangeMode mode) {
if (mode == ChangeMode.REMOVE_ALL)
return null;
if (ScriptLoader.isCurrentEvent(PlayerRespawnEvent.class) && !ScriptLoader.hasDelayBefore.isTrue()) {
Skript.error("Cannot change a player's level in a respawn event. Add a delay of 1 tick or change the 'new level' in a death event.");
return null;
}
if (ScriptLoader.isCurrentEvent(PlayerDeathEvent.class) && getTime() == 0 && getExpr().isDefault() && !ScriptLoader.hasDelayBefore.isTrue()) {
Skript.warning("Changing the player's level in a death event will change the player's level before he dies. " +
"Use either 'past level of player' or 'new level of player' to clearly state whether to change the level before or after he dies.");
}
if (getTime() == -1 && !ScriptLoader.isCurrentEvent(PlayerDeathEvent.class))
return null;
return new Class[] {Number.class};
}
Sessions.java 文件源码
项目:Arcade2
阅读 25
收藏 0
点赞 0
评论 0
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerRespawn(PlayerRespawnEvent event) {
ArcadePlayer player = this.plugin.getPlayer(
event.getPlayer().getUniqueId());
Game game = this.plugin.getGames().getCurrentGame();
if (game != null) {
pl.themolka.arcade.respawn.PlayerRespawnEvent respawnEvent =
new pl.themolka.arcade.respawn.PlayerRespawnEvent(
this.plugin, player);
respawnEvent.setRespawnPosition(game.getMap().getSpawn());
this.postEvent(respawnEvent);
if (respawnEvent.getRespawnPosition() != null) {
event.setRespawnLocation(respawnEvent.getRespawnPosition());
}
}
}
PlayerRespawnEventListener.java 文件源码
项目:HoloGUIApi
阅读 23
收藏 0
点赞 0
评论 0
@EventHandler
public void playerRespawnEvent(PlayerRespawnEvent event)
{
Player player = event.getPlayer();
for(StationaryGUIDisplayContainer stationaryDisplay : holoGUI.getStationaryDisplays())
{
if(stationaryDisplay.playerInRange(player))
{
if(!stationaryDisplay.isDisplayingToPlayer(player))//player in range of display but not currently viewing the stationary gui, make gui visible
{
stationaryDisplay.display(player);
}
}
else if(stationaryDisplay.isDisplayingToPlayer(player))//player was viewing the stationary gui, but moved out of range. Remove the gui for that player
{
stationaryDisplay.destroy(player);
}
}
}
CTFListener.java 文件源码
项目:Breakpoint
阅读 28
收藏 0
点赞 0
评论 0
@Override
public void onPlayerRespawn(PlayerRespawnEvent event, BPPlayer bpPlayer, boolean leaveAfterDeath)
{
CTFProperties props = (CTFProperties) bpPlayer.getGameProperties();
CharacterType qct = bpPlayer.getQueueCharacter();
CTFGame game = getGame();
if(qct != null)
{
if(qct != null)
props.chooseCharacter(qct, false);
bpPlayer.setQueueCharacter(null);
}
if(leaveAfterDeath)
game.updateTeamMapViews();
else
game.spawn(bpPlayer);
}
DMListener.java 文件源码
项目:Breakpoint
阅读 29
收藏 0
点赞 0
评论 0
@Override
public void onPlayerRespawn(PlayerRespawnEvent event, BPPlayer bpPlayer, boolean leaveAfterDeath)
{
DMProperties props = (DMProperties) bpPlayer.getGameProperties();
CharacterType qct = bpPlayer.getQueueCharacter();
if(qct != null)
{
if(qct != null)
props.chooseCharacter(qct, false);
bpPlayer.setQueueCharacter(null);
}
if(!leaveAfterDeath)
{
DMGame game = getGame();
game.spawn(bpPlayer);
}
}
PVPListener.java 文件源码
项目:Breakpoint
阅读 28
收藏 0
点赞 0
评论 0
public void onPlayerRespawn(PlayerRespawnEvent event)
{
Player player = event.getPlayer();
BPPlayer bpPlayer = BPPlayer.get(player);
boolean leaveAfterDeath = bpPlayer.isLeaveAfterDeath();
Game game = bpPlayer.getGame();
Location stl = bpPlayer.getSingleTeleportLocation();
//TODO REMOVE
// PlayerManager.updatePosDelayed(player);
//TODO REMOVE
if(game != null)
game.getListener().onPlayerRespawn(event, bpPlayer, leaveAfterDeath);
else
bpPlayer.spawn();
if(stl != null)
{
bpPlayer.teleport(stl, false);
bpPlayer.setSingleTeleportLocation(null);
}
}
EventListener.java 文件源码
项目:FastHungryKeeper
阅读 23
收藏 0
点赞 0
评论 0
@EventHandler
public final void onPlayerRespawn(final PlayerRespawnEvent evt) {
final Player player = evt.getPlayer();
if (!player.hasPermission("fasthungrykeeper.unkeep")) {
Bukkit.getScheduler().runTaskAsynchronously(FastHungryKeeper.plugin, new Runnable() {
@Override
public void run() {
FastHungryKeeper.plugin.hungryDamageDelayMap.put(player.getName(), System.currentTimeMillis());
final Integer playerFoodLevel = FastHungryKeeper.plugin.playersFoodLevel.remove(player.getName());
if (playerFoodLevel != null) {
player.setFoodLevel(playerFoodLevel);
}
}
});
}
}
GameListeners.java 文件源码
项目:AnnihilationPro
阅读 24
收藏 0
点赞 0
评论 0
@EventHandler(priority=EventPriority.HIGHEST,ignoreCancelled = true)
public void respawnHandler(PlayerRespawnEvent event)
{
final Player player = event.getPlayer();
final AnniPlayer p = AnniPlayer.getPlayer(player.getUniqueId());
if(p != null)
{
if(Game.isGameRunning())
{
if(p.getTeam() != null && !p.getTeam().isTeamDead())
{
event.setRespawnLocation(p.getTeam().getRandomSpawn());
p.getKit().onPlayerSpawn(player);
return;
}
}
if(Game.LobbyMap != null && Game.LobbyMap.getSpawn() != null)
event.setRespawnLocation(Game.LobbyMap.getSpawn()); //Set people to respawn in the lobby
}
}
NPCManager.java 文件源码
项目:AnimulusLib
阅读 26
收藏 0
点赞 0
评论 0
@EventHandler public void playerRespawn(PlayerRespawnEvent event)
{
Player player = event.getPlayer();
// this is needed since the world is sent anew when the player respawns
// delay because this event is called before the respawn and the location is not right
Runnable run = ()->
{
for(StateNPC npc : this.npcs.values())
{
npc.becomeInvisibleFor(player, true);
npc.updateVisibilityForPlayer((player));
}
};
Bukkit.getScheduler().runTaskLater(AnimulusLib.getInstance().getPlugin(), run, 1);
}
PlayerListener.java 文件源码
项目:BiteSkywars
阅读 21
收藏 0
点赞 0
评论 0
@EventHandler
public void forceRespawn(final PlayerRespawnEvent event){
final Player p = event.getPlayer();
Skywars.giveLobbyItem(p);
if(new ArenaManager().getArena(p)==null){
if(!Skywars.pl.getConfig().contains("spawn")){
p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn");
p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn");
p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn");
return;
}
new BukkitRunnable() {
@SuppressWarnings("static-access")
@Override
public void run() {
p.teleport(new ArenaManager().getLoc(Skywars.pl.getConfig().getString("spawn")));
}
}.runTaskLater(Skywars.pl, 1L);
}
}
PlayerRespawnListener.java 文件源码
项目:SurvivalCG
阅读 19
收藏 0
点赞 0
评论 0
@EventHandler
public void onPlayerRespawn(PlayerRespawnEvent e) {
final Player player = e.getPlayer();
if(player.hasPermission("scg.hardcore.bypass")){
return;
}
User user = plugin.getManager().getUserManager().getUsers().get(player.getName());
if(user.isToBan()){
user.setToBan(false);
plugin.getManager().getDeathManager().banPlayer(player.getName(), plugin.getManager().getSettingsManager().getHcBanTime());
long bantime = plugin.getManager().getSettingsManager().getHcBanTime() + System.currentTimeMillis();
SimpleDateFormat dateFormat = new SimpleDateFormat("dd-MM-yyyy HH:mm");
Date date = new Date(bantime);
String msg = plugin.getManager().getSettingsManager().getHcKickMsg().replace("{TIME}", dateFormat.format(date));
player.kickPlayer(ColoringUtil.colorText(msg));
}
player.getInventory().addItem(new ItemStack(Material.COOKED_BEEF, 64));
}
PlayerListener.java 文件源码
项目:BedwarsRel
阅读 24
收藏 0
点赞 0
评论 0
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerRespawn(PlayerRespawnEvent pre) {
Player p = pre.getPlayer();
Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(p);
if (game == null) {
return;
}
if (game.getState() == GameState.RUNNING) {
game.getCycle().onPlayerRespawn(pre, p);
return;
}
if (game.getState() == GameState.WAITING) {
pre.setRespawnLocation(game.getLobby());
}
}
EvGame.java 文件源码
项目:Ultra-Hardcore-1.8
阅读 28
收藏 0
点赞 0
评论 0
@EventHandler
public void respawn(PlayerRespawnEvent a) {
UHCPlayer b = eA.mB.getPlayer(a.getPlayer().getName());
if (eA.mA.i() > 5) {
if (eA.mE.getIngamePlayers().contains(b.uB.getName())) {
a.setRespawnLocation(eA.mE.getSpawnLoc(b.uB));
} else {
if (eA.mC.cOa) {
eA.mE.gF.givePlayerItem(b.uB.getName());
}
if (eA.mC.cFa && eA.mC.cFv) {
b.uB.getInventory().setItem(eA.mC.cFy, eA.mE.gC.uG);
}
a.setRespawnLocation(new Location(eA.getServer().getWorlds().get(0), 0, 100, 0));
}
}
}
CTFListener.java 文件源码
项目:Breakpoint
阅读 27
收藏 0
点赞 0
评论 0
@Override
public void onPlayerRespawn(PlayerRespawnEvent event, BPPlayer bpPlayer, boolean leaveAfterDeath)
{
CTFProperties props = (CTFProperties) bpPlayer.getGameProperties();
CharacterType qct = bpPlayer.getQueueCharacter();
CTFGame game = getGame();
if(qct != null)
{
if(qct != null)
props.chooseCharacter(qct, false);
bpPlayer.setQueueCharacter(null);
}
if(leaveAfterDeath)
game.updateTeamMapViews();
else
game.spawn(bpPlayer);
}
DMListener.java 文件源码
项目:Breakpoint
阅读 23
收藏 0
点赞 0
评论 0
@Override
public void onPlayerRespawn(PlayerRespawnEvent event, BPPlayer bpPlayer, boolean leaveAfterDeath)
{
DMProperties props = (DMProperties) bpPlayer.getGameProperties();
CharacterType qct = bpPlayer.getQueueCharacter();
if(qct != null)
{
if(qct != null)
props.chooseCharacter(qct, false);
bpPlayer.setQueueCharacter(null);
}
if(!leaveAfterDeath)
{
DMGame game = getGame();
game.spawn(bpPlayer);
}
}
PVPListener.java 文件源码
项目:Breakpoint
阅读 22
收藏 0
点赞 0
评论 0
public void onPlayerRespawn(PlayerRespawnEvent event)
{
Player player = event.getPlayer();
BPPlayer bpPlayer = BPPlayer.get(player);
boolean leaveAfterDeath = bpPlayer.isLeaveAfterDeath();
Game game = bpPlayer.getGame();
Location stl = bpPlayer.getSingleTeleportLocation();
//TODO REMOVE
// PlayerManager.updatePosDelayed(player);
//TODO REMOVE
if(game != null)
game.getListener().onPlayerRespawn(event, bpPlayer, leaveAfterDeath);
else
bpPlayer.spawn();
if(stl != null)
{
bpPlayer.teleport(stl, false);
bpPlayer.setSingleTeleportLocation(null);
}
}
Listeners.java 文件源码
项目:COD-Warfare
阅读 26
收藏 0
点赞 0
评论 0
@EventHandler
public void pRespawn(final PlayerRespawnEvent e) {
final Player p = e.getPlayer();
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(ThisPlugin.getPlugin(), new Runnable() {
@Override
public void run() {
if (Main.PlayingPlayers.contains(p)) {
p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 30, 1));
if (Main.exoJump) {
if (p.hasPermission("cod.exojump")) {
p.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 1200, 2));
} else {
if (Main.WaitingPlayers.contains(e.getPlayer())) {
p.removePotionEffect(PotionEffectType.JUMP);
}
}
}
}
}
});
}
Listeners.java 文件源码
项目:COD-Warfare
阅读 27
收藏 0
点赞 0
评论 0
@EventHandler
=======
@EventHandler
public void pRespawn(final PlayerRespawnEvent e) {
final Player p = e.getPlayer();
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(ThisPlugin.getPlugin(), new Runnable() {
@Override
public void run() {
if(Main.PlayingPlayers.contains(p)) {
p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 3000, 2));
if (Main.exoJump) {
if(p.hasPermission("cod.exojump")) {
p.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 1200, 2));
}else{
if(Main.WaitingPlayers.contains(e.getPlayer())) {
p.removePotionEffect(PotionEffectType.JUMP);
}
}
}
}
}
});
}
PlayerEvents.java 文件源码
项目:askygrid
阅读 26
收藏 0
点赞 0
评论 0
/**
* Places player back at their home on the grid if the setting is true
* @param e
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlayerRespawn(final PlayerRespawnEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName());
}
if (!Settings.respawnAtHome) {
return;
}
if (respawn.contains(e.getPlayer().getUniqueId())) {
if (DEBUG)
plugin.getLogger().info("DEBUG: found player to respawn");
respawn.remove(e.getPlayer().getUniqueId());
Location respawnLocation = plugin.getGrid().getSafeHomeLocation(e.getPlayer().getUniqueId(), 1);
if (respawnLocation != null) {
if (DEBUG)
plugin.getLogger().info("DEBUG: Setting respawn location to " + respawnLocation);
e.setRespawnLocation(respawnLocation);
}
}
}
ArenaListener.java 文件源码
项目:civcraft
阅读 23
收藏 0
点赞 0
评论 0
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerRespawn(PlayerRespawnEvent event) {
Resident resident = CivGlobal.getResident(event.getPlayer());
if (!resident.isInsideArena()) {
return;
}
Arena arena = resident.getCurrentArena();
if (arena == null) {
return;
}
Location loc = arena.getRespawnLocation(resident);
if (loc != null) {
CivMessage.send(resident, CivColor.LightGray+"Respawned in arena.");
World world = Bukkit.getWorld(arena.getInstanceName());
loc.setWorld(world);
resident.setLastKilledTime(new Date());
event.setRespawnLocation(loc);
}
}
PlayerEvents.java 文件源码
项目:acidisland
阅读 31
收藏 0
点赞 0
评论 0
/**
* Places player back on their island if the setting is true
* @param e
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlayerRespawn(final PlayerRespawnEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName());
}
if (!Settings.respawnOnIsland) {
return;
}
if (respawn.contains(e.getPlayer().getUniqueId())) {
respawn.remove(e.getPlayer().getUniqueId());
Location respawnLocation = plugin.getGrid().getSafeHomeLocation(e.getPlayer().getUniqueId(), 1);
if (respawnLocation != null) {
//plugin.getLogger().info("DEBUG: Setting respawn location to " + respawnLocation);
e.setRespawnLocation(respawnLocation);
// Get island
Island island = plugin.getGrid().getIslandAt(respawnLocation);
if (island != null) {
// Run perms etc.
processPerms(e.getPlayer(), island);
}
}
}
}