java类org.bukkit.event.inventory.InventoryDragEvent的实例源码

Guns.java 文件源码 项目:AddGun 阅读 26 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
    if (Result.DENY.equals(event.getResult())) return;
    HumanEntity human = event.getWhoClicked();

    Inventory inv = event.getInventory();
    ItemStack prior = event.getOldCursor();
    StandardGun priorGun = findGun(prior); 

    // Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
    if (priorGun != null && inv != null && !InventoryType.PLAYER.equals(inv.getType()) && priorGun.isLimitToOne() && priorGun.hasGun(human)) {
        event.setResult(Result.DENY);
        // yes this will prevent drag style of weapon in chest invs. Oh well.
    }

}
RailGun.java 文件源码 项目:AddGun 阅读 35 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
    if (!enabled) return;
    HumanEntity human = event.getWhoClicked();
    boolean alreadyHasGun = hasGun(human);

    Inventory inv = event.getInventory();
    ItemStack prior = event.getOldCursor();

    // Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
    if (alreadyHasGun && (inv != null && !InventoryType.PLAYER.equals(inv.getType()))
            && (prior != null && isGun(prior))) {
        event.setResult(Result.DENY);
        // yes this will prevent drag style of weapon in chest invs. Oh well.
    }

}
InventoryManager.java 文件源码 项目:SmartInvs 阅读 26 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.LOW)
public void onInventoryDrag(InventoryDragEvent e) {
    Player p = (Player) e.getWhoClicked();

    if(!inventories.containsKey(p))
        return;

    SmartInventory inv = inventories.get(p);

    for(int slot : e.getRawSlots()) {
        if(slot >= p.getOpenInventory().getTopInventory().getSize())
            continue;

        e.setCancelled(true);
        break;
    }

    inv.getListeners().stream()
            .filter(listener -> listener.getType() == InventoryDragEvent.class)
            .forEach(listener -> ((InventoryListener<InventoryDragEvent>) listener).accept(e));
}
ItemListener.java 文件源码 项目:RPGInventory 阅读 32 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.MONITOR)
public void afterEquipChange(final InventoryDragEvent event) {
    final Player player = (Player) event.getWhoClicked();

    if (!InventoryManager.playerIsLoaded(player)) {
        return;
    }

    new BukkitRunnable() {
        @Override
        public void run() {
            InventoryView inventoryView = event.getView();
            for (int slot : event.getRawSlots()) {
                ItemStack item = inventoryView.getItem(slot);
                if (CustomItem.isCustomItem(item)) {
                    ItemManager.updateStats((Player) event.getWhoClicked());
                }
            }
        }
    }.runTaskLater(RPGInventory.getInstance(), 1);
}
EnderPearlTimer.java 文件源码 项目:HCFCore 阅读 22 收藏 0 点赞 0 评论 0
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onInventoryDrag(InventoryDragEvent event) {
    HumanEntity humanEntity = event.getWhoClicked();
    if (humanEntity instanceof Player) {
        Player player = (Player) humanEntity;
        PearlNameFaker pearlNameFaker = itemNameFakes.get(player.getUniqueId());
        if (pearlNameFaker == null)
            return;
        for (Map.Entry<Integer, ItemStack> entry : event.getNewItems().entrySet()) {
            if (entry.getKey() == player.getInventory().getHeldItemSlot()) {
                pearlNameFaker.setFakeItem(CraftItemStack.asNMSCopy(player.getItemInHand()), player.getInventory().getHeldItemSlot());
                break;
            }
        }
    }
}
EnderPearlTimer.java 文件源码 项目:HCFCore 阅读 35 收藏 0 点赞 0 评论 0
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onInventoryDrag(InventoryDragEvent event) {
    HumanEntity humanEntity = event.getWhoClicked();
    if (humanEntity instanceof Player) {
        Player player = (Player) humanEntity;
        PearlNameFaker pearlNameFaker = itemNameFakes.get(player.getUniqueId());
        if (pearlNameFaker == null)
            return;
        for (Map.Entry<Integer, ItemStack> entry : event.getNewItems().entrySet()) {
            if (entry.getKey() == player.getInventory().getHeldItemSlot()) {
                pearlNameFaker.setFakeItem(CraftItemStack.asNMSCopy(player.getItemInHand()), player.getInventory().getHeldItemSlot());
                break;
            }
        }
    }
}
TopHandler.java 文件源码 项目:MCLibrary 阅读 33 收藏 0 点赞 0 评论 0
@Override
public void onEvent(InventoryEvent event) {
    if (event instanceof InventoryClickEvent) {
        InventoryClickEvent clickEvent = ((InventoryClickEvent) event);
        if (isTop(event, clickEvent.getRawSlot())) {
            notify(event);
        }
    } else if (event instanceof InventoryDragEvent) {
        InventoryDragEvent dragEvent = ((InventoryDragEvent) event);
        for (int slot : dragEvent.getRawSlots()) {
            if (isTop(event, slot)) {
                notify(event);
                break;
            }
        }
    }
}
TopInventoryHandler.java 文件源码 项目:MCLibrary 阅读 28 收藏 0 点赞 0 评论 0
@Override
public void handle(GUIEvent<InventoryEvent> event) {
    InventoryEvent nativeEvent = event.getEvent();
    if (nativeEvent instanceof InventoryClickEvent) {
        InventoryClickEvent clickEvent = (InventoryClickEvent) nativeEvent;
        if (clickEvent.getRawSlot() < clickEvent.getInventory().getSize())
            receive(event);
    } else if (nativeEvent instanceof InventoryDragEvent) {
        InventoryDragEvent dragEvent = (InventoryDragEvent) nativeEvent;
        for (int slot : dragEvent.getRawSlots()) {
            if (slot < dragEvent.getInventory().getSize()) {
                receive(event);
                break;
            }
        }
    }
}
PlayerListener.java 文件源码 项目:ExilePearl 阅读 25 收藏 0 点赞 0 评论 0
/**
 * Handle inventory dragging properly
 * @param event
 */
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event) {

    Map<Integer, ItemStack> items = event.getNewItems();

    for(Integer slot : items.keySet()) {
        ItemStack item = items.get(slot);

        ExilePearl pearl = pearlApi.getPearlFromItemStack(item);
        if(pearl != null) {
            boolean clickedTop = event.getView().convertSlot(slot) == slot;

            InventoryHolder holder = clickedTop ? event.getView().getTopInventory().getHolder() : event.getView().getBottomInventory().getHolder();

            updatePearlHolder(pearl, holder, event);

            if(event.isCancelled()) {
                return;
            }
        }
    }
}
ArmorStandGUI.java 文件源码 项目:ArmorStandTools 阅读 33 收藏 0 点赞 0 评论 0
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
    if(!event.getInventory().equals(i) || !(event.getWhoClicked() instanceof Player)) return;
    Player p = (Player) event.getWhoClicked();
    boolean invModified = false;
    for(int slot : event.getRawSlots()) {
        if(slot < i.getSize()) {
            if(invSlots.contains(slot)) {
                invModified = true;
            } else {
                event.setCancelled(true);
                return;
            }
        }
    }
    if(invModified) {
        if(plugin.checkBlockPermission(p, as.getLocation().getBlock())) {
            updateInventory();
        } else {
            event.setCancelled(true);
            p.sendMessage(ChatColor.RED + Config.wgNoPerm);
        }
    }
}
LoreGuiItemListener.java 文件源码 项目:civcraft 阅读 28 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.LOW) 
public void OnInventoryDragEvent(InventoryDragEvent event) {
    if (event.isCancelled()) {
        return;
    }

    for (int slot : event.getRawSlots()) {
        if (slot < event.getView().getTopInventory().getSize()) {
            if (guiInventories.containsKey(event.getView().getTopInventory().getName())) {
                event.setCancelled(true);
                return;
            }
        }
    }

}
ListenerContainerItem.java 文件源码 项目:modules-extra 阅读 29 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event)
{
    if (event.getWhoClicked() instanceof Player)
    {
        if (!this.inventoryChanges.containsKey(event.getWhoClicked().getUniqueId()))
        {
            return;
        }
        Inventory inventory = event.getInventory();
        int amount = 0;
        for (Entry<Integer, ItemStack> entry : event.getNewItems().entrySet())
        {
            if (entry.getKey() < inventory.getSize())
            {
                amount += entry.getValue().getAmount();
            }
        }
        this.prepareForLogging((Player)event.getWhoClicked(), new ItemData(event.getOldCursor()), amount);
    }
}
TrinketManager.java 文件源码 项目:ZentrelaRPG 阅读 35 收藏 0 点赞 0 评论 0
@EventHandler
public void onPlayerClickTrinket2(InventoryDragEvent event) {
    if (event.getRawSlots().contains(45)) {
        event.setCancelled(true);
        if (event.getWhoClicked().getGameMode() != GameMode.ADVENTURE && event.getWhoClicked().getGameMode() != GameMode.SURVIVAL) {
            event.getWhoClicked().getInventory().setItemInOffHand(null);
        }
        if (event.getWhoClicked() instanceof Player)
            ((Player) event.getWhoClicked()).updateInventory();
    }
}
ItemTransferListener.java 文件源码 项目:ProjectAres 阅读 36 收藏 0 点赞 0 评论 0
@EventHandler(ignoreCancelled = true)
public void onPlayerDragInventory(InventoryDragEvent event) {
    // This is when you spread items evenly across slots by dragging
    if(!(event.getWhoClicked() instanceof Player)) {
        return;
    }
    Player player = (Player) event.getWhoClicked();

    ItemStack transferred = event.getOldCursor().clone();
    transferred.setAmount(0);
    Inventory externalInventory = null;

    for(Map.Entry<Integer, ItemStack> entry : event.getNewItems().entrySet()) {
        Inventory inventory = getLocalInventory(event.getView(), entry.getKey());
        if(inventory.getHolder() != player) {
            // Add stacks to the total if they are dragged over an external inventory
            externalInventory = inventory;
            transferred.setAmount(transferred.getAmount() + entry.getValue().getAmount());
        }
    }

    if(externalInventory != null) {
        int initialQuantity = transferred.getAmount();
        PlayerItemTransferEvent transferEvent = new PlayerItemTransferEvent(
            event, ItemTransferEvent.Type.PLACE, player,
            Optional.empty(),
            Optional.of(new InventorySlot<>(externalInventory)),
            transferred, null, initialQuantity,
            event.getOldCursor()
        );

        this.callEvent(transferEvent);

        if(initialQuantity != transferEvent.getQuantity()) {
            // If the quantity changes, we have to cancel the entire drag,
            // because bukkit does not let us modify the dragged stacks.
            event.setCancelled(true);
        }
    }
}
InventoryListener.java 文件源码 项目:RPGInventory 阅读 26 收藏 0 点赞 0 评论 0
@EventHandler(ignoreCancelled = true)
public void onInventoryDrag(InventoryDragEvent event) {
    Player player = (Player) event.getWhoClicked();

    if (!InventoryManager.playerIsLoaded(player)) {
        return;
    }

    for (Integer rawSlotId : event.getRawSlots()) {
        ItemStack cursor = event.getOldCursor();
        Inventory inventory = event.getInventory();

        if (PetManager.isPetItem(cursor)) {
            event.setCancelled(true);
            return;
        }

        if (inventory.getType() == InventoryType.CRAFTING) {
            if (InventoryManager.get(player).isOpened()) {
                return;
            }

            // Shield slot is QUICKBAR and has rawId - 45 o.O
            if (rawSlotId >= 1 && rawSlotId <= 8 || rawSlotId == 45) {
                event.setCancelled(true);
                return;
            }
        } else if (InventoryAPI.isRPGInventory(inventory)) {
            if (rawSlotId < 54) {
                event.setCancelled(true);
                return;
            }
        }
    }
}
ArmorEquipListener.java 文件源码 项目:RPGInventory 阅读 28 收藏 0 点赞 0 评论 0
@EventHandler(ignoreCancelled = true)
public void onDragEquip(InventoryDragEvent event) {
    Player player = (Player) event.getWhoClicked();
    if (!InventoryManager.playerIsLoaded(player) || InventoryAPI.isRPGInventory(event.getInventory())) {
        return;
    }

    if (event.getRawSlots().size() == 1) {
        int slot = (int) event.getRawSlots().toArray()[0];

        event.setCancelled(slot >= 5 && slot <= 8 && event.getInventory().getType() == InventoryType.CRAFTING);
    }
}
KeyListener.java 文件源码 项目:HCFCore 阅读 36 收藏 0 点赞 0 评论 0
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onInventoryDrag(InventoryDragEvent event) {
    Inventory inventory = event.getInventory();
    Inventory topInventory = event.getView().getTopInventory();
    if (inventory != null && topInventory != null && topInventory.equals(inventory) && topInventory.getTitle().endsWith(" Key Reward")) { // TODO: More reliable
        event.setCancelled(true);
    }
}
KeyListener.java 文件源码 项目:HCFCore 阅读 32 收藏 0 点赞 0 评论 0
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onInventoryDrag(InventoryDragEvent event) {
    Inventory inventory = event.getInventory();
    Inventory topInventory = event.getView().getTopInventory();
    if (inventory != null && topInventory != null && topInventory.equals(inventory) && topInventory.getTitle().endsWith(" Key Reward")) { // TODO: More reliable
        event.setCancelled(true);
    }
}
MenuManager.java 文件源码 项目:ZentrelaCore 阅读 28 收藏 0 点赞 0 评论 0
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
    UUID uuid = event.getWhoClicked().getUniqueId();
    if (invClickables.containsKey(uuid)) {
        HashMap<String, HashMap<String, Runnable>> invs = invClickables.get(uuid);
        if (event.getInventory().getName() != null && invs.containsKey(event.getInventory().getName())) {
            event.setCancelled(true);
            ((Player) event.getWhoClicked()).updateInventory();
        }
    }
}
ModuleDisableOffHand.java 文件源码 项目:BukkitOldCombatMechanics 阅读 29 收藏 0 点赞 0 评论 0
@EventHandler (priority = EventPriority.HIGHEST)
public void onInventoryDrag(InventoryDragEvent e){
    if(!isEnabled(e.getWhoClicked().getWorld()) || 
            e.getInventory().getType() != InventoryType.CRAFTING ||
            !e.getInventorySlots().contains(40)) return;

    if(shouldWeCancel(e.getOldCursor())){
        e.setResult(Event.Result.DENY);
        e.setCancelled(true);
    }
}
SpectatorManager.java 文件源码 项目:Duels 阅读 27 收藏 0 点赞 0 评论 0
@EventHandler
public void on(InventoryDragEvent event) {
    Player player = (Player) event.getWhoClicked();

    if (!isSpectating(player)) {
        return;
    }

    event.setCancelled(true);
}
SkullEventer.java 文件源码 项目:SkullGetter 阅读 33 收藏 0 点赞 0 评论 0
public static void InventoryDrag(InventoryDragEvent event)
{
    Inventory inventory = event.getInventory();
    if ( inventory.getName().contains("SkullInventory"))
    {
        event.setCancelled(true);
        return;
    }
}
MysteryBagsListener.java 文件源码 项目:MysteryBags 阅读 32 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.MONITOR)
public void inventoryDragEvent(InventoryDragEvent e) {
    if (e.getInventory() == null)
        return;

    if (check(e.getInventory().getType(), e.getOldCursor()))
        e.setCancelled(true);
}
ArmorEquipListener.java 文件源码 项目:SharpSK 阅读 30 收藏 0 点赞 0 评论 0
@EventHandler
public void playerDragInventoryEvent(InventoryDragEvent e) {
    ArmorType newArmorType = ArmorType.matchType(e.getOldCursor());
    if (newArmorType == null)
        return;
    ArmorEquipEvent armorEquipEvent = new ArmorEquipEvent((Player) e.getWhoClicked(), EquipMethod.DRAG,
            newArmorType, e.getOldCursor());
    if (!e.getRawSlots().contains(newArmorType.getSlot()))
        return;
    Bukkit.getServer().getPluginManager().callEvent(armorEquipEvent);
    if (armorEquipEvent.isCancelled()) {
        e.setCancelled(true);
    }
}
FishShopGUI.java 文件源码 项目:MoreFish 阅读 34 收藏 0 点赞 0 评论 0
@EventHandler
public void onDrag(InventoryDragEvent event) {
    if (users.contains(event.getWhoClicked().getUniqueId())) {
        event.getInventory().setItem(31, new ItemStack(Material.AIR));
        final Inventory inv = event.getInventory();
        plugin.getServer().getScheduler().runTaskLater(plugin, () -> updateEmeraldIcon(inv), 1L);
    }
}
InventoryDragListener.java 文件源码 项目:SimpleFreeze 阅读 29 收藏 0 点赞 0 评论 0
@EventHandler
public void onDrag(InventoryDragEvent e) {
    Player p = (Player) e.getWhoClicked();
    if (this.guiManager.containsPlayer(p.getUniqueId()) && p.getOpenInventory().getTopInventory().equals(e.getInventory())) {
        e.setCancelled(true);
    }
}
ATM.java 文件源码 项目:TimeIsMoney 阅读 32 收藏 0 点赞 0 评论 0
@EventHandler
public void onInventoryDrag(InventoryDragEvent e) {
    if (e == null) return;
    if (e.getInventory() == null) return;
    if (e.getInventory().getTitle() == null) return;
    if (e.getInventory().getTitle().equals(CC(Main.finalconfig.getString("atm_title")))) {
        e.setResult(Result.DENY);
    }
}
DefaultTrade.java 文件源码 项目:simple-trading 阅读 28 收藏 0 点赞 0 评论 0
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
    Player player = (Player) event.getWhoClicked();

    TradePlayer tradePlayer = initiator.getPlayer() == player ? initiator : partner.getPlayer() == player ? partner : null;
    if (tradePlayer == null) {
        //This event does not belong to this trade
        return;
    }

    event.setCancelled(true);
}
MainListener.java 文件源码 项目:ArmorStandTools 阅读 35 收藏 0 点赞 0 评论 0
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
    if (event.isCancelled() || !(event.getWhoClicked() instanceof Player)) return;
    final Player p = (Player) event.getWhoClicked();
    if (event.getInventory().getHolder() != p && Utils.containsItems(event.getNewItems().values())) {
        event.setCancelled(true);
        //noinspection deprecation
        p.updateInventory();
    }
}
KitListener.java 文件源码 项目:demigames 阅读 37 收藏 0 点赞 0 评论 0
@EventHandler(priority = EventPriority.LOWEST)
public void onInventoryDrag(InventoryDragEvent event) {
    Profile profile = INST.getProfileRegistry().fromPlayer(INST, (Player) event.getWhoClicked());
    if (event.getWhoClicked().getGameMode() != GameMode.CREATIVE && profile.getKit().isPresent() &&
            profile.getKit().get() instanceof ImmutableKit) {
        event.setCancelled(true);
        ((Player) event.getWhoClicked()).updateInventory();
    }
}


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