@Override
public IMessage onMessage(final MessageProcessorAction message, MessageContext ctx) {
if (message.action == null) {
return null;
}
final EntityPlayerMP payer = ctx.getServerHandler().player;
payer.getServerWorld().addScheduledTask(new Worker(payer, message));
return null;
}
java类net.minecraftforge.fml.common.network.simpleimpl.IMessage的实例源码
MessageProcessorAction.java 文件源码
项目:Minecoprocessors
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AbstractMessageHandler.java 文件源码
项目:Minecoprocessors
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@Override
@Nullable
public IMessage onMessage(final T message, final MessageContext context) {
final IThreadListener thread = FMLCommonHandler.instance().getWorldThread(context.netHandler);
if (thread.isCallingFromMinecraftThread()) {
onMessageSynchronized(message, context);
} else {
thread.addScheduledTask(() -> onMessageSynchronized(message, context));
}
return null;
}
TF2InitHandler.java 文件源码
项目:Mods
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@Override
public IMessage onMessage(TF2Message.InitMessage message, MessageContext ctx) {
try {
TF2UdpClient.instance = new TF2UdpClient(SocketUtils.socketAddress(TF2UdpClient.addressToUse, message.port));
TF2UdpClient.playerId = message.id;
TF2weapons.network.useUdp = false;
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// System.out.println("setting "+message.value);
// TF2weapons.proxy.playReloadSound(player,stack);
return null;
}
MessageSyncAccount.java 文件源码
项目:Never-Enough-Currency
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@Override
public IMessage handleClientMessage(EntityPlayer player, MessageSyncAccount message, MessageContext ctx) {
if ((player != null) && (message != null) && (ctx != null)) {
EntityLivingBase en = (EntityLivingBase) player.getEntityWorld().getEntityByID(message.entityId);
if (en != null) {
if (en.getEntityWorld() != null && en.hasCapability(Currency.ACCOUNT_DATA, null)) {
AccountCapability entityData = en.getCapability(Currency.ACCOUNT_DATA, null);
entityData.setAmount(message.amount, false);
}
}
}
return null;
}
MessageSyncPrice.java 文件源码
项目:Never-Enough-Currency
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@Override
public IMessage handleClientMessage(EntityPlayer player, MessageSyncPrice message, MessageContext ctx) {
if ((player != null) && (message != null) && (ctx != null)) {
if (player.getEntityWorld().getTileEntity(message.pos) instanceof TileEntityStockCrate) {
TileEntityStockCrate crate = (TileEntityStockCrate) player.getEntityWorld().getTileEntity(message.pos);
crate.setAmount(message.amount);
}
}
return null;
}
ParticleMessage.java 文件源码
项目:Bewitchment
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@Override
public IMessage onMessage(ParticleMessage message, MessageContext ctx) {
if (ctx.side == Side.CLIENT) {
for (int i = 0; i < message.amount; i++) {
Bewitchment.proxy.spawnParticle(message.particleF, message.x, message.y, message.z, message.xSpeed, message.ySpeed, message.zSpeed, message.args);
}
}
return null;
}
MessageReceiveDamage.java 文件源码
项目:FirstAid
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@Override
@SideOnly(Side.CLIENT)
public IMessage onMessage(MessageReceiveDamage message, MessageContext ctx) {
Minecraft.getMinecraft().addScheduledTask(() -> {
AbstractPlayerDamageModel damageModel = PlayerDataManager.getDamageModel(Minecraft.getMinecraft().player);
Objects.requireNonNull(damageModel);
AbstractDamageablePart part = damageModel.getFromEnum(message.part);
part.damage(message.damageAmount, null, false, message.minHealth);
});
return null;
}
TF2BulletHandler.java 文件源码
项目:Mods
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@Override
public IMessage onMessage(final BulletMessage message, MessageContext ctx) {
/*
* final EntityPlayer shooter=ctx.getServerHandler().player;
* ((WorldServer)shooter.world).addScheduledTask(new Runnable(){
*
* @Override public void run() { ItemStack
* stack=message.hand==EnumHand.MAIN_HAND?shooter.inventory.
* getStackInSlot(message.slot):shooter.getHeldItemOffhand(); if(stack
* == null || !(stack.getItem() instanceof ItemBulletWeapon)) return;
* ItemBulletWeapon item=(ItemBulletWeapon) stack.getItem(); int
* totalCrit=0;
* if((!item.rapidFireCrits(stack)&&item.hasRandomCrits(stack,shooter)
* && shooter.getRNG().nextFloat()<item.critChance(stack,
* shooter))||stack.getTagCompound().getShort("crittime")>0){
* totalCrit=2; } for(Object[] obj:message.readData){ Entity
* target=shooter.world.getEntityByID((Integer) obj[0]);
* if(target==null) continue;
*
* if(!shotInfo.containsKey(target)||shotInfo.get(target)==null){
* shotInfo.put(target, new float[3]); } int critical=totalCrit;
* //System.out.println(var4.hitInfo); if((Boolean)obj[1]){ critical=2;
* } critical=item.setCritical(stack, shooter, target, critical);
* if(critical>0){ totalCrit=critical; }
* //ItemRangedWeapon.critical=critical; float[]
* values=shotInfo.get(target);
* //System.out.println(obj[2]+" "+critical); values[0]++;
* values[1]+=TF2weapons.calculateDamage(target,shooter.world,
* shooter, stack, critical, (Float) obj[2]); }
* ItemBulletWeapon.handleShoot(shooter, stack, shooter.world,
* shotInfo,totalCrit); ItemBulletWeapon.processShotServer=true;
* ((ItemBulletWeapon)stack.getItem()).use(stack, shooter,
* shooter.world, message.hand, message);
* ItemBulletWeapon.processShotServer=false; shotInfo.clear(); }
*
* });
*/
return null;
}
CPacketSpawnSipParticle.java 文件源码
项目:PurificatiMagicae
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@Override
@SideOnly(Side.CLIENT)
public IMessage onMessage(CPacketSpawnSipParticle msg, MessageContext ctx)
{
Minecraft.getMinecraft().addScheduledTask(() -> ParticleEngine.addParticle(new ParticleSipMovingTo(msg.pos, msg.posTo, msg.sipType, msg.amount, msg.speed)));
return null;
}
MessageRequestEntityAnimation.java 文件源码
项目:ObsidianSuite
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@Override
public IMessage onMessage(MessageRequestEntityAnimation message, MessageContext ctx) {
Entity entity = ctx.getServerHandler().player.world.getEntityByID(message.entityID);
if(ObsidianAPIUtil.isAnimatedEntity(entity)) {
EntityAnimationProperties animationProps = EntityAnimationProperties.get(entity);
if(animationProps != null)
return new MessageAnimationStart(entity, animationProps.getActiveAnimation(), animationProps.getLoopAnim(), 0.0F);
}
return null;
}