java类net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper的实例源码

Dispatcher.java 文件源码 项目:blockbuster 阅读 31 收藏 0 点赞 0 评论 0
public static SimpleNetworkWrapper get()
{
    return DISPATCHER;
}
ProxyModBase.java 文件源码 项目:CommonUtils 阅读 24 收藏 0 点赞 0 评论 0
public SimpleNetworkWrapper getNetChannel() {
    return netChannel;
}
PacketHandler.java 文件源码 项目:wolfarmor 阅读 23 收藏 0 点赞 0 评论 0
public static SimpleNetworkWrapper getChannel() {
    return CHANNEL;
}
ChatSync.java 文件源码 项目:TeslaEssentials 阅读 18 收藏 0 点赞 0 评论 0
public static void createChatSyncForMod(String modid, SimpleNetworkWrapper wrapper){
    if(INSTANCE.containsKey(modid)) return;
    wrapper.registerMessage(MessageHandler.class, ChatMessage.class, 1, Side.CLIENT);
    INSTANCE.put(modid, new ChatSync(wrapper));
}
MessageHandler.java 文件源码 项目:CivCraft 阅读 26 收藏 0 点赞 0 评论 0
@Override
public SimpleNetworkWrapper get() {
    return INSTANCE;
}
PacketRegistry.java 文件源码 项目:Cyclic 阅读 14 收藏 0 点赞 0 评论 0
public static void register(SimpleNetworkWrapper network) {
  int packetID = 0;
  network.registerMessage(PacketOpenExtendedInventory.class, PacketOpenExtendedInventory.class, packetID++, Side.SERVER);
  network.registerMessage(PacketOpenNormalInventory.class, PacketOpenNormalInventory.class, packetID++, Side.SERVER);
  network.registerMessage(PacketSyncExtendedInventory.class, PacketSyncExtendedInventory.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketSpellShiftLeft.class, PacketSpellShiftLeft.class, packetID++, Side.SERVER);
  network.registerMessage(PacketSpellShiftRight.class, PacketSpellShiftRight.class, packetID++, Side.SERVER);
  network.registerMessage(PacketParticleAtPosition.class, PacketParticleAtPosition.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketSpellFromServer.class, PacketSpellFromServer.class, packetID++, Side.SERVER);
  network.registerMessage(PacketWandGui.class, PacketWandGui.class, packetID++, Side.SERVER);
  network.registerMessage(PacketMovePlayerColumn.class, PacketMovePlayerColumn.class, packetID++, Side.SERVER);
  network.registerMessage(PacketMovePlayerHotbar.class, PacketMovePlayerHotbar.class, packetID++, Side.SERVER);
  network.registerMessage(PacketWarpButton.class, PacketWarpButton.class, packetID++, Side.SERVER);
  network.registerMessage(PacketNewButton.class, PacketNewButton.class, packetID++, Side.SERVER);
  network.registerMessage(PacketDeleteWaypoint.class, PacketDeleteWaypoint.class, packetID++, Side.SERVER);
  network.registerMessage(PacketDepositPlayerToNearby.class, PacketDepositPlayerToNearby.class, packetID++, Side.SERVER);
  network.registerMessage(PacketDepositContainerToPlayer.class, PacketDepositContainerToPlayer.class, packetID++, Side.SERVER);
  network.registerMessage(PacketQuickStack.class, PacketQuickStack.class, packetID++, Side.SERVER);
  network.registerMessage(PacketRestockContainerToPlayer.class, PacketRestockContainerToPlayer.class, packetID++, Side.SERVER);
  network.registerMessage(PacketOpenFakeWorkbench.class, PacketOpenFakeWorkbench.class, packetID++, Side.SERVER);
  network.registerMessage(PacketSpellBuildSize.class, PacketSpellBuildSize.class, packetID++, Side.SERVER);
  network.registerMessage(PacketSyncPlayerData.class, PacketSyncPlayerData.class, packetID++, Side.CLIENT);
  packetID++;//removed packets from a refactor . KEEP THESE lines so packet ids dont mismatch
  packetID++;
  network.registerMessage(PacketSyncPlayerHealth.class, PacketSyncPlayerHealth.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketTilePassword.class, PacketTilePassword.class, packetID++, Side.SERVER);
  network.registerMessage(PacketMoveBlock.class, PacketMoveBlock.class, packetID++, Side.SERVER);
  packetID++;
  network.registerMessage(PacketSwapBlock.class, PacketSwapBlock.class, packetID++, Side.SERVER);
  network.registerMessage(PacketRandomize.class, PacketRandomize.class, packetID++, Side.SERVER);
  network.registerMessage(PacketChestSack.class, PacketChestSack.class, packetID++, Side.SERVER);
  network.registerMessage(PacketTileRedstoneToggle.class, PacketTileRedstoneToggle.class, packetID++, Side.SERVER);
  network.registerMessage(PacketTileSizeToggle.class, PacketTileSizeToggle.class, packetID++, Side.SERVER);
  network.registerMessage(PacketTileIncrementField.class, PacketTileIncrementField.class, packetID++, Side.SERVER);
  packetID++;
  network.registerMessage(PacketTilePatternSwap.class, PacketTilePatternSwap.class, packetID++, Side.SERVER);
  packetID++;
  network.registerMessage(PacketTileVector.class, PacketTileVector.class, packetID++, Side.SERVER);
  network.registerMessage(PacketPlayerFalldamage.class, PacketPlayerFalldamage.class, packetID++, Side.SERVER);
  network.registerMessage(PacketSyncPlayerFlying.class, PacketSyncPlayerFlying.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketSyncVillagerToClient.class, PacketSyncVillagerToClient.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketSyncVillagerToServer.class, PacketSyncVillagerToServer.class, packetID++, Side.SERVER);
  network.registerMessage(PacketVillagerTrade.class, PacketVillagerTrade.class, packetID++, Side.SERVER);
  network.registerMessage(PacketSleepClient.class, PacketSleepClient.class, packetID++, Side.CLIENT);
  packetID++;
  network.registerMessage(PacketItemToggle.class, PacketItemToggle.class, packetID++, Side.SERVER);
  network.registerMessage(PacketTilePylon.class, PacketTilePylon.class, packetID++, Side.SERVER);
  network.registerMessage(PacketSound.class, PacketSound.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketFluidSync.class, PacketFluidSync.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketSwapPlayerHotbar.class, PacketSwapPlayerHotbar.class, packetID++, Side.SERVER);
  network.registerMessage(PacketTileFacingToggle.class, PacketTileFacingToggle.class, packetID++, Side.SERVER);
  network.registerMessage(PacketTileSetField.class, PacketTileSetField.class, packetID++, Side.SERVER);
  network.registerMessage(PacketTileFuelDisplay.class, PacketTileFuelDisplay.class, packetID++, Side.SERVER);
  network.registerMessage(PacketGuiShortOverride.class, PacketGuiShortOverride.class, packetID++, Side.CLIENT);
  network.registerMessage(PacketTileTextbox.class, PacketTileTextbox.class, packetID++, Side.SERVER);
  network.registerMessage(PacketScythe.class, PacketScythe.class, packetID++, Side.SERVER);
}
PLNetwork.java 文件源码 项目:Production-Line 阅读 16 收藏 0 点赞 0 评论 0
public static SimpleNetworkWrapper getNetwork() {
    return network;
}
Modification.java 文件源码 项目:minedriod 阅读 15 收藏 0 点赞 0 评论 0
public SimpleNetworkWrapper getNet() {
    return NETWORK;
}
PenguinNetwork.java 文件源码 项目:Progression 阅读 22 收藏 0 点赞 0 评论 0
public PenguinNetwork(String name) {
    INSTANCE = new SimpleNetworkWrapper(name);
    handler = new PenguinPacketHandler();
}
TaamCommonProxy.java 文件源码 项目:taam 阅读 15 收藏 0 点赞 0 评论 0
public void registerPackets(SimpleNetworkWrapper network) {
    network.registerMessage(TPMachineConfiguration.Handler.class, TPMachineConfiguration.class, 1, Side.SERVER);
    network.registerMessage(TPAdvancedGuiAppData.Handler.class, TPAdvancedGuiAppData.class, 2, Side.SERVER);
}


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