java类net.minecraft.world.gen.feature.WorldGenTrees的实例源码

BiomeGenBase.java 文件源码 项目:DecompiledMinecraft 阅读 22 收藏 0 点赞 0 评论 0
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
BiomeGenBase.java 文件源码 项目:DecompiledMinecraft 阅读 26 收藏 0 点赞 0 评论 0
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
BiomeGenBase.java 文件源码 项目:BaseClient 阅读 24 收藏 0 点赞 0 评论 0
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
BiomeGenBase.java 文件源码 项目:BaseClient 阅读 25 收藏 0 点赞 0 评论 0
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
BlockModSapling.java 文件源码 项目:BetterWithAddons 阅读 24 收藏 0 点赞 0 评论 0
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) {
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    WorldGenerator worldgenerator = isBig ? new WorldGenBigTrees(true,log,leaves,this) : new WorldGenTrees(true,3,log,leaves,false);
    int i = 0;
    int j = 0;

    IBlockState iblockstate2 = Blocks.AIR.getDefaultState();

    worldIn.setBlockState(pos, iblockstate2, 4);

    if (!worldgenerator.generate(worldIn, rand, pos.add(i, 0, j)))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
BlockCherrySapling.java 文件源码 项目:Rediscovered-Mod-1.8 阅读 19 收藏 0 点赞 0 评论 0
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    object = new WorldGenCherryTrees(true);

    IBlockState iblockstate1 = Blocks.air.getDefaultState();

    worldIn.setBlockState(pos, iblockstate1, 4);

    if (!((WorldGenerator)object).generate(worldIn, rand, pos))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
BiomeGenBase.java 文件源码 项目:Resilience-Client-Source 阅读 23 收藏 0 点赞 0 评论 0
protected BiomeGenBase(int par1)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.minHeight = field_150596_a.field_150777_a;
    this.maxHeight = field_150596_a.field_150776_b;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
BlockCherrySapling.java 文件源码 项目:Rediscovered-Mod-1.8.8 阅读 19 收藏 0 点赞 0 评论 0
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    object = new WorldGenCherryTrees(true);

    IBlockState iblockstate1 = Blocks.air.getDefaultState();

    worldIn.setBlockState(pos, iblockstate1, 4);

    if (!((WorldGenerator)object).generate(worldIn, rand, pos))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
BiomeGenBase.java 文件源码 项目:Cauldron 阅读 27 收藏 0 点赞 0 评论 0
public BiomeGenBase(int p_i1971_1_, boolean register)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.rootHeight = height_Default.rootHeight;
    this.heightVariation = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = p_i1971_1_;
    if (register)
    biomeList[p_i1971_1_] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
    this.addDefaultFlowers();
}
BiomeGenBase.java 文件源码 项目:Cauldron 阅读 21 收藏 0 点赞 0 评论 0
public BiomeGenBase(int p_i1971_1_, boolean register)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.rootHeight = height_Default.rootHeight;
    this.heightVariation = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = p_i1971_1_;
    if (register)
    biomeList[p_i1971_1_] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
    this.addDefaultFlowers();
}
BiomeGenBase.java 文件源码 项目:RuneCraftery 阅读 24 收藏 0 点赞 0 评论 0
public BiomeGenBase(int p_i1971_1_) {
   this.field_76752_A = (byte)Block.field_71980_u.field_71990_ca;
   this.field_76753_B = (byte)Block.field_71979_v.field_71990_ca;
   this.field_76754_C = 5169201;
   this.field_76748_D = 0.1F;
   this.field_76749_E = 0.3F;
   this.field_76750_F = 0.5F;
   this.field_76751_G = 0.5F;
   this.field_76759_H = 16777215;
   this.field_76761_J = new ArrayList();
   this.field_76762_K = new ArrayList();
   this.field_76755_L = new ArrayList();
   this.field_82914_M = new ArrayList();
   this.field_76765_S = true;
   this.field_76757_N = new WorldGenTrees(false);
   this.field_76758_O = new WorldGenBigTree(false);
   this.field_76764_P = new WorldGenForest(false);
   this.field_76763_Q = new WorldGenSwamp();
   this.field_76756_M = p_i1971_1_;
   field_76773_a[p_i1971_1_] = this;
   this.field_76760_I = this.func_76729_a();
   this.field_76762_K.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
   this.field_76755_L.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
   this.field_82914_M.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
BiomeGenBase.java 文件源码 项目:RuneCraftery 阅读 22 收藏 0 点赞 0 评论 0
public BiomeGenBase(int par1, boolean register)
{
    this.topBlock = (byte)Block.grass.blockID;
    this.fillerBlock = (byte)Block.dirt.blockID;
    this.field_76754_C = 5169201;
    this.minHeight = 0.1F;
    this.maxHeight = 0.3F;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorForest = new WorldGenForest(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    if (register)
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
BlockBasicSapling.java 文件源码 项目:TheStuffMod 阅读 17 收藏 0 点赞 0 评论 0
public void func_149878_d(World world, int x, int y, int z, Random random){
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
    Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;
    object = new WorldGenModTree(this.wood, this.leaves);
    Block block = Blocks.air;
    if (flag){
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    }else{
        world.setBlock(x, y, z, block, 0, 4);
    }
    if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1)){
        if (flag){
            world.setBlock(x + i1, y, z + j1, this, 0, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, 0, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, 0, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, 0, 4);
        }else{
            world.setBlock(x, y, z, this, 0, 4);
        }
    }
}
BiomeGenBase.java 文件源码 项目:BetterNutritionMod 阅读 24 收藏 0 点赞 0 评论 0
public BiomeGenBase(int par1, boolean register)
{
    this.topBlock = (byte)Block.grass.blockID;
    this.fillerBlock = (byte)Block.dirt.blockID;
    this.field_76754_C = 5169201;
    this.minHeight = 0.1F;
    this.maxHeight = 0.3F;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorForest = new WorldGenForest(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    if (register)
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
PontusBiome.java 文件源码 项目:harshencastle 阅读 22 收藏 0 点赞 0 评论 0
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
    return new WorldGenTrees(false, 3, HarshenBlocks.PONTUS_DEAD_WOOD.getDefaultState(), HarshenBlocks.PONTUS_DEAD_LEAVES.getDefaultState(), false);
}
BiomeGenJungle.java 文件源码 项目:DecompiledMinecraft 阅读 26 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? this.worldGeneratorBigTree : (rand.nextInt(2) == 0 ? new WorldGenShrub(field_181620_aE, field_181622_aG) : (!this.field_150614_aC && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, field_181620_aE, field_181621_aF) : new WorldGenTrees(false, 4 + rand.nextInt(7), field_181620_aE, field_181621_aF, true))));
}
BiomeGenJungle.java 文件源码 项目:DecompiledMinecraft 阅读 20 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? this.worldGeneratorBigTree : (rand.nextInt(2) == 0 ? new WorldGenShrub(field_181620_aE, field_181622_aG) : (!this.field_150614_aC && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, field_181620_aE, field_181621_aF) : new WorldGenTrees(false, 4 + rand.nextInt(7), field_181620_aE, field_181621_aF, true))));
}
BiomeGenJungle.java 文件源码 项目:BaseClient 阅读 21 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? this.worldGeneratorBigTree : (rand.nextInt(2) == 0 ? new WorldGenShrub(field_181620_aE, field_181622_aG) : (!this.field_150614_aC && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, field_181620_aE, field_181621_aF) : new WorldGenTrees(false, 4 + rand.nextInt(7), field_181620_aE, field_181621_aF, true))));
}
BiomeGenJungle.java 文件源码 项目:BaseClient 阅读 23 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? this.worldGeneratorBigTree : (rand.nextInt(2) == 0 ? new WorldGenShrub(field_181620_aE, field_181622_aG) : (!this.field_150614_aC && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, field_181620_aE, field_181621_aF) : new WorldGenTrees(false, 4 + rand.nextInt(7), field_181620_aE, field_181621_aF, true))));
}
BiomeTropicalShrubland.java 文件源码 项目:modName 阅读 26 收藏 0 点赞 0 评论 0
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand)
{
    return (rand.nextInt(6) == 0 ? Biome.BIG_TREE_FEATURE : (rand.nextInt(3) == 0 ? ATGBiomes.Features.JUNGLE_SHRUB : (rand.nextInt(2) == 0 ? new WorldGenTrees(false, 4 + rand.nextInt(5), ATGBiomes.BiomeBlocks.JUNGLE_LOG, ATGBiomes.BiomeBlocks.JUNGLE_LEAF, true) : ATGBiomes.Features.SAVANNA_TREE)));
}
BiomeJungle.java 文件源码 项目:Backmemed 阅读 25 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? BIG_TREE_FEATURE : (rand.nextInt(2) == 0 ? new WorldGenShrub(JUNGLE_LOG, OAK_LEAF) : (!this.isEdge && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, JUNGLE_LOG, JUNGLE_LEAF) : new WorldGenTrees(false, 4 + rand.nextInt(7), JUNGLE_LOG, JUNGLE_LEAF, true))));
}
BiomeJungle.java 文件源码 项目:CustomWorldGen 阅读 24 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree genBigTreeChance(Random rand)
{
    return (WorldGenAbstractTree)(rand.nextInt(10) == 0 ? BIG_TREE_FEATURE : (rand.nextInt(2) == 0 ? new WorldGenShrub(JUNGLE_LOG, OAK_LEAF) : (!this.isEdge && rand.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, JUNGLE_LOG, JUNGLE_LEAF) : new WorldGenTrees(false, 4 + rand.nextInt(7), JUNGLE_LOG, JUNGLE_LEAF, true))));
}
TreeDecoration.java 文件源码 项目:TaleCraft 阅读 17 收藏 0 点赞 0 评论 0
public TreeDecoration() {
    super();
    gen = new WorldGenTrees(true);
}
BiomeGenJungle.java 文件源码 项目:Resilience-Client-Source 阅读 23 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree func_150567_a(Random p_150567_1_)
{
    return (WorldGenAbstractTree)(p_150567_1_.nextInt(10) == 0 ? this.worldGeneratorBigTree : (p_150567_1_.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (!this.field_150614_aC && p_150567_1_.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, 3, 3) : new WorldGenTrees(false, 4 + p_150567_1_.nextInt(7), 3, 3, true))));
}
BlockSaplings.java 文件源码 项目:TheDarkEra 阅读 23 收藏 0 点赞 0 评论 0
@Override
public void func_149878_d(World world, int x, int y, int z, Random rand) {
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, rand, x, y, y))
        return;
    int l = world.getBlockMetadata(x, y, z) & 7;
    Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;
    switch (l) {
    case 0:
        object = new WorldGenDeadTree();
        break;
    case 1:
        object = new WorldGenDarkJungleTree(30);
        break;
    case 2:
        object = new WorldGenTestTree(false, 10, 20, 1, 3);
        break;
    case 3:
        break;
    case 4:
        break;
    case 5:
    default:
        break;
    }
    Block block = Blocks.air;

    if (flag) {
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    } else {
        world.setBlock(x, y, z, block, 0, 4);
    }

    if (!((WorldGenerator) object).generate(world, rand, x + i1, y, z + j1)) {
        if (flag) {
            world.setBlock(x + i1, y, z + j1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
        } else {
            world.setBlock(x, y, z, this, l, 4);
        }
    }
}
FSapling.java 文件源码 项目:Fallacia 阅读 20 收藏 0 点赞 0 评论 0
public void func_149878_d(World world, int x, int y, int z, Random random) {
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
    int l = world.getBlockMetadata(x, y, z) & 7;
    Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;

    switch (l) {
        case 0:
            object = new WorldGenMagicalTree();
            break;
        case 1:
            break;
        case 2:
            break;
        case 3:
            break;
        case 4:
            break;
        case 5:
            break;
        default:
            break;
    }

    Block block = Blocks.air;

    if (flag) {
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    } else {
        world.setBlock(x, y, z, block, 0, 4);
    }

    if (!((WorldGenerator) object).generate(world, random, x + i1, y, z + j1)) {
        if (flag) {
            world.setBlock(x + i1, y, z + j1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
        } else {
            world.setBlock(x, y, z, this, l, 4);
        }
    }
}
BiomeGenNileJungle.java 文件源码 项目:ZeroQuest 阅读 21 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree func_150567_a(Random p_150567_1_)
{
    return (WorldGenAbstractTree)(p_150567_1_.nextInt(10) == 0 ? this.worldGeneratorBigTree : (p_150567_1_.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (!this.field_150614_aC && p_150567_1_.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, 3, 3) : new WorldGenTrees(false, 4 + p_150567_1_.nextInt(7), 3, 3, true))));
}
BiomeGenNileJungle.java 文件源码 项目:ZeroQuest 阅读 20 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree genBigTreeChance(Random p_150567_1_)
{
    return (WorldGenAbstractTree)(p_150567_1_.nextInt(10) == 0 ? this.worldGeneratorBigTree : (p_150567_1_.nextInt(2) == 0 ? new WorldGenShrub(BlockPlanks.EnumType.JUNGLE.getMetadata(), BlockPlanks.EnumType.OAK.getMetadata()) : (!this.field_150614_aC && p_150567_1_.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, BlockPlanks.EnumType.JUNGLE.getMetadata(), BlockPlanks.EnumType.JUNGLE.getMetadata()) : new WorldGenTrees(false, 4 + p_150567_1_.nextInt(7), BlockPlanks.EnumType.JUNGLE.getMetadata(), BlockPlanks.EnumType.JUNGLE.getMetadata(), true))));
}
BiomeGenJungle.java 文件源码 项目:Cauldron 阅读 27 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree func_150567_a(Random p_150567_1_)
{
    return (WorldGenAbstractTree)(p_150567_1_.nextInt(10) == 0 ? this.worldGeneratorBigTree : (p_150567_1_.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (!this.field_150614_aC && p_150567_1_.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, 3, 3) : new WorldGenTrees(false, 4 + p_150567_1_.nextInt(7), 3, 3, true))));
}
BiomeGenJungle.java 文件源码 项目:Cauldron 阅读 24 收藏 0 点赞 0 评论 0
public WorldGenAbstractTree func_150567_a(Random p_150567_1_)
{
    return (WorldGenAbstractTree)(p_150567_1_.nextInt(10) == 0 ? this.worldGeneratorBigTree : (p_150567_1_.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (!this.field_150614_aC && p_150567_1_.nextInt(3) == 0 ? new WorldGenMegaJungle(false, 10, 20, 3, 3) : new WorldGenTrees(false, 4 + p_150567_1_.nextInt(7), 3, 3, true))));
}


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