java类net.minecraft.world.biome.WorldChunkManager的实例源码

WorldProvider.java 文件源码 项目:DecompiledMinecraft 阅读 29 收藏 0 点赞 0 评论 0
/**
 * creates a new world chunk manager for WorldProvider
 */
protected void registerWorldChunkManager()
{
    WorldType worldtype = this.worldObj.getWorldInfo().getTerrainType();

    if (worldtype == WorldType.FLAT)
    {
        FlatGeneratorInfo flatgeneratorinfo = FlatGeneratorInfo.createFlatGeneratorFromString(this.worldObj.getWorldInfo().getGeneratorOptions());
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.getBiomeFromBiomeList(flatgeneratorinfo.getBiome(), BiomeGenBase.field_180279_ad), 0.5F);
    }
    else if (worldtype == WorldType.DEBUG_WORLD)
    {
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.plains, 0.0F);
    }
    else
    {
        this.worldChunkMgr = new WorldChunkManager(this.worldObj);
    }
}
Chunk.java 文件源码 项目:DecompiledMinecraft 阅读 32 收藏 0 点赞 0 评论 0
public BiomeGenBase getBiome(BlockPos pos, WorldChunkManager chunkManager)
{
    int i = pos.getX() & 15;
    int j = pos.getZ() & 15;
    int k = this.blockBiomeArray[j << 4 | i] & 255;

    if (k == 255)
    {
        BiomeGenBase biomegenbase = chunkManager.getBiomeGenerator(pos, BiomeGenBase.plains);
        k = biomegenbase.biomeID;
        this.blockBiomeArray[j << 4 | i] = (byte)(k & 255);
    }

    BiomeGenBase biomegenbase1 = BiomeGenBase.getBiome(k);
    return biomegenbase1 == null ? BiomeGenBase.plains : biomegenbase1;
}
WorldProvider.java 文件源码 项目:DecompiledMinecraft 阅读 21 收藏 0 点赞 0 评论 0
/**
 * creates a new world chunk manager for WorldProvider
 */
protected void registerWorldChunkManager()
{
    WorldType worldtype = this.worldObj.getWorldInfo().getTerrainType();

    if (worldtype == WorldType.FLAT)
    {
        FlatGeneratorInfo flatgeneratorinfo = FlatGeneratorInfo.createFlatGeneratorFromString(this.worldObj.getWorldInfo().getGeneratorOptions());
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.getBiomeFromBiomeList(flatgeneratorinfo.getBiome(), BiomeGenBase.field_180279_ad), 0.5F);
    }
    else if (worldtype == WorldType.DEBUG_WORLD)
    {
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.plains, 0.0F);
    }
    else
    {
        this.worldChunkMgr = new WorldChunkManager(this.worldObj);
    }
}
Chunk.java 文件源码 项目:DecompiledMinecraft 阅读 21 收藏 0 点赞 0 评论 0
public BiomeGenBase getBiome(BlockPos pos, WorldChunkManager chunkManager)
{
    int i = pos.getX() & 15;
    int j = pos.getZ() & 15;
    int k = this.blockBiomeArray[j << 4 | i] & 255;

    if (k == 255)
    {
        BiomeGenBase biomegenbase = chunkManager.getBiomeGenerator(pos, BiomeGenBase.plains);
        k = biomegenbase.biomeID;
        this.blockBiomeArray[j << 4 | i] = (byte)(k & 255);
    }

    BiomeGenBase biomegenbase1 = BiomeGenBase.getBiome(k);
    return biomegenbase1 == null ? BiomeGenBase.plains : biomegenbase1;
}
WorldProvider.java 文件源码 项目:BaseClient 阅读 22 收藏 0 点赞 0 评论 0
/**
 * creates a new world chunk manager for WorldProvider
 */
protected void registerWorldChunkManager()
{
    WorldType worldtype = this.worldObj.getWorldInfo().getTerrainType();

    if (worldtype == WorldType.FLAT)
    {
        FlatGeneratorInfo flatgeneratorinfo = FlatGeneratorInfo.createFlatGeneratorFromString(this.worldObj.getWorldInfo().getGeneratorOptions());
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.getBiomeFromBiomeList(flatgeneratorinfo.getBiome(), BiomeGenBase.field_180279_ad), 0.5F);
    }
    else if (worldtype == WorldType.DEBUG_WORLD)
    {
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.plains, 0.0F);
    }
    else
    {
        this.worldChunkMgr = new WorldChunkManager(this.worldObj);
    }
}
Chunk.java 文件源码 项目:BaseClient 阅读 21 收藏 0 点赞 0 评论 0
public BiomeGenBase getBiome(BlockPos pos, WorldChunkManager chunkManager)
{
    int i = pos.getX() & 15;
    int j = pos.getZ() & 15;
    int k = this.blockBiomeArray[j << 4 | i] & 255;

    if (k == 255)
    {
        BiomeGenBase biomegenbase = chunkManager.getBiomeGenerator(pos, BiomeGenBase.plains);
        k = biomegenbase.biomeID;
        this.blockBiomeArray[j << 4 | i] = (byte)(k & 255);
    }

    BiomeGenBase biomegenbase1 = BiomeGenBase.getBiome(k);
    return biomegenbase1 == null ? BiomeGenBase.plains : biomegenbase1;
}
WorldProvider.java 文件源码 项目:BaseClient 阅读 19 收藏 0 点赞 0 评论 0
/**
 * creates a new world chunk manager for WorldProvider
 */
protected void registerWorldChunkManager()
{
    WorldType worldtype = this.worldObj.getWorldInfo().getTerrainType();

    if (worldtype == WorldType.FLAT)
    {
        FlatGeneratorInfo flatgeneratorinfo = FlatGeneratorInfo.createFlatGeneratorFromString(this.worldObj.getWorldInfo().getGeneratorOptions());
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.getBiomeFromBiomeList(flatgeneratorinfo.getBiome(), BiomeGenBase.field_180279_ad), 0.5F);
    }
    else if (worldtype == WorldType.DEBUG_WORLD)
    {
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.plains, 0.0F);
    }
    else
    {
        this.worldChunkMgr = new WorldChunkManager(this.worldObj);
    }
}
Chunk.java 文件源码 项目:BaseClient 阅读 27 收藏 0 点赞 0 评论 0
public BiomeGenBase getBiome(BlockPos pos, WorldChunkManager chunkManager)
{
    int i = pos.getX() & 15;
    int j = pos.getZ() & 15;
    int k = this.blockBiomeArray[j << 4 | i] & 255;

    if (k == 255)
    {
        BiomeGenBase biomegenbase = chunkManager.getBiomeGenerator(pos, BiomeGenBase.plains);
        k = biomegenbase.biomeID;
        this.blockBiomeArray[j << 4 | i] = (byte)(k & 255);
    }

    BiomeGenBase biomegenbase1 = BiomeGenBase.getBiome(k);
    return biomegenbase1 == null ? BiomeGenBase.plains : biomegenbase1;
}
DelegatingWorldProvider.java 文件源码 项目:nailed 阅读 22 收藏 0 点赞 0 评论 0
@Override
protected void registerWorldChunkManager() {
    if(wrapped.getType().equals("overworld")){
        this.worldChunkMgr = new WorldChunkManager(this.worldObj);
    }else if(wrapped.getType().equals("void")){
        this.worldChunkMgr = new WorldChunkManagerVoid(this.worldObj);
    }else if(wrapped.getType().equals("nether")){
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.hell, 0.0F);
        this.isHellWorld = true;
        this.hasNoSky = true;
    }else if(wrapped.getType().equals("end")){
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.sky, 0.0F);
        this.hasNoSky = true;
    }else if(wrapped.getType().equals("flat")){
        FlatGeneratorInfo info = FlatGeneratorInfo.createFlatGeneratorFromString(this.wrapped.getOptions());
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.getBiome(info.getBiome()), 0.5F);
    }else{
        throw new IllegalArgumentException("Unknown world type " + this.wrapped.getType());
    }
}
AnvilSaveConverter.java 文件源码 项目:DecompiledMinecraft 阅读 26 收藏 0 点赞 0 评论 0
private void convertFile(File p_75813_1_, Iterable<File> p_75813_2_, WorldChunkManager p_75813_3_, int p_75813_4_, int p_75813_5_, IProgressUpdate p_75813_6_)
{
    for (File file1 : p_75813_2_)
    {
        this.convertChunks(p_75813_1_, file1, p_75813_3_, p_75813_4_, p_75813_5_, p_75813_6_);
        ++p_75813_4_;
        int i = (int)Math.round(100.0D * (double)p_75813_4_ / (double)p_75813_5_);
        p_75813_6_.setLoadingProgress(i);
    }
}
StructureVillagePieces.java 文件源码 项目:DecompiledMinecraft 阅读 22 收藏 0 点赞 0 评论 0
public Start(WorldChunkManager chunkManagerIn, int p_i2104_2_, Random rand, int p_i2104_4_, int p_i2104_5_, List<StructureVillagePieces.PieceWeight> p_i2104_6_, int p_i2104_7_)
{
    super((StructureVillagePieces.Start)null, 0, rand, p_i2104_4_, p_i2104_5_);
    this.worldChunkMngr = chunkManagerIn;
    this.structureVillageWeightedPieceList = p_i2104_6_;
    this.terrainType = p_i2104_7_;
    BiomeGenBase biomegenbase = chunkManagerIn.getBiomeGenerator(new BlockPos(p_i2104_4_, 0, p_i2104_5_), BiomeGenBase.field_180279_ad);
    this.inDesert = biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills;
    this.func_175846_a(this.inDesert);
}
AnvilSaveConverter.java 文件源码 项目:DecompiledMinecraft 阅读 24 收藏 0 点赞 0 评论 0
private void convertFile(File p_75813_1_, Iterable<File> p_75813_2_, WorldChunkManager p_75813_3_, int p_75813_4_, int p_75813_5_, IProgressUpdate p_75813_6_)
{
    for (File file1 : p_75813_2_)
    {
        this.convertChunks(p_75813_1_, file1, p_75813_3_, p_75813_4_, p_75813_5_, p_75813_6_);
        ++p_75813_4_;
        int i = (int)Math.round(100.0D * (double)p_75813_4_ / (double)p_75813_5_);
        p_75813_6_.setLoadingProgress(i);
    }
}
StructureVillagePieces.java 文件源码 项目:DecompiledMinecraft 阅读 24 收藏 0 点赞 0 评论 0
public Start(WorldChunkManager chunkManagerIn, int p_i2104_2_, Random rand, int p_i2104_4_, int p_i2104_5_, List<StructureVillagePieces.PieceWeight> p_i2104_6_, int p_i2104_7_)
{
    super((StructureVillagePieces.Start)null, 0, rand, p_i2104_4_, p_i2104_5_);
    this.worldChunkMngr = chunkManagerIn;
    this.structureVillageWeightedPieceList = p_i2104_6_;
    this.terrainType = p_i2104_7_;
    BiomeGenBase biomegenbase = chunkManagerIn.getBiomeGenerator(new BlockPos(p_i2104_4_, 0, p_i2104_5_), BiomeGenBase.field_180279_ad);
    this.inDesert = biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills;
    this.func_175846_a(this.inDesert);
}
AnvilSaveConverter.java 文件源码 项目:BaseClient 阅读 19 收藏 0 点赞 0 评论 0
private void convertFile(File p_75813_1_, Iterable<File> p_75813_2_, WorldChunkManager p_75813_3_, int p_75813_4_, int p_75813_5_, IProgressUpdate p_75813_6_)
{
    for (File file1 : p_75813_2_)
    {
        this.convertChunks(p_75813_1_, file1, p_75813_3_, p_75813_4_, p_75813_5_, p_75813_6_);
        ++p_75813_4_;
        int i = (int)Math.round(100.0D * (double)p_75813_4_ / (double)p_75813_5_);
        p_75813_6_.setLoadingProgress(i);
    }
}
StructureVillagePieces.java 文件源码 项目:BaseClient 阅读 24 收藏 0 点赞 0 评论 0
public Start(WorldChunkManager chunkManagerIn, int p_i2104_2_, Random rand, int p_i2104_4_, int p_i2104_5_, List<StructureVillagePieces.PieceWeight> p_i2104_6_, int p_i2104_7_)
{
    super((StructureVillagePieces.Start)null, 0, rand, p_i2104_4_, p_i2104_5_);
    this.worldChunkMngr = chunkManagerIn;
    this.structureVillageWeightedPieceList = p_i2104_6_;
    this.terrainType = p_i2104_7_;
    BiomeGenBase biomegenbase = chunkManagerIn.getBiomeGenerator(new BlockPos(p_i2104_4_, 0, p_i2104_5_), BiomeGenBase.field_180279_ad);
    this.inDesert = biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills;
    this.func_175846_a(this.inDesert);
}
AnvilSaveConverter.java 文件源码 项目:BaseClient 阅读 26 收藏 0 点赞 0 评论 0
private void convertFile(File p_75813_1_, Iterable<File> p_75813_2_, WorldChunkManager p_75813_3_, int p_75813_4_, int p_75813_5_, IProgressUpdate p_75813_6_)
{
    for (File file1 : p_75813_2_)
    {
        this.convertChunks(p_75813_1_, file1, p_75813_3_, p_75813_4_, p_75813_5_, p_75813_6_);
        ++p_75813_4_;
        int i = (int)Math.round(100.0D * (double)p_75813_4_ / (double)p_75813_5_);
        p_75813_6_.setLoadingProgress(i);
    }
}
StructureVillagePieces.java 文件源码 项目:BaseClient 阅读 25 收藏 0 点赞 0 评论 0
public Start(WorldChunkManager chunkManagerIn, int p_i2104_2_, Random rand, int p_i2104_4_, int p_i2104_5_, List<StructureVillagePieces.PieceWeight> p_i2104_6_, int p_i2104_7_)
{
    super((StructureVillagePieces.Start)null, 0, rand, p_i2104_4_, p_i2104_5_);
    this.worldChunkMngr = chunkManagerIn;
    this.structureVillageWeightedPieceList = p_i2104_6_;
    this.terrainType = p_i2104_7_;
    BiomeGenBase biomegenbase = chunkManagerIn.getBiomeGenerator(new BlockPos(p_i2104_4_, 0, p_i2104_5_), BiomeGenBase.field_180279_ad);
    this.inDesert = biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills;
    this.func_175846_a(this.inDesert);
}
WorldProviderSpace.java 文件源码 项目:4Space-5 阅读 18 收藏 0 点赞 0 评论 0
@Override
public void registerWorldChunkManager()
{
    if (this.getWorldChunkManagerClass() == null)
    {
        super.registerWorldChunkManager();
    }
    else
    {
        try
        {
            Class<? extends WorldChunkManager> chunkManagerClass = this.getWorldChunkManagerClass();

            Constructor<?>[] constructors = chunkManagerClass.getConstructors();
            for (Constructor<?> constr : constructors)
            {
                if (Arrays.equals(constr.getParameterTypes(), new Object[] { World.class }))
                {
                    this.worldChunkMgr = (WorldChunkManager) constr.newInstance(this.worldObj);
                }
                else if (constr.getParameterTypes().length == 0)
                {
                    this.worldChunkMgr = (WorldChunkManager) constr.newInstance();
                }
            }
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
}
StructureComponentVillageStartPiece.java 文件源码 项目:4Space-5 阅读 20 收藏 0 点赞 0 评论 0
public StructureComponentVillageStartPiece(WorldChunkManager par1WorldChunkManager, int par2, Random par3Random, int par4, int par5, ArrayList<StructureVillagePieceWeightMoon> par6ArrayList, int par7)
{
    super((StructureComponentVillageStartPiece) null, 0, par3Random, par4, par5);
    this.worldChunkMngr = par1WorldChunkManager;
    this.structureVillageWeightedPieceList = par6ArrayList;
    this.terrainType = par7;
    this.startPiece = this;
}
VillageStructureComponentStartPiece.java 文件源码 项目:4Space-5 阅读 16 收藏 0 点赞 0 评论 0
public VillageStructureComponentStartPiece(WorldChunkManager par1WorldChunkManager, int par2, Random par3Random, int par4, int par5, ArrayList<VillageStructurePieceWeight> par6ArrayList, int par7) {
    super((VillageStructureComponentStartPiece) null, 0, par3Random, par4, par5);
    this.worldChunkMngr = par1WorldChunkManager;
    this.structureVillageWeightedPieceList = par6ArrayList;
    this.terrainType = par7;
    this.startPiece = this;
}
BiomeManager.java 文件源码 项目:TRHS_Club_Mod_2016 阅读 23 收藏 0 点赞 0 评论 0
public static void addSpawnBiome(BiomeGenBase biome)
{
    if (!WorldChunkManager.allowedBiomes.contains(biome))
    {
        WorldChunkManager.allowedBiomes.add(biome);
    }
}
BiomeManager.java 文件源码 项目:TRHS_Club_Mod_2016 阅读 22 收藏 0 点赞 0 评论 0
public static void removeSpawnBiome(BiomeGenBase biome)
{
    if (WorldChunkManager.allowedBiomes.contains(biome))
    {
        WorldChunkManager.allowedBiomes.remove(biome);
    }
}
StructureVillagePieces.java 文件源码 项目:PopularMMOS-EpicProportions-Mod 阅读 24 收藏 0 点赞 0 评论 0
public Start(WorldChunkManager p_i2104_1_, int p_i2104_2_, Random p_i2104_3_, int p_i2104_4_, int p_i2104_5_, List p_i2104_6_, int p_i2104_7_)
{
    super((StructureVillagePieces.Start)null, 0, p_i2104_3_, p_i2104_4_, p_i2104_5_);
    this.worldChunkMngr = p_i2104_1_;
    this.structureVillageWeightedPieceList = p_i2104_6_;
    this.terrainType = p_i2104_7_;
    BiomeGenBase biomegenbase = p_i2104_1_.getBiomeGenAt(p_i2104_4_, p_i2104_5_);
    this.inDesert = biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills;
    this.biome = biomegenbase;
}
TileableChunkProvider.java 文件源码 项目:McWorldGenLoop 阅读 24 收藏 0 点赞 0 评论 0
public TileableChunkProvider(World worldIn, long seed, boolean someFlag, String settings) {
    super(worldIn, seed, someFlag, getChunkProviderGenerateSettingsAndSetConfig(settings, worldIn));

    int size = Config.loopBits(worldIn.provider.getDimensionId());
    Config.setSizeBits(worldIn.provider.getDimensionId(), size);
    WorldChunkManager wcm = worldIn.provider.getWorldChunkManager();
    List<GenLayer> genLayers = ReflectionUtil.getValuesByType(GenLayer.class, WorldChunkManager.class, wcm, false);
    WorldGenUtil.setLayerSize(genLayers, size);
}
WorldTypeVC.java 文件源码 项目:vintagetg 阅读 26 收藏 0 点赞 0 评论 0
@Override
public WorldChunkManager getChunkManager(World world) {
    if (this == FLAT) {
        return new WorldChunkManagerFlatVC(world);
    }
    return new WorldChunkManagerVC(world);
}
BiomeManager.java 文件源码 项目:CauldronGit 阅读 26 收藏 0 点赞 0 评论 0
public static void addSpawnBiome(BiomeGenBase biome)
{
    if (!WorldChunkManager.allowedBiomes.contains(biome))
    {
        WorldChunkManager.allowedBiomes.add(biome);
    }
}
BiomeManager.java 文件源码 项目:CauldronGit 阅读 21 收藏 0 点赞 0 评论 0
public static void removeSpawnBiome(BiomeGenBase biome)
{
    if (WorldChunkManager.allowedBiomes.contains(biome))
    {
        WorldChunkManager.allowedBiomes.remove(biome);
    }
}
WorldProvider.java 文件源码 项目:Resilience-Client-Source 阅读 17 收藏 0 点赞 0 评论 0
/**
 * creates a new world chunk manager for WorldProvider
 */
protected void registerWorldChunkManager()
{
    if (this.worldObj.getWorldInfo().getTerrainType() == WorldType.FLAT)
    {
        FlatGeneratorInfo var1 = FlatGeneratorInfo.createFlatGeneratorFromString(this.worldObj.getWorldInfo().getGeneratorOptions());
        this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.func_150568_d(var1.getBiome()), 0.5F);
    }
    else
    {
        this.worldChunkMgr = new WorldChunkManager(this.worldObj);
    }
}
Chunk.java 文件源码 项目:Resilience-Client-Source 阅读 22 收藏 0 点赞 0 评论 0
/**
 * This method retrieves the biome at a set of coordinates
 */
public BiomeGenBase getBiomeGenForWorldCoords(int par1, int par2, WorldChunkManager par3WorldChunkManager)
{
    int var4 = this.blockBiomeArray[par2 << 4 | par1] & 255;

    if (var4 == 255)
    {
        BiomeGenBase var5 = par3WorldChunkManager.getBiomeGenAt((this.xPosition << 4) + par1, (this.zPosition << 4) + par2);
        var4 = var5.biomeID;
        this.blockBiomeArray[par2 << 4 | par1] = (byte)(var4 & 255);
    }

    return BiomeGenBase.func_150568_d(var4) == null ? BiomeGenBase.plains : BiomeGenBase.func_150568_d(var4);
}
AnvilSaveConverter.java 文件源码 项目:Resilience-Client-Source 阅读 25 收藏 0 点赞 0 评论 0
private void convertFile(File par1File, Iterable par2Iterable, WorldChunkManager par3WorldChunkManager, int par4, int par5, IProgressUpdate par6IProgressUpdate)
{
    Iterator var7 = par2Iterable.iterator();

    while (var7.hasNext())
    {
        File var8 = (File)var7.next();
        this.convertChunks(par1File, var8, par3WorldChunkManager, par4, par5, par6IProgressUpdate);
        ++par4;
        int var9 = (int)Math.round(100.0D * (double)par4 / (double)par5);
        par6IProgressUpdate.setLoadingProgress(var9);
    }
}


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