java类net.minecraft.world.gen.structure.StructureBoundingBox的实例源码

Template.java 文件源码 项目:Backmemed 阅读 31 收藏 0 点赞 0 评论 0
public Map<BlockPos, String> getDataBlocks(BlockPos pos, PlacementSettings placementIn)
{
    Map<BlockPos, String> map = Maps.<BlockPos, String>newHashMap();
    StructureBoundingBox structureboundingbox = placementIn.getBoundingBox();

    for (Template.BlockInfo template$blockinfo : this.blocks)
    {
        BlockPos blockpos = transformedBlockPos(placementIn, template$blockinfo.pos).add(pos);

        if (structureboundingbox == null || structureboundingbox.isVecInside(blockpos))
        {
            IBlockState iblockstate = template$blockinfo.blockState;

            if (iblockstate.getBlock() == Blocks.STRUCTURE_BLOCK && template$blockinfo.tileentityData != null)
            {
                TileEntityStructure.Mode tileentitystructure$mode = TileEntityStructure.Mode.valueOf(template$blockinfo.tileentityData.getString("mode"));

                if (tileentitystructure$mode == TileEntityStructure.Mode.DATA)
                {
                    map.put(blockpos, template$blockinfo.tileentityData.getString("metadata"));
                }
            }
        }
    }

    return map;
}
Template.java 文件源码 项目:Backmemed 阅读 29 收藏 0 点赞 0 评论 0
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
    for (Template.EntityInfo template$entityinfo : this.entities)
    {
        BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);

        if (aabb == null || aabb.isVecInside(blockpos))
        {
            NBTTagCompound nbttagcompound = template$entityinfo.entityData;
            Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
            Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
            NBTTagList nbttaglist = new NBTTagList();
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.xCoord));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.yCoord));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.zCoord));
            nbttagcompound.setTag("Pos", nbttaglist);
            nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
            Entity entity;

            try
            {
                entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
            }
            catch (Exception var15)
            {
                entity = null;
            }

            if (entity != null)
            {
                float f = entity.getMirroredYaw(mirrorIn);
                f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
                entity.setLocationAndAngles(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, f, entity.rotationPitch);
                worldIn.spawnEntityInWorld(entity);
            }
        }
    }
}
WorldGenFossils.java 文件源码 项目:Backmemed 阅读 21 收藏 0 点赞 0 评论 0
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    Random random = worldIn.getChunkFromBlockCoords(position).getRandomWithSeed(987234911L);
    MinecraftServer minecraftserver = worldIn.getMinecraftServer();
    Rotation[] arotation = Rotation.values();
    Rotation rotation = arotation[random.nextInt(arotation.length)];
    int i = random.nextInt(FOSSILS.length);
    TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
    Template template = templatemanager.getTemplate(minecraftserver, FOSSILS[i]);
    Template template1 = templatemanager.getTemplate(minecraftserver, FOSSILS_COAL[i]);
    ChunkPos chunkpos = new ChunkPos(position);
    StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart(), 0, chunkpos.getZStart(), chunkpos.getXEnd(), 256, chunkpos.getZEnd());
    PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
    BlockPos blockpos = template.transformedSize(rotation);
    int j = random.nextInt(16 - blockpos.getX());
    int k = random.nextInt(16 - blockpos.getZ());
    int l = 256;

    for (int i1 = 0; i1 < blockpos.getX(); ++i1)
    {
        for (int j1 = 0; j1 < blockpos.getX(); ++j1)
        {
            l = Math.min(l, worldIn.getHeight(position.getX() + i1 + j, position.getZ() + j1 + k));
        }
    }

    int k1 = Math.max(l - 15 - random.nextInt(10), 10);
    BlockPos blockpos1 = template.getZeroPositionWithTransform(position.add(j, k1, k), Mirror.NONE, rotation);
    placementsettings.setIntegrity(0.9F);
    template.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
    placementsettings.setIntegrity(0.1F);
    template1.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
    return true;
}
TileEntityStructure.java 文件源码 项目:Backmemed 阅读 21 收藏 0 点赞 0 评论 0
public boolean detectSize()
{
    if (this.mode != TileEntityStructure.Mode.SAVE)
    {
        return false;
    }
    else
    {
        BlockPos blockpos = this.getPos();
        int i = 80;
        BlockPos blockpos1 = new BlockPos(blockpos.getX() - 80, 0, blockpos.getZ() - 80);
        BlockPos blockpos2 = new BlockPos(blockpos.getX() + 80, 255, blockpos.getZ() + 80);
        List<TileEntityStructure> list = this.getNearbyCornerBlocks(blockpos1, blockpos2);
        List<TileEntityStructure> list1 = this.filterRelatedCornerBlocks(list);

        if (list1.size() < 1)
        {
            return false;
        }
        else
        {
            StructureBoundingBox structureboundingbox = this.calculateEnclosingBoundingBox(blockpos, list1);

            if (structureboundingbox.maxX - structureboundingbox.minX > 1 && structureboundingbox.maxY - structureboundingbox.minY > 1 && structureboundingbox.maxZ - structureboundingbox.minZ > 1)
            {
                this.position = new BlockPos(structureboundingbox.minX - blockpos.getX() + 1, structureboundingbox.minY - blockpos.getY() + 1, structureboundingbox.minZ - blockpos.getZ() + 1);
                this.size = new BlockPos(structureboundingbox.maxX - structureboundingbox.minX - 1, structureboundingbox.maxY - structureboundingbox.minY - 1, structureboundingbox.maxZ - structureboundingbox.minZ - 1);
                this.markDirty();
                IBlockState iblockstate = this.world.getBlockState(blockpos);
                this.world.notifyBlockUpdate(blockpos, iblockstate, iblockstate, 3);
                return true;
            }
            else
            {
                return false;
            }
        }
    }
}
MannCoBuilding.java 文件源码 项目:Mods 阅读 22 收藏 0 点赞 0 评论 0
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces,
        Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
    StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0,
            0, 0, 14, 16, 11, facing);
    return canVillageGoDeeper(structureboundingbox)
            && StructureComponent.findIntersecting(pieces, structureboundingbox) == null
                    ? new MannCoBuilding(startPiece, p5, random, structureboundingbox, facing) : null;
}
WorldServer.java 文件源码 项目:CustomWorldGen 阅读 22 收藏 0 点赞 0 评论 0
@Nullable
public List<NextTickListEntry> getPendingBlockUpdates(Chunk chunkIn, boolean p_72920_2_)
{
    ChunkPos chunkpos = chunkIn.getChunkCoordIntPair();
    int i = (chunkpos.chunkXPos << 4) - 2;
    int j = i + 16 + 2;
    int k = (chunkpos.chunkZPos << 4) - 2;
    int l = k + 16 + 2;
    return this.getPendingBlockUpdates(new StructureBoundingBox(i, 0, k, j, 256, l), p_72920_2_);
}
PlacementSettings.java 文件源码 项目:CustomWorldGen 阅读 17 收藏 0 点赞 0 评论 0
@Nullable
public StructureBoundingBox getBoundingBox()
{
    if (this.boundingBox == null && this.chunk != null)
    {
        this.setBoundingBoxFromChunk();
    }

    return this.boundingBox;
}
PlacementSettings.java 文件源码 项目:CustomWorldGen 阅读 21 收藏 0 点赞 0 评论 0
@Nullable
private StructureBoundingBox getBoundingBoxFromChunk(@Nullable ChunkPos pos)
{
    if (pos == null)
    {
        return null;
    }
    else
    {
        int i = pos.chunkXPos * 16;
        int j = pos.chunkZPos * 16;
        return new StructureBoundingBox(i, 0, j, i + 16 - 1, 255, j + 16 - 1);
    }
}
Template.java 文件源码 项目:CustomWorldGen 阅读 27 收藏 0 点赞 0 评论 0
public Map<BlockPos, String> getDataBlocks(BlockPos pos, PlacementSettings placementIn)
{
    Map<BlockPos, String> map = Maps.<BlockPos, String>newHashMap();
    StructureBoundingBox structureboundingbox = placementIn.getBoundingBox();

    for (Template.BlockInfo template$blockinfo : this.blocks)
    {
        BlockPos blockpos = transformedBlockPos(placementIn, template$blockinfo.pos).add(pos);

        if (structureboundingbox == null || structureboundingbox.isVecInside(blockpos))
        {
            IBlockState iblockstate = template$blockinfo.blockState;

            if (iblockstate.getBlock() == Blocks.STRUCTURE_BLOCK && template$blockinfo.tileentityData != null)
            {
                TileEntityStructure.Mode tileentitystructure$mode = TileEntityStructure.Mode.valueOf(template$blockinfo.tileentityData.getString("mode"));

                if (tileentitystructure$mode == TileEntityStructure.Mode.DATA)
                {
                    map.put(blockpos, template$blockinfo.tileentityData.getString("metadata"));
                }
            }
        }
    }

    return map;
}
Template.java 文件源码 项目:CustomWorldGen 阅读 34 收藏 0 点赞 0 评论 0
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
    for (Template.EntityInfo template$entityinfo : this.entities)
    {
        BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);

        if (aabb == null || aabb.isVecInside(blockpos))
        {
            NBTTagCompound nbttagcompound = template$entityinfo.entityData;
            Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
            Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
            NBTTagList nbttaglist = new NBTTagList();
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.xCoord));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.yCoord));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.zCoord));
            nbttagcompound.setTag("Pos", nbttaglist);
            nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
            Entity entity;

            try
            {
                entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
            }
            catch (Exception var15)
            {
                entity = null;
            }

            if (entity != null)
            {
                float f = entity.getMirroredYaw(mirrorIn);
                f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
                entity.setLocationAndAngles(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, f, entity.rotationPitch);
                worldIn.spawnEntityInWorld(entity);
            }
        }
    }
}


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