public int getLightSubtracted(BlockPos pos, int amount)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
if (extendedblockstorage == null)
{
return !this.worldObj.provider.getHasNoSky() && amount < EnumSkyBlock.SKY.defaultLightValue ? EnumSkyBlock.SKY.defaultLightValue - amount : 0;
}
else
{
int l = this.worldObj.provider.getHasNoSky() ? 0 : extendedblockstorage.getExtSkylightValue(i, j & 15, k);
l = l - amount;
int i1 = extendedblockstorage.getExtBlocklightValue(i, j & 15, k);
if (i1 > l)
{
l = i1;
}
return l;
}
}
java类net.minecraft.world.EnumSkyBlock的实例源码
Chunk.java 文件源码
项目:DecompiledMinecraft
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EntityMob.java 文件源码
项目:DecompiledMinecraft
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/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
{
return false;
}
else
{
int i = this.worldObj.getLightFromNeighbors(blockpos);
if (this.worldObj.isThundering())
{
int j = this.worldObj.getSkylightSubtracted();
this.worldObj.setSkylightSubtracted(10);
i = this.worldObj.getLightFromNeighbors(blockpos);
this.worldObj.setSkylightSubtracted(j);
}
return i <= this.rand.nextInt(8);
}
}
BlockDaylightDetector.java 文件源码
项目:DecompiledMinecraft
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public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
i = MathHelper.clamp_int(i, 0, 15);
if (this.inverted)
{
i = 15 - i;
}
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
Chunk.java 文件源码
项目:DecompiledMinecraft
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public int getLightSubtracted(BlockPos pos, int amount)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
if (extendedblockstorage == null)
{
return !this.worldObj.provider.getHasNoSky() && amount < EnumSkyBlock.SKY.defaultLightValue ? EnumSkyBlock.SKY.defaultLightValue - amount : 0;
}
else
{
int l = this.worldObj.provider.getHasNoSky() ? 0 : extendedblockstorage.getExtSkylightValue(i, j & 15, k);
l = l - amount;
int i1 = extendedblockstorage.getExtBlocklightValue(i, j & 15, k);
if (i1 > l)
{
l = i1;
}
return l;
}
}
EntityMob.java 文件源码
项目:DecompiledMinecraft
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/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
{
return false;
}
else
{
int i = this.worldObj.getLightFromNeighbors(blockpos);
if (this.worldObj.isThundering())
{
int j = this.worldObj.getSkylightSubtracted();
this.worldObj.setSkylightSubtracted(10);
i = this.worldObj.getLightFromNeighbors(blockpos);
this.worldObj.setSkylightSubtracted(j);
}
return i <= this.rand.nextInt(8);
}
}
BlockDaylightDetector.java 文件源码
项目:DecompiledMinecraft
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public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
i = MathHelper.clamp_int(i, 0, 15);
if (this.inverted)
{
i = 15 - i;
}
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
Chunk.java 文件源码
项目:BaseClient
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public int getLightSubtracted(BlockPos pos, int amount)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
if (extendedblockstorage == null)
{
return !this.worldObj.provider.getHasNoSky() && amount < EnumSkyBlock.SKY.defaultLightValue ? EnumSkyBlock.SKY.defaultLightValue - amount : 0;
}
else
{
int l = this.worldObj.provider.getHasNoSky() ? 0 : extendedblockstorage.getExtSkylightValue(i, j & 15, k);
l = l - amount;
int i1 = extendedblockstorage.getExtBlocklightValue(i, j & 15, k);
if (i1 > l)
{
l = i1;
}
return l;
}
}
EntityMob.java 文件源码
项目:BaseClient
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/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
{
return false;
}
else
{
int i = this.worldObj.getLightFromNeighbors(blockpos);
if (this.worldObj.isThundering())
{
int j = this.worldObj.getSkylightSubtracted();
this.worldObj.setSkylightSubtracted(10);
i = this.worldObj.getLightFromNeighbors(blockpos);
this.worldObj.setSkylightSubtracted(j);
}
return i <= this.rand.nextInt(8);
}
}
BlockDaylightDetector.java 文件源码
项目:BaseClient
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public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
i = MathHelper.clamp_int(i, 0, 15);
if (this.inverted)
{
i = 15 - i;
}
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
Chunk.java 文件源码
项目:BaseClient
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public int getLightSubtracted(BlockPos pos, int amount)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
if (extendedblockstorage == null)
{
return !this.worldObj.provider.getHasNoSky() && amount < EnumSkyBlock.SKY.defaultLightValue ? EnumSkyBlock.SKY.defaultLightValue - amount : 0;
}
else
{
int l = this.worldObj.provider.getHasNoSky() ? 0 : extendedblockstorage.getExtSkylightValue(i, j & 15, k);
l = l - amount;
int i1 = extendedblockstorage.getExtBlocklightValue(i, j & 15, k);
if (i1 > l)
{
l = i1;
}
return l;
}
}
EntityMob.java 文件源码
项目:BaseClient
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/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
{
return false;
}
else
{
int i = this.worldObj.getLightFromNeighbors(blockpos);
if (this.worldObj.isThundering())
{
int j = this.worldObj.getSkylightSubtracted();
this.worldObj.setSkylightSubtracted(10);
i = this.worldObj.getLightFromNeighbors(blockpos);
this.worldObj.setSkylightSubtracted(j);
}
return i <= this.rand.nextInt(8);
}
}
BlockDaylightDetector.java 文件源码
项目:BaseClient
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public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
i = MathHelper.clamp_int(i, 0, 15);
if (this.inverted)
{
i = 15 - i;
}
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
InvertedDaylightDetector.java 文件源码
项目:connor41-etfuturum2
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@Override
public void func_149957_e(World world, int x, int y, int z) {
if (!world.provider.hasNoSky) {
int meta = world.getBlockMetadata(x, y, z);
int light = world.getSavedLightValue(EnumSkyBlock.Sky, x, y, z) - world.skylightSubtracted;
float angle = world.getCelestialAngleRadians(1.0F);
if (angle < (float) Math.PI)
angle += (0.0F - angle) * 0.2F;
else
angle += ((float) Math.PI * 2F - angle) * 0.2F;
light = Math.round(light * MathHelper.cos(angle));
if (light < 0)
light = 0;
if (light > 15)
light = 15;
light = invertedValues[light];
if (meta != light)
world.setBlockMetadataWithNotify(x, y, z, light, 3);
}
}
EntityUtils.java 文件源码
项目:Halloween
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/**
* Checks to make sure the light is not too bright where the mob is spawning
* Adapted from net.minecraft.entity.monster.EntityMob#isValidLightLevel
*
*/
private static boolean EntityMob_isValidLightLevel(EntityLivingBase entity)
{
BlockPos pos = new BlockPos(entity.posX, entity.getEntityBoundingBox().minY, entity.posZ);
if (entity.world.getLightFor(EnumSkyBlock.SKY, pos) > entity.world.rand.nextInt(32))
{
return false;
}
else
{
int i = entity.world.getLightFromNeighbors(pos);
if (entity.world.isThundering())
{
int j = entity.world.getSkylightSubtracted();
entity.world.setSkylightSubtracted(10);
i = entity.world.getLightFromNeighbors(pos);
entity.world.setSkylightSubtracted(j);
}
return i <= entity.world.rand.nextInt(8);
}
}
DevilSnare.java 文件源码
项目:uniquecrops
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private void trySpread(World world, BlockPos pos) {
for (EnumFacing face : EnumFacing.HORIZONTALS) {
BlockPos looppos = pos.offset(face);
if (world.getLightFor(EnumSkyBlock.BLOCK, looppos) > 5) continue;
if (world.isAirBlock(looppos) && (world.getBlockState(looppos.down()).getBlock() == Blocks.DIRT || world.getBlockState(looppos.down()).getBlock() == Blocks.FARMLAND)) {
if (world.rand.nextInt(2) == 0) {
if (world.getBlockState(looppos.down()).getBlock() == Blocks.DIRT)
world.setBlockState(looppos.down(), Blocks.FARMLAND.getDefaultState(), 3);
else
world.setBlockState(looppos, UCBlocks.cropDevilsnare.getDefaultState(), 3);
break;
}
}
}
}
TileEntityIronFurnace.java 文件源码
项目:morefurnaces
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@Override
public boolean receiveClientEvent(int i, int j)
{
if (world != null && !world.isRemote) return true;
if (i == 1)
{
facing = (byte) j;
return true;
} else if (i == 2)
{
isActive = j == 1;
if (world != null)
world.checkLightFor(EnumSkyBlock.BLOCK, pos);
else
updateLight = true;
return true;
}
return super.receiveClientEvent(i, j);
}
Chunk.java 文件源码
项目:Backmemed
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public int getLightSubtracted(BlockPos pos, int amount)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
if (extendedblockstorage == NULL_BLOCK_STORAGE)
{
return this.worldObj.provider.func_191066_m() && amount < EnumSkyBlock.SKY.defaultLightValue ? EnumSkyBlock.SKY.defaultLightValue - amount : 0;
}
else
{
int l = !this.worldObj.provider.func_191066_m() ? 0 : extendedblockstorage.getExtSkylightValue(i, j & 15, k);
l = l - amount;
int i1 = extendedblockstorage.getExtBlocklightValue(i, j & 15, k);
if (i1 > l)
{
l = i1;
}
return l;
}
}
EntityMob.java 文件源码
项目:Backmemed
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/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (this.world.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
{
return false;
}
else
{
int i = this.world.getLightFromNeighbors(blockpos);
if (this.world.isThundering())
{
int j = this.world.getSkylightSubtracted();
this.world.setSkylightSubtracted(10);
i = this.world.getLightFromNeighbors(blockpos);
this.world.setSkylightSubtracted(j);
}
return i <= this.rand.nextInt(8);
}
}
EntityTF2Character.java 文件源码
项目:Mods
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protected boolean isValidLightLevel() {
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (this.world.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
return false;
else {
int i = this.world.getLightFromNeighbors(blockpos);
if (this.world.isThundering()) {
int j = this.world.getSkylightSubtracted();
this.world.setSkylightSubtracted(10);
i = this.world.getLightFromNeighbors(blockpos);
this.world.setSkylightSubtracted(j);
}
return i <= 4 + this.rand.nextInt(4);
}
}
Chunk.java 文件源码
项目:CustomWorldGen
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public int getLightSubtracted(BlockPos pos, int amount)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
if (extendedblockstorage == NULL_BLOCK_STORAGE)
{
return !this.worldObj.provider.getHasNoSky() && amount < EnumSkyBlock.SKY.defaultLightValue ? EnumSkyBlock.SKY.defaultLightValue - amount : 0;
}
else
{
int l = this.worldObj.provider.getHasNoSky() ? 0 : extendedblockstorage.getExtSkylightValue(i, j & 15, k);
l = l - amount;
int i1 = extendedblockstorage.getExtBlocklightValue(i, j & 15, k);
if (i1 > l)
{
l = i1;
}
return l;
}
}
EntityMob.java 文件源码
项目:CustomWorldGen
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/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
{
return false;
}
else
{
int i = this.worldObj.getLightFromNeighbors(blockpos);
if (this.worldObj.isThundering())
{
int j = this.worldObj.getSkylightSubtracted();
this.worldObj.setSkylightSubtracted(10);
i = this.worldObj.getLightFromNeighbors(blockpos);
this.worldObj.setSkylightSubtracted(j);
}
return i <= this.rand.nextInt(8);
}
}
WorldClient.java 文件源码
项目:CustomWorldGen
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protected void playMoodSoundAndCheckLight(int p_147467_1_, int p_147467_2_, Chunk chunkIn)
{
super.playMoodSoundAndCheckLight(p_147467_1_, p_147467_2_, chunkIn);
if (this.ambienceTicks == 0)
{
this.updateLCG = this.updateLCG * 3 + 1013904223;
int i = this.updateLCG >> 2;
int j = i & 15;
int k = i >> 8 & 15;
int l = i >> 16 & 255;
BlockPos blockpos = new BlockPos(j + p_147467_1_, l, k + p_147467_2_);
IBlockState iblockstate = chunkIn.getBlockState(blockpos);
j = j + p_147467_1_;
k = k + p_147467_2_;
if (iblockstate.getMaterial() == Material.AIR && this.getLight(blockpos) <= this.rand.nextInt(8) && this.getLightFor(EnumSkyBlock.SKY, blockpos) <= 0 && this.mc.thePlayer != null && this.mc.thePlayer.getDistanceSq((double)j + 0.5D, (double)l + 0.5D, (double)k + 0.5D) > 4.0D)
{
this.playSound((double)j + 0.5D, (double)l + 0.5D, (double)k + 0.5D, SoundEvents.AMBIENT_CAVE, SoundCategory.AMBIENT, 0.7F, 0.8F + this.rand.nextFloat() * 0.2F, false);
this.ambienceTicks = this.rand.nextInt(12000) + 6000;
}
}
}
WorldDayLightSensor.java 文件源码
项目:pnc-repressurized
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public int updatePower(World worldIn, BlockPos pos) {
if (worldIn.provider.hasSkyLight()) {
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float) Math.PI ? 0.0F : (float) Math.PI * 2F;
f = f + (f1 - f) * 0.2F;
i = Math.round(i * MathHelper.cos(f));
i = MathHelper.clamp(i, 0, 15);
return i;
}
return 0;
}
TileEntityUVLightBox.java 文件源码
项目:pnc-repressurized
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private void setLightsOn(boolean lightsOn) {
boolean check = areLightsOn != lightsOn;
areLightsOn = lightsOn;
if (check) {
getWorld().checkLightFor(EnumSkyBlock.BLOCK, getPos());
sendDescriptionPacket();
}
}
OpLightUpdates.java 文件源码
项目:HardVox
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private boolean enlightenBlocks(int i, int j, int k, World world) {
enlightenedBlocks.preload(i >> 4, k >> 4);
Optional<ChunkPositionSet> chunkMapOpt = enlightenedBlocks.get(i >> 4, k >> 4);
if (chunkMapOpt.map(m -> m.contains(i & 15, j, k & 15)).orElse(false)) {
return false;
}
ChunkPositionSet chunkMap = chunkMapOpt.orElseGet(ChunkPositionSet::create);
if (!chunkMapOpt.isPresent()) {
enlightenedBlocks.put(i >> 4, k >> 4, chunkMap);
}
chunkMap.add(i & 15, j, k & 15);
world.checkLightFor(EnumSkyBlock.BLOCK, new BlockPos(i, j, k));
return true;
}
BaseHarshenParticle.java 文件源码
项目:harshencastle
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private int getLightCombonation(BlockPos pos, int lightValue)
{
int i = world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos);
int j = world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos);
if (j < lightValue)
{
j = lightValue;
}
return i << 20 | j << 4;
}
Chunk.java 文件源码
项目:DecompiledMinecraft
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private void updateSkylightNeighborHeight(int x, int z, int startY, int endY)
{
if (endY > startY && this.worldObj.isAreaLoaded(new BlockPos(x, 0, z), 16))
{
for (int i = startY; i < endY; ++i)
{
this.worldObj.checkLightFor(EnumSkyBlock.SKY, new BlockPos(x, i, z));
}
this.isModified = true;
}
}
Chunk.java 文件源码
项目:DecompiledMinecraft
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public int getLightFor(EnumSkyBlock p_177413_1_, BlockPos pos)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
return extendedblockstorage == null ? (this.canSeeSky(pos) ? p_177413_1_.defaultLightValue : 0) : (p_177413_1_ == EnumSkyBlock.SKY ? (this.worldObj.provider.getHasNoSky() ? 0 : extendedblockstorage.getExtSkylightValue(i, j & 15, k)) : (p_177413_1_ == EnumSkyBlock.BLOCK ? extendedblockstorage.getExtBlocklightValue(i, j & 15, k) : p_177413_1_.defaultLightValue));
}
Chunk.java 文件源码
项目:DecompiledMinecraft
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public void setLightFor(EnumSkyBlock p_177431_1_, BlockPos pos, int value)
{
int i = pos.getX() & 15;
int j = pos.getY();
int k = pos.getZ() & 15;
ExtendedBlockStorage extendedblockstorage = this.storageArrays[j >> 4];
if (extendedblockstorage == null)
{
extendedblockstorage = this.storageArrays[j >> 4] = new ExtendedBlockStorage(j >> 4 << 4, !this.worldObj.provider.getHasNoSky());
this.generateSkylightMap();
}
this.isModified = true;
if (p_177431_1_ == EnumSkyBlock.SKY)
{
if (!this.worldObj.provider.getHasNoSky())
{
extendedblockstorage.setExtSkylightValue(i, j & 15, k, value);
}
}
else if (p_177431_1_ == EnumSkyBlock.BLOCK)
{
extendedblockstorage.setExtBlocklightValue(i, j & 15, k, value);
}
}
BlockIce.java 文件源码
项目:DecompiledMinecraft
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (worldIn.getLightFor(EnumSkyBlock.BLOCK, pos) > 11 - this.getLightOpacity())
{
if (worldIn.provider.doesWaterVaporize())
{
worldIn.setBlockToAir(pos);
}
else
{
this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0);
worldIn.setBlockState(pos, Blocks.water.getDefaultState());
}
}
}