@Override
public void sendSlotContents(Container containerToSend, int slotInd, ItemStack stack) {
Slot slot = containerToSend.getSlot(slotInd);
boolean charge = true;
if (slot != null) {
if (slot.inventory instanceof InventoryPlayer) {
// We don't charge for changes to the player's inventory.
charge = false;
}
}
System.out.println("Send slot contents for "+slotInd+":");
if (stack == null)
System.out.println(" - No contents");
else
System.out.println(" - "+stack.stackSize+" "+stack.getDisplayName());
if (charge) {
System.out.println("Charging a fee for data transfer...");
this.chargeForAccess(1);
}
}
java类net.minecraft.entity.player.InventoryPlayer的实例源码
RemoteShellEntity.java 文件源码
项目:rezolve
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GuiContainerCreative.java 文件源码
项目:CustomWorldGen
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public ContainerCreative(EntityPlayer player)
{
InventoryPlayer inventoryplayer = player.inventory;
for (int i = 0; i < 5; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(GuiContainerCreative.basicInventory, i * 9 + j, 9 + j * 18, 18 + i * 18));
}
}
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(inventoryplayer, k, 9 + k * 18, 112));
}
this.scrollTo(0.0F);
}
ContainerHopper.java 文件源码
项目:BaseClient
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public ContainerHopper(InventoryPlayer playerInventory, IInventory hopperInventoryIn, EntityPlayer player)
{
this.hopperInventory = hopperInventoryIn;
hopperInventoryIn.openInventory(player);
int i = 51;
for (int j = 0; j < hopperInventoryIn.getSizeInventory(); ++j)
{
this.addSlotToContainer(new Slot(hopperInventoryIn, j, 44 + j * 18, 20));
}
for (int l = 0; l < 3; ++l)
{
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(playerInventory, k + l * 9 + 9, 8 + k * 18, l * 18 + i));
}
}
for (int i1 = 0; i1 < 9; ++i1)
{
this.addSlotToContainer(new Slot(playerInventory, i1, 8 + i1 * 18, 58 + i));
}
}
ContainerHopper.java 文件源码
项目:DecompiledMinecraft
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public ContainerHopper(InventoryPlayer playerInventory, IInventory hopperInventoryIn, EntityPlayer player)
{
this.hopperInventory = hopperInventoryIn;
hopperInventoryIn.openInventory(player);
int i = 51;
for (int j = 0; j < hopperInventoryIn.getSizeInventory(); ++j)
{
this.addSlotToContainer(new Slot(hopperInventoryIn, j, 44 + j * 18, 20));
}
for (int l = 0; l < 3; ++l)
{
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(playerInventory, k + l * 9 + 9, 8 + k * 18, l * 18 + i));
}
}
for (int i1 = 0; i1 < 9; ++i1)
{
this.addSlotToContainer(new Slot(playerInventory, i1, 8 + i1 * 18, 58 + i));
}
}
ContainerMerchant.java 文件源码
项目:CustomWorldGen
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public ContainerMerchant(InventoryPlayer playerInventory, IMerchant merchant, World worldIn)
{
this.theMerchant = merchant;
this.theWorld = worldIn;
this.merchantInventory = new InventoryMerchant(playerInventory.player, merchant);
this.addSlotToContainer(new Slot(this.merchantInventory, 0, 36, 53));
this.addSlotToContainer(new Slot(this.merchantInventory, 1, 62, 53));
this.addSlotToContainer(new SlotMerchantResult(playerInventory.player, merchant, this.merchantInventory, 2, 120, 53));
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(playerInventory, k, 8 + k * 18, 142));
}
}
TileEntityAutoWorkBench.java 文件源码
项目:Technical
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public boolean canCraft() {
if(currentEnergy <= 0) {
FMLLog.log(Level.INFO, "Ba");
currentEnergy = 0;
return false;
} else {
FMLLog.log(Level.INFO, "Bb");
InventoryCrafting inv = new InventoryCrafting(new ContainerAutoWorkBench(new InventoryPlayer(null), this), 3, 3);
for(int i = 1; i < machineItemStacks.length - 1; i++) {
inv.setInventorySlotContents(i - 1, machineItemStacks[i - 1]);
FMLLog.log(Level.INFO, "Bc" + (i - 1));
}
ItemStack stack = AutoWorkBenchRecipes.smelting().getSmeltingResult(inv, worldObj, Tier.normal)[0];
FMLLog.log(Level.INFO, "Bd" + (stack != null));
return stack != null;
}
}
ContainerProgrammer.java 文件源码
项目:pnc-repressurized
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public ContainerProgrammer(InventoryPlayer inventoryPlayer, TileEntityProgrammer te) {
super(te);
addSlotToContainer(new SlotItemHandler(te.getPrimaryInventory(), 0, 326, 15) {
@Override
public boolean isItemValid(@Nonnull ItemStack stack) {
return isProgrammableItem(stack);
}
});
// Add the player's inventory slots to the container
for (int inventoryRowIndex = 0; inventoryRowIndex < 3; ++inventoryRowIndex) {
for (int inventoryColumnIndex = 0; inventoryColumnIndex < 9; ++inventoryColumnIndex) {
addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 95 + inventoryColumnIndex * 18, 174 + inventoryRowIndex * 18));
}
}
// Add the player's action bar slots to the container
for (int actionBarSlotIndex = 0; actionBarSlotIndex < 9; ++actionBarSlotIndex) {
addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 95 + actionBarSlotIndex * 18, 232));
}
}
BlockSurveyFlag.java 文件源码
项目:OpenFlexiTrack
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/**
* Removes the given amount of items from the given player inventory. Scans through multiple inventory slots if needed.
*
* @param inv - {@link net.minecraft.entity.player.InventoryPlayer Player inventory} to interact with.
* @param item - {@link net.minecraft.item.Item Item type} to remove.
* @param meta - Item metadata; set to {@code -1} to disregard item metadata.
* @param qty - Number of items to remove.
*/
private static void removeItemsFromPlayer(InventoryPlayer inv, Item item, int meta, int qty){
for(int i=0; i<inv.mainInventory.length; ++i){
ItemStack stack = inv.mainInventory[i];
if (stack == null) {
continue;
}
if(stack.getItem().equals(item)){
if(stack.getItemDamage() == meta || meta == -1){
if(stack.stackSize <= qty){
qty -= stack.stackSize;
inv.removeStackFromSlot(i);
}else{
stack.stackSize -= qty;
inv.setInventorySlotContents(i, stack);
return;
}
}
}
}
}
ContainerAmmoFurnace.java 文件源码
项目:Mods
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public ContainerAmmoFurnace(InventoryPlayer playerInventory, IInventory furnaceInventory) {
this.tileFurnace = furnaceInventory;
for (int i = 0; i < 9; i++)
this.addSlotToContainer(new Slot(furnaceInventory, i, 9 + (i % 3) * 18, 17 + (i / 3) * 18));
this.addSlotToContainer(new SlotFurnaceFuel(furnaceInventory, 9, 80, 53));
for (int i = 0; i < 9; i++)
this.addSlotToContainer(new SlotFurnaceOutput(playerInventory.player, furnaceInventory, i + 10,
116 + (i % 3) * 18, 17 + (i / 3) * 18));
for (int i = 0; i < 3; ++i)
for (int j = 0; j < 9; ++j)
this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
for (int k = 0; k < 9; ++k)
this.addSlotToContainer(new Slot(playerInventory, k, 8 + k * 18, 142));
}
ContainerBrewingStand.java 文件源码
项目:BaseClient
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public ContainerBrewingStand(InventoryPlayer playerInventory, IInventory tileBrewingStandIn)
{
this.tileBrewingStand = tileBrewingStandIn;
this.addSlotToContainer(new ContainerBrewingStand.Potion(playerInventory.player, tileBrewingStandIn, 0, 56, 46));
this.addSlotToContainer(new ContainerBrewingStand.Potion(playerInventory.player, tileBrewingStandIn, 1, 79, 53));
this.addSlotToContainer(new ContainerBrewingStand.Potion(playerInventory.player, tileBrewingStandIn, 2, 102, 46));
this.theSlot = this.addSlotToContainer(new ContainerBrewingStand.Ingredient(tileBrewingStandIn, 3, 79, 17));
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(playerInventory, k, 8 + k * 18, 142));
}
}
ContainerBrewingStand.java 文件源码
项目:CustomWorldGen
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public ContainerBrewingStand(InventoryPlayer playerInventory, IInventory tileBrewingStandIn)
{
this.tileBrewingStand = tileBrewingStandIn;
this.addSlotToContainer(new ContainerBrewingStand.Potion(playerInventory.player, tileBrewingStandIn, 0, 56, 51));
this.addSlotToContainer(new ContainerBrewingStand.Potion(playerInventory.player, tileBrewingStandIn, 1, 79, 58));
this.addSlotToContainer(new ContainerBrewingStand.Potion(playerInventory.player, tileBrewingStandIn, 2, 102, 51));
this.theSlot = this.addSlotToContainer(new ContainerBrewingStand.Ingredient(tileBrewingStandIn, 3, 79, 17));
this.addSlotToContainer(new ContainerBrewingStand.Fuel(tileBrewingStandIn, 4, 17, 17));
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (int k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(playerInventory, k, 8 + k * 18, 142));
}
}
ContainerApiary.java 文件源码
项目:Bewitchment
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public ContainerApiary(InventoryPlayer playerInventory, IInventory inventory) {
this.apiary = inventory;
this.addSlotToContainer(new SlotBee(inventory, 0, 26, 34));
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 6; j++) {
this.addSlotToContainer(new SlotItem(inventory, j + i * 6 + 1, 62 + j * 18, 16 + i * 18));
}
}
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 9; ++j) {
this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (int k = 0; k < 9; ++k) {
this.addSlotToContainer(new Slot(playerInventory, k, 8 + k * 18, 142));
}
}
GuiEnchantment.java 文件源码
项目:CustomWorldGen
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public GuiEnchantment(InventoryPlayer inventory, World worldIn, IWorldNameable nameable)
{
super(new ContainerEnchantment(inventory, worldIn));
this.playerInventory = inventory;
this.container = (ContainerEnchantment)this.inventorySlots;
this.nameable = nameable;
}
ContainerPersonalCharger.java 文件源码
项目:WirelessCharger
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public ContainerPersonalCharger(final EntityPlayer player, TileEntityBase tile) {
tilePersonalCharger = (TilePersonalCharger) tile;
InventoryPlayer inventory = player.inventory;
addPlayerSlots(inventory);
addUpgradeSlots(((TilePersonalCharger) tile).getUpgradeStackHandler());
}
InventoryCommandsImplementation.java 文件源码
项目:Proyecto-DASI
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static void combineSlots(EntityPlayerMP player, int dst, int add)
{
InventoryPlayer inv = player.inventory;
ItemStack dstStack = inv.getStackInSlot(dst);
ItemStack addStack = inv.getStackInSlot(add);
if (addStack == null)
return; // Combination is a no-op.
if (dstStack == null) // Do a straight move - nothing to combine with.
{
inv.setInventorySlotContents(dst, addStack);
inv.setInventorySlotContents(add, null);
return;
}
// Check we can combine. This logic comes from InventoryPlayer.storeItemStack():
boolean itemsMatch = dstStack.getItem() == addStack.getItem();
boolean dstCanStack = dstStack.isStackable() && dstStack.stackSize < dstStack.getMaxStackSize() && dstStack.stackSize < inv.getInventoryStackLimit();
boolean subTypesMatch = !dstStack.getHasSubtypes() || dstStack.getMetadata() == addStack.getMetadata();
boolean tagsMatch = ItemStack.areItemStackTagsEqual(dstStack, addStack);
if (itemsMatch && dstCanStack && subTypesMatch && tagsMatch)
{
// We can combine, so figure out how much we have room for:
int limit = Math.min(dstStack.getMaxStackSize(), inv.getInventoryStackLimit());
int room = limit - dstStack.stackSize;
if (addStack.stackSize > room)
{
// Not room for all of it, so shift across as much as possible.
addStack.stackSize -= room;
dstStack.stackSize += room;
}
else
{
// Room for the whole lot, so empty out the add slot.
dstStack.stackSize += addStack.stackSize;
inv.setInventorySlotContents(add, null);
}
}
}
GuiEnchantment.java 文件源码
项目:DecompiledMinecraft
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public GuiEnchantment(InventoryPlayer inventory, World worldIn, IWorldNameable p_i45502_3_)
{
super(new ContainerEnchantment(inventory, worldIn));
this.playerInventory = inventory;
this.container = (ContainerEnchantment)this.inventorySlots;
this.field_175380_I = p_i45502_3_;
}
GuiBeacon.java 文件源码
项目:Backmemed
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public GuiBeacon(InventoryPlayer playerInventory, IInventory tileBeaconIn)
{
super(new ContainerBeacon(playerInventory, tileBeaconIn));
this.tileBeacon = tileBeaconIn;
this.xSize = 230;
this.ySize = 219;
}
NetHandlerPlayClient.java 文件源码
项目:Backmemed
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/**
* Updates which hotbar slot of the player is currently selected
*/
public void handleHeldItemChange(SPacketHeldItemChange packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (InventoryPlayer.isHotbar(packetIn.getHeldItemHotbarIndex()))
{
this.gameController.player.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
}
}
GuiHopper.java 文件源码
项目:Backmemed
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public GuiHopper(InventoryPlayer playerInv, IInventory hopperInv)
{
super(new ContainerHopper(playerInv, hopperInv, Minecraft.getMinecraft().player));
this.playerInventory = playerInv;
this.hopperInventory = hopperInv;
this.allowUserInput = false;
this.ySize = 133;
}
ContainerWorkbench.java 文件源码
项目:CustomWorldGen
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public ContainerWorkbench(InventoryPlayer playerInventory, World worldIn, BlockPos posIn)
{
this.worldObj = worldIn;
this.pos = posIn;
this.addSlotToContainer(new SlotCrafting(playerInventory.player, this.craftMatrix, this.craftResult, 0, 124, 35));
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 3; ++j)
{
this.addSlotToContainer(new Slot(this.craftMatrix, j + i * 3, 30 + j * 18, 17 + i * 18));
}
}
for (int k = 0; k < 3; ++k)
{
for (int i1 = 0; i1 < 9; ++i1)
{
this.addSlotToContainer(new Slot(playerInventory, i1 + k * 9 + 9, 8 + i1 * 18, 84 + k * 18));
}
}
for (int l = 0; l < 9; ++l)
{
this.addSlotToContainer(new Slot(playerInventory, l, 8 + l * 18, 142));
}
this.onCraftMatrixChanged(this.craftMatrix);
}
CraftiniumConverterContainer.java 文件源码
项目:Randores2
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public CraftiniumConverterContainer(InventoryPlayer playerInventory, World world, BlockPos converter) {
this.world = world;
this.converter = converter;
this.player = playerInventory.player;
this.input = new CraftiniumSlotConvertInput(this);
this.delegate = new DelegatingItemStackHandler();
PagedItemStackHandler handler = new PagedItemStackHandler(9, 0);
this.handler = handler;
this.delegate.setHandler(handler);
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
this.addSlotToContainer(new CraftiniumSlotConvertOutput(this, this.delegate, j + i * 3, 30 + j * 18, 17 + i * 18)); //TODO proper offsets
}
}
for (int k = 0; k < 3; ++k) {
for (int i1 = 0; i1 < 9; ++i1) {
this.addSlotToContainer(new Slot(playerInventory, i1 + k * 9 + 9, 8 + i1 * 18, 84 + k * 18));
}
}
for (int l = 0; l < 9; ++l) {
this.addSlotToContainer(new Slot(playerInventory, l, 8 + l * 18, 142));
}
}
ContainerWorkbench.java 文件源码
项目:BaseClient
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public ContainerWorkbench(InventoryPlayer playerInventory, World worldIn, BlockPos posIn)
{
this.worldObj = worldIn;
this.pos = posIn;
this.addSlotToContainer(new SlotCrafting(playerInventory.player, this.craftMatrix, this.craftResult, 0, 124, 35));
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 3; ++j)
{
this.addSlotToContainer(new Slot(this.craftMatrix, j + i * 3, 30 + j * 18, 17 + i * 18));
}
}
for (int k = 0; k < 3; ++k)
{
for (int i1 = 0; i1 < 9; ++i1)
{
this.addSlotToContainer(new Slot(playerInventory, i1 + k * 9 + 9, 8 + i1 * 18, 84 + k * 18));
}
}
for (int l = 0; l < 9; ++l)
{
this.addSlotToContainer(new Slot(playerInventory, l, 8 + l * 18, 142));
}
this.onCraftMatrixChanged(this.craftMatrix);
}
GuiHopper.java 文件源码
项目:DecompiledMinecraft
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public GuiHopper(InventoryPlayer playerInv, IInventory hopperInv)
{
super(new ContainerHopper(playerInv, hopperInv, Minecraft.getMinecraft().thePlayer));
this.playerInventory = playerInv;
this.hopperInventory = hopperInv;
this.allowUserInput = false;
this.ySize = 133;
}
ContainerPneumaticBase.java 文件源码
项目:pnc-repressurized
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@Nonnull
private ItemStack slotClickPhantom(Slot slot, int dragType, ClickType clickType, EntityPlayer player) {
ItemStack stack = ItemStack.EMPTY;
if (clickType == ClickType.CLONE && dragType == 2) {
// middle-click: clear slot
if (((IPhantomSlot) slot).canAdjust()) {
slot.putStack(ItemStack.EMPTY);
}
} else if ((clickType == ClickType.PICKUP || clickType == ClickType.QUICK_MOVE) && (dragType == 0 || dragType == 1)) {
// left or right-click...
InventoryPlayer playerInv = player.inventory;
slot.onSlotChanged();
ItemStack stackSlot = slot.getStack();
ItemStack stackHeld = playerInv.getItemStack();
stack = stackSlot.copy();
if (stackSlot.isEmpty()) {
if (!stackHeld.isEmpty() && slot.isItemValid(stackHeld)) {
fillPhantomSlot(slot, stackHeld, clickType, dragType);
}
} else if (stackHeld.isEmpty()) {
adjustPhantomSlot(slot, clickType, dragType);
slot.onTake(player, playerInv.getItemStack());
} else if (slot.isItemValid(stackHeld)) {
if (canStacksMerge(stackSlot, stackHeld)) {
adjustPhantomSlot(slot, clickType, dragType);
} else {
fillPhantomSlot(slot, stackHeld, clickType, dragType);
}
}
}
return stack;
}
ContainerWorldMachine.java 文件源码
项目:CraftingParadiseMod
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public ContainerWorldMachine(EntityPlayer player, TileWorldMachine tile)
{
this.tile = tile;
InventoryPlayer ip = player.inventory;
int playerInventoryX = 35;
int playerInventoryY = 147;
for(int x = 0; x < 9; x++)
this.addSlotToContainer(new Slot(ip, x, playerInventoryX + x * 18 , playerInventoryY+58));
for(int x = 0; x < 9; x++)
for(int y = 0; y < 3; y++)
this.addSlotToContainer(new Slot(ip, 9 + y * 9 + x, playerInventoryX + x * 18, playerInventoryY + y * 18));
SlotWorldModule core = new SlotWorldModule(tile, 0, 21, 21, IWorldBuilderModule.ModuleType.CORE);
SlotWorldModule mantle = new SlotWorldModule(tile, 1, 39, 21, IWorldBuilderModule.ModuleType.MANTLE, core);
SlotWorldModule crust = new SlotWorldModule(tile, 2, 57, 21, IWorldBuilderModule.ModuleType.CRUST, core, mantle);
SlotWorldModule land = new SlotWorldModule(tile, 3, 21, 39, IWorldBuilderModule.ModuleType.LANDSCAPE, core, mantle, crust);
SlotWorldModule world = new SlotWorldModule(tile, 4, 39, 39, IWorldBuilderModule.ModuleType.WORLD, core, mantle, crust, land);
SlotWorldModule atmosphere = new SlotWorldModule(tile, 5, 57, 39, IWorldBuilderModule.ModuleType.ATMOSPHERE, core, mantle, crust, land, world);
this.addSlotToContainer(core);
this.addSlotToContainer(mantle);
this.addSlotToContainer(crust);
this.addSlotToContainer(land);
this.addSlotToContainer(world);
this.addSlotToContainer(atmosphere);
}
ContainerInventorySearcher.java 文件源码
项目:pnc-repressurized
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public ContainerInventorySearcher(InventoryPlayer inventoryPlayer) {
// Add the player's inventory slots to the container
for (int inventoryRowIndex = 0; inventoryRowIndex < 3; ++inventoryRowIndex) {
for (int inventoryColumnIndex = 0; inventoryColumnIndex < 9; ++inventoryColumnIndex) {
addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 48 + inventoryRowIndex * 18));
}
}
// Add the player's action bar slots to the container
for (int actionBarSlotIndex = 0; actionBarSlotIndex < 9; ++actionBarSlotIndex) {
addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 106));
}
}
GuiUpgradeStation.java 文件源码
项目:Mods
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public GuiUpgradeStation(InventoryPlayer playerInv, TileEntityUpgrades station, World worldIn,
BlockPos blockPosition) {
super(new ContainerUpgrades(Minecraft.getMinecraft().player, playerInv, station, worldIn, blockPosition));
this.station = station;
this.xSize = 230;
this.ySize = 216;
// this.itemsToRender=new ItemStack[9];
}
ExPHandlerServer.java 文件源码
项目:ExPetrum
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@SubscribeEvent
public void onContainerOpened(PlayerContainerEvent.Open event)
{
if (!SettingsFlags.instance.enableCustomInventory)
{
return;
}
try
{
Container c = event.getContainer();
for (int i = 0; i < c.inventorySlots.size(); ++i)
{
Slot s = c.inventorySlots.get(i);
if (s.getClass().equals(Slot.class) && s.inventory instanceof InventoryPlayer && !(s instanceof ManagedSlot) && s.getSlotIndex() >= 9 && s.getSlotIndex() < 36)
{
ManagedSlot wrapper = new ManagedSlot(s);
c.inventorySlots.remove(i);
c.inventorySlots.add(i, wrapper);
}
}
}
catch (Exception ex)
{
ExPMisc.modLogger.log(LogLevel.Error, "ExPetrum was unable to initialize it's inventory system! This is most likely caused by another mod!", ex);
}
}
ContainerOmnidirectionalHopper.java 文件源码
项目:pnc-repressurized
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public ContainerOmnidirectionalHopper(InventoryPlayer inventoryPlayer, TileEntityOmnidirectionalHopper te) {
super(te);
addUpgradeSlots(23, 29);
for (int i = 0; i < TileEntityOmnidirectionalHopper.INVENTORY_SIZE; i++) {
addSlotToContainer(new SlotItemHandler(te.getPrimaryInventory(), i, 68 + i * 18, 36));
}
addPlayerSlots(inventoryPlayer, 84);
}
ContainerInfusionAltar.java 文件源码
项目:ArcaneMagic
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public ContainerInfusionAltar(InventoryPlayer playerInventory, TileEntityInfusionAltar te)
{
super();
this.te = te;
addOwnSlots();
addPlayerSlots(playerInventory);
}