@Override
public void preInit(FMLPreInitializationEvent evt)
{
IFunctionalRenderFactory.registerEntityRenderingHandler(EntityGravFallingBlock.class, RenderFallingBlock::new);
IFunctionalRenderFactory.registerEntityRenderingHandler(EntityFallingTree.class, RenderFallingTree::new);
IFunctionalRenderFactory.registerEntityRenderingHandler(EntityThrownWeapon.class, RenderThrownWeapon::new);
RenderingRegistry.registerEntityRenderingHandler(Chicken.class, r -> new RenderAnimal(r, ModelChicken.instance = new ModelChicken(), 1F));
this.initAttacksConditions();
}
java类net.minecraft.client.renderer.entity.RenderFallingBlock的实例源码
ClientRegistry.java 文件源码
项目:ExPetrum
阅读 23
收藏 0
点赞 0
评论 0
EntityMovingBlock.java 文件源码
项目:TaleCraft
阅读 23
收藏 0
点赞 0
评论 0
@Override
public Render<EntityFallingBlock> createRenderFor(RenderManager manager) {
return new RenderFallingBlock(manager);
}