java类net.minecraft.client.renderer.entity.layers.LayerArrow的实例源码

MixinRenderPlayer.java 文件源码 项目:MineLittlePony 阅读 23 收藏 0 点赞 0 评论 0
@Inject(
        method = "<init>(Lnet/minecraft/client/renderer/entity/RenderManager;Z)V",
        at = @At("RETURN"))
private void init(RenderManager renderManager, boolean useSmallArms, CallbackInfo ci) {
    this.playerModel = smallArms ? PMAPI.ponySmall : PMAPI.pony;
    this.mainModel = this.playerModel.getModel();
    this.layerRenderers.clear();

    this.addLayer(new LayerPonyArmor(this));
    this.addLayer(new LayerHeldPonyItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerPonyCape(this));
    this.addLayer(new LayerPonyCustomHead(this));
    this.addLayer(new LayerPonyElytra(this));
    this.addLayer(new LayerEntityOnPonyShoulder(renderManager, this));

}
RenderPlayer.java 文件源码 项目:DecompiledMinecraft 阅读 31 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPlayer.java 文件源码 项目:BaseClient 阅读 26 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPlayer.java 文件源码 项目:BaseClient 阅读 28 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPlayer.java 文件源码 项目:Backmemed 阅读 24 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
RenderPlayer.java 文件源码 项目:CustomWorldGen 阅读 35 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
RenderMinionBase.java 文件源码 项目:CrystalMod 阅读 21 收藏 0 点赞 0 评论 0
public RenderMinionBase(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
    this.addLayer(new LayerBipedArmor(this));
       this.addLayer(new LayerHeldItem(this));
       this.addLayer(new LayerArrow(this));
       this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
       this.addLayer(new LayerBackItem(this));
}
CorpseRenderer.java 文件源码 项目:LootableBodies 阅读 19 收藏 0 点赞 0 评论 0
public CorpseRenderer(RenderManager renderManagerIn) {
    super(renderManagerIn,  new ModelPlayer(0.0F, true), 0.5F);
    thinArmsModel = (ModelPlayer)this.mainModel;
    thickArmsModel =  new ModelPlayer(0.0F, false);
    //
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    RenderPlayer k;
    RenderPigZombie j;
}
RenderPlayerMob.java 文件源码 项目:Bookshelf 阅读 18 收藏 0 点赞 0 评论 0
public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) {

        super(renderManager, model, 0.5F);
        this.addLayer(new LayerBipedArmor(this));
        this.addLayer(new LayerHeldItem(this));
        this.addLayer(new LayerArrow(this));
        this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
        this.addLayer(new LayerElytra(this));
        this.blendProfile = Profile.PLAYER_SKIN;
    }
RenderPlayer.java 文件源码 项目:ExpandedRailsMod 阅读 29 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
CorpseRenderer.java 文件源码 项目:DrCyanos_Lootable-Bodies 阅读 16 收藏 0 点赞 0 评论 0
public CorpseRenderer(RenderManager renderManagerIn) {
    super(renderManagerIn,  new ModelPlayer(0.0F, true), 0.5F);
    thinArmsModel = (ModelPlayer)this.mainModel;
    thickArmsModel =  new ModelPlayer(0.0F, false);
    //
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    RenderPlayer k;
    RenderPigZombie j;
}


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