java类net.minecraft.client.renderer.block.model.ModelRotation的实例源码

ModelPipeBaked.java 文件源码 项目:CrystalMod 阅读 21 收藏 0 点赞 0 评论 0
private void drawGlassStump(final ModelRotation modelRot, final List<BakedQuad> list) {
    final boolean scale = false;
    TextureAtlasSprite glass = RenderUtil.getSprite("crystalmod:blocks/pipe/power_plus");
    float max = 11/*pixel*11.0F*/;
    float min = 5/*pixel*5F*/;

    final BlockPartFace face4 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max+4F, max, 16.0f }, 0));
    final BlockPartFace face3 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max, min, 16.0f }, 0));
    final BlockPartFace face2 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { max, max, max, 16.0f }, 0));
    final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max, max, 16.0f }, 0));

    list.add(faceBakery.makeBakedQuad(new Vector3f(min, max, max), new Vector3f(max, max, 16.0f), face, glass, EnumFacing.UP, modelRot, (BlockPartRotation)null, scale, true));
    list.add(faceBakery.makeBakedQuad(new Vector3f(min, min, max), new Vector3f(max, min, 16.0f), face4, glass, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, scale, true));
    list.add(faceBakery.makeBakedQuad(new Vector3f(min, min, max), new Vector3f(min, max, 16.0f), face3, glass, EnumFacing.WEST, modelRot, (BlockPartRotation)null, scale, true));
    list.add(faceBakery.makeBakedQuad(new Vector3f(max, min, max), new Vector3f(max, max, 16.0f), face2, glass, EnumFacing.EAST, modelRot, (BlockPartRotation)null, scale, true));
}
CCFinalVariant.java 文件源码 项目:CodeChickenLib 阅读 21 收藏 0 点赞 0 评论 0
public CCFinalVariant(ResourceLocation model, Optional<IModelState> state, boolean uvLock, boolean smooth, boolean gui3d, int weight, Map<String, String> textures, String textureDomain, Map<String, String> customData) {
    super(model == null ? new ResourceLocation("builtin/missing") : model, state.get() instanceof ModelRotation ? ((ModelRotation) state.get()) : ModelRotation.X0_Y0, uvLock, weight);
    this.state = state.orElse(TRSRTransformation.identity());
    this.smooth = smooth;
    this.gui3d = gui3d;

    Map<String, String> newTextures = new HashMap<>();
    for (Entry<String, String> entry : textures.entrySet()) {
        String prefixedTexture = entry.getValue();
        if (!entry.getValue().contains(":")) {
            prefixedTexture = textureDomain + ":" + prefixedTexture;
        }
        newTextures.put(entry.getKey(), prefixedTexture);
    }
    this.textures = ImmutableMap.copyOf(newTextures);
    this.customData = ImmutableMap.copyOf(customData);
}
CableModel.java 文件源码 项目:Toms-Mod 阅读 24 收藏 0 点赞 0 评论 0
private static Matrix4f getMatrix(EnumFacing facing) {
    switch (facing) {
    case DOWN:
        return ModelRotation.X180_Y0.getMatrix();
    case UP:
        return ModelRotation.X0_Y0.getMatrix();
    case NORTH:
        return ModelRotation.X90_Y0.getMatrix();
    case SOUTH:
        return ModelRotation.X90_Y180.getMatrix();
    case WEST:
        return ModelRotation.X90_Y270.getMatrix();
    case EAST:
        return ModelRotation.X90_Y90.getMatrix();
    default:
        return new Matrix4f();
    }
}
AdvRouterModel.java 文件源码 项目:Toms-Mod 阅读 31 收藏 0 点赞 0 评论 0
private static Matrix4f getMatrix(EnumFacing facing) {
    switch (facing) {
    case DOWN:
        return ModelRotation.X180_Y0.getMatrix();
    case UP:
        return ModelRotation.X0_Y0.getMatrix();
    case NORTH:
        return ModelRotation.X90_Y0.getMatrix();
    case SOUTH:
        return ModelRotation.X90_Y180.getMatrix();
    case WEST:
        return ModelRotation.X90_Y270.getMatrix();
    case EAST:
        return ModelRotation.X90_Y90.getMatrix();
    default:
        return new Matrix4f();
    }
}
ShapeMeshGenerator.java 文件源码 项目:Hard-Science 阅读 26 收藏 0 点赞 0 评论 0
/**
 * Find appropriate transformation assuming base model is oriented to Y orthogonalAxis, positive.
 * This is different than the Minecraft/Forge default because I brain that way.<br><br>
 * 
 * @see #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation) for
 * more explanation.
 */
protected static Matrix4f getMatrix4f(ModelState modelState)
{
    if(modelState.hasAxis())
    {
        if(modelState.hasAxisRotation())
        {
            return getMatrixForAxisAndRotation(modelState.getAxis(), modelState.isAxisInverted(), modelState.getAxisRotation());
        }
        else
        {
            return getMatrixForAxis(modelState.getAxis(), modelState.isAxisInverted());
        }
    }
    else if(modelState.hasAxisRotation())
    {
        return getMatrixForRotation(modelState.getAxisRotation());
    }
    else
    {
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);
    }
}
ShapeMeshGenerator.java 文件源码 项目:Hard-Science 阅读 22 收藏 0 点赞 0 评论 0
/**
 * See {@link #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation)}
 */
protected static Matrix4f getMatrixForAxis(EnumFacing.Axis axis, boolean isAxisInverted)
{
    switch(axis)
    {
    case X:
        return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X90_Y270 : ModelRotation.X90_Y90);

    case Y:
        return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X180_Y0 : ModelRotation.X0_Y0);

    case Z:
        return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X90_Y0 : ModelRotation.X270_Y0);

    default:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);

    }
}
ShapeMeshGenerator.java 文件源码 项目:Hard-Science 阅读 21 收藏 0 点赞 0 评论 0
/**
 * See {@link #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation)}
 */
protected static Matrix4f getMatrixForRotation(Rotation rotation)
{
    switch(rotation)
    {
    default:
    case ROTATE_NONE:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);

    case ROTATE_90:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y90);

    case ROTATE_180:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y180);

    case ROTATE_270:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y270);
    }
}
BlockPaintedWall.java 文件源码 项目:EnderIO 阅读 15 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
private List<IBakedModel> mapRender(IBlockState state, @Nullable IBlockState paint) {
  List<IBakedModel> result = new ArrayList<IBakedModel>();

  if (state.getValue(UP)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_post", paint, null));
  }
  if (state.getValue(NORTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(null)));
  }
  if (state.getValue(EAST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y90)));
  }
  if (state.getValue(SOUTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y180)));
  }
  if (state.getValue(WEST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y270)));
  }

  return result;
}
BlockPaintedFence.java 文件源码 项目:EnderIO 阅读 22 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
private List<IBakedModel> mapRender(IBlockState state, @Nullable IBlockState paint) {
  List<IBakedModel> result = new ArrayList<IBakedModel>();

  result.add(PaintRegistry.getModel(IBakedModel.class, "fence_post", paint, null));

  if (state.getValue(BlockFence.NORTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(null)));
  }
  if (state.getValue(BlockFence.EAST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y90)));
  }
  if (state.getValue(BlockFence.SOUTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y180)));
  }
  if (state.getValue(BlockFence.WEST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y270)));
  }

  return result;
}
PipeModel.java 文件源码 项目:Etheric 阅读 28 收藏 0 点赞 0 评论 0
@Override
public IBakedModel bake(IModelState state, VertexFormat format,
        Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
    IBakedModel[] connections = new IBakedModel[6];
    IBakedModel[] endings = new IBakedModel[6];
    IBakedModel[] nodeSides = new IBakedModel[6];
    //IBakedModel node = null;

    // d u n s w e
    ModelRotation[] rotations = new ModelRotation[] { ModelRotation.X90_Y0, ModelRotation.X270_Y0,
            ModelRotation.X0_Y0, ModelRotation.X0_Y180, ModelRotation.X0_Y270, ModelRotation.X0_Y90 };

    try {
        IModel nodeSideModel = ModelLoaderRegistry.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_node_side"));
        IModel connectionModel = ModelLoaderRegistry
                .getModel(new ResourceLocation(Etheric.MODID, "block/pipe_connection"));
        IModel endingModel = ModelLoaderRegistry.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_end"));

        //node = nodeModel.bake(new TRSRTransformation(ModelRotation.X0_Y0), DefaultVertexFormats.BLOCK,
        //      ModelLoader.defaultTextureGetter());
        for (int i = 0; i < connections.length; i++) {
            connections[i] = connectionModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
                    ModelLoader.defaultTextureGetter());
            endings[i] = endingModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
                    ModelLoader.defaultTextureGetter());
            nodeSides[i] = nodeSideModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
                    ModelLoader.defaultTextureGetter());
        }
    } catch (Exception e) {
        Etheric.logger.warn(e.getMessage());
    }

    if (connections[0] == null) {
        return ModelLoaderRegistry.getMissingModel().bake(state, format, bakedTextureGetter);
    }
    return new BakedPipeModel(nodeSides, connections, endings);
}
BlockModelUtils.java 文件源码 项目:Backmemed 阅读 37 收藏 0 点赞 0 评论 0
public static BakedQuad makeBakedQuad(EnumFacing p_makeBakedQuad_0_, TextureAtlasSprite p_makeBakedQuad_1_, int p_makeBakedQuad_2_)
{
    Vector3f vector3f = new Vector3f(0.0F, 0.0F, 0.0F);
    Vector3f vector3f1 = new Vector3f(16.0F, 16.0F, 16.0F);
    BlockFaceUV blockfaceuv = new BlockFaceUV(new float[] {0.0F, 0.0F, 16.0F, 16.0F}, 0);
    BlockPartFace blockpartface = new BlockPartFace(p_makeBakedQuad_0_, p_makeBakedQuad_2_, "#" + p_makeBakedQuad_0_.getName(), blockfaceuv);
    ModelRotation modelrotation = ModelRotation.X0_Y0;
    BlockPartRotation blockpartrotation = null;
    boolean flag = false;
    boolean flag1 = true;
    FaceBakery facebakery = new FaceBakery();
    BakedQuad bakedquad = facebakery.makeBakedQuad(vector3f, vector3f1, blockpartface, p_makeBakedQuad_1_, p_makeBakedQuad_0_, modelrotation, blockpartrotation, flag, flag1);
    return bakedquad;
}
ForgeHooksClient.java 文件源码 项目:CustomWorldGen 阅读 17 收藏 0 点赞 0 评论 0
public static Matrix4f getMatrix(ModelRotation modelRotation)
{
    Matrix4f ret = new Matrix4f(TRSRTransformation.toVecmath(modelRotation.getMatrix4d())), tmp = new Matrix4f();
    tmp.setIdentity();
    tmp.m03 = tmp.m13 = tmp.m23 = .5f;
    ret.mul(tmp, ret);
    tmp.invert();
    //tmp.m03 = tmp.m13 = tmp.m23 = -.5f;
    ret.mul(tmp);
    return ret;
}
BlockStateLoader.java 文件源码 项目:CustomWorldGen 阅读 18 收藏 0 点赞 0 评论 0
public ForgeVariant(ResourceLocation model, IModelState state, boolean uvLock, boolean smooth, boolean gui3d, int weight, ImmutableMap<String, String> textures, ImmutableMap<String, SubModel> parts, ImmutableMap<String, String> customData)
{
    super(model == null ? new ResourceLocation("builtin/missing") : model, state instanceof ModelRotation ? (ModelRotation)state : ModelRotation.X0_Y0, uvLock, weight);
    this.textures = textures;
    this.parts = parts;
    this.customData = customData;
    this.state = state;
    this.smooth = smooth;
    this.gui3d = gui3d;
}
TRSRTransformation.java 文件源码 项目:CustomWorldGen 阅读 22 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
public static Matrix4f getMatrix(EnumFacing facing)
{
    switch(facing)
    {
    case DOWN: return ModelRotation.X90_Y0.getMatrix();
    case UP: return ModelRotation.X270_Y0.getMatrix();
    case NORTH: return TRSRTransformation.identity.matrix;
    case SOUTH: return ModelRotation.X0_Y180.getMatrix();
    case WEST: return ModelRotation.X0_Y270.getMatrix();
    case EAST: return ModelRotation.X0_Y90.getMatrix();
    default: return new Matrix4f();
    }
}
CustomModelUtil.java 文件源码 项目:CrystalMod 阅读 18 收藏 0 点赞 0 评论 0
public int rotateVertex(Vector3f p_188011_1_, EnumFacing p_188011_2_, int p_188011_3_, net.minecraftforge.common.model.ITransformation p_188011_4_)
{
    if (p_188011_4_ == ModelRotation.X0_Y0)
    {
        return p_188011_3_;
    }
    else
    {
        net.minecraftforge.client.ForgeHooksClient.transform(p_188011_1_, p_188011_4_.getMatrix());
        return p_188011_4_.rotate(p_188011_2_, p_188011_3_);
    }
}
CCFinalMultiVariant.java 文件源码 项目:CodeChickenLib 阅读 26 收藏 0 点赞 0 评论 0
public CCFinalMultiVariant(CCVariant baseVariant, String textureDomain, Map<String, CCVariant> subModels) {
    super(baseVariant.model == null ? new ResourceLocation("builtin/missing") : baseVariant.model, baseVariant.state.get() instanceof ModelRotation ? ((ModelRotation) baseVariant.state.get()) : ModelRotation.X0_Y0, baseVariant.uvLock.orElse(false), baseVariant.weight.orElse(1));
    state = baseVariant.state.get();
    this.baseVariant = makeFinalVariant(baseVariant, textureDomain);
    this.baseProperties = new ModelProperties(baseVariant.smooth.orElse(true), baseVariant.gui3d.orElse(true));
    for (CCVariant subModel : subModels.values()) {
        finalVariants.add(makeFinalVariant(baseVariant.copy().with(subModel), textureDomain));
    }
}
CCFinalMultiVariant.java 文件源码 项目:CodeChickenLib 阅读 32 收藏 0 点赞 0 评论 0
private static Variant makeFinalVariant(CCVariant variant, String textureDomain) {
    boolean uvLock = variant.uvLock.orElse(false);
    boolean smooth = variant.smooth.orElse(true);
    boolean gui3d = variant.gui3d.orElse(true);
    int weight = variant.weight.orElse(1);
    if (variant.hasModel() && !variant.hasTextures() && !variant.hasCustomData() && variant.state.get() instanceof ModelRotation) {
        return new Variant(variant.model, ((ModelRotation) variant.state.get()), uvLock, weight);
    } else {
        return new CCFinalVariant(variant.model, variant.state, uvLock, smooth, gui3d, weight, variant.textures, textureDomain, variant.customData);
    }
}
RenderDelayedBakingAbstract.java 文件源码 项目:geomastery 阅读 23 收藏 0 点赞 0 评论 0
/** Adds the quads for the given model with given rotation to the list. */
protected void addQuads(List<BakedQuad> list, IModel model,
        int yRotate, IBlockState state, EnumFacing side, long rand) {

    if (model == null) {

        return;
    }

    TRSRTransformation transform = new TRSRTransformation(ModelRotation
            .getModelRotation(0, yRotate));
    IBakedModel baked = model.bake(transform, this.format,
            this.textureGetter);
    list.addAll(baked.getQuads(state, side, rand));
}
ModelCable.java 文件源码 项目:ARKCraft 阅读 23 收藏 0 点赞 0 评论 0
private static Matrix4f getMatrix(EnumFacing facing){
    switch(facing){
    case NORTH: return ModelRotation.X0_Y0.getMatrix();
    case SOUTH: return ModelRotation.X0_Y180.getMatrix();
    case WEST: return ModelRotation.X0_Y270.getMatrix();
    case EAST: return ModelRotation.X0_Y90.getMatrix();
    default: return new Matrix4f();
    }
}
OrientationInfoGenerator.java 文件源码 项目:OpenModsLib 阅读 24 收藏 0 点赞 0 评论 0
private static String modelRotationToJson(ModelRotation m) {
    final Matcher matcher = namePattern.matcher(m.name());
    Preconditions.checkState(matcher.matches());
    final String x = matcher.group(1);
    final String y = matcher.group(2);

    List<String> result = Lists.newArrayList();
    if (!x.equals("0")) result.add("\"x\": " + x);
    if (!y.equals("0")) result.add("\"y\": " + y);
    return Joiner.on(", ").join(result);
}
OrientationInfoGenerator.java 文件源码 项目:OpenModsLib 阅读 16 收藏 0 点赞 0 评论 0
private static Multimap<Orientation, ModelRotation> calculateVanillaRotations(Map<Matrix3f, Orientation> fromMatrix) {
    final Multimap<Orientation, ModelRotation> toVanilla = HashMultimap.create();

    for (ModelRotation rot : ModelRotation.values()) {
        final Matrix4f rotMatrix = TRSRTransformation.toVecmath(rot.getMatrix4d());
        final Matrix3f key = roundAndReduceMatrixElements(rotMatrix);
        final Orientation orientation = fromMatrix.get(key);
        Preconditions.checkNotNull(orientation, rot);
        toVanilla.put(orientation, rot);
    }

    return toVanilla;
}
BlockPaintedTrapDoor.java 文件源码 项目:EnderIO 阅读 15 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint) {
  EnumFacing facing = state.getValue(FACING);
  Boolean open = state.getValue(OPEN);
  DoorHalf half = state.getValue(HALF);

  String model;
  ModelRotation modelState;

  if (open) {
    model = "trapdoor_open";
    switch (facing) {
    case EAST:
      modelState = ModelRotation.X0_Y90;
      break;
    case SOUTH:
      modelState = ModelRotation.X0_Y180;
      break;
    case WEST:
      modelState = ModelRotation.X0_Y270;
      break;
    default:
      modelState = null;
    }
  } else if (half == DoorHalf.TOP) {
    model = "trapdoor_top";
    modelState = null;
  } else {
    model = "trapdoor_bottom";
    modelState = null;
  }

  return PaintRegistry.getModel(IBakedModel.class, model, paint, modelState);
}
BlockPaintedFenceGate.java 文件源码 项目:EnderIO 阅读 21 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint) {
  EnumFacing facing = state.getValue(FACING);
  Boolean open = state.getValue(OPEN);
  Boolean wall = state.getValue(IN_WALL);

  String model;

  if (wall) {
    if (open) {
      model = "wall_gate_open";
    } else {
      model = "wall_gate_closed";
    }
  } else {
    if (open) {
      model = "fence_gate_open";
    } else {
      model = "fence_gate_closed";
    }
  }

  switch (facing) {
  case EAST:
    return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y270));
  case NORTH:
    return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y180));
  case SOUTH:
    return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(null));
  case WEST:
    return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y90));
  default:
    return null;
  }
}
BlockPaintedPressurePlate.java 文件源码 项目:EnderIO 阅读 19 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint, EnumFacing facing) {

  ModelRotation rot;
  switch (facing) {
  case EAST:
    rot = ModelRotation.X0_Y90;
    break;
  case NORTH:
    rot = null;
    break;
  case SOUTH:
    rot = ModelRotation.X0_Y180;
    break;
  case WEST:
    rot = ModelRotation.X0_Y270;
    break;
  default:
    return null;
  }

  if (state.getValue(BlockPressurePlateWeighted.POWER) > 0) {
    return PaintRegistry.getModel(IBakedModel.class, "pressure_plate_down", paint, rot);
  } else {
    return PaintRegistry.getModel(IBakedModel.class, "pressure_plate_up", paint, rot);
  }
}
CustomItemProperties.java 文件源码 项目:Backmemed 阅读 23 收藏 0 点赞 0 评论 0
private static BakedQuad makeBakedQuad(BlockPart p_makeBakedQuad_0_, BlockPartFace p_makeBakedQuad_1_, TextureAtlasSprite p_makeBakedQuad_2_, EnumFacing p_makeBakedQuad_3_, ModelRotation p_makeBakedQuad_4_, boolean p_makeBakedQuad_5_)
{
    FaceBakery facebakery = new FaceBakery();
    return facebakery.makeBakedQuad(p_makeBakedQuad_0_.positionFrom, p_makeBakedQuad_0_.positionTo, p_makeBakedQuad_1_, p_makeBakedQuad_2_, p_makeBakedQuad_3_, p_makeBakedQuad_4_, p_makeBakedQuad_0_.partRotation, p_makeBakedQuad_5_, p_makeBakedQuad_0_.shade);
}
ModelLoader.java 文件源码 项目:CustomWorldGen 阅读 24 收藏 0 点赞 0 评论 0
public IModelState getDefaultState()
{
    return ModelRotation.X0_Y0;
}
ModelFluid.java 文件源码 项目:CustomWorldGen 阅读 31 收藏 0 点赞 0 评论 0
public IModelState getDefaultState()
{
    return ModelRotation.X0_Y0;
}
TRSRTransformation.java 文件源码 项目:CustomWorldGen 阅读 20 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
public TRSRTransformation(ModelRotation rotation)
{
    this(rotation.getMatrix());
}
CustomModelUtil.java 文件源码 项目:CrystalMod 阅读 19 收藏 0 点赞 0 评论 0
public BakedQuad makeBakedQuad(Vector3f posFrom, Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, @Nullable BlockPartRotation partRotation, boolean uvLocked)
{
    return makeBakedQuad(posFrom, posTo, face, sprite, facing, (net.minecraftforge.common.model.ITransformation)modelRotationIn, partRotation, uvLocked, getFaceShadeColor(facing));
}
CustomModelUtil.java 文件源码 项目:CrystalMod 阅读 22 收藏 0 点赞 0 评论 0
public BakedQuad makeBakedQuad(Vector3f posFrom, Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, @Nullable BlockPartRotation partRotation, boolean uvLocked, int color)
{
    return makeBakedQuad(posFrom, posTo, face, sprite, facing, (net.minecraftforge.common.model.ITransformation)modelRotationIn, partRotation, uvLocked, color);
}


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