@SideOnly(Side.CLIENT)
public static void registerItemRenders() {
rmm(skeleton_maker);
rmm(baby_skeleton_maker);
rmm(overlords_seal);
rmm(overlords_stamp);
rmm(squad_editor);
rmm(sans_mask);
rmm(skinsuit);
rmm(skinsuit_mummy);
rmm(warrior_spawner);
rmm(baby_spawner);
rmm(converted_spawner);
rmm(milk_bottle);
rmm(keychain);
rmm(keychain_occupied);
rmm(crown);
rmm(rallying_horn);
IStateMapper skeleton_maker_mapper = new StateMap.Builder().ignore(BlockSkeletonMaker.TRIGGERED).build();
ModelLoader.setCustomStateMapper(skeleton_maker, skeleton_maker_mapper);
ModelLoader.setCustomStateMapper(baby_skeleton_maker, skeleton_maker_mapper);
}
java类net.minecraft.client.renderer.block.statemap.IStateMapper的实例源码
Overlord.java 文件源码
项目:Overlord
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ClientProxy.java 文件源码
项目:HomeSweetHome
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@Override
public void registerNonRenderingProperties(Block block)
{
if (block instanceof IHSHBlock)
{
IHSHBlock hshBlock = (IHSHBlock)block;
IProperty[] nonRenderingProperties = hshBlock.getNonRenderingProperties();
if (nonRenderingProperties != null)
{
// use a custom state mapper which will ignore the properties specified in the block as being non-rendering
IStateMapper custom_mapper = (new StateMap.Builder()).ignore(nonRenderingProperties).build();
ModelLoader.setCustomStateMapper(block, custom_mapper);
}
}
}
ModelLoader.java 文件源码
项目:CustomWorldGen
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/**
* Internal, do not use.
*/
public static void onRegisterAllBlocks(BlockModelShapes shapes)
{
for (Entry<RegistryDelegate<Block>, IStateMapper> e : customStateMappers.entrySet())
{
shapes.registerBlockWithStateMapper(e.getKey().get(), e.getValue());
}
}
BlockCrystalLadder.java 文件源码
项目:CrystalMod
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@SideOnly(Side.CLIENT)
public void initModel(){
IStateMapper stateMapper = new StateMap.Builder().build();
ModelLoader.setCustomStateMapper(this, stateMapper);
for(WoodType type : WoodType.values()){
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), type.getMeta(), new ModelResourceLocation(getRegistryName()+"_"+type.getName(), "inventory"));
}
}
BlockCustomDoor.java 文件源码
项目:CrystalMod
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@Override
@SideOnly(Side.CLIENT)
public void initModel() {
IStateMapper stateMapper = new StateMap.Builder().ignore(new IProperty[] {BlockDoor.POWERED}).build();
ModelLoader.setCustomStateMapper(this, stateMapper);
ModBlocks.initBasicModel(this);
}
BlockFancyLadder2.java 文件源码
项目:CrystalMod
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@SideOnly(Side.CLIENT)
public void initModel(){
IStateMapper stateMapper = new StateMap.Builder().build();
ModelLoader.setCustomStateMapper(this, stateMapper);
for(FancyLadderType2 type : FancyLadderType2.values()){
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), type.getMeta(), new ModelResourceLocation(getRegistryName()+"_"+type.getName(), "inventory"));
}
}
BlockFancyLadder.java 文件源码
项目:CrystalMod
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@SideOnly(Side.CLIENT)
public void initModel(){
IStateMapper stateMapper = new StateMap.Builder().build();
ModelLoader.setCustomStateMapper(this, stateMapper);
for(FancyLadderType type : FancyLadderType.values()){
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), type.getMeta(), new ModelResourceLocation(getRegistryName()+"_"+type.getName(), "inventory"));
}
}
ModRenderers.java 文件源码
项目:UsefulNullifiers
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public static void registerBlockRenderer(Block block, IStateMapper mapper,
int... metadata)
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher()
.getModelManager().getBlockModelShapes()
.registerBlockWithStateMapper(block, mapper);
}
BlockDungeonStone.java 文件源码
项目:ZeldaSwordSkills
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/**
* Always returns the same base texture, since ISmartModel will handle the actual render state
*/
@Override
@SideOnly(Side.CLIENT)
public IStateMapper getCustomStateMap() {
return new StateMapperBase() {
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
return ModelDungeonBlock.resource;
}
};
}
BlockPedestal.java 文件源码
项目:ZeldaSwordSkills
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@Override
@SideOnly(Side.CLIENT)
public IStateMapper getCustomStateMap() {
// can't use this because meta 8 needs to be remapped to 7:
// return (new StateMap.Builder()).addPropertiesToIgnore(UNLOCKED).build();
return new StateMapperBase() {
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
String resource = getUnlocalizedName();
resource = resource.substring(resource.lastIndexOf(".") + 1) + "#" + PENDANTS.getName() + "=";
int pendants = ((Boolean) state.getValue(UNLOCKED)).booleanValue() ? ALL_PENDANTS : ((Integer) state.getValue(PENDANTS)).intValue();
return new ModelResourceLocation(ModInfo.ID + ":" + resource + pendants);
}
};
}
BlockChestInvisible.java 文件源码
项目:ZeldaSwordSkills
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@Override
@SideOnly(Side.CLIENT)
public IStateMapper getCustomStateMap() {
return new StateMapperBase() {
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
return new ModelResourceLocation(ModInfo.ID + ":chest_invisible");
}
};
}
BlockModelShapes.java 文件源码
项目:DecompiledMinecraft
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public void registerBlockWithStateMapper(Block assoc, IStateMapper stateMapper)
{
this.blockStateMapper.registerBlockStateMapper(assoc, stateMapper);
}
BlockModelShapes.java 文件源码
项目:BaseClient
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public void registerBlockWithStateMapper(Block assoc, IStateMapper stateMapper)
{
this.blockStateMapper.registerBlockStateMapper(assoc, stateMapper);
}
BlockModelShapes.java 文件源码
项目:BaseClient
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public void registerBlockWithStateMapper(Block assoc, IStateMapper stateMapper)
{
this.blockStateMapper.registerBlockStateMapper(assoc, stateMapper);
}
BlockModelShapes.java 文件源码
项目:Backmemed
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public void registerBlockWithStateMapper(Block assoc, IStateMapper stateMapper)
{
this.blockStateMapper.registerBlockStateMapper(assoc, stateMapper);
}
ModelLoader.java 文件源码
项目:CustomWorldGen
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/**
* Adds a custom IBlockState -> model variant logic.
*/
public static void setCustomStateMapper(Block block, IStateMapper mapper)
{
customStateMappers.put(block.delegate, mapper);
}
BlockModelShapes.java 文件源码
项目:CustomWorldGen
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public void registerBlockWithStateMapper(Block assoc, IStateMapper stateMapper)
{
this.blockStateMapper.registerBlockStateMapper(assoc, stateMapper);
}
PLModelRegistry.java 文件源码
项目:Production-Line
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private static void registerBlockStateMapper(Block block, IStateMapper mapper) {
ModelLoader.setCustomStateMapper(block, mapper);
}
BlockModelShapes.java 文件源码
项目:ExpandedRailsMod
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public void registerBlockWithStateMapper(Block assoc, IStateMapper stateMapper)
{
this.blockStateMapper.registerBlockStateMapper(assoc, stateMapper);
}
BlockAncientTablet.java 文件源码
项目:ZeldaSwordSkills
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@Override
@SideOnly(Side.CLIENT)
public IStateMapper getCustomStateMap() {
return (new StateMap.Builder()).ignore(VARIANT).build();
}
BlockBombFlower.java 文件源码
项目:ZeldaSwordSkills
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@Override
@SideOnly(Side.CLIENT)
public IStateMapper getCustomStateMap() {
return (new StateMap.Builder()).ignore(EXPLODE).build();
}
BlockSecretStone.java 文件源码
项目:ZeldaSwordSkills
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@Override
@SideOnly(Side.CLIENT)
public IStateMapper getCustomStateMap() {
return (new StateMap.Builder()).ignore(UNBREAKABLE).build();
}
ICustomStateMapper.java 文件源码
项目:ZeldaSwordSkills
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/**
* Return the {@link IStateMapper IStateMapper} to use for {@link net.minecraftforge.client.model.ModelLoader#setCustomStateMapper ModelLoader.setCustomStateMapper}
*/
@SideOnly(Side.CLIENT)
IStateMapper getCustomStateMap();
ApiRenderBlock.java 文件源码
项目:BlazeLoader
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/**
* Registers a mapper for the given block that takes a given BlockState and gives back a prebaked model.
*
* @param block Block for rendering
* @param mapper IStateMapper to provide the models
*/
public static void registerBlockModelMapper(Block block, IStateMapper mapper) {
Minecraft.getMinecraft().modelManager.getBlockModelShapes().registerBlockWithStateMapper(block, mapper);
}
ApiRenderBlock.java 文件源码
项目:BlazeLoader
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/**
* Remaps the models from an already registered block onto the given one.
*
* @param original Original block
* @param block Block to assign the models to
*/
public static void swapoutBlockModels(Block original, Block block) {
BlockModelShapes mapper = Minecraft.getMinecraft().modelManager.getBlockModelShapes();
mapper.getBlockStateMapper().registerBlockStateMapper(block, (IStateMapper)mapper.getBlockStateMapper().blockStateMap.get(original));
mapper.reloadModels();
}