java类net.minecraft.client.renderer.chunk.RenderChunk的实例源码

RenderGlobal.java 文件源码 项目:CustomWorldGen 阅读 21 收藏 0 点赞 0 评论 0
/**
 * Returns RenderChunk offset from given RenderChunk in given direction, or null if it can't be seen by player at
 * given BlockPos.
 */
@Nullable
private RenderChunk getRenderChunkOffset(BlockPos playerPos, RenderChunk renderChunkBase, EnumFacing facing)
{
    BlockPos blockpos = renderChunkBase.getBlockPosOffset16(facing);
    return MathHelper.abs_int(playerPos.getX() - blockpos.getX()) > this.renderDistanceChunks * 16 ? null : (blockpos.getY() >= 0 && blockpos.getY() < 256 ? (MathHelper.abs_int(playerPos.getZ() - blockpos.getZ()) > this.renderDistanceChunks * 16 ? null : this.viewFrustum.getRenderChunk(blockpos)) : null);
}
RenderList.java 文件源码 项目:BaseClient 阅读 21 收藏 0 点赞 0 评论 0
public void renderChunkLayer(EnumWorldBlockLayer layer)
{
    if (this.initialized)
    {
        if (this.renderChunks.size() == 0)
        {
            return;
        }

        for (RenderChunk renderchunk : this.renderChunks)
        {
            ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
            GlStateManager.pushMatrix();
            this.preRenderChunk(renderchunk);
            GL11.glCallList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
            GlStateManager.popMatrix();
        }

        if (Config.isMultiTexture())
        {
            GlStateManager.bindCurrentTexture();
        }

        GlStateManager.resetColor();
        this.renderChunks.clear();
    }
}
ViewFrustum.java 文件源码 项目:BaseClient 阅读 17 收藏 0 点赞 0 评论 0
public void deleteGlResources()
{
    for (RenderChunk renderchunk : this.renderChunks)
    {
        renderchunk.deleteGlResources();
    }
}
ViewFrustum.java 文件源码 项目:BaseClient 阅读 18 收藏 0 点赞 0 评论 0
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
    int i = MathHelper.floor_double(viewEntityX) - 8;
    int j = MathHelper.floor_double(viewEntityZ) - 8;
    int k = this.countChunksX * 16;

    for (int l = 0; l < this.countChunksX; ++l)
    {
        int i1 = this.func_178157_a(i, k, l);

        for (int j1 = 0; j1 < this.countChunksZ; ++j1)
        {
            int k1 = this.func_178157_a(j, k, j1);

            for (int l1 = 0; l1 < this.countChunksY; ++l1)
            {
                int i2 = l1 * 16;
                RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
                BlockPos blockpos = new BlockPos(i1, i2, k1);

                if (!blockpos.equals(renderchunk.getPosition()))
                {
                    renderchunk.setPosition(blockpos);
                }
            }
        }
    }
}
RenderGlobal.java 文件源码 项目:BaseClient 阅读 22 收藏 0 点赞 0 评论 0
private RenderChunk func_181562_a(BlockPos p_181562_1_, RenderChunk p_181562_2_, EnumFacing p_181562_3_)
{
    BlockPos blockpos = p_181562_2_.getPositionOffset16(p_181562_3_);

    if (blockpos.getY() >= 0 && blockpos.getY() < 256)
    {
        int i = MathHelper.abs_int(p_181562_1_.getX() - blockpos.getX());
        int j = MathHelper.abs_int(p_181562_1_.getZ() - blockpos.getZ());

        if (Config.isFogOff())
        {
            if (i > this.renderDistance || j > this.renderDistance)
            {
                return null;
            }
        }
        else
        {
            int k = i * i + j * j;

            if (k > this.renderDistanceSq)
            {
                return null;
            }
        }

        return this.viewFrustum.getRenderChunk(blockpos);
    }
    else
    {
        return null;
    }
}
RenderGlobal.java 文件源码 项目:BaseClient 阅读 16 收藏 0 点赞 0 评论 0
private ContainerLocalRenderInformation(RenderChunk renderChunkIn, EnumFacing facingIn, int counterIn)
{
    this.setFacing = EnumSet.noneOf(EnumFacing.class);
    this.renderChunk = renderChunkIn;
    this.facing = facingIn;
    this.counter = counterIn;
}
RenderList.java 文件源码 项目:Backmemed 阅读 21 收藏 0 点赞 0 评论 0
public void renderChunkLayer(BlockRenderLayer layer)
{
    if (this.initialized)
    {
        if (this.renderChunks.size() == 0)
        {
            return;
        }

        for (RenderChunk renderchunk : this.renderChunks)
        {
            ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
            GlStateManager.pushMatrix();
            this.preRenderChunk(renderchunk);
            GlStateManager.callList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
            GlStateManager.popMatrix();
        }

        if (Config.isMultiTexture())
        {
            GlStateManager.bindCurrentTexture();
        }

        GlStateManager.resetColor();
        this.renderChunks.clear();
    }
}
ViewFrustum.java 文件源码 项目:Backmemed 阅读 18 收藏 0 点赞 0 评论 0
public void deleteGlResources()
{
    for (RenderChunk renderchunk : this.renderChunks)
    {
        renderchunk.deleteGlResources();
    }
}
ViewFrustum.java 文件源码 项目:Backmemed 阅读 19 收藏 0 点赞 0 评论 0
@Nullable
public RenderChunk getRenderChunk(BlockPos pos)
{
    int i = pos.getX() >> 4;
    int j = pos.getY() >> 4;
    int k = pos.getZ() >> 4;

    if (j >= 0 && j < this.countChunksY)
    {
        i = i % this.countChunksX;

        if (i < 0)
        {
            i += this.countChunksX;
        }

        k = k % this.countChunksZ;

        if (k < 0)
        {
            k += this.countChunksZ;
        }

        int l = (k * this.countChunksY + j) * this.countChunksX + i;
        return this.renderChunks[l];
    }
    else
    {
        return null;
    }
}
RenderGlobal.java 文件源码 项目:Backmemed 阅读 19 收藏 0 点赞 0 评论 0
@Nullable

    /**
     * Returns RenderChunk offset from given RenderChunk in given direction, or null if it can't be seen by player at
     * given BlockPos.
     */
    private RenderChunk getRenderChunkOffset(BlockPos playerPos, RenderChunk renderChunkBase, EnumFacing facing)
    {
        BlockPos blockpos = renderChunkBase.getBlockPosOffset16(facing);

        if (blockpos.getY() >= 0 && blockpos.getY() < 256)
        {
            int i = playerPos.getX() - blockpos.getX();
            int j = playerPos.getZ() - blockpos.getZ();

            if (Config.isFogOff())
            {
                if (Math.abs(i) > this.renderDistance || Math.abs(j) > this.renderDistance)
                {
                    return null;
                }
            }
            else
            {
                int k = i * i + j * j;

                if (k > this.renderDistanceSq)
                {
                    return null;
                }
            }

            return renderChunkBase.getRenderChunkOffset16(this.viewFrustum, facing);
        }
        else
        {
            return null;
        }
    }


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