public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
this.scale = scaleIn;
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
});
}
java类net.minecraft.client.renderer.entity.layers.LayerHeldItem的实例源码
RenderGiantZombie.java 文件源码
项目:CustomWorldGen
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RenderPlayer.java 文件源码
项目:CustomWorldGen
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
RenderMinionBase.java 文件源码
项目:CrystalMod
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public RenderMinionBase(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerBackItem(this));
}
RenderCrystalPigZombie.java 文件源码
项目:CrystalMod
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public RenderCrystalPigZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
@Override
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
});
}
RenderKnight.java 文件源码
项目:ToroChess
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public RenderKnight(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelKnight(), 0.5F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
protected void initArmor() {
this.modelLeggings = new ModelKnight(0.5F, true);
this.modelArmor = new ModelKnight(1.0F, true);
}
};
addLayer(layerbipedarmor);
addLayer(new LayerHeldItem(this));
}
CorpseRenderer.java 文件源码
项目:LootableBodies
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public CorpseRenderer(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelPlayer(0.0F, true), 0.5F);
thinArmsModel = (ModelPlayer)this.mainModel;
thickArmsModel = new ModelPlayer(0.0F, false);
//
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
RenderPlayer k;
RenderPigZombie j;
}
RenderPlayerMob.java 文件源码
项目:Bookshelf
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public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) {
super(renderManager, model, 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
this.blendProfile = Profile.PLAYER_SKIN;
}
RenderArmorStand.java 文件源码
项目:ExpandedRailsMod
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public RenderArmorStand(RenderManager manager)
{
super(manager, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelArmorStandArmor(0.5F);
this.modelArmor = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码
项目:ExpandedRailsMod
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public RenderPigZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
});
}
RenderZombie.java 文件源码
项目:ExpandedRailsMod
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}