java类net.minecraft.client.renderer.entity.layers.LayerHeldItem的实例源码

RenderGiantZombie.java 文件源码 项目:CustomWorldGen 阅读 20 收藏 0 点赞 0 评论 0
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
    super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
    this.scale = scaleIn;
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    });
}
RenderPlayer.java 文件源码 项目:CustomWorldGen 阅读 19 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
RenderMinionBase.java 文件源码 项目:CrystalMod 阅读 18 收藏 0 点赞 0 评论 0
public RenderMinionBase(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
    this.addLayer(new LayerBipedArmor(this));
       this.addLayer(new LayerHeldItem(this));
       this.addLayer(new LayerArrow(this));
       this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
       this.addLayer(new LayerBackItem(this));
}
RenderCrystalPigZombie.java 文件源码 项目:CrystalMod 阅读 22 收藏 0 点赞 0 评论 0
public RenderCrystalPigZombie(RenderManager renderManagerIn)
 {
     super(renderManagerIn, new ModelZombie(), 0.5F);
     this.addLayer(new LayerHeldItem(this));
     this.addLayer(new LayerBipedArmor(this)
     {
         @Override
protected void initArmor()
         {
             this.modelLeggings = new ModelZombie(0.5F, true);
             this.modelArmor = new ModelZombie(1.0F, true);
         }
     });
 }
RenderKnight.java 文件源码 项目:ToroChess 阅读 19 收藏 0 点赞 0 评论 0
public RenderKnight(RenderManager renderManagerIn) {
  super(renderManagerIn, new ModelKnight(), 0.5F);
  LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
    protected void initArmor() {
      this.modelLeggings = new ModelKnight(0.5F, true);
      this.modelArmor = new ModelKnight(1.0F, true);
    }
  };
  addLayer(layerbipedarmor);
  addLayer(new LayerHeldItem(this));
}
CorpseRenderer.java 文件源码 项目:LootableBodies 阅读 28 收藏 0 点赞 0 评论 0
public CorpseRenderer(RenderManager renderManagerIn) {
    super(renderManagerIn,  new ModelPlayer(0.0F, true), 0.5F);
    thinArmsModel = (ModelPlayer)this.mainModel;
    thickArmsModel =  new ModelPlayer(0.0F, false);
    //
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    RenderPlayer k;
    RenderPigZombie j;
}
RenderPlayerMob.java 文件源码 项目:Bookshelf 阅读 22 收藏 0 点赞 0 评论 0
public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) {

        super(renderManager, model, 0.5F);
        this.addLayer(new LayerBipedArmor(this));
        this.addLayer(new LayerHeldItem(this));
        this.addLayer(new LayerArrow(this));
        this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
        this.addLayer(new LayerElytra(this));
        this.blendProfile = Profile.PLAYER_SKIN;
    }
RenderArmorStand.java 文件源码 项目:ExpandedRailsMod 阅读 21 收藏 0 点赞 0 评论 0
public RenderArmorStand(RenderManager manager)
{
    super(manager, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelArmorStandArmor(0.5F);
            this.modelArmor = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码 项目:ExpandedRailsMod 阅读 36 收藏 0 点赞 0 评论 0
public RenderPigZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    });
}
RenderZombie.java 文件源码 项目:ExpandedRailsMod 阅读 21 收藏 0 点赞 0 评论 0
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.defaultModel = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.defaultLayers = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}


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