public RenderArmorStand(RenderManager manager)
{
super(manager, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelArmorStandArmor(0.5F);
this.modelArmor = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerElytra(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
java类net.minecraft.client.renderer.entity.layers.LayerHeldItem的实例源码
RenderArmorStand.java 文件源码
项目:Backmemed
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RenderVindicator.java 文件源码
项目:Backmemed
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public RenderVindicator(RenderManager p_i47189_1_)
{
super(p_i47189_1_, new ModelVindicator(0.0F), 0.5F);
this.addLayer(new LayerHeldItem(this)
{
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (((EntityVindicator)entitylivingbaseIn).func_190639_o())
{
super.doRenderLayer(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
}
protected void func_191361_a(EnumHandSide p_191361_1_)
{
((ModelIllager)this.livingEntityRenderer.getMainModel()).func_191216_a(p_191361_1_).postRender(0.0625F);
}
});
}
RenderGuard.java 文件源码
项目:ToroQuest
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public RenderGuard(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelGuard(), 0.5F);
LayerRenderer<?> layerrenderer = (LayerRenderer) this.layerRenderers.get(0);
defaultModel = (ModelGuard) mainModel;
addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
protected void initArmor() {
modelLeggings = new ModelZombie(0.5F, true);
modelArmor = new ModelZombie(1.0F, true);
}
};
addLayer(layerbipedarmor);
// addLayer(new LayerCape(this));
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
}
RenderTrumpetSkeleton.java 文件源码
项目:trumpet-skeleton
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public RenderTrumpetSkeleton(RenderManager renderManager) {
super(renderManager, new ModelTrumpetSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelTrumpetSkeleton(0.5F, true);
this.modelArmor = new ModelTrumpetSkeleton(1.0F, true);
}
});
}
RenderPigZombie.java 文件源码
项目:DecompiledMinecraft
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public RenderPigZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
});
}
RenderZombie.java 文件源码
项目:DecompiledMinecraft
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码
项目:DecompiledMinecraft
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public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelSkeleton(0.5F, true);
this.field_177186_d = new ModelSkeleton(1.0F, true);
}
});
}
ArmorStandRenderer.java 文件源码
项目:DecompiledMinecraft
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public ArmorStandRenderer(RenderManager p_i46195_1_)
{
super(p_i46195_1_, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelArmorStandArmor(0.5F);
this.field_177186_d = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderGiantZombie.java 文件源码
项目:DecompiledMinecraft
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public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
this.scale = scaleIn;
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
});
}
RenderPlayer.java 文件源码
项目:DecompiledMinecraft
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码
项目:BaseClient
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public RenderPigZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
});
}
RenderZombie.java 文件源码
项目:BaseClient
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码
项目:BaseClient
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public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelSkeleton(0.5F, true);
this.field_177186_d = new ModelSkeleton(1.0F, true);
}
});
}
ArmorStandRenderer.java 文件源码
项目:BaseClient
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public ArmorStandRenderer(RenderManager p_i46195_1_)
{
super(p_i46195_1_, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelArmorStandArmor(0.5F);
this.field_177186_d = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderGiantZombie.java 文件源码
项目:BaseClient
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public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
this.scale = scaleIn;
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
});
}
RenderPlayer.java 文件源码
项目:BaseClient
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码
项目:BaseClient
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public RenderPigZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
});
}
RenderZombie.java 文件源码
项目:BaseClient
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码
项目:BaseClient
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public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelSkeleton(0.5F, true);
this.field_177186_d = new ModelSkeleton(1.0F, true);
}
});
}
ArmorStandRenderer.java 文件源码
项目:BaseClient
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public ArmorStandRenderer(RenderManager p_i46195_1_)
{
super(p_i46195_1_, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelArmorStandArmor(0.5F);
this.field_177186_d = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderGiantZombie.java 文件源码
项目:BaseClient
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public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
this.scale = scaleIn;
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
});
}
RenderPlayer.java 文件源码
项目:BaseClient
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderSkeleton.java 文件源码
项目:Backmemed
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public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelSkeleton(0.5F, true);
this.modelArmor = new ModelSkeleton(1.0F, true);
}
});
}
RenderGiantZombie.java 文件源码
项目:Backmemed
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public RenderGiantZombie(RenderManager p_i47206_1_, float p_i47206_2_)
{
super(p_i47206_1_, new ModelZombie(), 0.5F * p_i47206_2_);
this.scale = p_i47206_2_;
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
});
}
RenderPlayer.java 文件源码
项目:Backmemed
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
RenderBiped.java 文件源码
项目:Backmemed
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public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize)
{
super(renderManagerIn, modelBipedIn, shadowSize);
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
this.addLayer(new LayerElytra(this));
this.addLayer(new LayerHeldItem(this));
}
RenderArmorStand.java 文件源码
项目:CustomWorldGen
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public RenderArmorStand(RenderManager manager)
{
super(manager, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelArmorStandArmor(0.5F);
this.modelArmor = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码
项目:CustomWorldGen
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public RenderPigZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
});
}
RenderZombie.java 文件源码
项目:CustomWorldGen
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码
项目:CustomWorldGen
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public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelSkeleton(0.5F, true);
this.modelArmor = new ModelSkeleton(1.0F, true);
}
});
this.addLayer(new LayerSkeletonType(this));
}