public RenderArmorStand(RenderManager manager)
{
super(manager, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelArmorStandArmor(0.5F);
this.modelArmor = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerElytra(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
java类net.minecraft.client.renderer.entity.layers.LayerCustomHead的实例源码
RenderArmorStand.java 文件源码
项目:Backmemed
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RenderZombie.java 文件源码
项目:DecompiledMinecraft
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
ArmorStandRenderer.java 文件源码
项目:DecompiledMinecraft
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public ArmorStandRenderer(RenderManager p_i46195_1_)
{
super(p_i46195_1_, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelArmorStandArmor(0.5F);
this.field_177186_d = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPlayer.java 文件源码
项目:DecompiledMinecraft
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderBiped.java 文件源码
项目:DecompiledMinecraft
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public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
super(renderManagerIn, modelBipedIn, shadowSize);
this.modelBipedMain = modelBipedIn;
this.field_77070_b = p_i46169_4_;
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
RenderZombie.java 文件源码
项目:BaseClient
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
ArmorStandRenderer.java 文件源码
项目:BaseClient
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public ArmorStandRenderer(RenderManager p_i46195_1_)
{
super(p_i46195_1_, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelArmorStandArmor(0.5F);
this.field_177186_d = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPlayer.java 文件源码
项目:BaseClient
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderBiped.java 文件源码
项目:BaseClient
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public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
super(renderManagerIn, modelBipedIn, shadowSize);
this.modelBipedMain = modelBipedIn;
this.field_77070_b = p_i46169_4_;
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
RenderZombie.java 文件源码
项目:BaseClient
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
ArmorStandRenderer.java 文件源码
项目:BaseClient
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public ArmorStandRenderer(RenderManager p_i46195_1_)
{
super(p_i46195_1_, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelArmorStandArmor(0.5F);
this.field_177186_d = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPlayer.java 文件源码
项目:BaseClient
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderBiped.java 文件源码
项目:BaseClient
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public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
super(renderManagerIn, modelBipedIn, shadowSize);
this.modelBipedMain = modelBipedIn;
this.field_77070_b = p_i46169_4_;
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
RenderPlayer.java 文件源码
项目:Backmemed
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
RenderBiped.java 文件源码
项目:Backmemed
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public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize)
{
super(renderManagerIn, modelBipedIn, shadowSize);
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
this.addLayer(new LayerElytra(this));
this.addLayer(new LayerHeldItem(this));
}
RenderArmorStand.java 文件源码
项目:CustomWorldGen
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public RenderArmorStand(RenderManager manager)
{
super(manager, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelArmorStandArmor(0.5F);
this.modelArmor = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderZombie.java 文件源码
项目:CustomWorldGen
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
RenderPlayer.java 文件源码
项目:CustomWorldGen
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
RenderBiped.java 文件源码
项目:CustomWorldGen
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public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
super(renderManagerIn, modelBipedIn, shadowSize);
this.modelBipedMain = modelBipedIn;
this.scale = p_i46169_4_;
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
RenderBabySkeleton.java 文件源码
项目:Overlord
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public RenderBabySkeleton(RenderManager renderManagerIn, ModelBabySkeleton modelBipedIn) {
super(renderManagerIn, modelBipedIn, 0.5F);
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
this.addLayer(new LayerElytra(this));
this.addLayer(new LayerBabyHeldItem(this));
this.addLayer(new LayerSkinsuit(this, new ModelBabySkeleton(0.0F, true, true, 2)));
this.addLayer(new LayerBipedArmor(this) {
@Override
protected void initArmor() {
this.modelLeggings = new ModelBabySkeleton(0.5F, true, false, 1);
this.modelArmor = new ModelBabySkeleton(1.0F, true, false, 1);
}
});
}
RenderMinionBase.java 文件源码
项目:CrystalMod
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public RenderMinionBase(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerBackItem(this));
}
RenderGSSkeleton.java 文件源码
项目:Gravestone-mod-Extended
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public RenderGSSkeleton(RenderManager renderManager) {
super(renderManager);
ModelGSSkeleton skeletonModel = new ModelGSSkeleton();
this.mainModel = skeletonModel;
Iterator it = this.layerRenderers.iterator();
while (it.hasNext()) {
Object layer = it.next();
if (layer instanceof LayerCustomHead) {
it.remove();
}
}
this.addLayer(new LayerCustomHead(skeletonModel.bipedHead));
}
CorpseRenderer.java 文件源码
项目:LootableBodies
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public CorpseRenderer(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelPlayer(0.0F, true), 0.5F);
thinArmsModel = (ModelPlayer)this.mainModel;
thickArmsModel = new ModelPlayer(0.0F, false);
//
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
RenderPlayer k;
RenderPigZombie j;
}
RenderPlayerMob.java 文件源码
项目:Bookshelf
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public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) {
super(renderManager, model, 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
this.blendProfile = Profile.PLAYER_SKIN;
}
RenderArmorStand.java 文件源码
项目:ExpandedRailsMod
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public RenderArmorStand(RenderManager manager)
{
super(manager, new ModelArmorStand(), 0.0F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelArmorStandArmor(0.5F);
this.modelArmor = new ModelArmorStandArmor(1.0F);
}
};
this.addLayer(layerbipedarmor);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderZombie.java 文件源码
项目:ExpandedRailsMod
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public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
RenderPlayer.java 文件源码
项目:ExpandedRailsMod
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
RenderBiped.java 文件源码
项目:ExpandedRailsMod
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public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
super(renderManagerIn, modelBipedIn, shadowSize);
this.modelBipedMain = modelBipedIn;
this.scale = p_i46169_4_;
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
CorpseRenderer.java 文件源码
项目:DrCyanos_Lootable-Bodies
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public CorpseRenderer(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelPlayer(0.0F, true), 0.5F);
thinArmsModel = (ModelPlayer)this.mainModel;
thickArmsModel = new ModelPlayer(0.0F, false);
//
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
RenderPlayer k;
RenderPigZombie j;
}
RenderGenericLiving.java 文件源码
项目:ZeldaSwordSkills
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/**
* @param model May be either an IModelBiped or a ModelBiped; any animations need to be handled in the model class directly
* @param scale Scale of the full size model; child versions will render at half this scale
* @param texturePath Be sure to prefix with the Mod ID if needed, otherwise it will use the Minecraft texture path
*/
public RenderGenericLiving(RenderManager renderManager, ModelBase model, float shadowSize, float scale, String texturePath) {
super(renderManager, model, shadowSize);
this.texture = new ResourceLocation(texturePath);
this.scale = scale;
if (model instanceof IModelBiped) {
this.addLayer(new LayerCustomHead(((IModelBiped) model).getHeadModel()));
this.addLayer(new LayerGenericHeldItem(this));
} else if (model instanceof ModelBiped) {
this.addLayer(new LayerCustomHead(((ModelBiped) model).bipedHead));
this.addLayer(new LayerHeldItem(this));
}
}