java类net.minecraft.client.renderer.entity.layers.LayerBipedArmor的实例源码

RenderGiantZombie.java 文件源码 项目:CustomWorldGen 阅读 30 收藏 0 点赞 0 评论 0
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
    super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
    this.scale = scaleIn;
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    });
}
RenderPlayer.java 文件源码 项目:CustomWorldGen 阅读 23 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
RenderBabySkeleton.java 文件源码 项目:Overlord 阅读 21 收藏 0 点赞 0 评论 0
public RenderBabySkeleton(RenderManager renderManagerIn, ModelBabySkeleton modelBipedIn) {
    super(renderManagerIn, modelBipedIn, 0.5F);
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
    this.addLayer(new LayerElytra(this));
    this.addLayer(new LayerBabyHeldItem(this));
    this.addLayer(new LayerSkinsuit(this, new ModelBabySkeleton(0.0F, true, true, 2)));
    this.addLayer(new LayerBipedArmor(this) {
        @Override
        protected void initArmor() {
            this.modelLeggings = new ModelBabySkeleton(0.5F, true, false, 1);
            this.modelArmor = new ModelBabySkeleton(1.0F, true, false, 1);
        }
    });
}
RenderSkeletonWarrior.java 文件源码 项目:Overlord 阅读 18 收藏 0 点赞 0 评论 0
public RenderSkeletonWarrior(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelSkeletonWarrior(), 0.5F);
    this.addLayer(new LayerSkinsuit(this, new ModelSkeletonWarrior(0.0F, true, true, 2)));
    this.addLayer(new LayerBipedArmor(this) {
        @Override
        protected void initArmor() {
            this.modelLeggings = new ModelSkeletonWarrior(0.5F, true, false, 1);
            this.modelArmor = new ModelSkeletonWarrior(1.0F, true, false, 1);
        }
    });
}
RenderConvertedSkeleton.java 文件源码 项目:Overlord 阅读 21 收藏 0 点赞 0 评论 0
public RenderConvertedSkeleton(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelConvertedSkeleton(), 0.5F);
    this.addLayer(new LayerSkinsuit(this, new ModelConvertedSkeleton(0.0F, true, true, 2)));
    this.addLayer(new LayerBipedArmor(this) {
        @Override
        protected void initArmor() {
            this.modelLeggings = new ModelConvertedSkeleton(0.5F, true, false, 1);
            this.modelArmor = new ModelConvertedSkeleton(1.0F, true, false, 1);
        }
    });
}
RenderMinionBase.java 文件源码 项目:CrystalMod 阅读 19 收藏 0 点赞 0 评论 0
public RenderMinionBase(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
    this.addLayer(new LayerBipedArmor(this));
       this.addLayer(new LayerHeldItem(this));
       this.addLayer(new LayerArrow(this));
       this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
       this.addLayer(new LayerBackItem(this));
}
RenderCrystalPigZombie.java 文件源码 项目:CrystalMod 阅读 17 收藏 0 点赞 0 评论 0
public RenderCrystalPigZombie(RenderManager renderManagerIn)
 {
     super(renderManagerIn, new ModelZombie(), 0.5F);
     this.addLayer(new LayerHeldItem(this));
     this.addLayer(new LayerBipedArmor(this)
     {
         @Override
protected void initArmor()
         {
             this.modelLeggings = new ModelZombie(0.5F, true);
             this.modelArmor = new ModelZombie(1.0F, true);
         }
     });
 }
RenderKnight.java 文件源码 项目:ToroChess 阅读 18 收藏 0 点赞 0 评论 0
public RenderKnight(RenderManager renderManagerIn) {
  super(renderManagerIn, new ModelKnight(), 0.5F);
  LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
    protected void initArmor() {
      this.modelLeggings = new ModelKnight(0.5F, true);
      this.modelArmor = new ModelKnight(1.0F, true);
    }
  };
  addLayer(layerbipedarmor);
  addLayer(new LayerHeldItem(this));
}
RenderSummonZombie.java 文件源码 项目:Wizardry 阅读 24 收藏 0 点赞 0 评论 0
public RenderSummonZombie(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelSummonZombie(), 0.5F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
        @Override
        protected void initArmor() {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
}
RenderPonySkeleton.java 文件源码 项目:MineLittlePony 阅读 16 收藏 0 点赞 0 评论 0
@Override
protected void addLayers() {
    super.addLayers();
    this.addLayer(new LayerBipedArmor(this) {
        @Override
        protected void initArmor() {
            this.modelLeggings = getPony().getArmor().modelArmor;
            this.modelArmor = getPony().getArmor().modelArmorChestplate;
        }
    });
}


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