public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
this.scale = scaleIn;
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
});
}
java类net.minecraft.client.renderer.entity.layers.LayerBipedArmor的实例源码
RenderGiantZombie.java 文件源码
项目:CustomWorldGen
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RenderPlayer.java 文件源码
项目:CustomWorldGen
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public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
RenderBabySkeleton.java 文件源码
项目:Overlord
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public RenderBabySkeleton(RenderManager renderManagerIn, ModelBabySkeleton modelBipedIn) {
super(renderManagerIn, modelBipedIn, 0.5F);
this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
this.addLayer(new LayerElytra(this));
this.addLayer(new LayerBabyHeldItem(this));
this.addLayer(new LayerSkinsuit(this, new ModelBabySkeleton(0.0F, true, true, 2)));
this.addLayer(new LayerBipedArmor(this) {
@Override
protected void initArmor() {
this.modelLeggings = new ModelBabySkeleton(0.5F, true, false, 1);
this.modelArmor = new ModelBabySkeleton(1.0F, true, false, 1);
}
});
}
RenderSkeletonWarrior.java 文件源码
项目:Overlord
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public RenderSkeletonWarrior(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelSkeletonWarrior(), 0.5F);
this.addLayer(new LayerSkinsuit(this, new ModelSkeletonWarrior(0.0F, true, true, 2)));
this.addLayer(new LayerBipedArmor(this) {
@Override
protected void initArmor() {
this.modelLeggings = new ModelSkeletonWarrior(0.5F, true, false, 1);
this.modelArmor = new ModelSkeletonWarrior(1.0F, true, false, 1);
}
});
}
RenderConvertedSkeleton.java 文件源码
项目:Overlord
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public RenderConvertedSkeleton(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelConvertedSkeleton(), 0.5F);
this.addLayer(new LayerSkinsuit(this, new ModelConvertedSkeleton(0.0F, true, true, 2)));
this.addLayer(new LayerBipedArmor(this) {
@Override
protected void initArmor() {
this.modelLeggings = new ModelConvertedSkeleton(0.5F, true, false, 1);
this.modelArmor = new ModelConvertedSkeleton(1.0F, true, false, 1);
}
});
}
RenderMinionBase.java 文件源码
项目:CrystalMod
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public RenderMinionBase(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerBackItem(this));
}
RenderCrystalPigZombie.java 文件源码
项目:CrystalMod
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public RenderCrystalPigZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
@Override
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
});
}
RenderKnight.java 文件源码
项目:ToroChess
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public RenderKnight(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelKnight(), 0.5F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
protected void initArmor() {
this.modelLeggings = new ModelKnight(0.5F, true);
this.modelArmor = new ModelKnight(1.0F, true);
}
};
addLayer(layerbipedarmor);
addLayer(new LayerHeldItem(this));
}
RenderSummonZombie.java 文件源码
项目:Wizardry
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public RenderSummonZombie(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelSummonZombie(), 0.5F);
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
@Override
protected void initArmor() {
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
}
RenderPonySkeleton.java 文件源码
项目:MineLittlePony
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@Override
protected void addLayers() {
super.addLayers();
this.addLayer(new LayerBipedArmor(this) {
@Override
protected void initArmor() {
this.modelLeggings = getPony().getArmor().modelArmor;
this.modelArmor = getPony().getArmor().modelArmorChestplate;
}
});
}