java类net.minecraft.client.renderer.entity.layers.LayerBipedArmor的实例源码

RenderArmorStand.java 文件源码 项目:Backmemed 阅读 24 收藏 0 点赞 0 评论 0
public RenderArmorStand(RenderManager manager)
{
    super(manager, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelArmorStandArmor(0.5F);
            this.modelArmor = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerElytra(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderGuard.java 文件源码 项目:ToroQuest 阅读 20 收藏 0 点赞 0 评论 0
public RenderGuard(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelGuard(), 0.5F);

    LayerRenderer<?> layerrenderer = (LayerRenderer) this.layerRenderers.get(0);
    defaultModel = (ModelGuard) mainModel;

    addLayer(new LayerHeldItem(this));

    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
        protected void initArmor() {
            modelLeggings = new ModelZombie(0.5F, true);
            modelArmor = new ModelZombie(1.0F, true);
        }
    };
    addLayer(layerbipedarmor);

    // addLayer(new LayerCape(this));

    this.defaultLayers = Lists.newArrayList(this.layerRenderers);

}
RenderTrumpetSkeleton.java 文件源码 项目:trumpet-skeleton 阅读 23 收藏 0 点赞 0 评论 0
public RenderTrumpetSkeleton(RenderManager renderManager) {
    super(renderManager, new ModelTrumpetSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelTrumpetSkeleton(0.5F, true);
            this.modelArmor = new ModelTrumpetSkeleton(1.0F, true);
        }
    });
}
RenderPigZombie.java 文件源码 项目:DecompiledMinecraft 阅读 20 收藏 0 点赞 0 评论 0
public RenderPigZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    });
}
RenderZombie.java 文件源码 项目:DecompiledMinecraft 阅读 21 收藏 0 点赞 0 评论 0
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.field_82434_o = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.field_177122_o = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码 项目:DecompiledMinecraft 阅读 24 收藏 0 点赞 0 评论 0
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelSkeleton(0.5F, true);
            this.field_177186_d = new ModelSkeleton(1.0F, true);
        }
    });
}
ArmorStandRenderer.java 文件源码 项目:DecompiledMinecraft 阅读 19 收藏 0 点赞 0 评论 0
public ArmorStandRenderer(RenderManager p_i46195_1_)
{
    super(p_i46195_1_, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelArmorStandArmor(0.5F);
            this.field_177186_d = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderGiantZombie.java 文件源码 项目:DecompiledMinecraft 阅读 23 收藏 0 点赞 0 评论 0
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
    super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
    this.scale = scaleIn;
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    });
}
RenderPlayer.java 文件源码 项目:DecompiledMinecraft 阅读 25 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码 项目:BaseClient 阅读 22 收藏 0 点赞 0 评论 0
public RenderPigZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    });
}
RenderZombie.java 文件源码 项目:BaseClient 阅读 22 收藏 0 点赞 0 评论 0
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.field_82434_o = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.field_177122_o = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码 项目:BaseClient 阅读 22 收藏 0 点赞 0 评论 0
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelSkeleton(0.5F, true);
            this.field_177186_d = new ModelSkeleton(1.0F, true);
        }
    });
}
ArmorStandRenderer.java 文件源码 项目:BaseClient 阅读 20 收藏 0 点赞 0 评论 0
public ArmorStandRenderer(RenderManager p_i46195_1_)
{
    super(p_i46195_1_, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelArmorStandArmor(0.5F);
            this.field_177186_d = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderGiantZombie.java 文件源码 项目:BaseClient 阅读 17 收藏 0 点赞 0 评论 0
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
    super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
    this.scale = scaleIn;
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    });
}
RenderPlayer.java 文件源码 项目:BaseClient 阅读 15 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码 项目:BaseClient 阅读 26 收藏 0 点赞 0 评论 0
public RenderPigZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    });
}
RenderZombie.java 文件源码 项目:BaseClient 阅读 22 收藏 0 点赞 0 评论 0
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.field_82434_o = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.field_177122_o = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码 项目:BaseClient 阅读 30 收藏 0 点赞 0 评论 0
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelSkeleton(0.5F, true);
            this.field_177186_d = new ModelSkeleton(1.0F, true);
        }
    });
}
ArmorStandRenderer.java 文件源码 项目:BaseClient 阅读 23 收藏 0 点赞 0 评论 0
public ArmorStandRenderer(RenderManager p_i46195_1_)
{
    super(p_i46195_1_, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelArmorStandArmor(0.5F);
            this.field_177186_d = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderGiantZombie.java 文件源码 项目:BaseClient 阅读 26 收藏 0 点赞 0 评论 0
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
{
    super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn);
    this.scale = scaleIn;
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    });
}
RenderPlayer.java 文件源码 项目:BaseClient 阅读 27 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码 项目:Backmemed 阅读 22 收藏 0 点赞 0 评论 0
public RenderPigZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F);
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    });
}
RenderZombie.java 文件源码 项目:Backmemed 阅读 18 收藏 0 点赞 0 评论 0
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
}
RenderSkeleton.java 文件源码 项目:Backmemed 阅读 26 收藏 0 点赞 0 评论 0
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelSkeleton(0.5F, true);
            this.modelArmor = new ModelSkeleton(1.0F, true);
        }
    });
}
RenderGiantZombie.java 文件源码 项目:Backmemed 阅读 18 收藏 0 点赞 0 评论 0
public RenderGiantZombie(RenderManager p_i47206_1_, float p_i47206_2_)
{
    super(p_i47206_1_, new ModelZombie(), 0.5F * p_i47206_2_);
    this.scale = p_i47206_2_;
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    });
}
RenderPlayer.java 文件源码 项目:Backmemed 阅读 26 收藏 0 点赞 0 评论 0
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
RenderArmorStand.java 文件源码 项目:CustomWorldGen 阅读 24 收藏 0 点赞 0 评论 0
public RenderArmorStand(RenderManager manager)
{
    super(manager, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelArmorStandArmor(0.5F);
            this.modelArmor = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
RenderPigZombie.java 文件源码 项目:CustomWorldGen 阅读 21 收藏 0 点赞 0 评论 0
public RenderPigZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    });
}
RenderZombie.java 文件源码 项目:CustomWorldGen 阅读 18 收藏 0 点赞 0 评论 0
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.defaultModel = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.defaultLayers = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
RenderSkeleton.java 文件源码 项目:CustomWorldGen 阅读 19 收藏 0 点赞 0 评论 0
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelSkeleton(0.5F, true);
            this.modelArmor = new ModelSkeleton(1.0F, true);
        }
    });
    this.addLayer(new LayerSkeletonType(this));
}


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