@Override
public void renderEntities(Entity renderViewEntity, ICamera camera, float partialTicks) {
super.renderEntities(renderViewEntity, camera, partialTicks);
}
java类net.minecraft.client.renderer.culling.ICamera的实例源码
MarkersRenderGlobal.java 文件源码
项目:ForgeHax
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MarkersRenderGlobal.java 文件源码
项目:ForgeHax
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@Override
public void setupTerrain(Entity viewEntity, double partialTicks, ICamera camera, int frameCount, boolean playerSpectator) {
super.setupTerrain(viewEntity, partialTicks, camera, frameCount, playerSpectator);
}
RenderManager.java 文件源码
项目:DecompiledMinecraft
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public boolean shouldRender(Entity entityIn, ICamera camera, double camX, double camY, double camZ)
{
Render<Entity> render = this.<Entity>getEntityRenderObject(entityIn);
return render != null && render.shouldRender(entityIn, camera, camX, camY, camZ);
}
ShadersRender.java 文件源码
项目:BaseClient
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public static void setupTerrain(RenderGlobal renderGlobal, Entity viewEntity, double partialTicks, ICamera camera, int frameCount, boolean playerSpectator)
{
renderGlobal.setupTerrain(viewEntity, partialTicks, camera, frameCount, playerSpectator);
}
RenderManager.java 文件源码
项目:BaseClient
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public boolean shouldRender(Entity entityIn, ICamera camera, double camX, double camY, double camZ)
{
Render render = this.getEntityRenderObject(entityIn);
return render != null && render.shouldRender(entityIn, camera, camX, camY, camZ);
}
RenderManager.java 文件源码
项目:BaseClient
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public boolean shouldRender(Entity entityIn, ICamera camera, double camX, double camY, double camZ)
{
Render<Entity> render = this.<Entity>getEntityRenderObject(entityIn);
return render != null && render.shouldRender(entityIn, camera, camX, camY, camZ);
}
ShadersRender.java 文件源码
项目:Backmemed
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public static void setFrustrumPosition(ICamera frustum, double x, double y, double z)
{
frustum.setPosition(x, y, z);
}
ShadersRender.java 文件源码
项目:Backmemed
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public static void setupTerrain(RenderGlobal renderGlobal, Entity viewEntity, double partialTicks, ICamera camera, int frameCount, boolean playerSpectator)
{
renderGlobal.setupTerrain(viewEntity, partialTicks, camera, frameCount, playerSpectator);
}
RenderManager.java 文件源码
项目:Backmemed
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public boolean shouldRender(Entity entityIn, ICamera camera, double camX, double camY, double camZ)
{
Render<Entity> render = this.<Entity>getEntityRenderObject(entityIn);
return render != null && render.shouldRender(entityIn, camera, camX, camY, camZ);
}
EntityRenderer.java 文件源码
项目:Backmemed
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private void loadAllVisibleChunks(Entity p_loadAllVisibleChunks_1_, double p_loadAllVisibleChunks_2_, ICamera p_loadAllVisibleChunks_4_, boolean p_loadAllVisibleChunks_5_)
{
RenderGlobal renderglobal = Config.getRenderGlobal();
int i = renderglobal.getCountLoadedChunks();
long j = System.currentTimeMillis();
Config.dbg("Loading visible chunks");
long k = System.currentTimeMillis() + 5000L;
int l = 0;
boolean flag = false;
while (true)
{
flag = false;
for (int i1 = 0; i1 < 100; ++i1)
{
renderglobal.displayListEntitiesDirty = true;
renderglobal.setupTerrain(p_loadAllVisibleChunks_1_, p_loadAllVisibleChunks_2_, p_loadAllVisibleChunks_4_, this.frameCount++, p_loadAllVisibleChunks_5_);
if (!renderglobal.hasNoChunkUpdates())
{
flag = true;
}
l = l + renderglobal.getCountChunksToUpdate();
renderglobal.updateChunks(System.nanoTime() + 1000000000L);
l = l - renderglobal.getCountChunksToUpdate();
}
if (renderglobal.getCountLoadedChunks() != i)
{
flag = true;
i = renderglobal.getCountLoadedChunks();
}
if (System.currentTimeMillis() > k)
{
Config.log("Chunks loaded: " + l);
k = System.currentTimeMillis() + 5000L;
}
if (!flag)
{
break;
}
}
Config.log("Chunks loaded: " + l);
Config.log("Finished loading visible chunks");
RenderChunk.renderChunksUpdated = 0;
}